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authorJustin Clark-Casey (justincc)2012-05-07 18:27:33 +0100
committerJustin Clark-Casey (justincc)2012-05-07 18:27:33 +0100
commit5053506d88ac8b06be27ffb404bcc120e3f48241 (patch)
tree61075c911df0e9779a9558e68dd57f26250b8937
parentFix a bug in FriendsModule.StatusNotify() where all subsequent friends would ... (diff)
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refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs20
1 files changed, 2 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 98afbc9..24ec435 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -449,29 +449,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
449 /// </summary> 449 /// </summary>
450 public IClientAPI LocateClientObject(UUID agentID) 450 public IClientAPI LocateClientObject(UUID agentID)
451 { 451 {
452 Scene scene = GetClientScene(agentID);
453 if (scene != null)
454 {
455 ScenePresence presence = scene.GetScenePresence(agentID);
456 if (presence != null)
457 return presence.ControllingClient;
458 }
459
460 return null;
461 }
462
463 /// <summary>
464 /// Find the scene for an agent
465 /// </summary>
466 private Scene GetClientScene(UUID agentId)
467 {
468 lock (m_Scenes) 452 lock (m_Scenes)
469 { 453 {
470 foreach (Scene scene in m_Scenes) 454 foreach (Scene scene in m_Scenes)
471 { 455 {
472 ScenePresence presence = scene.GetScenePresence(agentId); 456 ScenePresence presence = scene.GetScenePresence(agentID);
473 if (presence != null && !presence.IsChildAgent) 457 if (presence != null && !presence.IsChildAgent)
474 return scene; 458 return presence.ControllingClient;
475 } 459 }
476 } 460 }
477 461