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authorJustin Clark-Casey (justincc)2011-07-04 22:59:36 +0100
committerJustin Clark-Casey (justincc)2011-07-04 22:59:36 +0100
commitf58de55c843843775886a6227acbecd249a59e96 (patch)
tree273d75ca3689bad7c271707052b8af911eed3ea6
parentMake it possible to disable the file part of the flotsam asset cache (diff)
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refactor: Move test setup code into setup method
-rw-r--r--OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs33
1 files changed, 20 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
index a4aeeda..36cffd0 100644
--- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
+++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs
@@ -47,35 +47,42 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
47 [TestFixture] 47 [TestFixture]
48 public class FlotsamAssetCacheTests 48 public class FlotsamAssetCacheTests
49 { 49 {
50 [Test] 50 protected TestScene m_scene;
51 public void TestCacheAsset() 51 protected FlotsamAssetCache m_cache;
52 {
53 TestHelper.InMethod();
54 log4net.Config.XmlConfigurator.Configure();
55 52
53 [SetUp]
54 public void SetUp()
55 {
56 IConfigSource config = new IniConfigSource(); 56 IConfigSource config = new IniConfigSource();
57 57
58 config.AddConfig("Modules"); 58 config.AddConfig("Modules");
59 config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache"); 59 config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
60 config.AddConfig("AssetCache"); 60 config.AddConfig("AssetCache");
61 config.Configs["AssetCache"].Set("FileCacheEnabled", "false"); 61 config.Configs["AssetCache"].Set("FileCacheEnabled", "false");
62 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); 62 config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
63 63
64 FlotsamAssetCache cache = new FlotsamAssetCache(); 64 m_cache = new FlotsamAssetCache();
65 TestScene scene = SceneSetupHelpers.SetupScene(); 65 m_scene = SceneSetupHelpers.SetupScene();
66 SceneSetupHelpers.SetupSceneModules(scene, config, cache); 66 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache);
67 }
68
69 [Test]
70 public void TestCacheAsset()
71 {
72 TestHelper.InMethod();
73// log4net.Config.XmlConfigurator.Configure();
67 74
68 AssetBase asset = AssetHelpers.CreateAsset(); 75 AssetBase asset = AssetHelpers.CreateAsset();
69 asset.ID = TestHelper.ParseTail(0x1).ToString(); 76 asset.ID = TestHelper.ParseTail(0x1).ToString();
70 77
71 // Check we don't get anything before the asset is put in the cache 78 // Check we don't get anything before the asset is put in the cache
72 AssetBase retrievedAsset = cache.Get(asset.ID.ToString()); 79 AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
73 Assert.That(retrievedAsset, Is.Null); 80 Assert.That(retrievedAsset, Is.Null);
74 81
75 cache.Store(asset); 82 m_cache.Store(asset);
76 83
77 // Check that asset is now in cache 84 // Check that asset is now in cache
78 retrievedAsset = cache.Get(asset.ID.ToString()); 85 retrievedAsset = m_cache.Get(asset.ID.ToString());
79 Assert.That(retrievedAsset, Is.Not.Null); 86 Assert.That(retrievedAsset, Is.Not.Null);
80 Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID)); 87 Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID));
81 } 88 }