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authorJustin Clark-Casey (justincc)2011-09-06 22:44:34 +0100
committerJustin Clark-Casey (justincc)2011-09-06 22:44:34 +0100
commit3d4d3427cd2c61b982b602eeba0ec7105ae9be50 (patch)
treec0d65a04702c4745e20eb2eb916af460ba3a28c7
parentComment out unused ISceneViewer.Reset() to reduce code complexity (diff)
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Comment out SceneViewer.Reset() and stop calling from Close() since this is useless work as a closed scene object is never reset.
Strictly speaking, we could also stop bothering to clear the m_updateTimes and m_partsUpdateQueue if we are sure that the whole SceneViewer is shortly to be garbage collected anyway, but we'll leave them around for now.
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs33
1 files changed, 17 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index 3e0d1db..9ad80b8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -193,37 +193,38 @@ namespace OpenSim.Region.Framework.Scenes
193 } 193 }
194 } 194 }
195 195
196 public void Reset() 196// public void Reset()
197 { 197// {
198 if (m_pendingObjects == null) 198// if (m_pendingObjects == null)
199 return; 199// return;
200 200//
201 lock (m_pendingObjects) 201// lock (m_pendingObjects)
202 { 202// {
203 if (m_pendingObjects != null) 203// if (m_pendingObjects != null)
204 { 204// {
205 m_pendingObjects.Clear(); 205// m_pendingObjects.Clear();
206 m_pendingObjects = null; 206// m_pendingObjects = null;
207 } 207// }
208 } 208// }
209 } 209// }
210 210
211 public void Close() 211 public void Close()
212 { 212 {
213 lock (m_pendingObjects) 213 lock (m_pendingObjects)
214 { 214 {
215 // We perform this under the m_pendingObjects lock in order to avoid a race condition with another
216 // thread on SendPrimUpdates()
215 IsEnabled = false; 217 IsEnabled = false;
216 218
217 lock (m_updateTimes) 219 lock (m_updateTimes)
218 { 220 {
219 m_updateTimes.Clear(); 221 m_updateTimes.Clear();
220 } 222 }
223
221 lock (m_partsUpdateQueue) 224 lock (m_partsUpdateQueue)
222 { 225 {
223 m_partsUpdateQueue.Clear(); 226 m_partsUpdateQueue.Clear();
224 } 227 }
225
226 Reset();
227 } 228 }
228 } 229 }
229 230