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author | MW | 2007-08-23 11:38:50 +0000 |
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committer | MW | 2007-08-23 11:38:50 +0000 |
commit | edd50f2e8ea384e1fe9f9dc0ed5903477cb383f3 (patch) | |
tree | d2444c1588b98d28fbedb43dbac8772b01a53762 | |
parent | Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this... (diff) | |
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Implemented Resize Method in OdePrim.
attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 10 |
3 files changed, 31 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 20624d5..87a42b1 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -547,7 +547,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
547 | SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); | 547 | SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape); |
548 | AddEntity(sceneOb); | 548 | AddEntity(sceneOb); |
549 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); | 549 | SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID); |
550 | // rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), | 550 | //rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z), |
551 | // new Axiom.Math.Quaternion()); | 551 | // new Axiom.Math.Quaternion()); |
552 | } | 552 | } |
553 | 553 | ||
@@ -626,11 +626,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
626 | AddEntity(obj); | 626 | AddEntity(obj); |
627 | 627 | ||
628 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); | 628 | SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); |
629 | //rootPart.PhysActor = phyScene.AddPrim( | 629 | //rootPart.PhysActor = phyScene.AddPrim( |
630 | // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), | 630 | // new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z), |
631 | // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 631 | // new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
632 | // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 632 | // new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
633 | // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); | 633 | // rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); |
634 | primCount++; | 634 | primCount++; |
635 | } | 635 | } |
636 | } | 636 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 7e34637..f787190 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -717,6 +717,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
717 | if (part != null) | 717 | if (part != null) |
718 | { | 718 | { |
719 | part.Resize(scale); | 719 | part.Resize(scale); |
720 | if (part.UUID == this.m_rootPart.UUID) | ||
721 | { | ||
722 | if (m_rootPart.PhysActor != null) | ||
723 | { | ||
724 | m_rootPart.PhysActor.Size = new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z); | ||
725 | } | ||
726 | } | ||
720 | } | 727 | } |
721 | } | 728 | } |
722 | #endregion | 729 | #endregion |
@@ -789,6 +796,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
789 | public void UpdateGroupRotation(LLQuaternion rot) | 796 | public void UpdateGroupRotation(LLQuaternion rot) |
790 | { | 797 | { |
791 | this.m_rootPart.UpdateRotation(rot); | 798 | this.m_rootPart.UpdateRotation(rot); |
799 | if (m_rootPart.PhysActor != null) | ||
800 | { | ||
801 | m_rootPart.PhysActor.Orientation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z); | ||
802 | } | ||
792 | this.ScheduleGroupForTerseUpdate(); | 803 | this.ScheduleGroupForTerseUpdate(); |
793 | } | 804 | } |
794 | 805 | ||
@@ -800,6 +811,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
800 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) | 811 | public void UpdateGroupRotation(LLVector3 pos, LLQuaternion rot) |
801 | { | 812 | { |
802 | this.m_rootPart.UpdateRotation(rot); | 813 | this.m_rootPart.UpdateRotation(rot); |
814 | if (m_rootPart.PhysActor != null) | ||
815 | { | ||
816 | m_rootPart.PhysActor.Orientation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z); | ||
817 | } | ||
803 | this.AbsolutePosition = pos; | 818 | this.AbsolutePosition = pos; |
804 | this.ScheduleGroupForTerseUpdate(); | 819 | this.ScheduleGroupForTerseUpdate(); |
805 | } | 820 | } |
@@ -832,6 +847,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
832 | private void UpdateRootRotation(LLQuaternion rot) | 847 | private void UpdateRootRotation(LLQuaternion rot) |
833 | { | 848 | { |
834 | this.m_rootPart.UpdateRotation(rot); | 849 | this.m_rootPart.UpdateRotation(rot); |
850 | if (m_rootPart.PhysActor != null) | ||
851 | { | ||
852 | m_rootPart.PhysActor.Orientation = new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y, m_rootPart.RotationOffset.Z); | ||
853 | } | ||
835 | Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); | 854 | Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); |
836 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); | 855 | Axiom.Math.Quaternion oldParentRot = new Quaternion(this.m_rootPart.RotationOffset.W, this.m_rootPart.RotationOffset.X, this.m_rootPart.RotationOffset.Y, this.m_rootPart.RotationOffset.Z); |
837 | 856 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index ae46feb..f168340 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -148,7 +148,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
148 | 148 | ||
149 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 149 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
150 | { | 150 | { |
151 | Console.WriteLine("+++++++++++++++++++++++++++++++++AddPrim pos: " + position + " size: " + size + " quat: " + rotation); | 151 | //Console.WriteLine("+++++++++++++++++++++++++++++++++AddPrim pos: " + position + " size: " + size + " quat: " + rotation); |
152 | PhysicsVector pos = new PhysicsVector(); | 152 | PhysicsVector pos = new PhysicsVector(); |
153 | pos.X = position.X; | 153 | pos.X = position.X; |
154 | pos.Y = position.Y; | 154 | pos.Y = position.Y; |
@@ -437,7 +437,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
437 | } | 437 | } |
438 | set | 438 | set |
439 | { | 439 | { |
440 | Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting pos: " + value); | 440 | //Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting pos: " + value); |
441 | _position = value; | 441 | _position = value; |
442 | Monitor.Enter(typeof(OdeScene)); | 442 | Monitor.Enter(typeof(OdeScene)); |
443 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 443 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
@@ -454,8 +454,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
454 | } | 454 | } |
455 | set | 455 | set |
456 | { | 456 | { |
457 | Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting size: " + value); | 457 | //Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting size: " + value); |
458 | _size = value; | 458 | _size = value; |
459 | Monitor.Enter(typeof(OdeScene)); | ||
460 | d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
461 | Monitor.Exit(typeof(OdeScene)); | ||
459 | } | 462 | } |
460 | } | 463 | } |
461 | 464 | ||
@@ -490,6 +493,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
490 | } | 493 | } |
491 | set | 494 | set |
492 | { | 495 | { |
496 | //Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting Orientation"); | ||
493 | _orientation = value; | 497 | _orientation = value; |
494 | Monitor.Enter(typeof(OdeScene)); | 498 | Monitor.Enter(typeof(OdeScene)); |
495 | d.Quaternion myrot = new d.Quaternion(); | 499 | d.Quaternion myrot = new d.Quaternion(); |