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authorUbitUmarov2015-09-10 01:02:52 +0100
committerUbitUmarov2015-09-10 01:02:52 +0100
commitdaf8a4d01dfaedda789cbb31ed63708af8500164 (patch)
tree548da1a696dc6022313be2e38ff6c4ac44984217
parentrevert SynchronousRestObjectRequester timeout to miliseconds, and fix where i... (diff)
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fix lost sending of initial terrain to child agents
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 29362d7..43c7554 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3601,6 +3601,8 @@ namespace OpenSim.Region.Framework.Scenes
3601 // Note: This won't send data *to* other clients in that region (children don't send) 3601 // Note: This won't send data *to* other clients in that region (children don't send)
3602 if (m_teleportFlags <= 0) 3602 if (m_teleportFlags <= 0)
3603 { 3603 {
3604 Scene.SendLayerData(ControllingClient);
3605
3604 ILandChannel landch = m_scene.LandChannel; 3606 ILandChannel landch = m_scene.LandChannel;
3605 if (landch != null) 3607 if (landch != null)
3606 { 3608 {