aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-09-06 00:55:16 +0000
committerJustin Clarke Casey2008-09-06 00:55:16 +0000
commit4d86a324f8673484a12e079618ee740aae6965e3 (patch)
treee556dca12abbff5f1e0b0259e18689847828763a
parent* Fix mantis 2130 - nre occuring sometimes when the regular prim update sweep... (diff)
downloadopensim-SC-4d86a324f8673484a12e079618ee740aae6965e3.zip
opensim-SC-4d86a324f8673484a12e079618ee740aae6965e3.tar.gz
opensim-SC-4d86a324f8673484a12e079618ee740aae6965e3.tar.bz2
opensim-SC-4d86a324f8673484a12e079618ee740aae6965e3.tar.xz
* minor: change hard tabs back to spaces in previous commit
* my excuse is that I hadn't used this monodevelop exe before...
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 6b002fc..51ee4d0 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
143 foreach (EntityBase entity in updateEntities) 143 foreach (EntityBase entity in updateEntities)
144 { 144 {
145 if (!entity.IsDeleted) 145 if (!entity.IsDeleted)
146 entity.Update(); 146 entity.Update();
147 } 147 }
148 } 148 }
149 149
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 7aa65c1..52b9bc1 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -960,8 +960,8 @@ namespace OpenSim.Region.Environment.Scenes
960 960
961 public void FakeDeleteGroup() 961 public void FakeDeleteGroup()
962 { 962 {
963 // If there are any updates queued for this object when the 'fake' delete happens, then make sure 963 // If there are any updates queued for this object when the 'fake' delete happens, then make sure
964 // that they don't happen, otherwise the deleted objects will reappear 964 // that they don't happen, otherwise the deleted objects will reappear
965 m_isDeleted = true; 965 m_isDeleted = true;
966 966
967 foreach (SceneObjectPart part in m_parts.Values) 967 foreach (SceneObjectPart part in m_parts.Values)