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authorJustin Clark-Casey (justincc)2012-07-27 20:40:25 +0100
committerJustin Clark-Casey (justincc)2012-07-27 20:40:25 +0100
commit1133f81dce840e394763a4eea03067fa8d18f0e1 (patch)
tree20b61b688e46440e331ead3150a25cb2a401c8aa
parentUpdate libopenmetaverse to commit 6212cbd (Wed Jul 25 20:11:47 2012) (diff)
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Remove a couple of compiler warnings pointed out by SignpostMarv
-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2
2 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index 2a8ae38..7a5c16d 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -43,7 +43,6 @@ using OpenSim.Framework.Console;
43using OpenSim.Framework.Monitoring; 43using OpenSim.Framework.Monitoring;
44using OpenSim.Framework.Servers; 44using OpenSim.Framework.Servers;
45using OpenSim.Framework.Servers.HttpServer; 45using OpenSim.Framework.Servers.HttpServer;
46using OpenSim.Framework.Monitoring;
47using Timer=System.Timers.Timer; 46using Timer=System.Timers.Timer;
48 47
49using OpenMetaverse; 48using OpenMetaverse;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index e0b4db6..faad75d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -3242,8 +3242,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3242 ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName)); 3242 ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName));
3243 3243
3244 throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName)); 3244 throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName));
3245
3246 return;
3247 } 3245 }
3248 3246
3249 ScenePresence sp = World.GetScenePresence(avatarId); 3247 ScenePresence sp = World.GetScenePresence(avatarId);