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authorMW2007-04-17 12:25:20 +0000
committerMW2007-04-17 12:25:20 +0000
commit2180bdf64afa27ecbccf1eed163eec4b2414f87d (patch)
treeea35db5e9a29890dd4ec891ac12fdc9c73071b00
parentA few fixes and stopped sim crossing being attempted in sandbox mode (diff)
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Hopefully undid the murder I committed in the last commit
-rw-r--r--OpenSim.RegionServer/SimClient.cs4
-rw-r--r--OpenSim.RegionServer/world/World.cs43
2 files changed, 25 insertions, 22 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index b729c6c..0c90dcb 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -144,7 +144,9 @@ namespace OpenSim
144 144
145 public void CrossSimBorder(LLVector3 avatarpos) 145 public void CrossSimBorder(LLVector3 avatarpos)
146 { // VERY VERY BASIC 146 { // VERY VERY BASIC
147 LLVector3 newpos = this.m_regionData.RegionLocX; 147
148 LLVector3 newpos = avatarpos;
149 uint neighbourx = this.m_regionData.RegionLocX;
148 uint neighboury = this.m_regionData.RegionLocY; 150 uint neighboury = this.m_regionData.RegionLocY;
149 151
150 if (avatarpos.X < 0) 152 if (avatarpos.X < 0)
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 749305f..56f5edb 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -24,7 +24,7 @@ namespace OpenSim.world
24 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 24 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
25 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; 25 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
26 public Dictionary<libsecondlife.LLUUID, Primitive> Prims; 26 public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
27// public float[] LandMap; 27 // public float[] LandMap;
28 public ScriptEngine Scripts; 28 public ScriptEngine Scripts;
29 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. 29 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
30 public uint _localNumber = 0; 30 public uint _localNumber = 0;
@@ -88,21 +88,21 @@ namespace OpenSim.world
88 88
89 ScriptFactory scriptFactory; 89 ScriptFactory scriptFactory;
90 //Console.WriteLine("script string is " + substring); 90 //Console.WriteLine("script string is " + substring);
91 if(substring.StartsWith("<ScriptEngine:")) 91 if (substring.StartsWith("<ScriptEngine:"))
92 { 92 {
93 string substring1 = ""; 93 string substring1 = "";
94 string script = ""; 94 string script = "";
95 // Console.WriteLine("searching for script engine"); 95 // Console.WriteLine("searching for script engine");
96 substring1 = substring.Remove(0, 14); 96 substring1 = substring.Remove(0, 14);
97 int dev = substring1.IndexOf(','); 97 int dev = substring1.IndexOf(',');
98 string sEngine = substring1.Substring(0, dev); 98 string sEngine = substring1.Substring(0, dev);
99 substring1 = substring1.Remove(0, dev+1); 99 substring1 = substring1.Remove(0, dev + 1);
100 int end = substring1.IndexOf('>'); 100 int end = substring1.IndexOf('>');
101 string sName = substring1.Substring(0, end); 101 string sName = substring1.Substring(0, end);
102 //Console.WriteLine(" script info : " + sEngine + " , " + sName); 102 //Console.WriteLine(" script info : " + sEngine + " , " + sName);
103 int startscript = substring.IndexOf('>'); 103 int startscript = substring.IndexOf('>');
104 script = substring.Remove(0, startscript + 1); 104 script = substring.Remove(0, startscript + 1);
105 // Console.WriteLine("script data is " + script); 105 // Console.WriteLine("script data is " + script);
106 if (this.scriptEngines.ContainsKey(sEngine)) 106 if (this.scriptEngines.ContainsKey(sEngine))
107 { 107 {
108 this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid); 108 this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
@@ -281,7 +281,7 @@ namespace OpenSim.world
281 { 281 {
282 Console.WriteLine("creating new terrain"); 282 Console.WriteLine("creating new terrain");
283 this.Terrain.hills(); 283 this.Terrain.hills();
284 284
285 //this.localStorage.SaveMap(this.Terrain.map); 285 //this.localStorage.SaveMap(this.Terrain.map);
286 } 286 }
287 else 287 else
@@ -371,21 +371,22 @@ namespace OpenSim.world
371 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); 371 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
372 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); 372 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
373 newAvatar.SendRegionHandshake(this); 373 newAvatar.SendRegionHandshake(this);
374 if(!agentClient.m_child) { 374 if (!agentClient.m_child)
375 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); 375 {
376 lock (this.LockPhysicsEngine) 376 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
377 { 377 lock (this.LockPhysicsEngine)
378 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); 378 {
379 } 379 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
380 } 380 }
381 lock (Entities) 381 }
382 { 382 lock (Entities)
383 this.Entities.Add(agentClient.AgentID, newAvatar); 383 {
384 } 384 this.Entities.Add(agentClient.AgentID, newAvatar);
385 lock (Avatars) 385 }
386 { 386 lock (Avatars)
387 this.Avatars.Add(agentClient.AgentID, newAvatar); 387 {
388 } 388 this.Avatars.Add(agentClient.AgentID, newAvatar);
389 }
389 390
390 } 391 }
391 392