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authorUbitUmarov2018-02-18 14:04:02 +0000
committerUbitUmarov2018-02-18 14:04:02 +0000
commitd6a35d6d2f921fc00d897879d8b8fb5677dd38f8 (patch)
tree2507cafe4d5a23a6270fec4e54172a61c0aec396
parentOops... don't leave script source out of compilation in same cases (diff)
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COmment out relocation of tmp cs source file during compilation. This seems to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index 649485f..89211a5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -549,8 +549,9 @@ namespace SecondLife
549 parameters.TreatWarningsAsErrors = false; 549 parameters.TreatWarningsAsErrors = false;
550 parameters.GenerateInMemory = false; 550 parameters.GenerateInMemory = false;
551 551
552 parameters.TempFiles = new TempFileCollection(Path.Combine(ScriptEnginesPath, 552// this seems to cause issues on some windows servers
553 m_scriptEngine.World.RegionInfo.RegionID.ToString()), CompileWithDebugInformation); 553// parameters.TempFiles = new TempFileCollection(Path.Combine(ScriptEnginesPath,
554// m_scriptEngine.World.RegionInfo.RegionID.ToString()), CompileWithDebugInformation);
554 555
555 CompilerResults results; 556 CompilerResults results;
556 557