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author | UbitUmarov | 2012-03-02 15:05:30 +0000 |
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committer | UbitUmarov | 2012-03-02 15:05:30 +0000 |
commit | f42fd7fb773cc317f36e747579e9f8e28cfe2049 (patch) | |
tree | 09729e69da78a0ef4d0ac048d64b9a5bcc688ee1 | |
parent | ubitODE bug fix (diff) | |
download | opensim-SC-f42fd7fb773cc317f36e747579e9f8e28cfe2049.zip opensim-SC-f42fd7fb773cc317f36e747579e9f8e28cfe2049.tar.gz opensim-SC-f42fd7fb773cc317f36e747579e9f8e28cfe2049.tar.bz2 opensim-SC-f42fd7fb773cc317f36e747579e9f8e28cfe2049.tar.xz |
update ubitODE
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 60 |
1 files changed, 45 insertions, 15 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index c9d0909..4f82c24 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -38,7 +38,7 @@ | |||
38 | * settings use. | 38 | * settings use. |
39 | */ | 39 | */ |
40 | 40 | ||
41 | // Ubit 2012 | 41 | // Extensive change Ubit 2012 |
42 | 42 | ||
43 | using System; | 43 | using System; |
44 | using System.Collections.Generic; | 44 | using System.Collections.Generic; |
@@ -614,6 +614,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
614 | return vec; | 614 | return vec; |
615 | } | 615 | } |
616 | 616 | ||
617 | private const float pi = (float)Math.PI; | ||
617 | private const float halfpi = 0.5f * (float)Math.PI; | 618 | private const float halfpi = 0.5f * (float)Math.PI; |
618 | 619 | ||
619 | public static Vector3 ubitRot2Euler(Quaternion rot) | 620 | public static Vector3 ubitRot2Euler(Quaternion rot) |
@@ -884,35 +885,64 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
884 | float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; | 885 | float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; |
885 | float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; | 886 | float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; |
886 | 887 | ||
887 | if (Math.Abs(roll) > 0.01) // roll | 888 | if (roll > halfpi) |
889 | roll = pi - roll; | ||
890 | else if (roll < -halfpi) | ||
891 | roll = -pi - roll; | ||
892 | |||
893 | float effroll = pitch / halfpi; | ||
894 | effroll *= effroll; | ||
895 | effroll = 1 - effroll; | ||
896 | effroll *= roll; | ||
897 | |||
898 | if (Math.Abs(effroll) > 0.01) // roll | ||
888 | { | 899 | { |
889 | torque.X -= -roll * ftmp + curLocalAngVel.X * ftmp2; | 900 | torque.X -= -effroll * ftmp + curLocalAngVel.X * ftmp2; |
890 | } | 901 | } |
891 | 902 | ||
892 | if (Math.Abs(pitch) > 0.01 && ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)) // pitch | 903 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0) |
893 | { | 904 | { |
894 | torque.Y -= -pitch * ftmp + curLocalAngVel.Y * ftmp2; | 905 | float effpitch = roll / halfpi; |
906 | effpitch *= effpitch; | ||
907 | effpitch = 1 - effpitch; | ||
908 | effpitch *= pitch; | ||
909 | |||
910 | if (Math.Abs(effpitch) > 0.01) // pitch | ||
911 | { | ||
912 | torque.Y -= -effpitch * ftmp + curLocalAngVel.Y * ftmp2; | ||
913 | } | ||
895 | } | 914 | } |
896 | 915 | ||
897 | if (m_bankingEfficiency != 0 && Math.Abs(roll) > 0.01) | 916 | if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01) |
898 | { | 917 | { |
899 | float broll = roll * m_bankingEfficiency; ; | 918 | |
919 | float broll = effroll; | ||
920 | /* | ||
921 | if (broll > halfpi) | ||
922 | broll = pi - broll; | ||
923 | else if (broll < -halfpi) | ||
924 | broll = -pi - broll; | ||
925 | */ | ||
926 | broll *= m_bankingEfficiency; | ||
900 | if (m_bankingMix != 0) | 927 | if (m_bankingMix != 0) |
901 | { | 928 | { |
902 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; | 929 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; |
903 | if (vfact > 1.0f) vfact = 1.0f; | 930 | if (vfact > 1.0f) vfact = 1.0f; |
931 | |||
904 | if (curLocalVel.X >= 0) | 932 | if (curLocalVel.X >= 0) |
905 | broll *= ((1 - m_bankingMix) + vfact); | 933 | broll *= (1 + (vfact - 1) * m_bankingMix); |
906 | else | 934 | else |
907 | broll *= -((1 - m_bankingMix) + vfact); | 935 | broll *= -(1 + (vfact - 1) * m_bankingMix); |
908 | } | 936 | } |
909 | broll = (broll - curLocalAngVel.Z) / m_bankingTimescale; | ||
910 | // torque.Z += broll; | ||
911 | |||
912 | // make z rot be in world Z not local as seems to be in sl | 937 | // make z rot be in world Z not local as seems to be in sl |
913 | tmpV.X = 0; | 938 | |
914 | tmpV.Y = 0; | 939 | broll = broll / m_bankingTimescale; |
915 | tmpV.Z = broll; | 940 | |
941 | ftmp = -Math.Abs(m_bankingEfficiency) / m_bankingTimescale; | ||
942 | |||
943 | tmpV.X = ftmp * curAngVel.X; | ||
944 | tmpV.Y = ftmp * curAngVel.Y; | ||
945 | tmpV.Z = broll + ftmp * curAngVel.Z; | ||
916 | tmpV *= irotq; | 946 | tmpV *= irotq; |
917 | 947 | ||
918 | torque.X += tmpV.X; | 948 | torque.X += tmpV.X; |