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authorSean Dague2007-08-23 19:48:21 +0000
committerSean Dague2007-08-23 19:48:21 +0000
commitf6e0791e0449d4ded38166c1504fe774591c5e2d (patch)
tree94206ea7fb2c10844842b02e061f0253ed4b0b77
parentI think this fixes blob save/load issues (though I'm still not convinced this (diff)
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Add region to db
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs98
1 files changed, 50 insertions, 48 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 005da7a..f2c7daa 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -21,12 +21,11 @@ using Mono.Data.SqliteClient;
21 21
22namespace OpenSim.DataStore.MonoSqliteStorage 22namespace OpenSim.DataStore.MonoSqliteStorage
23{ 23{
24
25 public class MonoSqliteDataStore : IRegionDataStore 24 public class MonoSqliteDataStore : IRegionDataStore
26 { 25 {
27 private const string primSelect = "select * from prims"; 26 private const string primSelect = "select * from prims";
28 private const string shapeSelect = "select * from primshapes"; 27 private const string shapeSelect = "select * from primshapes";
29 28
30 private DataSet ds; 29 private DataSet ds;
31 private SqliteDataAdapter primDa; 30 private SqliteDataAdapter primDa;
32 private SqliteDataAdapter shapeDa; 31 private SqliteDataAdapter shapeDa;
@@ -76,7 +75,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
76 { 75 {
77 foreach (SceneObjectPart prim in obj.Children.Values) 76 foreach (SceneObjectPart prim in obj.Children.Values)
78 { 77 {
79 addPrim(prim, obj.UUID); 78 addPrim(prim, obj.UUID, regionUUID);
80 } 79 }
81 80
82 // MainLog.Instance.Verbose("Attempting to do database update...."); 81 // MainLog.Instance.Verbose("Attempting to do database update....");
@@ -84,7 +83,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
84 shapeDa.Update(ds, "primshapes"); 83 shapeDa.Update(ds, "primshapes");
85 // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); 84 // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
86 } 85 }
87 86
88 public void RemoveObject(LLUUID obj, LLUUID regionUUID) 87 public void RemoveObject(LLUUID obj, LLUUID regionUUID)
89 { 88 {
90 DataTable prims = ds.Tables["prims"]; 89 DataTable prims = ds.Tables["prims"];
@@ -115,7 +114,8 @@ namespace OpenSim.DataStore.MonoSqliteStorage
115 DataTable prims = ds.Tables["prims"]; 114 DataTable prims = ds.Tables["prims"];
116 DataTable shapes = ds.Tables["primshapes"]; 115 DataTable shapes = ds.Tables["primshapes"];
117 116
118 foreach (DataRow primRow in prims.Rows) 117 string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
118 foreach (DataRow primRow in prims.Select(byRegion))
119 { 119 {
120 string uuid = (string)primRow["UUID"]; 120 string uuid = (string)primRow["UUID"];
121 string objID = (string)primRow["SceneGroupID"]; 121 string objID = (string)primRow["SceneGroupID"];
@@ -191,42 +191,42 @@ namespace OpenSim.DataStore.MonoSqliteStorage
191 // TODO: DataSet commit 191 // TODO: DataSet commit
192 } 192 }
193 193
194 public class TextureBlock 194// public class TextureBlock
195 { 195// {
196 public byte[] TextureData; 196// public byte[] TextureData;
197 public byte[] ExtraParams = new byte[1]; 197// public byte[] ExtraParams = new byte[1];
198 198
199 public TextureBlock(byte[] data) 199// public TextureBlock(byte[] data)
200 { 200// {
201 TextureData = data; 201// TextureData = data;
202 } 202// }
203 203
204 public TextureBlock() 204// public TextureBlock()
205 { 205// {
206 206
207 } 207// }
208 208
209 public string ToXMLString() 209// public string ToXMLString()
210 { 210// {
211 StringWriter sw = new StringWriter(); 211// StringWriter sw = new StringWriter();
212 XmlTextWriter writer = new XmlTextWriter(sw); 212// XmlTextWriter writer = new XmlTextWriter(sw);
213 XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock)); 213// XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
214 serializer.Serialize(writer, this); 214// serializer.Serialize(writer, this);
215 return sw.ToString(); 215// return sw.ToString();
216 } 216// }
217 217
218 public static TextureBlock FromXmlString(string xmlData) 218// public static TextureBlock FromXmlString(string xmlData)
219 { 219// {
220 TextureBlock textureEntry = null; 220// TextureBlock textureEntry = null;
221 StringReader sr = new StringReader(xmlData); 221// StringReader sr = new StringReader(xmlData);
222 XmlTextReader reader = new XmlTextReader(sr); 222// XmlTextReader reader = new XmlTextReader(sr);
223 XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock)); 223// XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock));
224 textureEntry = (TextureBlock)serializer.Deserialize(reader); 224// textureEntry = (TextureBlock)serializer.Deserialize(reader);
225 reader.Close(); 225// reader.Close();
226 sr.Close(); 226// sr.Close();
227 return textureEntry; 227// return textureEntry;
228 } 228// }
229 } 229// }
230 230
231 /*********************************************************************** 231 /***********************************************************************
232 * 232 *
@@ -247,6 +247,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
247 DataTable prims = new DataTable("prims"); 247 DataTable prims = new DataTable("prims");
248 248
249 createCol(prims, "UUID", typeof(System.String)); 249 createCol(prims, "UUID", typeof(System.String));
250 createCol(prims, "RegionUUID", typeof(System.String));
250 createCol(prims, "ParentID", typeof(System.Int32)); 251 createCol(prims, "ParentID", typeof(System.Int32));
251 createCol(prims, "CreationDate", typeof(System.Int32)); 252 createCol(prims, "CreationDate", typeof(System.Int32));
252 createCol(prims, "Name", typeof(System.String)); 253 createCol(prims, "Name", typeof(System.String));
@@ -407,9 +408,10 @@ namespace OpenSim.DataStore.MonoSqliteStorage
407 return prim; 408 return prim;
408 } 409 }
409 410
410 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID) 411 private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
411 { 412 {
412 row["UUID"] = prim.UUID; 413 row["UUID"] = prim.UUID;
414 row["RegionUUID"] = regionUUID;
413 row["ParentID"] = prim.ParentID; 415 row["ParentID"] = prim.ParentID;
414 row["CreationDate"] = prim.CreationDate; 416 row["CreationDate"] = prim.CreationDate;
415 row["Name"] = prim.Name; 417 row["Name"] = prim.Name;
@@ -500,10 +502,10 @@ namespace OpenSim.DataStore.MonoSqliteStorage
500 // s.TextureEntry = textureEntry.TextureData; 502 // s.TextureEntry = textureEntry.TextureData;
501 // s.ExtraParams = textureEntry.ExtraParams; 503 // s.ExtraParams = textureEntry.ExtraParams;
502 // } 504 // }
503 505
504 return s; 506 return s;
505 } 507 }
506 508
507 private void fillShapeRow(DataRow row, SceneObjectPart prim) 509 private void fillShapeRow(DataRow row, SceneObjectPart prim)
508 { 510 {
509 PrimitiveBaseShape s = prim.Shape; 511 PrimitiveBaseShape s = prim.Shape;
@@ -553,21 +555,21 @@ namespace OpenSim.DataStore.MonoSqliteStorage
553 // row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString()); 555 // row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString());
554 } 556 }
555 557
556 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID) 558 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
557 { 559 {
558 DataTable prims = ds.Tables["prims"]; 560 DataTable prims = ds.Tables["prims"];
559 DataTable shapes = ds.Tables["primshapes"]; 561 DataTable shapes = ds.Tables["primshapes"];
560 562
561 DataRow primRow = prims.Rows.Find(prim.UUID); 563 DataRow primRow = prims.Rows.Find(prim.UUID);
562 if (primRow == null) 564 if (primRow == null)
563 { 565 {
564 primRow = prims.NewRow(); 566 primRow = prims.NewRow();
565 fillPrimRow(primRow, prim, sceneGroupID); 567 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
566 prims.Rows.Add(primRow); 568 prims.Rows.Add(primRow);
567 } 569 }
568 else 570 else
569 { 571 {
570 fillPrimRow(primRow, prim, sceneGroupID); 572 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
571 } 573 }
572 574
573 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 575 DataRow shapeRow = shapes.Rows.Find(prim.UUID);