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authorDiva Canto2013-07-24 11:23:19 -0700
committerDiva Canto2013-07-24 11:25:41 -0700
commite103e34f1d17d218c55ebb1ff19450c018cf73b2 (patch)
tree0ee3e4b201fd85d03f944af3190dd2c9f11bf4a3
parentDecreased the time of group cache to 1 min, because it was getting on my nerv... (diff)
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Added config var that we all thought was already there: see_into_region. (Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in.
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs79
-rw-r--r--bin/OpenSimDefaults.ini3
2 files changed, 48 insertions, 34 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9cfe869..e443c1d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -230,6 +230,8 @@ namespace OpenSim.Region.Framework.Scenes
230 230
231 public int MaxUndoCount { get; set; } 231 public int MaxUndoCount { get; set; }
232 232
233 public bool SeeIntoRegion { get; set; }
234
233 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 235 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
234 public bool LoginLock = false; 236 public bool LoginLock = false;
235 237
@@ -839,6 +841,8 @@ namespace OpenSim.Region.Framework.Scenes
839 //Animation states 841 //Animation states
840 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); 842 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
841 843
844 SeeIntoRegion = startupConfig.GetBoolean("see_into_region", true);
845
842 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); 846 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);
843 847
844 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); 848 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
@@ -4010,51 +4014,58 @@ namespace OpenSim.Region.Framework.Scenes
4010 m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!"); 4014 m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!");
4011 } 4015 }
4012 4016
4013 List<UUID> agentGroups = new List<UUID>(); 4017 // We only test the things below when we want to cut off
4014 4018 // child agents from being present in the scene for which their root
4015 if (m_groupsModule != null) 4019 // agent isn't allowed. Otherwise, we allow child agents. The test for
4020 // the root is done elsewhere (QueryAccess)
4021 if (!SeeIntoRegion)
4016 { 4022 {
4017 GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(agent.AgentID); 4023 List<UUID> agentGroups = new List<UUID>();
4018 4024
4019 if (GroupMembership != null) 4025 if (m_groupsModule != null)
4020 {
4021 for (int i = 0; i < GroupMembership.Length; i++)
4022 agentGroups.Add(GroupMembership[i].GroupID);
4023 }
4024 else
4025 { 4026 {
4026 m_log.ErrorFormat("[CONNECTION BEGIN]: GroupMembership is null!"); 4027 GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(agent.AgentID);
4028
4029 if (GroupMembership != null)
4030 {
4031 for (int i = 0; i < GroupMembership.Length; i++)
4032 agentGroups.Add(GroupMembership[i].GroupID);
4033 }
4034 else
4035 {
4036 m_log.ErrorFormat("[CONNECTION BEGIN]: GroupMembership is null!");
4037 }
4027 } 4038 }
4028 }
4029 4039
4030 bool groupAccess = false; 4040 bool groupAccess = false;
4031 UUID[] estateGroups = RegionInfo.EstateSettings.EstateGroups; 4041 UUID[] estateGroups = RegionInfo.EstateSettings.EstateGroups;
4032 4042
4033 if (estateGroups != null) 4043 if (estateGroups != null)
4034 {
4035 foreach (UUID group in estateGroups)
4036 { 4044 {
4037 if (agentGroups.Contains(group)) 4045 foreach (UUID group in estateGroups)
4038 { 4046 {
4039 groupAccess = true; 4047 if (agentGroups.Contains(group))
4040 break; 4048 {
4049 groupAccess = true;
4050 break;
4051 }
4041 } 4052 }
4042 } 4053 }
4043 } 4054 else
4044 else 4055 {
4045 { 4056 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!");
4046 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); 4057 }
4047 }
4048 4058
4049 if (!RegionInfo.EstateSettings.PublicAccess && 4059 if (!RegionInfo.EstateSettings.PublicAccess &&
4050 !RegionInfo.EstateSettings.HasAccess(agent.AgentID) && 4060 !RegionInfo.EstateSettings.HasAccess(agent.AgentID) &&
4051 !groupAccess) 4061 !groupAccess)
4052 { 4062 {
4053 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", 4063 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate",
4054 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 4064 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
4055 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", 4065 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
4056 RegionInfo.RegionName); 4066 RegionInfo.RegionName);
4057 return false; 4067 return false;
4068 }
4058 } 4069 }
4059 4070
4060 // TODO: estate/region settings are not properly hooked up 4071 // TODO: estate/region settings are not properly hooked up
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 8079632..6aa534a 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -86,6 +86,9 @@
86 ;; from the selected region_info_source. 86 ;; from the selected region_info_source.
87 allow_regionless = false 87 allow_regionless = false
88 88
89 ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
90 see_into_region = true
91
89 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos 92 ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
90 ; Increasing this number will increase memory usage. 93 ; Increasing this number will increase memory usage.
91 MaxPrimUndos = 20 94 MaxPrimUndos = 20