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authorMW2007-04-04 14:13:49 +0000
committerMW2007-04-04 14:13:49 +0000
commit0ad017677b0f0503c1b9eac38f7f07decee55ef6 (patch)
treef0a3aa0b423a410f5ec663f4dafb28c300dace80
parent* Added Primitive2 to vs2005 solution (diff)
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Seems that I didn't actually include the Primitive2.cs file in the earlier commit.
-rw-r--r--OpenSim.RegionServer/world/Primitive2.cs254
1 files changed, 254 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/Primitive2.cs b/OpenSim.RegionServer/world/Primitive2.cs
new file mode 100644
index 0000000..87a1d65
--- /dev/null
+++ b/OpenSim.RegionServer/world/Primitive2.cs
@@ -0,0 +1,254 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.types;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Physics.Manager;
9using OpenSim.Framework.Assets;
10using OpenSim.Framework.Inventory;
11
12namespace OpenSim.world
13{
14 public class Primitive2 :Entity
15 {
16 protected PrimData primData;
17 private ObjectUpdatePacket OurPacket;
18 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
19 private Dictionary<uint, SimClient> m_clientThreads;
20 private ulong m_regionHandle;
21 private const uint FULL_MASK_PERMISSIONS = 2147483647;
22 private bool physicsEnabled = false;
23
24 private Dictionary<LLUUID, InventoryItem> inventoryItems;
25 private string inventoryFileName = "";
26
27 public LLVector3 Scale
28 {
29 set
30 {
31 this.primData.Scale = value;
32 //this.dirtyFlag = true;
33 }
34 get
35 {
36 return this.primData.Scale;
37 }
38 }
39
40 public PhysicsActor PhysActor
41 {
42 set
43 {
44 this._physActor = value;
45 }
46 }
47
48
49 public Primitive2(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, World world)
50 {
51 m_clientThreads = clientThreads;
52 m_regionHandle = regionHandle;
53 m_world = world;
54 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
55 }
56
57 public byte[] GetByteArray()
58 {
59 byte[] result = null;
60 List<byte[]> dataArrays = new List<byte[]>();
61 dataArrays.Add(primData.ToBytes());
62 foreach (Entity child in children)
63 {
64 if (child is OpenSim.world.Primitive2)
65 {
66 dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray());
67 }
68 }
69 byte[] primstart = Helpers.StringToField("<Prim>");
70 byte[] primend = Helpers.StringToField("</Prim>");
71 int totalLength = primstart.Length + primend.Length;
72 for (int i = 0; i < dataArrays.Count; i++)
73 {
74 totalLength += dataArrays[i].Length;
75 }
76
77 result = new byte[totalLength];
78 int arraypos = 0;
79 Array.Copy(primstart, 0, result, 0, primstart.Length);
80 arraypos += primstart.Length;
81 for (int i = 0; i < dataArrays.Count; i++)
82 {
83 Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
84 arraypos += dataArrays[i].Length;
85 }
86 Array.Copy(primend, 0, result, arraypos, primend.Length);
87
88 return result;
89 }
90
91 public override void update()
92 {
93 LLVector3 pos2 = new LLVector3(0, 0, 0);
94 }
95
96 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
97 {
98
99 }
100
101 public void UpdateTexture(byte[] tex)
102 {
103 this.OurPacket.ObjectData[0].TextureEntry = tex;
104 this.primData.Texture = tex;
105 //this.dirtyFlag = true;
106 }
107
108 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
109 {
110
111 }
112
113 public void AssignToParent(Primitive prim)
114 {
115
116 }
117
118 public bool AddToInventory(InventoryItem item)
119 {
120 return false;
121 }
122
123 public InventoryItem RemoveFromInventory(LLUUID itemID)
124 {
125 return null;
126 }
127
128 public void RequestInventoryInfo(SimClient simClient, RequestTaskInventoryPacket packet)
129 {
130
131 }
132
133 public void RequestXferInventory(SimClient simClient, ulong xferID)
134 {
135 //will only currently work if the total size of the inventory data array is under about 1000 bytes
136 SendXferPacketPacket send = new SendXferPacketPacket();
137
138 send.XferID.ID = xferID;
139 send.XferID.Packet = 1 + 2147483648;
140 send.DataPacket.Data = this.ConvertInventoryToBytes();
141
142 simClient.OutPacket(send);
143 }
144
145 public byte[] ConvertInventoryToBytes()
146 {
147 System.Text.Encoding enc = System.Text.Encoding.ASCII;
148 byte[] result = new byte[0];
149 List<byte[]> inventoryData = new List<byte[]>();
150 int totallength = 0;
151 foreach (InventoryItem invItem in inventoryItems.Values)
152 {
153 byte[] data = enc.GetBytes(invItem.ExportString());
154 inventoryData.Add(data);
155 totallength += data.Length;
156 }
157 //TODO: copy arrays into the single result array
158
159 return result;
160 }
161
162 public void CreateInventoryFromBytes(byte[] data)
163 {
164
165 }
166
167 public override void BackUp()
168 {
169
170 }
171
172 public void SendFullUpdateToClient(SimClient RemoteClient)
173 {
174
175 }
176
177 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
178 {
179 uint ID = this.localid;
180 byte[] bytes = new byte[60];
181
182 int i = 0;
183 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
184 dat.TextureEntry = new byte[0];
185 bytes[i++] = (byte)(ID % 256);
186 bytes[i++] = (byte)((ID >> 8) % 256);
187 bytes[i++] = (byte)((ID >> 16) % 256);
188 bytes[i++] = (byte)((ID >> 24) % 256);
189 bytes[i++] = 0;
190 bytes[i++] = 0;
191
192 LLVector3 lPos;
193 Axiom.MathLib.Quaternion lRot;
194 if (this._physActor != null && this.physicsEnabled)
195 {
196 PhysicsVector pPos = this._physActor.Position;
197 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
198 lRot = this._physActor.Orientation;
199 }
200 else
201 {
202 lPos = this.Pos;
203 lRot = this.rotation;
204 }
205 byte[] pb = lPos.GetBytes();
206 Array.Copy(pb, 0, bytes, i, pb.Length);
207 i += 12;
208 ushort ac = 32767;
209
210 //vel
211 bytes[i++] = (byte)(ac % 256);
212 bytes[i++] = (byte)((ac >> 8) % 256);
213 bytes[i++] = (byte)(ac % 256);
214 bytes[i++] = (byte)((ac >> 8) % 256);
215 bytes[i++] = (byte)(ac % 256);
216 bytes[i++] = (byte)((ac >> 8) % 256);
217
218 //accel
219 bytes[i++] = (byte)(ac % 256);
220 bytes[i++] = (byte)((ac >> 8) % 256);
221 bytes[i++] = (byte)(ac % 256);
222 bytes[i++] = (byte)((ac >> 8) % 256);
223 bytes[i++] = (byte)(ac % 256);
224 bytes[i++] = (byte)((ac >> 8) % 256);
225
226 ushort rw, rx, ry, rz;
227 rw = (ushort)(32768 * (lRot.w + 1));
228 rx = (ushort)(32768 * (lRot.x + 1));
229 ry = (ushort)(32768 * (lRot.y + 1));
230 rz = (ushort)(32768 * (lRot.z + 1));
231
232 //rot
233 bytes[i++] = (byte)(rx % 256);
234 bytes[i++] = (byte)((rx >> 8) % 256);
235 bytes[i++] = (byte)(ry % 256);
236 bytes[i++] = (byte)((ry >> 8) % 256);
237 bytes[i++] = (byte)(rz % 256);
238 bytes[i++] = (byte)((rz >> 8) % 256);
239 bytes[i++] = (byte)(rw % 256);
240 bytes[i++] = (byte)((rw >> 8) % 256);
241
242 //rotation vel
243 bytes[i++] = (byte)(ac % 256);
244 bytes[i++] = (byte)((ac >> 8) % 256);
245 bytes[i++] = (byte)(ac % 256);
246 bytes[i++] = (byte)((ac >> 8) % 256);
247 bytes[i++] = (byte)(ac % 256);
248 bytes[i++] = (byte)((ac >> 8) % 256);
249
250 dat.Data = bytes;
251 return dat;
252 }
253 }
254}