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author | MW | 2007-04-03 18:25:43 +0000 |
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committer | MW | 2007-04-03 18:25:43 +0000 |
commit | 73380ed52bcc48c6a960cafb7b4243e97a4c121f (patch) | |
tree | 37549f896b67602421df4cee9a85ad48617fef28 | |
parent | Added easier way to add "scripts" to prims: to add Libsa71's test script, cre... (diff) | |
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attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one)
-rw-r--r-- | OpenSim.RegionServer/AgentAssetUpload.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs index 46585ca..998a9db 100644 --- a/OpenSim.RegionServer/AgentAssetUpload.cs +++ b/OpenSim.RegionServer/AgentAssetUpload.cs | |||
@@ -204,7 +204,7 @@ namespace OpenSim | |||
204 | { | 204 | { |
205 | //already complete so we can add it to the inventory | 205 | //already complete so we can add it to the inventory |
206 | //m_assetCache.AddAsset(trans.Asset); | 206 | //m_assetCache.AddAsset(trans.Asset); |
207 | Console.WriteLine("Item created is " + m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated()); | 207 | m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset); |
208 | } | 208 | } |
209 | else | 209 | else |
210 | { | 210 | { |