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author | Justin Clark-Casey (justincc) | 2011-05-26 01:28:48 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-05-26 01:28:48 +0100 |
commit | d9889ae2e73569f3e0d9f13523a9e019ec00749a (patch) | |
tree | 75c43c6b89add43fdeec8f7436ac6fe95103f38a | |
parent | Add a --noassets option to "save oar". (diff) | |
parent | Add PayPrice to serialization format Xml2 (diff) | |
download | opensim-SC-d9889ae2e73569f3e0d9f13523a9e019ec00749a.zip opensim-SC-d9889ae2e73569f3e0d9f13523a9e019ec00749a.tar.gz opensim-SC-d9889ae2e73569f3e0d9f13523a9e019ec00749a.tar.bz2 opensim-SC-d9889ae2e73569f3e0d9f13523a9e019ec00749a.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 37 |
2 files changed, 40 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8a8a699..331abb2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -144,11 +144,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | 144 | ||
145 | public Vector3 StatusSandboxPos; | 145 | public Vector3 StatusSandboxPos; |
146 | 146 | ||
147 | // TODO: This needs to be persisted in next XML version update! | 147 | [XmlIgnore] |
148 | 148 | public int[] PayPrice = {-2,-2,-2,-2,-2}; | |
149 | public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; | 149 | |
150 | 150 | [XmlIgnore] | |
151 | |||
152 | public PhysicsActor PhysActor | 151 | public PhysicsActor PhysActor |
153 | { | 152 | { |
154 | get { return m_physActor; } | 153 | get { return m_physActor; } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index bb8a83a..872816c 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -341,6 +341,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
341 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); | 341 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); |
342 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); | 342 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); |
343 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); | 343 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); |
344 | m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0); | ||
345 | m_SOPXmlProcessors.Add("PayPrice1", ProcessPayPrice1); | ||
346 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | ||
347 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | ||
348 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | ||
344 | #endregion | 349 | #endregion |
345 | 350 | ||
346 | #region TaskInventoryXmlProcessors initialization | 351 | #region TaskInventoryXmlProcessors initialization |
@@ -698,6 +703,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
698 | { | 703 | { |
699 | obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty)); | 704 | obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty)); |
700 | } | 705 | } |
706 | |||
707 | private static void ProcessPayPrice0(SceneObjectPart obj, XmlTextReader reader) | ||
708 | { | ||
709 | obj.PayPrice[0] = (int)reader.ReadElementContentAsInt("PayPrice0", String.Empty); | ||
710 | } | ||
711 | |||
712 | private static void ProcessPayPrice1(SceneObjectPart obj, XmlTextReader reader) | ||
713 | { | ||
714 | obj.PayPrice[1] = (int)reader.ReadElementContentAsInt("PayPrice1", String.Empty); | ||
715 | } | ||
716 | |||
717 | private static void ProcessPayPrice2(SceneObjectPart obj, XmlTextReader reader) | ||
718 | { | ||
719 | obj.PayPrice[2] = (int)reader.ReadElementContentAsInt("PayPrice2", String.Empty); | ||
720 | } | ||
721 | |||
722 | private static void ProcessPayPrice3(SceneObjectPart obj, XmlTextReader reader) | ||
723 | { | ||
724 | obj.PayPrice[3] = (int)reader.ReadElementContentAsInt("PayPrice3", String.Empty); | ||
725 | } | ||
726 | |||
727 | private static void ProcessPayPrice4(SceneObjectPart obj, XmlTextReader reader) | ||
728 | { | ||
729 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | ||
730 | } | ||
731 | |||
701 | #endregion | 732 | #endregion |
702 | 733 | ||
703 | #region TaskInventoryXmlProcessors | 734 | #region TaskInventoryXmlProcessors |
@@ -1069,7 +1100,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1069 | shp.Media = PrimitiveBaseShape.MediaList.FromXml(value); | 1100 | shp.Media = PrimitiveBaseShape.MediaList.FromXml(value); |
1070 | } | 1101 | } |
1071 | 1102 | ||
1072 | |||
1073 | #endregion | 1103 | #endregion |
1074 | 1104 | ||
1075 | ////////// Write ///////// | 1105 | ////////// Write ///////// |
@@ -1175,6 +1205,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1175 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); | 1205 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); |
1176 | WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); | 1206 | WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); |
1177 | WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); | 1207 | WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); |
1208 | writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString()); | ||
1209 | writer.WriteElementString("PayPrice1", sop.PayPrice[1].ToString()); | ||
1210 | writer.WriteElementString("PayPrice2", sop.PayPrice[2].ToString()); | ||
1211 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | ||
1212 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | ||
1178 | 1213 | ||
1179 | writer.WriteEndElement(); | 1214 | writer.WriteEndElement(); |
1180 | } | 1215 | } |