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author | Teravus Ovares | 2009-03-07 07:17:43 +0000 |
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committer | Teravus Ovares | 2009-03-07 07:17:43 +0000 |
commit | 5a49c772ca41b92fe7b6e00858fa9add24b6d8a3 (patch) | |
tree | 449d11eb8f8be6f9b2ca090c001708a728e39b51 | |
parent | * fixes mantis 3259 (diff) | |
download | opensim-SC-5a49c772ca41b92fe7b6e00858fa9add24b6d8a3.zip opensim-SC-5a49c772ca41b92fe7b6e00858fa9add24b6d8a3.tar.gz opensim-SC-5a49c772ca41b92fe7b6e00858fa9add24b6d8a3.tar.bz2 opensim-SC-5a49c772ca41b92fe7b6e00858fa9add24b6d8a3.tar.xz |
* Making the minimum ground offset for flying a configurable offset in the OpenSim.ini. This is the code that causes you to rise off the ground when you press the fly button and attempts to keep you above ground automatically when flying in a simulator.
* minimum_ground_flight_offset, by default is 3 meters, as per Kitto Flora See OpenSim.ini.example for an example.
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 3 | ||||
-rw-r--r-- | bin/OpenSim.ini.example | 3 |
3 files changed, 14 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index a62409c..1808fa0 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -95,8 +95,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
95 | // taints and their non-tainted counterparts | 95 | // taints and their non-tainted counterparts |
96 | public bool m_isPhysical = false; // the current physical status | 96 | public bool m_isPhysical = false; // the current physical status |
97 | public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) | 97 | public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) |
98 | public float MinimumGroundFlightOffset = 3f; | ||
99 | |||
98 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. | 100 | private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. |
99 | 101 | ||
102 | |||
100 | private float m_buoyancy = 0f; | 103 | private float m_buoyancy = 0f; |
101 | 104 | ||
102 | // private CollisionLocker ode; | 105 | // private CollisionLocker ode; |
@@ -834,12 +837,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
834 | vec.Z += ((-1 * _parent_scene.gravityz)*m_mass); | 837 | vec.Z += ((-1 * _parent_scene.gravityz)*m_mass); |
835 | 838 | ||
836 | //Added for auto fly height. Kitto Flora | 839 | //Added for auto fly height. Kitto Flora |
837 | d.Vector3 pos = d.BodyGetPosition(Body); | 840 | //d.Vector3 pos = d.BodyGetPosition(Body); |
838 | float ground_height = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); | 841 | float target_altitude = _parent_scene.GetTerrainHeightAtXY(_position.X, _position.Y) + MinimumGroundFlightOffset; |
839 | float target_altitude = ground_height + 3.0f; // This is the min fly height | 842 | |
840 | if (pos.Z < target_altitude) | 843 | if (_position.Z < target_altitude) |
841 | { | 844 | { |
842 | vec.Z += (target_altitude - pos.Z) * PID_P * 5.0f; | 845 | vec.Z += (target_altitude - _position.Z) * PID_P * 5.0f; |
843 | } | 846 | } |
844 | // end add Kitto Flora | 847 | // end add Kitto Flora |
845 | 848 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 7a01702..779ad1a 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -181,6 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
181 | private float avHeightFudgeFactor = 0.52f; | 181 | private float avHeightFudgeFactor = 0.52f; |
182 | private float avMovementDivisorWalk = 1.3f; | 182 | private float avMovementDivisorWalk = 1.3f; |
183 | private float avMovementDivisorRun = 0.8f; | 183 | private float avMovementDivisorRun = 0.8f; |
184 | private float minimumGroundFlightOffset = 3f; | ||
184 | 185 | ||
185 | public bool meshSculptedPrim = true; | 186 | public bool meshSculptedPrim = true; |
186 | 187 | ||
@@ -432,6 +433,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
432 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | 433 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); |
433 | 434 | ||
434 | m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); | 435 | m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); |
436 | minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); | ||
435 | 437 | ||
436 | } | 438 | } |
437 | } | 439 | } |
@@ -1336,6 +1338,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1336 | pos.Z = position.Z; | 1338 | pos.Z = position.Z; |
1337 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun); | 1339 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun); |
1338 | newAv.Flying = isFlying; | 1340 | newAv.Flying = isFlying; |
1341 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | ||
1339 | _characters.Add(newAv); | 1342 | _characters.Add(newAv); |
1340 | return newAv; | 1343 | return newAv; |
1341 | } | 1344 | } |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index dd71b44..7f1c55b 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -463,6 +463,9 @@ InterregionComms = "RESTComms" | |||
463 | ; speed of movement with Always Run on | 463 | ; speed of movement with Always Run on |
464 | av_movement_divisor_run = 0.8 | 464 | av_movement_divisor_run = 0.8 |
465 | 465 | ||
466 | ; When the avatar flies, it will be moved up by this amount off the ground (in meters) | ||
467 | minimum_ground_flight_offset = 3.0 | ||
468 | |||
466 | ; ## | 469 | ; ## |
467 | ; ## Object options | 470 | ; ## Object options |
468 | ; ## | 471 | ; ## |