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author | Justin Clark-Casey (justincc) | 2013-03-29 01:16:29 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-29 01:16:29 +0000 |
commit | d87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba (patch) | |
tree | 04cb649b69acc7332f5c892b5928a5271c9269dc | |
parent | Eliminate code which tries to restart attachment scripts in ScenePresence.Mak... (diff) | |
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Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.
On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people.
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 764c982..495b0a0 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1348,7 +1348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1348 | public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position, | 1348 | public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position, |
1349 | Scene initiatingScene) | 1349 | Scene initiatingScene) |
1350 | { | 1350 | { |
1351 | Thread.Sleep(10000); | 1351 | // Thread.Sleep(10000); |
1352 | 1352 | ||
1353 | m_log.DebugFormat( | 1353 | m_log.DebugFormat( |
1354 | "[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}", | 1354 | "[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}", |