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authorJustin Clarke Casey2008-04-30 16:28:29 +0000
committerJustin Clarke Casey2008-04-30 16:28:29 +0000
commitf3b44deeee230616c824efe8e3c9d5438fbe1f97 (patch)
tree5c1b5750d27d52473cbe27db46a0701e0255ef79
parent* Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thank... (diff)
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* Trivial sqlite inventory db log message change so I can pick out the messages more easily
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index b638528..5122167 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Data.SQLite
55 if (dbconnect == string.Empty) { 55 if (dbconnect == string.Empty) {
56 dbconnect = "URI=file:inventoryStore.db,version=3"; 56 dbconnect = "URI=file:inventoryStore.db,version=3";
57 } 57 }
58 m_log.Info("[Inventory]: Sqlite - connecting: " + dbconnect); 58 m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
59 SqliteConnection conn = new SqliteConnection(dbconnect); 59 SqliteConnection conn = new SqliteConnection(dbconnect);
60 60
61 conn.Open(); 61 conn.Open();
@@ -74,12 +74,12 @@ namespace OpenSim.Data.SQLite
74 ds.Tables.Add(createInventoryFoldersTable()); 74 ds.Tables.Add(createInventoryFoldersTable());
75 invFoldersDa.Fill(ds.Tables["inventoryfolders"]); 75 invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
76 setupFoldersCommands(invFoldersDa, conn); 76 setupFoldersCommands(invFoldersDa, conn);
77 m_log.Info("[DATASTORE]: Populated Inventory Folders Definitions"); 77 m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
78 78
79 ds.Tables.Add(createInventoryItemsTable()); 79 ds.Tables.Add(createInventoryItemsTable());
80 invItemsDa.Fill(ds.Tables["inventoryitems"]); 80 invItemsDa.Fill(ds.Tables["inventoryitems"]);
81 setupItemsCommands(invItemsDa, conn); 81 setupItemsCommands(invItemsDa, conn);
82 m_log.Info("[DATASTORE]: Populated Inventory Items Definitions"); 82 m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
83 83
84 ds.AcceptChanges(); 84 ds.AcceptChanges();
85 } 85 }
@@ -674,7 +674,7 @@ namespace OpenSim.Data.SQLite
674 } 674 }
675 catch (SqliteSyntaxException) 675 catch (SqliteSyntaxException)
676 { 676 {
677 m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating"); 677 m_log.Info("[INVENTORY DB]: SQLite Database doesn't exist... creating");
678 InitDB(conn); 678 InitDB(conn);
679 } 679 }
680 680
@@ -693,7 +693,7 @@ namespace OpenSim.Data.SQLite
693 } 693 }
694 catch (SqliteSyntaxException) 694 catch (SqliteSyntaxException)
695 { 695 {
696 m_log.Info("[DATASTORE]: Upgrading sqlite inventory database to version 2"); 696 m_log.Info("[INVENTORY DB]: Upgrading sqlite inventory database to version 2");
697 697
698 cmd = new SqliteCommand("alter table inventoryitems add column salePrice integer default 99;", conn); 698 cmd = new SqliteCommand("alter table inventoryitems add column salePrice integer default 99;", conn);
699 cmd.ExecuteNonQuery(); 699 cmd.ExecuteNonQuery();
@@ -719,7 +719,7 @@ namespace OpenSim.Data.SQLite
719 { 719 {
720 if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName)) 720 if (! tmpDS.Tables["inventoryitems"].Columns.Contains(col.ColumnName))
721 { 721 {
722 m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName); 722 m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
723 return false; 723 return false;
724 } 724 }
725 } 725 }
@@ -727,7 +727,7 @@ namespace OpenSim.Data.SQLite
727 { 727 {
728 if (! tmpDS.Tables["inventoryfolders"].Columns.Contains(col.ColumnName)) 728 if (! tmpDS.Tables["inventoryfolders"].Columns.Contains(col.ColumnName))
729 { 729 {
730 m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName); 730 m_log.Info("[INVENTORY DB]: Missing required column:" + col.ColumnName);
731 return false; 731 return false;
732 } 732 }
733 } 733 }