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author | SignpostMarv | 2012-08-17 16:53:36 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-08-17 18:40:49 +0100 |
commit | e9ea911563362c4766d34cd948a2915beac06124 (patch) | |
tree | 87542410a40fce3e909339112404b6bd76696e9b | |
parent | enables configurable minimum sizes for physical & non-physical prims (diff) | |
download | opensim-SC-e9ea911563362c4766d34cd948a2915beac06124.zip opensim-SC-e9ea911563362c4766d34cd948a2915beac06124.tar.gz opensim-SC-e9ea911563362c4766d34cd948a2915beac06124.tar.bz2 opensim-SC-e9ea911563362c4766d34cd948a2915beac06124.tar.xz |
adding a clip method to handle Vector3 objects to enable a minor amount of refactoring
-rw-r--r-- | OpenSim/Framework/Util.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 11 |
2 files changed, 11 insertions, 6 deletions
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 8cc29ee..38cb3a6 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -850,6 +850,12 @@ namespace OpenSim.Framework | |||
850 | return Math.Min(Math.Max(x, min), max); | 850 | return Math.Min(Math.Max(x, min), max); |
851 | } | 851 | } |
852 | 852 | ||
853 | public static Vector3 Clip(Vector3 vec, float min, float max) | ||
854 | { | ||
855 | return new Vector3(Clip(vec.X, min, max), Clip(vec.Y, min, max), | ||
856 | Clip(vec.Z, min, max)); | ||
857 | } | ||
858 | |||
853 | /// <summary> | 859 | /// <summary> |
854 | /// Convert an UUID to a raw uuid string. Right now this is a string without hyphens. | 860 | /// Convert an UUID to a raw uuid string. Right now this is a string without hyphens. |
855 | /// </summary> | 861 | /// </summary> |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a7852ec..b7b5e8e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4019,9 +4019,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4019 | public void llSetText(string text, LSL_Vector color, double alpha) | 4019 | public void llSetText(string text, LSL_Vector color, double alpha) |
4020 | { | 4020 | { |
4021 | m_host.AddScriptLPS(1); | 4021 | m_host.AddScriptLPS(1); |
4022 | Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), | 4022 | Vector3 av3 = Util.Clip(new Vector3((float)color.x, (float)color.y, |
4023 | Util.Clip((float)color.y, 0.0f, 1.0f), | 4023 | (float)color.z), 0.0f, 1.0f); |
4024 | Util.Clip((float)color.z, 0.0f, 1.0f)); | ||
4025 | m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); | 4024 | m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); |
4026 | //m_host.ParentGroup.HasGroupChanged = true; | 4025 | //m_host.ParentGroup.HasGroupChanged = true; |
4027 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); | 4026 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); |
@@ -7635,9 +7634,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7635 | string primText = rules.GetLSLStringItem(idx++); | 7634 | string primText = rules.GetLSLStringItem(idx++); |
7636 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); | 7635 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
7637 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); | 7636 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
7638 | Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f), | 7637 | Vector3 av3 = Util.Clip(new Vector3((float)primTextColor.x, |
7639 | Util.Clip((float)primTextColor.y, 0.0f, 1.0f), | 7638 | (float)primTextColor.y, |
7640 | Util.Clip((float)primTextColor.z, 0.0f, 1.0f)); | 7639 | (float)primTextColor.z), 0.0f, 1.0f); |
7641 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); | 7640 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
7642 | 7641 | ||
7643 | break; | 7642 | break; |