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author | Justin Clark-Casey (justincc) | 2011-07-19 03:01:54 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-07-19 03:01:54 +0100 |
commit | 430a4aeba8e98b8285ea3ebdf264baf429a55e22 (patch) | |
tree | 68ca3695b7422f0d73aaa45555a77f2babae51d7 | |
parent | remove undo state storage in a few places where it's pointless (diff) | |
download | opensim-SC-430a4aeba8e98b8285ea3ebdf264baf429a55e22.zip opensim-SC-430a4aeba8e98b8285ea3ebdf264baf429a55e22.tar.gz opensim-SC-430a4aeba8e98b8285ea3ebdf264baf429a55e22.tar.bz2 opensim-SC-430a4aeba8e98b8285ea3ebdf264baf429a55e22.tar.xz |
Fix undo for resizing linksets
This involves implementing a boolean in UndoState to signal whether the undo needs to be done for an entire group/linkset or just a single prim
Resizing individual components of linksets is still dodgy.
Resizing still has to be down twice, since for some reason the client is sending two multiobjectupdate packets on every resize except the very first. This applies to single prims and linksets. Need to look into this.
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 37 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 42 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UndoState.cs | 24 |
4 files changed, 85 insertions, 41 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index fa35bd8..4c0b53c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -11220,8 +11220,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11220 | protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) | 11220 | protected bool HandleMultipleObjUpdate(IClientAPI simClient, Packet packet) |
11221 | { | 11221 | { |
11222 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; | 11222 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; |
11223 | if (multipleupdate.AgentData.SessionID != SessionId) return false; | 11223 | |
11224 | // m_log.Debug("new multi update packet " + multipleupdate.ToString()); | 11224 | if (multipleupdate.AgentData.SessionID != SessionId) |
11225 | return false; | ||
11226 | |||
11227 | // m_log.DebugFormat( | ||
11228 | // "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); | ||
11229 | |||
11225 | Scene tScene = (Scene)m_scene; | 11230 | Scene tScene = (Scene)m_scene; |
11226 | 11231 | ||
11227 | for (int i = 0; i < multipleupdate.ObjectData.Length; i++) | 11232 | for (int i = 0; i < multipleupdate.ObjectData.Length; i++) |
@@ -11242,15 +11247,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11242 | } | 11247 | } |
11243 | else | 11248 | else |
11244 | { | 11249 | { |
11245 | // Do this once since fetch parts creates a new array. | 11250 | // m_log.DebugFormat( |
11246 | SceneObjectPart[] parts = part.ParentGroup.Parts; | 11251 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", |
11247 | for (int j = 0; j < parts.Length; j++) | 11252 | // i, block.Type, part.Name, part.LocalId); |
11248 | { | 11253 | |
11249 | part.StoreUndoState(); | 11254 | // // Do this once since fetch parts creates a new array. |
11250 | parts[j].IgnoreUndoUpdate = true; | 11255 | // SceneObjectPart[] parts = part.ParentGroup.Parts; |
11251 | } | 11256 | // for (int j = 0; j < parts.Length; j++) |
11257 | // { | ||
11258 | // part.StoreUndoState(); | ||
11259 | // parts[j].IgnoreUndoUpdate = true; | ||
11260 | // } | ||
11252 | 11261 | ||
11253 | // UUID partId = part.UUID; | ||
11254 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11262 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; |
11255 | 11263 | ||
11256 | switch (block.Type) | 11264 | switch (block.Type) |
@@ -11394,6 +11402,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11394 | if (handlerUpdatePrimGroupScale != null) | 11402 | if (handlerUpdatePrimGroupScale != null) |
11395 | { | 11403 | { |
11396 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11404 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); |
11405 | part.StoreUndoState(true); | ||
11406 | part.IgnoreUndoUpdate = true; | ||
11397 | handlerUpdatePrimGroupScale(localId, scale5, this); | 11407 | handlerUpdatePrimGroupScale(localId, scale5, this); |
11398 | handlerUpdateVector = OnUpdatePrimGroupPosition; | 11408 | handlerUpdateVector = OnUpdatePrimGroupPosition; |
11399 | 11409 | ||
@@ -11401,7 +11411,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11401 | { | 11411 | { |
11402 | handlerUpdateVector(localId, pos5, this); | 11412 | handlerUpdateVector(localId, pos5, this); |
11403 | } | 11413 | } |
11414 | |||
11415 | part.IgnoreUndoUpdate = false; | ||
11404 | } | 11416 | } |
11417 | |||
11405 | break; | 11418 | break; |
11406 | 11419 | ||
11407 | case 21: | 11420 | case 21: |
@@ -11426,8 +11439,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11426 | break; | 11439 | break; |
11427 | } | 11440 | } |
11428 | 11441 | ||
11429 | for (int j = 0; j < parts.Length; j++) | 11442 | // for (int j = 0; j < parts.Length; j++) |
11430 | parts[j].IgnoreUndoUpdate = false; | 11443 | // parts[j].IgnoreUndoUpdate = false; |
11431 | } | 11444 | } |
11432 | } | 11445 | } |
11433 | } | 11446 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 7254992..3bbf76c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2624,6 +2624,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2624 | // m_log.DebugFormat( | 2624 | // m_log.DebugFormat( |
2625 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | 2625 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
2626 | 2626 | ||
2627 | RootPart.StoreUndoState(true); | ||
2628 | |||
2627 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 2629 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
2628 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); | 2630 | scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys); |
2629 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); | 2631 | scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys); |
@@ -2722,16 +2724,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2722 | prevScale.X *= x; | 2724 | prevScale.X *= x; |
2723 | prevScale.Y *= y; | 2725 | prevScale.Y *= y; |
2724 | prevScale.Z *= z; | 2726 | prevScale.Z *= z; |
2727 | |||
2728 | // RootPart.IgnoreUndoUpdate = true; | ||
2725 | RootPart.Resize(prevScale); | 2729 | RootPart.Resize(prevScale); |
2730 | // RootPart.IgnoreUndoUpdate = false; | ||
2726 | 2731 | ||
2727 | parts = m_parts.GetArray(); | 2732 | parts = m_parts.GetArray(); |
2728 | for (int i = 0; i < parts.Length; i++) | 2733 | for (int i = 0; i < parts.Length; i++) |
2729 | { | 2734 | { |
2730 | SceneObjectPart obPart = parts[i]; | 2735 | SceneObjectPart obPart = parts[i]; |
2731 | // obPart.IgnoreUndoUpdate = true; | ||
2732 | 2736 | ||
2733 | if (obPart.UUID != m_rootPart.UUID) | 2737 | if (obPart.UUID != m_rootPart.UUID) |
2734 | { | 2738 | { |
2739 | obPart.IgnoreUndoUpdate = true; | ||
2740 | |||
2735 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); | 2741 | Vector3 currentpos = new Vector3(obPart.OffsetPosition); |
2736 | currentpos.X *= x; | 2742 | currentpos.X *= x; |
2737 | currentpos.Y *= y; | 2743 | currentpos.Y *= y; |
@@ -2741,12 +2747,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2741 | newSize.X *= x; | 2747 | newSize.X *= x; |
2742 | newSize.Y *= y; | 2748 | newSize.Y *= y; |
2743 | newSize.Z *= z; | 2749 | newSize.Z *= z; |
2744 | |||
2745 | obPart.Resize(newSize); | ||
2746 | 2750 | ||
2747 | obPart.IgnoreUndoUpdate = true; | 2751 | obPart.Resize(newSize); |
2748 | obPart.UpdateOffSet(currentpos); | 2752 | obPart.UpdateOffSet(currentpos); |
2749 | obPart.IgnoreUndoUpdate = false; | 2753 | |
2754 | obPart.IgnoreUndoUpdate = false; | ||
2750 | } | 2755 | } |
2751 | 2756 | ||
2752 | // obPart.IgnoreUndoUpdate = false; | 2757 | // obPart.IgnoreUndoUpdate = false; |
@@ -2769,9 +2774,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2769 | { | 2774 | { |
2770 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); | 2775 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Updating group position on {0} {1} to {2}", Name, LocalId, pos); |
2771 | 2776 | ||
2772 | SceneObjectPart[] parts = m_parts.GetArray(); | 2777 | RootPart.StoreUndoState(true); |
2773 | for (int i = 0; i < parts.Length; i++) | 2778 | |
2774 | parts[i].StoreUndoState(); | 2779 | // SceneObjectPart[] parts = m_parts.GetArray(); |
2780 | // for (int i = 0; i < parts.Length; i++) | ||
2781 | // parts[i].StoreUndoState(); | ||
2775 | 2782 | ||
2776 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 2783 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2777 | { | 2784 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 44d7ce3..5414cf2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3665,6 +3665,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3665 | 3665 | ||
3666 | public void StoreUndoState() | 3666 | public void StoreUndoState() |
3667 | { | 3667 | { |
3668 | StoreUndoState(false); | ||
3669 | } | ||
3670 | |||
3671 | public void StoreUndoState(bool forGroup) | ||
3672 | { | ||
3668 | if (!Undoing) | 3673 | if (!Undoing) |
3669 | { | 3674 | { |
3670 | if (!IgnoreUndoUpdate) | 3675 | if (!IgnoreUndoUpdate) |
@@ -3678,6 +3683,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3678 | UndoState last = m_undo.Peek(); | 3683 | UndoState last = m_undo.Peek(); |
3679 | if (last != null) | 3684 | if (last != null) |
3680 | { | 3685 | { |
3686 | // TODO: May need to fix for group comparison | ||
3681 | if (last.Compare(this)) | 3687 | if (last.Compare(this)) |
3682 | { | 3688 | { |
3683 | // m_log.DebugFormat( | 3689 | // m_log.DebugFormat( |
@@ -3690,12 +3696,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3690 | } | 3696 | } |
3691 | 3697 | ||
3692 | // m_log.DebugFormat( | 3698 | // m_log.DebugFormat( |
3693 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, initial stack size {2}", | 3699 | // "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}", |
3694 | // Name, LocalId, m_undo.Count); | 3700 | // Name, LocalId, forGroup, m_undo.Count); |
3695 | 3701 | ||
3696 | if (m_parentGroup.GetSceneMaxUndo() > 0) | 3702 | if (m_parentGroup.GetSceneMaxUndo() > 0) |
3697 | { | 3703 | { |
3698 | UndoState nUndo = new UndoState(this); | 3704 | UndoState nUndo = new UndoState(this, forGroup); |
3699 | 3705 | ||
3700 | m_undo.Push(nUndo); | 3706 | m_undo.Push(nUndo); |
3701 | 3707 | ||
@@ -3740,17 +3746,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3740 | 3746 | ||
3741 | if (m_undo.Count > 0) | 3747 | if (m_undo.Count > 0) |
3742 | { | 3748 | { |
3743 | UndoState nUndo = null; | ||
3744 | |||
3745 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
3746 | { | ||
3747 | nUndo = new UndoState(this); | ||
3748 | } | ||
3749 | |||
3750 | UndoState goback = m_undo.Pop(); | 3749 | UndoState goback = m_undo.Pop(); |
3751 | 3750 | ||
3752 | if (goback != null) | 3751 | if (goback != null) |
3753 | { | 3752 | { |
3753 | UndoState nUndo = null; | ||
3754 | |||
3755 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
3756 | { | ||
3757 | nUndo = new UndoState(this, goback.ForGroup); | ||
3758 | } | ||
3759 | |||
3754 | goback.PlaybackState(this); | 3760 | goback.PlaybackState(this); |
3755 | 3761 | ||
3756 | if (nUndo != null) | 3762 | if (nUndo != null) |
@@ -3772,17 +3778,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3772 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | 3778 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", |
3773 | // Name, LocalId, m_redo.Count); | 3779 | // Name, LocalId, m_redo.Count); |
3774 | 3780 | ||
3775 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
3776 | { | ||
3777 | UndoState nUndo = new UndoState(this); | ||
3778 | |||
3779 | m_undo.Push(nUndo); | ||
3780 | } | ||
3781 | |||
3782 | UndoState gofwd = m_redo.Pop(); | 3781 | UndoState gofwd = m_redo.Pop(); |
3783 | 3782 | ||
3784 | if (gofwd != null) | 3783 | if (gofwd != null) |
3784 | { | ||
3785 | if (m_parentGroup.GetSceneMaxUndo() > 0) | ||
3786 | { | ||
3787 | UndoState nUndo = new UndoState(this, gofwd.ForGroup); | ||
3788 | |||
3789 | m_undo.Push(nUndo); | ||
3790 | } | ||
3791 | |||
3785 | gofwd.PlayfwdState(this); | 3792 | gofwd.PlayfwdState(this); |
3793 | } | ||
3786 | 3794 | ||
3787 | // m_log.DebugFormat( | 3795 | // m_log.DebugFormat( |
3788 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", | 3796 | // "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}", |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 38bbeb0..1fa8ee2 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -42,10 +42,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
42 | public Quaternion Rotation = Quaternion.Identity; | 42 | public Quaternion Rotation = Quaternion.Identity; |
43 | 43 | ||
44 | /// <summary> | 44 | /// <summary> |
45 | /// Is this undo state for an entire group? | ||
46 | /// </summary> | ||
47 | public bool ForGroup; | ||
48 | |||
49 | /// <summary> | ||
45 | /// Constructor. | 50 | /// Constructor. |
46 | /// </summary> | 51 | /// </summary> |
47 | /// <param name="part"></param> | 52 | /// <param name="part"></param> |
48 | public UndoState(SceneObjectPart part) | 53 | /// <param name="forGroup">True if the undo is for an entire group</param> |
54 | public UndoState(SceneObjectPart part, bool forGroup) | ||
49 | { | 55 | { |
50 | if (part != null) | 56 | if (part != null) |
51 | { | 57 | { |
@@ -62,6 +68,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | // m_log.DebugFormat( | 68 | // m_log.DebugFormat( |
63 | // "[UNDO STATE]: Storing undo scale {0} for root part", part.Shape.Scale); | 69 | // "[UNDO STATE]: Storing undo scale {0} for root part", part.Shape.Scale); |
64 | Scale = part.Shape.Scale; | 70 | Scale = part.Shape.Scale; |
71 | |||
72 | ForGroup = forGroup; | ||
65 | } | 73 | } |
66 | else | 74 | else |
67 | { | 75 | { |
@@ -141,7 +149,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 149 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", |
142 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 150 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
143 | 151 | ||
144 | part.Resize(Scale); | 152 | if (ForGroup) |
153 | part.ParentGroup.GroupResize(Scale); | ||
154 | else | ||
155 | part.Resize(Scale); | ||
145 | } | 156 | } |
146 | 157 | ||
147 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 158 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
@@ -194,7 +205,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | part.UpdateRotation(Rotation); | 205 | part.UpdateRotation(Rotation); |
195 | 206 | ||
196 | if (Scale != Vector3.Zero) | 207 | if (Scale != Vector3.Zero) |
197 | part.Resize(Scale); | 208 | { |
209 | if (ForGroup) | ||
210 | part.ParentGroup.GroupResize(Scale); | ||
211 | else | ||
212 | part.Resize(Scale); | ||
213 | } | ||
198 | 214 | ||
199 | part.ParentGroup.ScheduleGroupForTerseUpdate(); | 215 | part.ParentGroup.ScheduleGroupForTerseUpdate(); |
200 | } | 216 | } |
@@ -241,4 +257,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
241 | m_terrainModule.UndoTerrain(m_terrainChannel); | 257 | m_terrainModule.UndoTerrain(m_terrainChannel); |
242 | } | 258 | } |
243 | } | 259 | } |
244 | } | 260 | } \ No newline at end of file |