diff options
author | Sean Dague | 2007-10-19 20:28:18 +0000 |
---|---|---|
committer | Sean Dague | 2007-10-19 20:28:18 +0000 |
commit | d4bb430f78d9a70137957c8fe42de8fa620597ef (patch) | |
tree | 49612ce0a47acaedfa826d33edbe200c4c2d8b3c | |
parent | changes to pass nini config object to the modules that get (diff) | |
download | opensim-SC-d4bb430f78d9a70137957c8fe42de8fa620597ef.zip opensim-SC-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.gz opensim-SC-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.bz2 opensim-SC-d4bb430f78d9a70137957c8fe42de8fa620597ef.tar.xz |
get rid of all the ^M line endings
16 files changed, 3126 insertions, 3126 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs index b17f65a..22bdc5c 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs | |||
@@ -1,157 +1,157 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using Db4objects.Db4o; | 32 | using Db4objects.Db4o; |
33 | using Db4objects.Db4o.Query; | 33 | using Db4objects.Db4o.Query; |
34 | using libsecondlife; | 34 | using libsecondlife; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using OpenSim.Framework.Communications.Cache; | 36 | using OpenSim.Framework.Communications.Cache; |
37 | using OpenSim.Framework.Console; | 37 | using OpenSim.Framework.Console; |
38 | using OpenSim.Framework.Interfaces; | 38 | using OpenSim.Framework.Interfaces; |
39 | using OpenSim.Framework.Types; | 39 | using OpenSim.Framework.Types; |
40 | using OpenSim.Framework.Utilities; | 40 | using OpenSim.Framework.Utilities; |
41 | 41 | ||
42 | namespace OpenSim.Framework.Communications.Cache | 42 | namespace OpenSim.Framework.Communications.Cache |
43 | { | 43 | { |
44 | public class LocalAssetServer : AssetServerBase | 44 | public class LocalAssetServer : AssetServerBase |
45 | { | 45 | { |
46 | private IObjectContainer db; | 46 | private IObjectContainer db; |
47 | 47 | ||
48 | public LocalAssetServer() | 48 | public LocalAssetServer() |
49 | { | 49 | { |
50 | bool yapfile; | 50 | bool yapfile; |
51 | yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); | 51 | yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); |
52 | 52 | ||
53 | db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); | 53 | db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); |
54 | MainLog.Instance.Verbose("Db4 Asset database creation"); | 54 | MainLog.Instance.Verbose("Db4 Asset database creation"); |
55 | 55 | ||
56 | if (!yapfile) | 56 | if (!yapfile) |
57 | { | 57 | { |
58 | SetUpAssetDatabase(); | 58 | SetUpAssetDatabase(); |
59 | } | 59 | } |
60 | } | 60 | } |
61 | 61 | ||
62 | public void CreateAndCommitAsset(AssetBase asset) | 62 | public void CreateAndCommitAsset(AssetBase asset) |
63 | { | 63 | { |
64 | AssetStorage store = new AssetStorage(); | 64 | AssetStorage store = new AssetStorage(); |
65 | store.Data = asset.Data; | 65 | store.Data = asset.Data; |
66 | store.Name = asset.Name; | 66 | store.Name = asset.Name; |
67 | store.UUID = asset.FullID; | 67 | store.UUID = asset.FullID; |
68 | db.Set(store); | 68 | db.Set(store); |
69 | db.Commit(); | 69 | db.Commit(); |
70 | } | 70 | } |
71 | 71 | ||
72 | override public void Close() | 72 | override public void Close() |
73 | { | 73 | { |
74 | base.Close(); | 74 | base.Close(); |
75 | 75 | ||
76 | if (db != null) | 76 | if (db != null) |
77 | { | 77 | { |
78 | MainLog.Instance.Verbose("Closing local asset server database"); | 78 | MainLog.Instance.Verbose("Closing local asset server database"); |
79 | db.Close(); | 79 | db.Close(); |
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
83 | override protected void RunRequests() | 83 | override protected void RunRequests() |
84 | { | 84 | { |
85 | while (true) | 85 | while (true) |
86 | { | 86 | { |
87 | byte[] idata = null; | 87 | byte[] idata = null; |
88 | bool found = false; | 88 | bool found = false; |
89 | AssetStorage foundAsset = null; | 89 | AssetStorage foundAsset = null; |
90 | ARequest req = this._assetRequests.Dequeue(); | 90 | ARequest req = this._assetRequests.Dequeue(); |
91 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | 91 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); |
92 | if (result.Count > 0) | 92 | if (result.Count > 0) |
93 | { | 93 | { |
94 | foundAsset = (AssetStorage)result.Next(); | 94 | foundAsset = (AssetStorage)result.Next(); |
95 | found = true; | 95 | found = true; |
96 | } | 96 | } |
97 | 97 | ||
98 | AssetBase asset = new AssetBase(); | 98 | AssetBase asset = new AssetBase(); |
99 | if (found) | 99 | if (found) |
100 | { | 100 | { |
101 | asset.FullID = foundAsset.UUID; | 101 | asset.FullID = foundAsset.UUID; |
102 | asset.Type = foundAsset.Type; | 102 | asset.Type = foundAsset.Type; |
103 | asset.InvType = foundAsset.Type; | 103 | asset.InvType = foundAsset.Type; |
104 | asset.Name = foundAsset.Name; | 104 | asset.Name = foundAsset.Name; |
105 | idata = foundAsset.Data; | 105 | idata = foundAsset.Data; |
106 | asset.Data = idata; | 106 | asset.Data = idata; |
107 | _receiver.AssetReceived(asset, req.IsTexture); | 107 | _receiver.AssetReceived(asset, req.IsTexture); |
108 | } | 108 | } |
109 | else | 109 | else |
110 | { | 110 | { |
111 | //asset.FullID = ; | 111 | //asset.FullID = ; |
112 | _receiver.AssetNotFound(req.AssetID); | 112 | _receiver.AssetNotFound(req.AssetID); |
113 | } | 113 | } |
114 | 114 | ||
115 | } | 115 | } |
116 | 116 | ||
117 | } | 117 | } |
118 | 118 | ||
119 | override protected void StoreAsset(AssetBase asset) | 119 | override protected void StoreAsset(AssetBase asset) |
120 | { | 120 | { |
121 | AssetStorage store = new AssetStorage(); | 121 | AssetStorage store = new AssetStorage(); |
122 | store.Data = asset.Data; | 122 | store.Data = asset.Data; |
123 | store.Name = asset.Name; | 123 | store.Name = asset.Name; |
124 | store.UUID = asset.FullID; | 124 | store.UUID = asset.FullID; |
125 | db.Set(store); | 125 | db.Set(store); |
126 | 126 | ||
127 | CommitAssets(); | 127 | CommitAssets(); |
128 | } | 128 | } |
129 | 129 | ||
130 | protected override void CommitAssets() | 130 | protected override void CommitAssets() |
131 | { | 131 | { |
132 | db.Commit(); | 132 | db.Commit(); |
133 | } | 133 | } |
134 | 134 | ||
135 | protected virtual void SetUpAssetDatabase() | 135 | protected virtual void SetUpAssetDatabase() |
136 | { | 136 | { |
137 | MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); | 137 | MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database"); |
138 | 138 | ||
139 | ForEachDefaultAsset(StoreAsset); | 139 | ForEachDefaultAsset(StoreAsset); |
140 | ForEachXmlAsset(StoreAsset); | 140 | ForEachXmlAsset(StoreAsset); |
141 | } | 141 | } |
142 | } | 142 | } |
143 | 143 | ||
144 | public class AssetUUIDQuery : Predicate | 144 | public class AssetUUIDQuery : Predicate |
145 | { | 145 | { |
146 | private LLUUID _findID; | 146 | private LLUUID _findID; |
147 | 147 | ||
148 | public AssetUUIDQuery(LLUUID find) | 148 | public AssetUUIDQuery(LLUUID find) |
149 | { | 149 | { |
150 | _findID = find; | 150 | _findID = find; |
151 | } | 151 | } |
152 | public bool Match(AssetStorage asset) | 152 | public bool Match(AssetStorage asset) |
153 | { | 153 | { |
154 | return (asset.UUID == _findID); | 154 | return (asset.UUID == _findID); |
155 | } | 155 | } |
156 | } | 156 | } |
157 | } \ No newline at end of file | 157 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 858019f..08d5b87 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -1,188 +1,188 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.IO; | 3 | using System.IO; |
4 | using System.Threading; | 4 | using System.Threading; |
5 | using libsecondlife; | 5 | using libsecondlife; |
6 | using Nini.Config; | 6 | using Nini.Config; |
7 | using OpenSim.Framework.Console; | 7 | using OpenSim.Framework.Console; |
8 | using OpenSim.Framework.Interfaces; | 8 | using OpenSim.Framework.Interfaces; |
9 | using OpenSim.Framework.Types; | 9 | using OpenSim.Framework.Types; |
10 | using OpenSim.Framework.Utilities; | 10 | using OpenSim.Framework.Utilities; |
11 | 11 | ||
12 | namespace OpenSim.Framework.Communications.Cache | 12 | namespace OpenSim.Framework.Communications.Cache |
13 | { | 13 | { |
14 | public abstract class AssetServerBase : IAssetServer | 14 | public abstract class AssetServerBase : IAssetServer |
15 | { | 15 | { |
16 | protected IAssetReceiver _receiver; | 16 | protected IAssetReceiver _receiver; |
17 | protected BlockingQueue<ARequest> _assetRequests; | 17 | protected BlockingQueue<ARequest> _assetRequests; |
18 | protected Thread _localAssetServerThread; | 18 | protected Thread _localAssetServerThread; |
19 | protected IAssetProvider m_assetProviderPlugin; | 19 | protected IAssetProvider m_assetProviderPlugin; |
20 | protected object syncLock = new object(); | 20 | protected object syncLock = new object(); |
21 | 21 | ||
22 | protected abstract void StoreAsset(AssetBase asset); | 22 | protected abstract void StoreAsset(AssetBase asset); |
23 | protected abstract void CommitAssets(); | 23 | protected abstract void CommitAssets(); |
24 | 24 | ||
25 | protected abstract void RunRequests(); | 25 | protected abstract void RunRequests(); |
26 | 26 | ||
27 | public void LoadDefaultAssets() | 27 | public void LoadDefaultAssets() |
28 | { | 28 | { |
29 | MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); | 29 | MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); |
30 | 30 | ||
31 | ForEachDefaultAsset(StoreAsset ); | 31 | ForEachDefaultAsset(StoreAsset ); |
32 | ForEachXmlAsset(StoreAsset ); | 32 | ForEachXmlAsset(StoreAsset ); |
33 | 33 | ||
34 | CommitAssets(); | 34 | CommitAssets(); |
35 | } | 35 | } |
36 | 36 | ||
37 | 37 | ||
38 | public AssetServerBase() | 38 | public AssetServerBase() |
39 | { | 39 | { |
40 | System.Console.WriteLine("Starting Db4o asset storage system"); | 40 | System.Console.WriteLine("Starting Db4o asset storage system"); |
41 | this._assetRequests = new BlockingQueue<ARequest>(); | 41 | this._assetRequests = new BlockingQueue<ARequest>(); |
42 | 42 | ||
43 | this._localAssetServerThread = new Thread( RunRequests ); | 43 | this._localAssetServerThread = new Thread( RunRequests ); |
44 | this._localAssetServerThread.IsBackground = true; | 44 | this._localAssetServerThread.IsBackground = true; |
45 | this._localAssetServerThread.Start(); | 45 | this._localAssetServerThread.Start(); |
46 | } | 46 | } |
47 | 47 | ||
48 | public void LoadAsset(AssetBase info, bool image, string filename) | 48 | public void LoadAsset(AssetBase info, bool image, string filename) |
49 | { | 49 | { |
50 | //should request Asset from storage manager | 50 | //should request Asset from storage manager |
51 | //but for now read from file | 51 | //but for now read from file |
52 | 52 | ||
53 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | 53 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; |
54 | string fileName = Path.Combine(dataPath, filename); | 54 | string fileName = Path.Combine(dataPath, filename); |
55 | FileInfo fInfo = new FileInfo(fileName); | 55 | FileInfo fInfo = new FileInfo(fileName); |
56 | long numBytes = fInfo.Length; | 56 | long numBytes = fInfo.Length; |
57 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | 57 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); |
58 | byte[] idata = new byte[numBytes]; | 58 | byte[] idata = new byte[numBytes]; |
59 | BinaryReader br = new BinaryReader(fStream); | 59 | BinaryReader br = new BinaryReader(fStream); |
60 | idata = br.ReadBytes((int)numBytes); | 60 | idata = br.ReadBytes((int)numBytes); |
61 | br.Close(); | 61 | br.Close(); |
62 | fStream.Close(); | 62 | fStream.Close(); |
63 | info.Data = idata; | 63 | info.Data = idata; |
64 | //info.loaded=true; | 64 | //info.loaded=true; |
65 | } | 65 | } |
66 | 66 | ||
67 | public void SetReceiver(IAssetReceiver receiver) | 67 | public void SetReceiver(IAssetReceiver receiver) |
68 | { | 68 | { |
69 | this._receiver = receiver; | 69 | this._receiver = receiver; |
70 | } | 70 | } |
71 | 71 | ||
72 | public void FetchAsset(LLUUID assetID, bool isTexture) | 72 | public void FetchAsset(LLUUID assetID, bool isTexture) |
73 | { | 73 | { |
74 | ARequest req = new ARequest(); | 74 | ARequest req = new ARequest(); |
75 | req.AssetID = assetID; | 75 | req.AssetID = assetID; |
76 | req.IsTexture = isTexture; | 76 | req.IsTexture = isTexture; |
77 | this._assetRequests.Enqueue(req); | 77 | this._assetRequests.Enqueue(req); |
78 | } | 78 | } |
79 | 79 | ||
80 | public void UpdateAsset(AssetBase asset) | 80 | public void UpdateAsset(AssetBase asset) |
81 | { | 81 | { |
82 | lock (syncLock) | 82 | lock (syncLock) |
83 | { | 83 | { |
84 | m_assetProviderPlugin.UpdateAsset(asset); | 84 | m_assetProviderPlugin.UpdateAsset(asset); |
85 | m_assetProviderPlugin.CommitAssets(); | 85 | m_assetProviderPlugin.CommitAssets(); |
86 | } | 86 | } |
87 | } | 87 | } |
88 | 88 | ||
89 | public void StoreAndCommitAsset(AssetBase asset) | 89 | public void StoreAndCommitAsset(AssetBase asset) |
90 | { | 90 | { |
91 | lock (syncLock) | 91 | lock (syncLock) |
92 | { | 92 | { |
93 | StoreAsset(asset); | 93 | StoreAsset(asset); |
94 | CommitAssets(); | 94 | CommitAssets(); |
95 | } | 95 | } |
96 | } | 96 | } |
97 | 97 | ||
98 | public virtual void Close() | 98 | public virtual void Close() |
99 | { | 99 | { |
100 | _localAssetServerThread.Abort( ); | 100 | _localAssetServerThread.Abort( ); |
101 | } | 101 | } |
102 | 102 | ||
103 | public void SetServerInfo(string ServerUrl, string ServerKey) | 103 | public void SetServerInfo(string ServerUrl, string ServerKey) |
104 | { | 104 | { |
105 | 105 | ||
106 | } | 106 | } |
107 | 107 | ||
108 | public virtual List<AssetBase> GetDefaultAssets() | 108 | public virtual List<AssetBase> GetDefaultAssets() |
109 | { | 109 | { |
110 | List<AssetBase> assets = new List<AssetBase>(); | 110 | List<AssetBase> assets = new List<AssetBase>(); |
111 | 111 | ||
112 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2")); | 112 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2")); |
113 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2")); | 113 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2")); |
114 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2")); | 114 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2")); |
115 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2")); | 115 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2")); |
116 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2")); | 116 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2")); |
117 | assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2")); | 117 | assets.Add(CreateImageAsset("00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2")); |
118 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2")); | 118 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2")); |
119 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2")); | 119 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2")); |
120 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2")); | 120 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2")); |
121 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); | 121 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); |
122 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2")); | 122 | assets.Add(CreateImageAsset("00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2")); |
123 | 123 | ||
124 | assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); | 124 | assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); |
125 | assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); | 125 | assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); |
126 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); | 126 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); |
127 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); | 127 | assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); |
128 | 128 | ||
129 | return assets; | 129 | return assets; |
130 | } | 130 | } |
131 | 131 | ||
132 | public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) | 132 | public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) |
133 | { | 133 | { |
134 | return CreateAsset(assetIdStr, name, filename, true); | 134 | return CreateAsset(assetIdStr, name, filename, true); |
135 | } | 135 | } |
136 | 136 | ||
137 | public void ForEachDefaultAsset(Action<AssetBase> action) | 137 | public void ForEachDefaultAsset(Action<AssetBase> action) |
138 | { | 138 | { |
139 | List<AssetBase> assets = GetDefaultAssets(); | 139 | List<AssetBase> assets = GetDefaultAssets(); |
140 | assets.ForEach(action); | 140 | assets.ForEach(action); |
141 | } | 141 | } |
142 | 142 | ||
143 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) | 143 | public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) |
144 | { | 144 | { |
145 | AssetBase asset = new AssetBase( | 145 | AssetBase asset = new AssetBase( |
146 | new LLUUID(assetIdStr), | 146 | new LLUUID(assetIdStr), |
147 | name | 147 | name |
148 | ); | 148 | ); |
149 | 149 | ||
150 | if (!String.IsNullOrEmpty(filename)) | 150 | if (!String.IsNullOrEmpty(filename)) |
151 | { | 151 | { |
152 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename ); | 152 | MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename ); |
153 | 153 | ||
154 | LoadAsset(asset, isImage, filename); | 154 | LoadAsset(asset, isImage, filename); |
155 | } | 155 | } |
156 | else | 156 | else |
157 | { | 157 | { |
158 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name ); | 158 | MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name ); |
159 | } | 159 | } |
160 | 160 | ||
161 | return asset; | 161 | return asset; |
162 | } | 162 | } |
163 | 163 | ||
164 | public void ForEachXmlAsset(Action<AssetBase> action) | 164 | public void ForEachXmlAsset(Action<AssetBase> action) |
165 | { | 165 | { |
166 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); | 166 | string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); |
167 | if (File.Exists(filePath)) | 167 | if (File.Exists(filePath)) |
168 | { | 168 | { |
169 | XmlConfigSource source = new XmlConfigSource(filePath); | 169 | XmlConfigSource source = new XmlConfigSource(filePath); |
170 | 170 | ||
171 | for (int i = 0; i < source.Configs.Count; i++) | 171 | for (int i = 0; i < source.Configs.Count; i++) |
172 | { | 172 | { |
173 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); | 173 | string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); |
174 | string name = source.Configs[i].GetString("name", ""); | 174 | string name = source.Configs[i].GetString("name", ""); |
175 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); | 175 | sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); |
176 | sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); | 176 | sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); |
177 | string fileName = source.Configs[i].GetString("fileName", ""); | 177 | string fileName = source.Configs[i].GetString("fileName", ""); |
178 | 178 | ||
179 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); | 179 | AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); |
180 | 180 | ||
181 | newAsset.Type = type; | 181 | newAsset.Type = type; |
182 | newAsset.InvType = invType; | 182 | newAsset.InvType = invType; |
183 | 183 | ||
184 | } | 184 | } |
185 | } | 185 | } |
186 | } | 186 | } |
187 | } | 187 | } |
188 | } \ No newline at end of file | 188 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index 379d609..69f83d2 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | |||
@@ -1,125 +1,125 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Threading; | 30 | using System.Threading; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Interfaces; | 35 | using OpenSim.Framework.Interfaces; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | 38 | ||
39 | namespace OpenSim.Framework.Communications.Cache | 39 | namespace OpenSim.Framework.Communications.Cache |
40 | { | 40 | { |
41 | public class SQLAssetServer : AssetServerBase | 41 | public class SQLAssetServer : AssetServerBase |
42 | { | 42 | { |
43 | public SQLAssetServer(string pluginName) | 43 | public SQLAssetServer(string pluginName) |
44 | { | 44 | { |
45 | _assetRequests = new BlockingQueue<ARequest>(); | 45 | _assetRequests = new BlockingQueue<ARequest>(); |
46 | AddPlugin(pluginName); | 46 | AddPlugin(pluginName); |
47 | } | 47 | } |
48 | 48 | ||
49 | public SQLAssetServer(IAssetProvider assetProvider) | 49 | public SQLAssetServer(IAssetProvider assetProvider) |
50 | { | 50 | { |
51 | m_assetProviderPlugin = assetProvider; | 51 | m_assetProviderPlugin = assetProvider; |
52 | } | 52 | } |
53 | 53 | ||
54 | public void AddPlugin(string FileName) | 54 | public void AddPlugin(string FileName) |
55 | { | 55 | { |
56 | MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); | 56 | MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName); |
57 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | 57 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); |
58 | 58 | ||
59 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 59 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
60 | { | 60 | { |
61 | if (!pluginType.IsAbstract) | 61 | if (!pluginType.IsAbstract) |
62 | { | 62 | { |
63 | Type typeInterface = pluginType.GetInterface("IAssetProvider", true); | 63 | Type typeInterface = pluginType.GetInterface("IAssetProvider", true); |
64 | 64 | ||
65 | if (typeInterface != null) | 65 | if (typeInterface != null) |
66 | { | 66 | { |
67 | IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 67 | IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
68 | m_assetProviderPlugin = plug; | 68 | m_assetProviderPlugin = plug; |
69 | m_assetProviderPlugin.Initialise(); | 69 | m_assetProviderPlugin.Initialise(); |
70 | 70 | ||
71 | MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version); | 71 | MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version); |
72 | } | 72 | } |
73 | 73 | ||
74 | typeInterface = null; | 74 | typeInterface = null; |
75 | } | 75 | } |
76 | } | 76 | } |
77 | 77 | ||
78 | pluginAssembly = null; | 78 | pluginAssembly = null; |
79 | } | 79 | } |
80 | 80 | ||
81 | 81 | ||
82 | public override void Close() | 82 | public override void Close() |
83 | { | 83 | { |
84 | base.Close(); | 84 | base.Close(); |
85 | 85 | ||
86 | m_assetProviderPlugin.CommitAssets(); | 86 | m_assetProviderPlugin.CommitAssets(); |
87 | } | 87 | } |
88 | 88 | ||
89 | override protected void RunRequests() | 89 | override protected void RunRequests() |
90 | { | 90 | { |
91 | while (true) | 91 | while (true) |
92 | { | 92 | { |
93 | ARequest req = this._assetRequests.Dequeue(); | 93 | ARequest req = this._assetRequests.Dequeue(); |
94 | 94 | ||
95 | MainLog.Instance.Verbose("Requesting asset: " + req.AssetID); | 95 | MainLog.Instance.Verbose("Requesting asset: " + req.AssetID); |
96 | 96 | ||
97 | AssetBase asset = null; | 97 | AssetBase asset = null; |
98 | lock (syncLock) | 98 | lock (syncLock) |
99 | { | 99 | { |
100 | asset = m_assetProviderPlugin.FetchAsset(req.AssetID); | 100 | asset = m_assetProviderPlugin.FetchAsset(req.AssetID); |
101 | } | 101 | } |
102 | if (asset != null) | 102 | if (asset != null) |
103 | { | 103 | { |
104 | _receiver.AssetReceived(asset, req.IsTexture); | 104 | _receiver.AssetReceived(asset, req.IsTexture); |
105 | } | 105 | } |
106 | else | 106 | else |
107 | { | 107 | { |
108 | _receiver.AssetNotFound(req.AssetID); | 108 | _receiver.AssetNotFound(req.AssetID); |
109 | } | 109 | } |
110 | 110 | ||
111 | } | 111 | } |
112 | 112 | ||
113 | } | 113 | } |
114 | 114 | ||
115 | protected override void StoreAsset(AssetBase asset) | 115 | protected override void StoreAsset(AssetBase asset) |
116 | { | 116 | { |
117 | m_assetProviderPlugin.CreateAsset(asset); | 117 | m_assetProviderPlugin.CreateAsset(asset); |
118 | } | 118 | } |
119 | 119 | ||
120 | protected override void CommitAssets() | 120 | protected override void CommitAssets() |
121 | { | 121 | { |
122 | m_assetProviderPlugin.CommitAssets(); | 122 | m_assetProviderPlugin.CommitAssets(); |
123 | } | 123 | } |
124 | } | 124 | } |
125 | } \ No newline at end of file | 125 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 85af5db..674c746 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -1,315 +1,315 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Security.Cryptography; | 33 | using System.Security.Cryptography; |
34 | using libsecondlife; | 34 | using libsecondlife; |
35 | using Nwc.XmlRpc; | 35 | using Nwc.XmlRpc; |
36 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Interfaces; | 37 | using OpenSim.Framework.Interfaces; |
38 | using OpenSim.Framework.Inventory; | 38 | using OpenSim.Framework.Inventory; |
39 | using OpenSim.Framework.Types; | 39 | using OpenSim.Framework.Types; |
40 | using OpenSim.Framework.Utilities; | 40 | using OpenSim.Framework.Utilities; |
41 | 41 | ||
42 | using OpenSim.Framework.Configuration; | 42 | using OpenSim.Framework.Configuration; |
43 | using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; | 43 | using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; |
44 | 44 | ||
45 | namespace OpenSim.Framework.UserManagement | 45 | namespace OpenSim.Framework.UserManagement |
46 | { | 46 | { |
47 | public class LoginService | 47 | public class LoginService |
48 | { | 48 | { |
49 | protected string m_welcomeMessage = "Welcome to OpenSim"; | 49 | protected string m_welcomeMessage = "Welcome to OpenSim"; |
50 | protected UserManagerBase m_userManager = null; | 50 | protected UserManagerBase m_userManager = null; |
51 | 51 | ||
52 | public LoginService(UserManagerBase userManager, string welcomeMess) | 52 | public LoginService(UserManagerBase userManager, string welcomeMess) |
53 | { | 53 | { |
54 | m_userManager = userManager; | 54 | m_userManager = userManager; |
55 | if (welcomeMess != "") | 55 | if (welcomeMess != "") |
56 | { | 56 | { |
57 | m_welcomeMessage = welcomeMess; | 57 | m_welcomeMessage = welcomeMess; |
58 | } | 58 | } |
59 | } | 59 | } |
60 | 60 | ||
61 | /// <summary> | 61 | /// <summary> |
62 | /// Main user login function | 62 | /// Main user login function |
63 | /// </summary> | 63 | /// </summary> |
64 | /// <param name="request">The XMLRPC request</param> | 64 | /// <param name="request">The XMLRPC request</param> |
65 | /// <returns>The response to send</returns> | 65 | /// <returns>The response to send</returns> |
66 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) | 66 | public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) |
67 | { | 67 | { |
68 | 68 | ||
69 | MainLog.Instance.Verbose("Attempting login now..."); | 69 | MainLog.Instance.Verbose("Attempting login now..."); |
70 | XmlRpcResponse response = new XmlRpcResponse(); | 70 | XmlRpcResponse response = new XmlRpcResponse(); |
71 | Hashtable requestData = (Hashtable)request.Params[0]; | 71 | Hashtable requestData = (Hashtable)request.Params[0]; |
72 | 72 | ||
73 | bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd")); | 73 | bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd")); |
74 | bool GoodLogin = false; | 74 | bool GoodLogin = false; |
75 | 75 | ||
76 | UserProfileData userProfile; | 76 | UserProfileData userProfile; |
77 | LoginResponse logResponse = new LoginResponse(); | 77 | LoginResponse logResponse = new LoginResponse(); |
78 | 78 | ||
79 | if (GoodXML) | 79 | if (GoodXML) |
80 | { | 80 | { |
81 | string firstname = (string)requestData["first"]; | 81 | string firstname = (string)requestData["first"]; |
82 | string lastname = (string)requestData["last"]; | 82 | string lastname = (string)requestData["last"]; |
83 | string passwd = (string)requestData["passwd"]; | 83 | string passwd = (string)requestData["passwd"]; |
84 | 84 | ||
85 | userProfile = GetTheUser(firstname, lastname); | 85 | userProfile = GetTheUser(firstname, lastname); |
86 | if (userProfile == null) | 86 | if (userProfile == null) |
87 | return logResponse.CreateLoginFailedResponse(); | 87 | return logResponse.CreateLoginFailedResponse(); |
88 | 88 | ||
89 | GoodLogin = AuthenticateUser(userProfile, passwd); | 89 | GoodLogin = AuthenticateUser(userProfile, passwd); |
90 | } | 90 | } |
91 | else | 91 | else |
92 | { | 92 | { |
93 | return logResponse.CreateGridErrorResponse(); | 93 | return logResponse.CreateGridErrorResponse(); |
94 | } | 94 | } |
95 | 95 | ||
96 | if (!GoodLogin) | 96 | if (!GoodLogin) |
97 | { | 97 | { |
98 | return logResponse.CreateLoginFailedResponse(); | 98 | return logResponse.CreateLoginFailedResponse(); |
99 | } | 99 | } |
100 | else | 100 | else |
101 | { | 101 | { |
102 | // If we already have a session... | 102 | // If we already have a session... |
103 | if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) | 103 | if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) |
104 | { | 104 | { |
105 | // Reject the login | 105 | // Reject the login |
106 | return logResponse.CreateAlreadyLoggedInResponse(); | 106 | return logResponse.CreateAlreadyLoggedInResponse(); |
107 | } | 107 | } |
108 | // Otherwise... | 108 | // Otherwise... |
109 | // Create a new agent session | 109 | // Create a new agent session |
110 | CreateAgent(userProfile, request); | 110 | CreateAgent(userProfile, request); |
111 | 111 | ||
112 | try | 112 | try |
113 | { | 113 | { |
114 | LLUUID agentID = userProfile.UUID; | 114 | LLUUID agentID = userProfile.UUID; |
115 | 115 | ||
116 | // Inventory Library Section | 116 | // Inventory Library Section |
117 | InventoryData inventData = this.CreateInventoryData(agentID); | 117 | InventoryData inventData = this.CreateInventoryData(agentID); |
118 | ArrayList AgentInventoryArray = inventData.InventoryArray; | 118 | ArrayList AgentInventoryArray = inventData.InventoryArray; |
119 | 119 | ||
120 | Hashtable InventoryRootHash = new Hashtable(); | 120 | Hashtable InventoryRootHash = new Hashtable(); |
121 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); | 121 | InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); |
122 | ArrayList InventoryRoot = new ArrayList(); | 122 | ArrayList InventoryRoot = new ArrayList(); |
123 | InventoryRoot.Add(InventoryRootHash); | 123 | InventoryRoot.Add(InventoryRootHash); |
124 | userProfile.rootInventoryFolderID = inventData.RootFolderID; | 124 | userProfile.rootInventoryFolderID = inventData.RootFolderID; |
125 | 125 | ||
126 | // Circuit Code | 126 | // Circuit Code |
127 | uint circode = (uint)(Util.RandomClass.Next()); | 127 | uint circode = (uint)(Util.RandomClass.Next()); |
128 | 128 | ||
129 | logResponse.Lastname = userProfile.surname; | 129 | logResponse.Lastname = userProfile.surname; |
130 | logResponse.Firstname = userProfile.username; | 130 | logResponse.Firstname = userProfile.username; |
131 | logResponse.AgentID = agentID.ToStringHyphenated(); | 131 | logResponse.AgentID = agentID.ToStringHyphenated(); |
132 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); | 132 | logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); |
133 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); | 133 | logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); |
134 | logResponse.InventoryRoot = InventoryRoot; | 134 | logResponse.InventoryRoot = InventoryRoot; |
135 | logResponse.InventorySkeleton = AgentInventoryArray; | 135 | logResponse.InventorySkeleton = AgentInventoryArray; |
136 | logResponse.InventoryLibrary = this.GetInventoryLibrary(); | 136 | logResponse.InventoryLibrary = this.GetInventoryLibrary(); |
137 | logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); | 137 | logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); |
138 | logResponse.CircuitCode = (Int32)circode; | 138 | logResponse.CircuitCode = (Int32)circode; |
139 | //logResponse.RegionX = 0; //overwritten | 139 | //logResponse.RegionX = 0; //overwritten |
140 | //logResponse.RegionY = 0; //overwritten | 140 | //logResponse.RegionY = 0; //overwritten |
141 | logResponse.Home = "!!null temporary value {home}!!"; // Overwritten | 141 | logResponse.Home = "!!null temporary value {home}!!"; // Overwritten |
142 | //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; | 142 | //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; |
143 | //logResponse.SimAddress = "127.0.0.1"; //overwritten | 143 | //logResponse.SimAddress = "127.0.0.1"; //overwritten |
144 | //logResponse.SimPort = 0; //overwritten | 144 | //logResponse.SimPort = 0; //overwritten |
145 | logResponse.Message = this.GetMessage(); | 145 | logResponse.Message = this.GetMessage(); |
146 | 146 | ||
147 | try | 147 | try |
148 | { | 148 | { |
149 | this.CustomiseResponse(logResponse, userProfile); | 149 | this.CustomiseResponse(logResponse, userProfile); |
150 | } | 150 | } |
151 | catch (Exception e) | 151 | catch (Exception e) |
152 | { | 152 | { |
153 | MainLog.Instance.Verbose(e.ToString()); | 153 | MainLog.Instance.Verbose(e.ToString()); |
154 | return logResponse.CreateDeadRegionResponse(); | 154 | return logResponse.CreateDeadRegionResponse(); |
155 | //return logResponse.ToXmlRpcResponse(); | 155 | //return logResponse.ToXmlRpcResponse(); |
156 | } | 156 | } |
157 | CommitAgent(ref userProfile); | 157 | CommitAgent(ref userProfile); |
158 | return logResponse.ToXmlRpcResponse(); | 158 | return logResponse.ToXmlRpcResponse(); |
159 | 159 | ||
160 | } | 160 | } |
161 | 161 | ||
162 | catch (Exception E) | 162 | catch (Exception E) |
163 | { | 163 | { |
164 | MainLog.Instance.Verbose(E.ToString()); | 164 | MainLog.Instance.Verbose(E.ToString()); |
165 | } | 165 | } |
166 | //} | 166 | //} |
167 | } | 167 | } |
168 | return response; | 168 | return response; |
169 | 169 | ||
170 | } | 170 | } |
171 | 171 | ||
172 | /// <summary> | 172 | /// <summary> |
173 | /// Customises the login response and fills in missing values. | 173 | /// Customises the login response and fills in missing values. |
174 | /// </summary> | 174 | /// </summary> |
175 | /// <param name="response">The existing response</param> | 175 | /// <param name="response">The existing response</param> |
176 | /// <param name="theUser">The user profile</param> | 176 | /// <param name="theUser">The user profile</param> |
177 | public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser) | 177 | public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser) |
178 | { | 178 | { |
179 | } | 179 | } |
180 | 180 | ||
181 | /// <summary> | 181 | /// <summary> |
182 | /// Saves a target agent to the database | 182 | /// Saves a target agent to the database |
183 | /// </summary> | 183 | /// </summary> |
184 | /// <param name="profile">The users profile</param> | 184 | /// <param name="profile">The users profile</param> |
185 | /// <returns>Successful?</returns> | 185 | /// <returns>Successful?</returns> |
186 | public bool CommitAgent(ref UserProfileData profile) | 186 | public bool CommitAgent(ref UserProfileData profile) |
187 | { | 187 | { |
188 | // Saves the agent to database | 188 | // Saves the agent to database |
189 | return true; | 189 | return true; |
190 | } | 190 | } |
191 | 191 | ||
192 | 192 | ||
193 | /// <summary> | 193 | /// <summary> |
194 | /// Checks a user against it's password hash | 194 | /// Checks a user against it's password hash |
195 | /// </summary> | 195 | /// </summary> |
196 | /// <param name="profile">The users profile</param> | 196 | /// <param name="profile">The users profile</param> |
197 | /// <param name="password">The supplied password</param> | 197 | /// <param name="password">The supplied password</param> |
198 | /// <returns>Authenticated?</returns> | 198 | /// <returns>Authenticated?</returns> |
199 | public virtual bool AuthenticateUser(UserProfileData profile, string password) | 199 | public virtual bool AuthenticateUser(UserProfileData profile, string password) |
200 | { | 200 | { |
201 | 201 | ||
202 | MainLog.Instance.Verbose( | 202 | MainLog.Instance.Verbose( |
203 | "Authenticating " + profile.username + " " + profile.surname); | 203 | "Authenticating " + profile.username + " " + profile.surname); |
204 | 204 | ||
205 | password = password.Remove(0, 3); //remove $1$ | 205 | password = password.Remove(0, 3); //remove $1$ |
206 | 206 | ||
207 | string s = Util.Md5Hash(password + ":" + profile.passwordSalt); | 207 | string s = Util.Md5Hash(password + ":" + profile.passwordSalt); |
208 | 208 | ||
209 | return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); | 209 | return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); |
210 | } | 210 | } |
211 | 211 | ||
212 | /// <summary> | 212 | /// <summary> |
213 | /// | 213 | /// |
214 | /// </summary> | 214 | /// </summary> |
215 | /// <param name="profile"></param> | 215 | /// <param name="profile"></param> |
216 | /// <param name="request"></param> | 216 | /// <param name="request"></param> |
217 | public void CreateAgent(UserProfileData profile, XmlRpcRequest request) | 217 | public void CreateAgent(UserProfileData profile, XmlRpcRequest request) |
218 | { | 218 | { |
219 | this.m_userManager.CreateAgent(profile, request); | 219 | this.m_userManager.CreateAgent(profile, request); |
220 | } | 220 | } |
221 | 221 | ||
222 | /// <summary> | 222 | /// <summary> |
223 | /// | 223 | /// |
224 | /// </summary> | 224 | /// </summary> |
225 | /// <param name="firstname"></param> | 225 | /// <param name="firstname"></param> |
226 | /// <param name="lastname"></param> | 226 | /// <param name="lastname"></param> |
227 | /// <returns></returns> | 227 | /// <returns></returns> |
228 | public virtual UserProfileData GetTheUser(string firstname, string lastname) | 228 | public virtual UserProfileData GetTheUser(string firstname, string lastname) |
229 | { | 229 | { |
230 | return this.m_userManager.GetUserProfile(firstname, lastname); | 230 | return this.m_userManager.GetUserProfile(firstname, lastname); |
231 | } | 231 | } |
232 | 232 | ||
233 | /// <summary> | 233 | /// <summary> |
234 | /// | 234 | /// |
235 | /// </summary> | 235 | /// </summary> |
236 | /// <returns></returns> | 236 | /// <returns></returns> |
237 | public virtual string GetMessage() | 237 | public virtual string GetMessage() |
238 | { | 238 | { |
239 | return m_welcomeMessage; | 239 | return m_welcomeMessage; |
240 | } | 240 | } |
241 | 241 | ||
242 | /// <summary> | 242 | /// <summary> |
243 | /// | 243 | /// |
244 | /// </summary> | 244 | /// </summary> |
245 | /// <returns></returns> | 245 | /// <returns></returns> |
246 | protected virtual ArrayList GetInventoryLibrary() | 246 | protected virtual ArrayList GetInventoryLibrary() |
247 | { | 247 | { |
248 | //return new ArrayList(); | 248 | //return new ArrayList(); |
249 | Hashtable TempHash = new Hashtable(); | 249 | Hashtable TempHash = new Hashtable(); |
250 | TempHash["name"] = "OpenSim Library"; | 250 | TempHash["name"] = "OpenSim Library"; |
251 | TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); | 251 | TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); |
252 | TempHash["version"] = 1; | 252 | TempHash["version"] = 1; |
253 | TempHash["type_default"] = -1; | 253 | TempHash["type_default"] = -1; |
254 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; | 254 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; |
255 | ArrayList temp = new ArrayList(); | 255 | ArrayList temp = new ArrayList(); |
256 | temp.Add(TempHash); | 256 | temp.Add(TempHash); |
257 | 257 | ||
258 | TempHash = new Hashtable(); | 258 | TempHash = new Hashtable(); |
259 | TempHash["name"] = "Texture Library"; | 259 | TempHash["name"] = "Texture Library"; |
260 | TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; | 260 | TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; |
261 | TempHash["version"] = 1; | 261 | TempHash["version"] = 1; |
262 | TempHash["type_default"] = -1; | 262 | TempHash["type_default"] = -1; |
263 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; | 263 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; |
264 | temp.Add(TempHash); | 264 | temp.Add(TempHash); |
265 | return temp; | 265 | return temp; |
266 | } | 266 | } |
267 | 267 | ||
268 | /// <summary> | 268 | /// <summary> |
269 | /// | 269 | /// |
270 | /// </summary> | 270 | /// </summary> |
271 | /// <returns></returns> | 271 | /// <returns></returns> |
272 | protected virtual ArrayList GetLibraryOwner() | 272 | protected virtual ArrayList GetLibraryOwner() |
273 | { | 273 | { |
274 | //for now create random inventory library owner | 274 | //for now create random inventory library owner |
275 | Hashtable TempHash = new Hashtable(); | 275 | Hashtable TempHash = new Hashtable(); |
276 | TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; | 276 | TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; |
277 | ArrayList inventoryLibOwner = new ArrayList(); | 277 | ArrayList inventoryLibOwner = new ArrayList(); |
278 | inventoryLibOwner.Add(TempHash); | 278 | inventoryLibOwner.Add(TempHash); |
279 | return inventoryLibOwner; | 279 | return inventoryLibOwner; |
280 | } | 280 | } |
281 | 281 | ||
282 | protected virtual InventoryData CreateInventoryData(LLUUID userID) | 282 | protected virtual InventoryData CreateInventoryData(LLUUID userID) |
283 | { | 283 | { |
284 | AgentInventory userInventory = new AgentInventory(); | 284 | AgentInventory userInventory = new AgentInventory(); |
285 | userInventory.CreateRootFolder(userID, false); | 285 | userInventory.CreateRootFolder(userID, false); |
286 | 286 | ||
287 | ArrayList AgentInventoryArray = new ArrayList(); | 287 | ArrayList AgentInventoryArray = new ArrayList(); |
288 | Hashtable TempHash; | 288 | Hashtable TempHash; |
289 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) | 289 | foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) |
290 | { | 290 | { |
291 | TempHash = new Hashtable(); | 291 | TempHash = new Hashtable(); |
292 | TempHash["name"] = InvFolder.FolderName; | 292 | TempHash["name"] = InvFolder.FolderName; |
293 | TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); | 293 | TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); |
294 | TempHash["version"] = (Int32)InvFolder.Version; | 294 | TempHash["version"] = (Int32)InvFolder.Version; |
295 | TempHash["type_default"] = (Int32)InvFolder.DefaultType; | 295 | TempHash["type_default"] = (Int32)InvFolder.DefaultType; |
296 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); | 296 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); |
297 | AgentInventoryArray.Add(TempHash); | 297 | AgentInventoryArray.Add(TempHash); |
298 | } | 298 | } |
299 | 299 | ||
300 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); | 300 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); |
301 | } | 301 | } |
302 | 302 | ||
303 | public class InventoryData | 303 | public class InventoryData |
304 | { | 304 | { |
305 | public ArrayList InventoryArray = null; | 305 | public ArrayList InventoryArray = null; |
306 | public LLUUID RootFolderID = LLUUID.Zero; | 306 | public LLUUID RootFolderID = LLUUID.Zero; |
307 | 307 | ||
308 | public InventoryData(ArrayList invList, LLUUID rootID) | 308 | public InventoryData(ArrayList invList, LLUUID rootID) |
309 | { | 309 | { |
310 | InventoryArray = invList; | 310 | InventoryArray = invList; |
311 | RootFolderID = rootID; | 311 | RootFolderID = rootID; |
312 | } | 312 | } |
313 | } | 313 | } |
314 | } | 314 | } |
315 | } | 315 | } |
diff --git a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs index 5bae4ec..a8f0fdb 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs | |||
@@ -1,159 +1,159 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using MySql.Data.MySqlClient; | 31 | using MySql.Data.MySqlClient; |
32 | 32 | ||
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Interfaces; | 35 | using OpenSim.Framework.Interfaces; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | 37 | ||
38 | namespace OpenSim.Framework.Data.MySQL | 38 | namespace OpenSim.Framework.Data.MySQL |
39 | { | 39 | { |
40 | class MySQLAssetData : IAssetProvider | 40 | class MySQLAssetData : IAssetProvider |
41 | { | 41 | { |
42 | MySQLManager _dbConnection; | 42 | MySQLManager _dbConnection; |
43 | #region IAssetProvider Members | 43 | #region IAssetProvider Members |
44 | 44 | ||
45 | private void UpgradeAssetsTable(string oldVersion) | 45 | private void UpgradeAssetsTable(string oldVersion) |
46 | { | 46 | { |
47 | // null as the version, indicates that the table didn't exist | 47 | // null as the version, indicates that the table didn't exist |
48 | if (oldVersion == null) | 48 | if (oldVersion == null) |
49 | { | 49 | { |
50 | MainLog.Instance.Notice("ASSETS", "Creating new database tables"); | 50 | MainLog.Instance.Notice("ASSETS", "Creating new database tables"); |
51 | _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql"); | 51 | _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql"); |
52 | return; | 52 | return; |
53 | } | 53 | } |
54 | } | 54 | } |
55 | 55 | ||
56 | /// <summary> | 56 | /// <summary> |
57 | /// Ensure that the assets related tables exists and are at the latest version | 57 | /// Ensure that the assets related tables exists and are at the latest version |
58 | /// </summary> | 58 | /// </summary> |
59 | private void TestTables() | 59 | private void TestTables() |
60 | { | 60 | { |
61 | 61 | ||
62 | Dictionary<string, string> tableList = new Dictionary<string, string>(); | 62 | Dictionary<string, string> tableList = new Dictionary<string, string>(); |
63 | 63 | ||
64 | tableList["assets"] = null; | 64 | tableList["assets"] = null; |
65 | _dbConnection.GetTableVersion(tableList); | 65 | _dbConnection.GetTableVersion(tableList); |
66 | 66 | ||
67 | UpgradeAssetsTable(tableList["assets"]); | 67 | UpgradeAssetsTable(tableList["assets"]); |
68 | 68 | ||
69 | } | 69 | } |
70 | 70 | ||
71 | public AssetBase FetchAsset(LLUUID assetID) | 71 | public AssetBase FetchAsset(LLUUID assetID) |
72 | { | 72 | { |
73 | AssetBase asset = null; | 73 | AssetBase asset = null; |
74 | 74 | ||
75 | MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection); | 75 | MySqlCommand cmd = new MySqlCommand("SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection); |
76 | MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); | 76 | MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); |
77 | p.Value = assetID.GetBytes(); | 77 | p.Value = assetID.GetBytes(); |
78 | using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow)) | 78 | using (MySqlDataReader dbReader = cmd.ExecuteReader(System.Data.CommandBehavior.SingleRow)) |
79 | { | 79 | { |
80 | if (dbReader.Read()) | 80 | if (dbReader.Read()) |
81 | { | 81 | { |
82 | asset = new AssetBase(); | 82 | asset = new AssetBase(); |
83 | asset.Data = (byte[])dbReader["data"]; | 83 | asset.Data = (byte[])dbReader["data"]; |
84 | asset.Description = (string)dbReader["description"]; | 84 | asset.Description = (string)dbReader["description"]; |
85 | asset.FullID = assetID; | 85 | asset.FullID = assetID; |
86 | asset.InvType = (sbyte)dbReader["invType"]; | 86 | asset.InvType = (sbyte)dbReader["invType"]; |
87 | asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false; | 87 | asset.Local = ((sbyte)dbReader["local"]) != 0 ? true : false; |
88 | asset.Name = (string)dbReader["name"]; | 88 | asset.Name = (string)dbReader["name"]; |
89 | asset.Type = (sbyte)dbReader["assetType"]; | 89 | asset.Type = (sbyte)dbReader["assetType"]; |
90 | } | 90 | } |
91 | } | 91 | } |
92 | return asset; | 92 | return asset; |
93 | } | 93 | } |
94 | 94 | ||
95 | public void CreateAsset(AssetBase asset) | 95 | public void CreateAsset(AssetBase asset) |
96 | { | 96 | { |
97 | MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" + | 97 | MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" + |
98 | "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection); | 98 | "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection); |
99 | MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); | 99 | MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); |
100 | p.Value = asset.FullID.GetBytes(); | 100 | p.Value = asset.FullID.GetBytes(); |
101 | cmd.Parameters.AddWithValue("?name", asset.Name); | 101 | cmd.Parameters.AddWithValue("?name", asset.Name); |
102 | cmd.Parameters.AddWithValue("?description", asset.Description); | 102 | cmd.Parameters.AddWithValue("?description", asset.Description); |
103 | cmd.Parameters.AddWithValue("?assetType", asset.Type); | 103 | cmd.Parameters.AddWithValue("?assetType", asset.Type); |
104 | cmd.Parameters.AddWithValue("?invType", asset.InvType); | 104 | cmd.Parameters.AddWithValue("?invType", asset.InvType); |
105 | cmd.Parameters.AddWithValue("?local", asset.Local); | 105 | cmd.Parameters.AddWithValue("?local", asset.Local); |
106 | cmd.Parameters.AddWithValue("?temporary", asset.Temporary); | 106 | cmd.Parameters.AddWithValue("?temporary", asset.Temporary); |
107 | cmd.Parameters.AddWithValue("?data", asset.Data); | 107 | cmd.Parameters.AddWithValue("?data", asset.Data); |
108 | cmd.ExecuteNonQuery(); | 108 | cmd.ExecuteNonQuery(); |
109 | } | 109 | } |
110 | 110 | ||
111 | public void UpdateAsset(AssetBase asset) | 111 | public void UpdateAsset(AssetBase asset) |
112 | { | 112 | { |
113 | CreateAsset(asset); | 113 | CreateAsset(asset); |
114 | } | 114 | } |
115 | 115 | ||
116 | public bool ExistsAsset(LLUUID uuid) | 116 | public bool ExistsAsset(LLUUID uuid) |
117 | { | 117 | { |
118 | throw new Exception("The method or operation is not implemented."); | 118 | throw new Exception("The method or operation is not implemented."); |
119 | } | 119 | } |
120 | 120 | ||
121 | /// <summary> | 121 | /// <summary> |
122 | /// All writes are immediately commited to the database, so this is a no-op | 122 | /// All writes are immediately commited to the database, so this is a no-op |
123 | /// </summary> | 123 | /// </summary> |
124 | public void CommitAssets() | 124 | public void CommitAssets() |
125 | { | 125 | { |
126 | } | 126 | } |
127 | 127 | ||
128 | #endregion | 128 | #endregion |
129 | 129 | ||
130 | #region IPlugin Members | 130 | #region IPlugin Members |
131 | 131 | ||
132 | public void Initialise() | 132 | public void Initialise() |
133 | { | 133 | { |
134 | IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); | 134 | IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); |
135 | string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); | 135 | string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); |
136 | string database = GridDataMySqlFile.ParseFileReadValue("database"); | 136 | string database = GridDataMySqlFile.ParseFileReadValue("database"); |
137 | string username = GridDataMySqlFile.ParseFileReadValue("username"); | 137 | string username = GridDataMySqlFile.ParseFileReadValue("username"); |
138 | string password = GridDataMySqlFile.ParseFileReadValue("password"); | 138 | string password = GridDataMySqlFile.ParseFileReadValue("password"); |
139 | string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); | 139 | string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); |
140 | string port = GridDataMySqlFile.ParseFileReadValue("port"); | 140 | string port = GridDataMySqlFile.ParseFileReadValue("port"); |
141 | 141 | ||
142 | _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); | 142 | _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); |
143 | 143 | ||
144 | TestTables(); | 144 | TestTables(); |
145 | } | 145 | } |
146 | 146 | ||
147 | public string Version | 147 | public string Version |
148 | { | 148 | { |
149 | get { return _dbConnection.getVersion(); } | 149 | get { return _dbConnection.getVersion(); } |
150 | } | 150 | } |
151 | 151 | ||
152 | public string Name | 152 | public string Name |
153 | { | 153 | { |
154 | get { return "MySQL Asset storage engine"; } | 154 | get { return "MySQL Asset storage engine"; } |
155 | } | 155 | } |
156 | 156 | ||
157 | #endregion | 157 | #endregion |
158 | } | 158 | } |
159 | } | 159 | } |
diff --git a/OpenSim/Framework/General/Configuration/AssetConfig.cs b/OpenSim/Framework/General/Configuration/AssetConfig.cs index a7c87ad..c4e1cc4 100644 --- a/OpenSim/Framework/General/Configuration/AssetConfig.cs +++ b/OpenSim/Framework/General/Configuration/AssetConfig.cs | |||
@@ -1,83 +1,83 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | namespace OpenSim.Framework.Configuration | 33 | namespace OpenSim.Framework.Configuration |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// UserConfig -- For User Server Configuration | 36 | /// UserConfig -- For User Server Configuration |
37 | /// </summary> | 37 | /// </summary> |
38 | public class AssetConfig | 38 | public class AssetConfig |
39 | { | 39 | { |
40 | public string DefaultStartupMsg = ""; | 40 | public string DefaultStartupMsg = ""; |
41 | 41 | ||
42 | public string DatabaseProvider = ""; | 42 | public string DatabaseProvider = ""; |
43 | 43 | ||
44 | public static uint DefaultHttpPort = 8003; | 44 | public static uint DefaultHttpPort = 8003; |
45 | public uint HttpPort = DefaultHttpPort; | 45 | public uint HttpPort = DefaultHttpPort; |
46 | 46 | ||
47 | private ConfigurationMember configMember; | 47 | private ConfigurationMember configMember; |
48 | 48 | ||
49 | public AssetConfig(string description, string filename) | 49 | public AssetConfig(string description, string filename) |
50 | { | 50 | { |
51 | configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration); | 51 | configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration); |
52 | configMember.performConfigurationRetrieve(); | 52 | configMember.performConfigurationRetrieve(); |
53 | } | 53 | } |
54 | 54 | ||
55 | public void loadConfigurationOptions() | 55 | public void loadConfigurationOptions() |
56 | { | 56 | { |
57 | configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false); | 57 | configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false); |
58 | 58 | ||
59 | configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false); | 59 | configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false); |
60 | 60 | ||
61 | configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false); | 61 | configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultHttpPort.ToString(), false); |
62 | 62 | ||
63 | } | 63 | } |
64 | 64 | ||
65 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) | 65 | public bool handleIncomingConfiguration(string configuration_key, object configuration_result) |
66 | { | 66 | { |
67 | switch (configuration_key) | 67 | switch (configuration_key) |
68 | { | 68 | { |
69 | case "default_startup_message": | 69 | case "default_startup_message": |
70 | this.DefaultStartupMsg = (string)configuration_result; | 70 | this.DefaultStartupMsg = (string)configuration_result; |
71 | break; | 71 | break; |
72 | case "database_provider": | 72 | case "database_provider": |
73 | this.DatabaseProvider = (string)configuration_result; | 73 | this.DatabaseProvider = (string)configuration_result; |
74 | break; | 74 | break; |
75 | case "http_port": | 75 | case "http_port": |
76 | HttpPort = (uint)configuration_result; | 76 | HttpPort = (uint)configuration_result; |
77 | break; | 77 | break; |
78 | } | 78 | } |
79 | 79 | ||
80 | return true; | 80 | return true; |
81 | } | 81 | } |
82 | } | 82 | } |
83 | } | 83 | } |
diff --git a/OpenSim/Framework/General/Interfaces/IPlugin.cs b/OpenSim/Framework/General/Interfaces/IPlugin.cs index ce15d40..efd94c9 100644 --- a/OpenSim/Framework/General/Interfaces/IPlugin.cs +++ b/OpenSim/Framework/General/Interfaces/IPlugin.cs | |||
@@ -1,57 +1,57 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | namespace OpenSim.Framework.Interfaces | 33 | namespace OpenSim.Framework.Interfaces |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// This interface, describes a generic plugin | 36 | /// This interface, describes a generic plugin |
37 | /// </summary> | 37 | /// </summary> |
38 | public interface IPlugin | 38 | public interface IPlugin |
39 | { | 39 | { |
40 | /// <summary> | 40 | /// <summary> |
41 | /// Returns the plugin version | 41 | /// Returns the plugin version |
42 | /// </summary> | 42 | /// </summary> |
43 | /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns> | 43 | /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns> |
44 | string Version { get; } | 44 | string Version { get; } |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | /// Returns the plugin name | 47 | /// Returns the plugin name |
48 | /// </summary> | 48 | /// </summary> |
49 | /// <returns>Plugin name, eg MySQL User Provider</returns> | 49 | /// <returns>Plugin name, eg MySQL User Provider</returns> |
50 | string Name { get; } | 50 | string Name { get; } |
51 | 51 | ||
52 | /// <summary> | 52 | /// <summary> |
53 | /// Initialises the plugin (artificial constructor) | 53 | /// Initialises the plugin (artificial constructor) |
54 | /// </summary> | 54 | /// </summary> |
55 | void Initialise(); | 55 | void Initialise(); |
56 | } | 56 | } |
57 | } | 57 | } |
diff --git a/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs b/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs index 6b5d3a8..44a4f29 100644 --- a/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs +++ b/OpenSim/Grid/ScriptEngine/Common/Properties/AssemblyInfo.cs | |||
@@ -4,11 +4,11 @@ using System.Runtime.InteropServices; | |||
4 | 4 | ||
5 | // General Information about an assembly is controlled through the following | 5 | // General Information about an assembly is controlled through the following |
6 | // set of attributes. Change these attribute values to modify the information | 6 | // set of attributes. Change these attribute values to modify the information |
7 | // associated with an assembly. | 7 | // associated with an assembly. |
8 | [assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Common")] | 8 | [assembly: AssemblyTitle("OpenSim.Grid.ScriptEngine.Common")] |
9 | [assembly: AssemblyDescription("")] | 9 | [assembly: AssemblyDescription("")] |
10 | [assembly: AssemblyConfiguration("")] | 10 | [assembly: AssemblyConfiguration("")] |
11 | [assembly: AssemblyCompany("")] | 11 | [assembly: AssemblyCompany("")] |
12 | [assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Common")] | 12 | [assembly: AssemblyProduct("OpenSim.Grid.ScriptEngine.Common")] |
13 | [assembly: AssemblyCopyright("Copyright © 2007")] | 13 | [assembly: AssemblyCopyright("Copyright © 2007")] |
14 | [assembly: AssemblyTrademark("")] | 14 | [assembly: AssemblyTrademark("")] |
diff --git a/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionBase.cs b/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionBase.cs index b9a5c97..b18bda2 100644 --- a/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionBase.cs +++ b/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionBase.cs | |||
@@ -1,114 +1,114 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | namespace OpenSim.Grid.ScriptServer | 33 | namespace OpenSim.Grid.ScriptServer |
34 | { | 34 | { |
35 | public abstract class RegionBase | 35 | public abstract class RegionBase |
36 | { | 36 | { |
37 | // These are events that the region needs to have | 37 | // These are events that the region needs to have |
38 | 38 | ||
39 | // TEMP: Using System.Delegate -- needs replacing with a real delegate | 39 | // TEMP: Using System.Delegate -- needs replacing with a real delegate |
40 | public delegate void DefaultDelegate(); | 40 | public delegate void DefaultDelegate(); |
41 | 41 | ||
42 | public event DefaultDelegate onScriptRez; | 42 | public event DefaultDelegate onScriptRez; |
43 | public event DefaultDelegate onstate_entry; | 43 | public event DefaultDelegate onstate_entry; |
44 | public event DefaultDelegate onstate_exit; | 44 | public event DefaultDelegate onstate_exit; |
45 | public event DefaultDelegate ontouch_start; | 45 | public event DefaultDelegate ontouch_start; |
46 | public event DefaultDelegate ontouch; | 46 | public event DefaultDelegate ontouch; |
47 | public event DefaultDelegate ontouch_end; | 47 | public event DefaultDelegate ontouch_end; |
48 | public event DefaultDelegate oncollision_start; | 48 | public event DefaultDelegate oncollision_start; |
49 | public event DefaultDelegate oncollision; | 49 | public event DefaultDelegate oncollision; |
50 | public event DefaultDelegate oncollision_end; | 50 | public event DefaultDelegate oncollision_end; |
51 | public event DefaultDelegate onland_collision_start; | 51 | public event DefaultDelegate onland_collision_start; |
52 | public event DefaultDelegate onland_collision; | 52 | public event DefaultDelegate onland_collision; |
53 | public event DefaultDelegate onland_collision_end; | 53 | public event DefaultDelegate onland_collision_end; |
54 | public event DefaultDelegate ontimer; | 54 | public event DefaultDelegate ontimer; |
55 | public event DefaultDelegate onlisten; | 55 | public event DefaultDelegate onlisten; |
56 | public event DefaultDelegate onon_rez; | 56 | public event DefaultDelegate onon_rez; |
57 | public event DefaultDelegate onsensor; | 57 | public event DefaultDelegate onsensor; |
58 | public event DefaultDelegate onno_sensor; | 58 | public event DefaultDelegate onno_sensor; |
59 | public event DefaultDelegate oncontrol; | 59 | public event DefaultDelegate oncontrol; |
60 | public event DefaultDelegate onmoney; | 60 | public event DefaultDelegate onmoney; |
61 | public event DefaultDelegate onemail; | 61 | public event DefaultDelegate onemail; |
62 | public event DefaultDelegate onat_target; | 62 | public event DefaultDelegate onat_target; |
63 | public event DefaultDelegate onnot_at_target; | 63 | public event DefaultDelegate onnot_at_target; |
64 | public event DefaultDelegate onat_rot_target; | 64 | public event DefaultDelegate onat_rot_target; |
65 | public event DefaultDelegate onnot_at_rot_target; | 65 | public event DefaultDelegate onnot_at_rot_target; |
66 | public event DefaultDelegate onrun_time_permissions; | 66 | public event DefaultDelegate onrun_time_permissions; |
67 | public event DefaultDelegate onchanged; | 67 | public event DefaultDelegate onchanged; |
68 | public event DefaultDelegate onattach; | 68 | public event DefaultDelegate onattach; |
69 | public event DefaultDelegate ondataserver; | 69 | public event DefaultDelegate ondataserver; |
70 | public event DefaultDelegate onlink_message; | 70 | public event DefaultDelegate onlink_message; |
71 | public event DefaultDelegate onmoving_start; | 71 | public event DefaultDelegate onmoving_start; |
72 | public event DefaultDelegate onmoving_end; | 72 | public event DefaultDelegate onmoving_end; |
73 | public event DefaultDelegate onobject_rez; | 73 | public event DefaultDelegate onobject_rez; |
74 | public event DefaultDelegate onremote_data; | 74 | public event DefaultDelegate onremote_data; |
75 | public event DefaultDelegate onhttp_response; | 75 | public event DefaultDelegate onhttp_response; |
76 | 76 | ||
77 | 77 | ||
78 | public void ScriptRez() { onScriptRez(); } | 78 | public void ScriptRez() { onScriptRez(); } |
79 | public void state_entry() { onstate_entry(); } | 79 | public void state_entry() { onstate_entry(); } |
80 | public void state_exit() { onstate_exit(); } | 80 | public void state_exit() { onstate_exit(); } |
81 | public void touch_start() { ontouch_start(); } | 81 | public void touch_start() { ontouch_start(); } |
82 | public void touch() { ontouch(); } | 82 | public void touch() { ontouch(); } |
83 | public void touch_end() { ontouch_end(); } | 83 | public void touch_end() { ontouch_end(); } |
84 | public void collision_start() { oncollision_start(); } | 84 | public void collision_start() { oncollision_start(); } |
85 | public void collision() { oncollision(); } | 85 | public void collision() { oncollision(); } |
86 | public void collision_end() { oncollision_end(); } | 86 | public void collision_end() { oncollision_end(); } |
87 | public void land_collision_start() { onland_collision_start(); } | 87 | public void land_collision_start() { onland_collision_start(); } |
88 | public void land_collision() { onland_collision(); } | 88 | public void land_collision() { onland_collision(); } |
89 | public void land_collision_end() { onland_collision_end(); } | 89 | public void land_collision_end() { onland_collision_end(); } |
90 | public void timer() { ontimer(); } | 90 | public void timer() { ontimer(); } |
91 | public void listen() { onlisten(); } | 91 | public void listen() { onlisten(); } |
92 | public void on_rez() { onon_rez(); } | 92 | public void on_rez() { onon_rez(); } |
93 | public void sensor() { onsensor(); } | 93 | public void sensor() { onsensor(); } |
94 | public void no_sensor() { onno_sensor(); } | 94 | public void no_sensor() { onno_sensor(); } |
95 | public void control() { oncontrol(); } | 95 | public void control() { oncontrol(); } |
96 | public void money() { onmoney(); } | 96 | public void money() { onmoney(); } |
97 | public void email() { onemail(); } | 97 | public void email() { onemail(); } |
98 | public void at_target() { onat_target(); } | 98 | public void at_target() { onat_target(); } |
99 | public void not_at_target() { onnot_at_target(); } | 99 | public void not_at_target() { onnot_at_target(); } |
100 | public void at_rot_target() { onat_rot_target(); } | 100 | public void at_rot_target() { onat_rot_target(); } |
101 | public void not_at_rot_target() { onnot_at_rot_target(); } | 101 | public void not_at_rot_target() { onnot_at_rot_target(); } |
102 | public void run_time_permissions() { onrun_time_permissions(); } | 102 | public void run_time_permissions() { onrun_time_permissions(); } |
103 | public void changed() { onchanged(); } | 103 | public void changed() { onchanged(); } |
104 | public void attach() { onattach(); } | 104 | public void attach() { onattach(); } |
105 | public void dataserver() { ondataserver(); } | 105 | public void dataserver() { ondataserver(); } |
106 | public void link_message() { onlink_message(); } | 106 | public void link_message() { onlink_message(); } |
107 | public void moving_start() { onmoving_start(); } | 107 | public void moving_start() { onmoving_start(); } |
108 | public void moving_end() { onmoving_end(); } | 108 | public void moving_end() { onmoving_end(); } |
109 | public void object_rez() { onobject_rez(); } | 109 | public void object_rez() { onobject_rez(); } |
110 | public void remote_data() { onremote_data(); } | 110 | public void remote_data() { onremote_data(); } |
111 | public void http_response() { onhttp_response(); } | 111 | public void http_response() { onhttp_response(); } |
112 | 112 | ||
113 | } | 113 | } |
114 | } | 114 | } |
diff --git a/OpenSim/Grid/UserServer/UserLoginService.cs b/OpenSim/Grid/UserServer/UserLoginService.cs index 10a8974..2aecfa2 100644 --- a/OpenSim/Grid/UserServer/UserLoginService.cs +++ b/OpenSim/Grid/UserServer/UserLoginService.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Grid.UserServer | |||
56 | /// <param name="theUser">The user profile</param> | 56 | /// <param name="theUser">The user profile</param> |
57 | public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) | 57 | public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) |
58 | { | 58 | { |
59 | // Load information from the gridserver | 59 | // Load information from the gridserver |
60 | RegionProfileData SimInfo = new RegionProfileData(); | 60 | RegionProfileData SimInfo = new RegionProfileData(); |
61 | SimInfo = SimInfo.RequestSimProfileData(theUser.currentAgent.currentHandle, m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey); | 61 | SimInfo = SimInfo.RequestSimProfileData(theUser.currentAgent.currentHandle, m_config.GridServerURL, m_config.GridSendKey, m_config.GridRecvKey); |
62 | 62 | ||
diff --git a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs index b53c05e..440d948 100644 --- a/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/AssetDownloadModule.cs | |||
@@ -1,72 +1,72 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using OpenSim.Framework.Interfaces; | 29 | using OpenSim.Framework.Interfaces; |
30 | using OpenSim.Region.Environment.Interfaces; | 30 | using OpenSim.Region.Environment.Interfaces; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | 33 | ||
34 | namespace OpenSim.Region.Environment.Modules | 34 | namespace OpenSim.Region.Environment.Modules |
35 | { | 35 | { |
36 | public class AssetDownloadModule : IRegionModule | 36 | public class AssetDownloadModule : IRegionModule |
37 | { | 37 | { |
38 | private Scene m_scene; | 38 | private Scene m_scene; |
39 | 39 | ||
40 | public AssetDownloadModule() | 40 | public AssetDownloadModule() |
41 | { | 41 | { |
42 | } | 42 | } |
43 | 43 | ||
44 | public void Initialise(Scene scene, IConfigSource config) | 44 | public void Initialise(Scene scene, IConfigSource config) |
45 | { | 45 | { |
46 | m_scene = scene; | 46 | m_scene = scene; |
47 | m_scene.EventManager.OnNewClient += NewClient; | 47 | m_scene.EventManager.OnNewClient += NewClient; |
48 | } | 48 | } |
49 | 49 | ||
50 | public void PostInitialise() | 50 | public void PostInitialise() |
51 | { | 51 | { |
52 | } | 52 | } |
53 | 53 | ||
54 | public void Close() | 54 | public void Close() |
55 | { | 55 | { |
56 | } | 56 | } |
57 | 57 | ||
58 | public string Name | 58 | public string Name |
59 | { | 59 | { |
60 | get { return "AssetDownloadModule"; } | 60 | get { return "AssetDownloadModule"; } |
61 | } | 61 | } |
62 | 62 | ||
63 | public bool IsSharedModule | 63 | public bool IsSharedModule |
64 | { | 64 | { |
65 | get { return false; } | 65 | get { return false; } |
66 | } | 66 | } |
67 | 67 | ||
68 | public void NewClient(IClientAPI client) | 68 | public void NewClient(IClientAPI client) |
69 | { | 69 | { |
70 | } | 70 | } |
71 | } | 71 | } |
72 | } | 72 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index ff58fd8..96beb05 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -1,476 +1,476 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using Axiom.Math; | 29 | using Axiom.Math; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using libsecondlife.Packets; | 31 | using libsecondlife.Packets; |
32 | using OpenSim.Framework.Communications.Cache; | 32 | using OpenSim.Framework.Communications.Cache; |
33 | using OpenSim.Framework.Communications.Caches; | 33 | using OpenSim.Framework.Communications.Caches; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Utilities; | 36 | using OpenSim.Framework.Utilities; |
37 | using OpenSim.Region.Physics.Manager; | 37 | using OpenSim.Region.Physics.Manager; |
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 39 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 40 | { |
41 | public partial class Scene | 41 | public partial class Scene |
42 | { | 42 | { |
43 | //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete | 43 | //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete |
44 | // or at least some of they can be moved somewhere else | 44 | // or at least some of they can be moved somewhere else |
45 | 45 | ||
46 | public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) | 46 | public void AddInventoryItem(LLUUID avatarId, InventoryItemBase item) |
47 | { | 47 | { |
48 | ScenePresence avatar; | 48 | ScenePresence avatar; |
49 | 49 | ||
50 | if ( TryGetAvatar( avatarId, out avatar )) | 50 | if ( TryGetAvatar( avatarId, out avatar )) |
51 | { | 51 | { |
52 | AddInventoryItem(avatar.ControllingClient, item); | 52 | AddInventoryItem(avatar.ControllingClient, item); |
53 | } | 53 | } |
54 | } | 54 | } |
55 | 55 | ||
56 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) | 56 | public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) |
57 | { | 57 | { |
58 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 58 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
59 | if (userInfo != null) | 59 | if (userInfo != null) |
60 | { | 60 | { |
61 | userInfo.AddItem(remoteClient.AgentId, item); | 61 | userInfo.AddItem(remoteClient.AgentId, item); |
62 | remoteClient.SendInventoryItemUpdate(item); | 62 | remoteClient.SendInventoryItemUpdate(item); |
63 | } | 63 | } |
64 | } | 64 | } |
65 | 65 | ||
66 | public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) | 66 | public LLUUID CapsUpdateInventoryItemAsset(LLUUID avatarId, LLUUID itemID, byte[] data) |
67 | { | 67 | { |
68 | ScenePresence avatar; | 68 | ScenePresence avatar; |
69 | 69 | ||
70 | if (TryGetAvatar(avatarId, out avatar)) | 70 | if (TryGetAvatar(avatarId, out avatar)) |
71 | { | 71 | { |
72 | return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); | 72 | return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); |
73 | } | 73 | } |
74 | 74 | ||
75 | return LLUUID.Zero; | 75 | return LLUUID.Zero; |
76 | } | 76 | } |
77 | 77 | ||
78 | public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) | 78 | public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data) |
79 | { | 79 | { |
80 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 80 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
81 | if (userInfo != null) | 81 | if (userInfo != null) |
82 | { | 82 | { |
83 | if (userInfo.RootFolder != null) | 83 | if (userInfo.RootFolder != null) |
84 | { | 84 | { |
85 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 85 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
86 | if (item != null) | 86 | if (item != null) |
87 | { | 87 | { |
88 | AssetBase asset; | 88 | AssetBase asset; |
89 | asset = new AssetBase(); | 89 | asset = new AssetBase(); |
90 | asset.FullID = LLUUID.Random(); | 90 | asset.FullID = LLUUID.Random(); |
91 | asset.Type = (sbyte) item.assetType; | 91 | asset.Type = (sbyte) item.assetType; |
92 | asset.InvType = (sbyte) item.invType; | 92 | asset.InvType = (sbyte) item.invType; |
93 | asset.Name = item.inventoryName; | 93 | asset.Name = item.inventoryName; |
94 | asset.Data = data; | 94 | asset.Data = data; |
95 | commsManager.AssetCache.AddAsset(asset); | 95 | commsManager.AssetCache.AddAsset(asset); |
96 | 96 | ||
97 | item.assetID = asset.FullID; | 97 | item.assetID = asset.FullID; |
98 | userInfo.UpdateItem(remoteClient.AgentId, item); | 98 | userInfo.UpdateItem(remoteClient.AgentId, item); |
99 | 99 | ||
100 | // remoteClient.SendInventoryItemUpdate(item); | 100 | // remoteClient.SendInventoryItemUpdate(item); |
101 | if (item.invType == 7) | 101 | if (item.invType == 7) |
102 | { | 102 | { |
103 | //do we want to know about updated note cards? | 103 | //do we want to know about updated note cards? |
104 | } | 104 | } |
105 | else if (item.invType == 10) | 105 | else if (item.invType == 10) |
106 | { | 106 | { |
107 | // do we want to know about updated scripts | 107 | // do we want to know about updated scripts |
108 | } | 108 | } |
109 | 109 | ||
110 | return (asset.FullID); | 110 | return (asset.FullID); |
111 | } | 111 | } |
112 | } | 112 | } |
113 | } | 113 | } |
114 | return LLUUID.Zero; | 114 | return LLUUID.Zero; |
115 | } | 115 | } |
116 | 116 | ||
117 | public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, | 117 | public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, |
118 | LLUUID itemID) | 118 | LLUUID itemID) |
119 | { | 119 | { |
120 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 120 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
121 | if (userInfo != null) | 121 | if (userInfo != null) |
122 | { | 122 | { |
123 | if (userInfo.RootFolder != null) | 123 | if (userInfo.RootFolder != null) |
124 | { | 124 | { |
125 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 125 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
126 | if (item != null) | 126 | if (item != null) |
127 | { | 127 | { |
128 | AgentAssetTransactions transactions = | 128 | AgentAssetTransactions transactions = |
129 | commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); | 129 | commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); |
130 | if (transactions != null) | 130 | if (transactions != null) |
131 | { | 131 | { |
132 | AssetBase asset = null; | 132 | AssetBase asset = null; |
133 | bool addToCache = false; | 133 | bool addToCache = false; |
134 | 134 | ||
135 | asset = commsManager.AssetCache.GetAsset(assetID); | 135 | asset = commsManager.AssetCache.GetAsset(assetID); |
136 | if (asset == null) | 136 | if (asset == null) |
137 | { | 137 | { |
138 | asset = transactions.GetTransactionAsset(transactionID); | 138 | asset = transactions.GetTransactionAsset(transactionID); |
139 | addToCache = true; | 139 | addToCache = true; |
140 | } | 140 | } |
141 | 141 | ||
142 | if (asset != null) | 142 | if (asset != null) |
143 | { | 143 | { |
144 | if (asset.FullID == assetID) | 144 | if (asset.FullID == assetID) |
145 | { | 145 | { |
146 | asset.Name = item.inventoryName; | 146 | asset.Name = item.inventoryName; |
147 | asset.Description = item.inventoryDescription; | 147 | asset.Description = item.inventoryDescription; |
148 | asset.InvType = (sbyte) item.invType; | 148 | asset.InvType = (sbyte) item.invType; |
149 | asset.Type = (sbyte) item.assetType; | 149 | asset.Type = (sbyte) item.assetType; |
150 | item.assetID = asset.FullID; | 150 | item.assetID = asset.FullID; |
151 | 151 | ||
152 | if (addToCache) | 152 | if (addToCache) |
153 | { | 153 | { |
154 | commsManager.AssetCache.AddAsset(asset); | 154 | commsManager.AssetCache.AddAsset(asset); |
155 | } | 155 | } |
156 | 156 | ||
157 | userInfo.UpdateItem(remoteClient.AgentId, item); | 157 | userInfo.UpdateItem(remoteClient.AgentId, item); |
158 | } | 158 | } |
159 | } | 159 | } |
160 | } | 160 | } |
161 | } | 161 | } |
162 | } | 162 | } |
163 | } | 163 | } |
164 | } | 164 | } |
165 | 165 | ||
166 | /// <summary> | 166 | /// <summary> |
167 | /// temporary method to test out creating new inventory items | 167 | /// temporary method to test out creating new inventory items |
168 | /// </summary> | 168 | /// </summary> |
169 | /// <param name="remoteClient"></param> | 169 | /// <param name="remoteClient"></param> |
170 | /// <param name="transActionID"></param> | 170 | /// <param name="transActionID"></param> |
171 | /// <param name="folderID"></param> | 171 | /// <param name="folderID"></param> |
172 | /// <param name="callbackID"></param> | 172 | /// <param name="callbackID"></param> |
173 | /// <param name="description"></param> | 173 | /// <param name="description"></param> |
174 | /// <param name="name"></param> | 174 | /// <param name="name"></param> |
175 | /// <param name="invType"></param> | 175 | /// <param name="invType"></param> |
176 | /// <param name="type"></param> | 176 | /// <param name="type"></param> |
177 | /// <param name="wearableType"></param> | 177 | /// <param name="wearableType"></param> |
178 | /// <param name="nextOwnerMask"></param> | 178 | /// <param name="nextOwnerMask"></param> |
179 | public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, | 179 | public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, |
180 | uint callbackID, string description, string name, sbyte invType, sbyte type, | 180 | uint callbackID, string description, string name, sbyte invType, sbyte type, |
181 | byte wearableType, uint nextOwnerMask) | 181 | byte wearableType, uint nextOwnerMask) |
182 | { | 182 | { |
183 | if (transActionID == LLUUID.Zero) | 183 | if (transActionID == LLUUID.Zero) |
184 | { | 184 | { |
185 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 185 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
186 | if (userInfo != null) | 186 | if (userInfo != null) |
187 | { | 187 | { |
188 | AssetBase asset = new AssetBase(); | 188 | AssetBase asset = new AssetBase(); |
189 | asset.Name = name; | 189 | asset.Name = name; |
190 | asset.Description = description; | 190 | asset.Description = description; |
191 | asset.InvType = invType; | 191 | asset.InvType = invType; |
192 | asset.Type = type; | 192 | asset.Type = type; |
193 | asset.FullID = LLUUID.Random(); | 193 | asset.FullID = LLUUID.Random(); |
194 | asset.Data = new byte[1]; | 194 | asset.Data = new byte[1]; |
195 | commsManager.AssetCache.AddAsset(asset); | 195 | commsManager.AssetCache.AddAsset(asset); |
196 | 196 | ||
197 | InventoryItemBase item = new InventoryItemBase(); | 197 | InventoryItemBase item = new InventoryItemBase(); |
198 | item.avatarID = remoteClient.AgentId; | 198 | item.avatarID = remoteClient.AgentId; |
199 | item.creatorsID = remoteClient.AgentId; | 199 | item.creatorsID = remoteClient.AgentId; |
200 | item.inventoryID = LLUUID.Random(); | 200 | item.inventoryID = LLUUID.Random(); |
201 | item.assetID = asset.FullID; | 201 | item.assetID = asset.FullID; |
202 | item.inventoryDescription = description; | 202 | item.inventoryDescription = description; |
203 | item.inventoryName = name; | 203 | item.inventoryName = name; |
204 | item.assetType = invType; | 204 | item.assetType = invType; |
205 | item.invType = invType; | 205 | item.invType = invType; |
206 | item.parentFolderID = folderID; | 206 | item.parentFolderID = folderID; |
207 | item.inventoryCurrentPermissions = 2147483647; | 207 | item.inventoryCurrentPermissions = 2147483647; |
208 | item.inventoryNextPermissions = nextOwnerMask; | 208 | item.inventoryNextPermissions = nextOwnerMask; |
209 | 209 | ||
210 | userInfo.AddItem(remoteClient.AgentId, item); | 210 | userInfo.AddItem(remoteClient.AgentId, item); |
211 | remoteClient.SendInventoryItemUpdate(item); | 211 | remoteClient.SendInventoryItemUpdate(item); |
212 | } | 212 | } |
213 | } | 213 | } |
214 | else | 214 | else |
215 | { | 215 | { |
216 | commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, | 216 | commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, |
217 | callbackID, description, name, invType, | 217 | callbackID, description, name, invType, |
218 | type, wearableType, nextOwnerMask); | 218 | type, wearableType, nextOwnerMask); |
219 | //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); | 219 | //System.Console.WriteLine("request to create inventory item from transaction " + transActionID); |
220 | } | 220 | } |
221 | } | 221 | } |
222 | 222 | ||
223 | /// <summary> | 223 | /// <summary> |
224 | /// | 224 | /// |
225 | /// </summary> | 225 | /// </summary> |
226 | /// <param name="remoteClient"></param> | 226 | /// <param name="remoteClient"></param> |
227 | /// <param name="primLocalID"></param> | 227 | /// <param name="primLocalID"></param> |
228 | public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) | 228 | public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID) |
229 | { | 229 | { |
230 | bool hasPrim = false; | 230 | bool hasPrim = false; |
231 | foreach (EntityBase ent in Entities.Values) | 231 | foreach (EntityBase ent in Entities.Values) |
232 | { | 232 | { |
233 | if (ent is SceneObjectGroup) | 233 | if (ent is SceneObjectGroup) |
234 | { | 234 | { |
235 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); | 235 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID); |
236 | if (hasPrim != false) | 236 | if (hasPrim != false) |
237 | { | 237 | { |
238 | bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID); | 238 | bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID); |
239 | if (fileChange) | 239 | if (fileChange) |
240 | { | 240 | { |
241 | if (XferManager != null) | 241 | if (XferManager != null) |
242 | { | 242 | { |
243 | ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager); | 243 | ((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager); |
244 | } | 244 | } |
245 | } | 245 | } |
246 | break; | 246 | break; |
247 | } | 247 | } |
248 | } | 248 | } |
249 | } | 249 | } |
250 | } | 250 | } |
251 | 251 | ||
252 | public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) | 252 | public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID) |
253 | { | 253 | { |
254 | bool hasPrim = false; | 254 | bool hasPrim = false; |
255 | foreach (EntityBase ent in Entities.Values) | 255 | foreach (EntityBase ent in Entities.Values) |
256 | { | 256 | { |
257 | if (ent is SceneObjectGroup) | 257 | if (ent is SceneObjectGroup) |
258 | { | 258 | { |
259 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | 259 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); |
260 | if (hasPrim != false) | 260 | if (hasPrim != false) |
261 | { | 261 | { |
262 | int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID); | 262 | int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID); |
263 | ((SceneObjectGroup) ent).GetProperites(remoteClient); | 263 | ((SceneObjectGroup) ent).GetProperites(remoteClient); |
264 | if (type == 10) | 264 | if (type == 10) |
265 | { | 265 | { |
266 | EventManager.TriggerRemoveScript(localID, itemID); | 266 | EventManager.TriggerRemoveScript(localID, itemID); |
267 | } | 267 | } |
268 | } | 268 | } |
269 | } | 269 | } |
270 | } | 270 | } |
271 | } | 271 | } |
272 | 272 | ||
273 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) | 273 | public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID) |
274 | { | 274 | { |
275 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 275 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
276 | LLUUID copyID = LLUUID.Random(); | 276 | LLUUID copyID = LLUUID.Random(); |
277 | if (userInfo != null) | 277 | if (userInfo != null) |
278 | { | 278 | { |
279 | if (userInfo.RootFolder != null) | 279 | if (userInfo.RootFolder != null) |
280 | { | 280 | { |
281 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 281 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
282 | if (item != null) | 282 | if (item != null) |
283 | { | 283 | { |
284 | bool isTexture = false; | 284 | bool isTexture = false; |
285 | bool rezzed = false; | 285 | bool rezzed = false; |
286 | if (item.invType == 0) | 286 | if (item.invType == 0) |
287 | { | 287 | { |
288 | isTexture = true; | 288 | isTexture = true; |
289 | } | 289 | } |
290 | AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); | 290 | AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); |
291 | if (rezAsset != null) | 291 | if (rezAsset != null) |
292 | { | 292 | { |
293 | string script = Util.FieldToString(rezAsset.Data); | 293 | string script = Util.FieldToString(rezAsset.Data); |
294 | //Console.WriteLine("rez script "+script); | 294 | //Console.WriteLine("rez script "+script); |
295 | EventManager.TriggerRezScript(localID, copyID, script); | 295 | EventManager.TriggerRezScript(localID, copyID, script); |
296 | rezzed = true; | 296 | rezzed = true; |
297 | } | 297 | } |
298 | else | 298 | else |
299 | { | 299 | { |
300 | //lets try once more incase the asset cache is being slow getting the asset from server | 300 | //lets try once more incase the asset cache is being slow getting the asset from server |
301 | rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); | 301 | rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture); |
302 | if (rezAsset != null) | 302 | if (rezAsset != null) |
303 | { | 303 | { |
304 | string script = Util.FieldToString(rezAsset.Data); | 304 | string script = Util.FieldToString(rezAsset.Data); |
305 | // Console.WriteLine("rez script " + script); | 305 | // Console.WriteLine("rez script " + script); |
306 | EventManager.TriggerRezScript(localID, copyID, script); | 306 | EventManager.TriggerRezScript(localID, copyID, script); |
307 | rezzed = true; | 307 | rezzed = true; |
308 | } | 308 | } |
309 | } | 309 | } |
310 | 310 | ||
311 | if (rezzed) | 311 | if (rezzed) |
312 | { | 312 | { |
313 | bool hasPrim = false; | 313 | bool hasPrim = false; |
314 | foreach (EntityBase ent in Entities.Values) | 314 | foreach (EntityBase ent in Entities.Values) |
315 | { | 315 | { |
316 | if (ent is SceneObjectGroup) | 316 | if (ent is SceneObjectGroup) |
317 | { | 317 | { |
318 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); | 318 | hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID); |
319 | if (hasPrim != false) | 319 | if (hasPrim != false) |
320 | { | 320 | { |
321 | bool added = | 321 | bool added = |
322 | ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item, | 322 | ((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item, |
323 | copyID); | 323 | copyID); |
324 | ((SceneObjectGroup) ent).GetProperites(remoteClient); | 324 | ((SceneObjectGroup) ent).GetProperites(remoteClient); |
325 | } | 325 | } |
326 | } | 326 | } |
327 | } | 327 | } |
328 | } | 328 | } |
329 | } | 329 | } |
330 | } | 330 | } |
331 | } | 331 | } |
332 | } | 332 | } |
333 | 333 | ||
334 | /// <summary> | 334 | /// <summary> |
335 | /// | 335 | /// |
336 | /// </summary> | 336 | /// </summary> |
337 | /// <param name="packet"></param> | 337 | /// <param name="packet"></param> |
338 | /// <param name="simClient"></param> | 338 | /// <param name="simClient"></param> |
339 | public void DeRezObject(Packet packet, IClientAPI remoteClient) | 339 | public void DeRezObject(Packet packet, IClientAPI remoteClient) |
340 | { | 340 | { |
341 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; | 341 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; |
342 | 342 | ||
343 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) | 343 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) |
344 | { | 344 | { |
345 | //currently following code not used (or don't know of any case of destination being zero | 345 | //currently following code not used (or don't know of any case of destination being zero |
346 | } | 346 | } |
347 | else | 347 | else |
348 | { | 348 | { |
349 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) | 349 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) |
350 | { | 350 | { |
351 | EntityBase selectedEnt = null; | 351 | EntityBase selectedEnt = null; |
352 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); | 352 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); |
353 | foreach (EntityBase ent in Entities.Values) | 353 | foreach (EntityBase ent in Entities.Values) |
354 | { | 354 | { |
355 | if (ent.LocalId == Data.ObjectLocalID) | 355 | if (ent.LocalId == Data.ObjectLocalID) |
356 | { | 356 | { |
357 | selectedEnt = ent; | 357 | selectedEnt = ent; |
358 | break; | 358 | break; |
359 | } | 359 | } |
360 | } | 360 | } |
361 | if (selectedEnt != null) | 361 | if (selectedEnt != null) |
362 | { | 362 | { |
363 | if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) | 363 | if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID)) |
364 | { | 364 | { |
365 | string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); | 365 | string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString(); |
366 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 366 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
367 | if (userInfo != null) | 367 | if (userInfo != null) |
368 | { | 368 | { |
369 | AssetBase asset = new AssetBase(); | 369 | AssetBase asset = new AssetBase(); |
370 | asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId); | 370 | asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId); |
371 | asset.Description = | 371 | asset.Description = |
372 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId); | 372 | ((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId); |
373 | asset.InvType = 6; | 373 | asset.InvType = 6; |
374 | asset.Type = 6; | 374 | asset.Type = 6; |
375 | asset.FullID = LLUUID.Random(); | 375 | asset.FullID = LLUUID.Random(); |
376 | asset.Data = Helpers.StringToField(sceneObjectXml); | 376 | asset.Data = Helpers.StringToField(sceneObjectXml); |
377 | commsManager.AssetCache.AddAsset(asset); | 377 | commsManager.AssetCache.AddAsset(asset); |
378 | 378 | ||
379 | 379 | ||
380 | InventoryItemBase item = new InventoryItemBase(); | 380 | InventoryItemBase item = new InventoryItemBase(); |
381 | item.avatarID = remoteClient.AgentId; | 381 | item.avatarID = remoteClient.AgentId; |
382 | item.creatorsID = remoteClient.AgentId; | 382 | item.creatorsID = remoteClient.AgentId; |
383 | item.inventoryID = LLUUID.Random(); | 383 | item.inventoryID = LLUUID.Random(); |
384 | item.assetID = asset.FullID; | 384 | item.assetID = asset.FullID; |
385 | item.inventoryDescription = asset.Description; | 385 | item.inventoryDescription = asset.Description; |
386 | item.inventoryName = asset.Name; | 386 | item.inventoryName = asset.Name; |
387 | item.assetType = asset.Type; | 387 | item.assetType = asset.Type; |
388 | item.invType = asset.InvType; | 388 | item.invType = asset.InvType; |
389 | item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; | 389 | item.parentFolderID = DeRezPacket.AgentBlock.DestinationID; |
390 | item.inventoryCurrentPermissions = 2147483647; | 390 | item.inventoryCurrentPermissions = 2147483647; |
391 | item.inventoryNextPermissions = 2147483647; | 391 | item.inventoryNextPermissions = 2147483647; |
392 | 392 | ||
393 | userInfo.AddItem(remoteClient.AgentId, item); | 393 | userInfo.AddItem(remoteClient.AgentId, item); |
394 | remoteClient.SendInventoryItemUpdate(item); | 394 | remoteClient.SendInventoryItemUpdate(item); |
395 | } | 395 | } |
396 | 396 | ||
397 | DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt); | 397 | DeleteSceneObjectGroup((SceneObjectGroup)selectedEnt); |
398 | } | 398 | } |
399 | } | 399 | } |
400 | } | 400 | } |
401 | } | 401 | } |
402 | } | 402 | } |
403 | 403 | ||
404 | public void DeleteSceneObjectGroup(SceneObjectGroup group) | 404 | public void DeleteSceneObjectGroup(SceneObjectGroup group) |
405 | { | 405 | { |
406 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); | 406 | SceneObjectPart rootPart = (group).GetChildPart(group.UUID); |
407 | if (rootPart.PhysActor != null) | 407 | if (rootPart.PhysActor != null) |
408 | { | 408 | { |
409 | phyScene.RemovePrim(rootPart.PhysActor); | 409 | phyScene.RemovePrim(rootPart.PhysActor); |
410 | rootPart.PhysActor = null; | 410 | rootPart.PhysActor = null; |
411 | } | 411 | } |
412 | 412 | ||
413 | storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID); | 413 | storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID); |
414 | group.DeleteGroup(); | 414 | group.DeleteGroup(); |
415 | 415 | ||
416 | lock (Entities) | 416 | lock (Entities) |
417 | { | 417 | { |
418 | Entities.Remove(group.UUID); | 418 | Entities.Remove(group.UUID); |
419 | } | 419 | } |
420 | group.DeleteParts(); | 420 | group.DeleteParts(); |
421 | } | 421 | } |
422 | 422 | ||
423 | public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) | 423 | public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) |
424 | { | 424 | { |
425 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); | 425 | CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); |
426 | if (userInfo != null) | 426 | if (userInfo != null) |
427 | { | 427 | { |
428 | if (userInfo.RootFolder != null) | 428 | if (userInfo.RootFolder != null) |
429 | { | 429 | { |
430 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); | 430 | InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); |
431 | if (item != null) | 431 | if (item != null) |
432 | { | 432 | { |
433 | AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); | 433 | AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); |
434 | if (rezAsset != null) | 434 | if (rezAsset != null) |
435 | { | 435 | { |
436 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | 436 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); |
437 | userInfo.DeleteItem(remoteClient.AgentId, item); | 437 | userInfo.DeleteItem(remoteClient.AgentId, item); |
438 | remoteClient.SendRemoveInventoryItem(itemID); | 438 | remoteClient.SendRemoveInventoryItem(itemID); |
439 | } | 439 | } |
440 | else | 440 | else |
441 | { | 441 | { |
442 | //lets try once more incase the asset cache is being slow getting the asset from server | 442 | //lets try once more incase the asset cache is being slow getting the asset from server |
443 | rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); | 443 | rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false); |
444 | if (rezAsset != null) | 444 | if (rezAsset != null) |
445 | { | 445 | { |
446 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); | 446 | AddRezObject(Util.FieldToString(rezAsset.Data), pos); |
447 | userInfo.DeleteItem(remoteClient.AgentId, item); | 447 | userInfo.DeleteItem(remoteClient.AgentId, item); |
448 | remoteClient.SendRemoveInventoryItem(itemID); | 448 | remoteClient.SendRemoveInventoryItem(itemID); |
449 | } | 449 | } |
450 | } | 450 | } |
451 | } | 451 | } |
452 | } | 452 | } |
453 | } | 453 | } |
454 | } | 454 | } |
455 | 455 | ||
456 | private void AddRezObject(string xmlData, LLVector3 pos) | 456 | private void AddRezObject(string xmlData, LLVector3 pos) |
457 | { | 457 | { |
458 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); | 458 | SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); |
459 | AddEntity(group); | 459 | AddEntity(group); |
460 | group.AbsolutePosition = pos; | 460 | group.AbsolutePosition = pos; |
461 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 461 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
462 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) | 462 | if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) |
463 | { | 463 | { |
464 | PrimitiveBaseShape pbs = rootPart.Shape; | 464 | PrimitiveBaseShape pbs = rootPart.Shape; |
465 | rootPart.PhysActor = phyScene.AddPrimShape( | 465 | rootPart.PhysActor = phyScene.AddPrimShape( |
466 | rootPart.Name, | 466 | rootPart.Name, |
467 | pbs, | 467 | pbs, |
468 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, | 468 | new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, |
469 | rootPart.AbsolutePosition.Z), | 469 | rootPart.AbsolutePosition.Z), |
470 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), | 470 | new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z), |
471 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, | 471 | new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, |
472 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); | 472 | rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); |
473 | } | 473 | } |
474 | } | 474 | } |
475 | } | 475 | } |
476 | } | 476 | } |
diff --git a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs index 20bb51d..942ec4d 100644 --- a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs +++ b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs | |||
@@ -1,258 +1,258 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment.Scenes; |
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Types | 32 | namespace OpenSim.Region.Environment.Types |
33 | { | 33 | { |
34 | public class BasicQuadTreeNode | 34 | public class BasicQuadTreeNode |
35 | { | 35 | { |
36 | private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>(); | 36 | private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>(); |
37 | private BasicQuadTreeNode[] m_childNodes = null; | 37 | private BasicQuadTreeNode[] m_childNodes = null; |
38 | private BasicQuadTreeNode m_parent = null; | 38 | private BasicQuadTreeNode m_parent = null; |
39 | 39 | ||
40 | private short m_leftX; | 40 | private short m_leftX; |
41 | private short m_leftY; | 41 | private short m_leftY; |
42 | private short m_width; | 42 | private short m_width; |
43 | private short m_height; | 43 | private short m_height; |
44 | //private int m_quadNumber; | 44 | //private int m_quadNumber; |
45 | private string m_quadID; | 45 | private string m_quadID; |
46 | 46 | ||
47 | public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height) | 47 | public BasicQuadTreeNode(BasicQuadTreeNode parent, string quadID, short leftX, short leftY, short width, short height) |
48 | { | 48 | { |
49 | m_parent = parent; | 49 | m_parent = parent; |
50 | m_quadID = quadID; | 50 | m_quadID = quadID; |
51 | m_leftX = leftX; | 51 | m_leftX = leftX; |
52 | m_leftY = leftY; | 52 | m_leftY = leftY; |
53 | m_width = width; | 53 | m_width = width; |
54 | m_height = height; | 54 | m_height = height; |
55 | // Console.WriteLine("creating quadtree node " + m_quadID); | 55 | // Console.WriteLine("creating quadtree node " + m_quadID); |
56 | } | 56 | } |
57 | 57 | ||
58 | public void AddObject(SceneObjectGroup obj) | 58 | public void AddObject(SceneObjectGroup obj) |
59 | { | 59 | { |
60 | if (m_childNodes == null) | 60 | if (m_childNodes == null) |
61 | { | 61 | { |
62 | if (!m_objects.Contains(obj)) | 62 | if (!m_objects.Contains(obj)) |
63 | { | 63 | { |
64 | m_objects.Add(obj); | 64 | m_objects.Add(obj); |
65 | } | 65 | } |
66 | } | 66 | } |
67 | else | 67 | else |
68 | { | 68 | { |
69 | if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2))) | 69 | if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2))) |
70 | { | 70 | { |
71 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2))) | 71 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2))) |
72 | { | 72 | { |
73 | m_childNodes[0].AddObject(obj); | 73 | m_childNodes[0].AddObject(obj); |
74 | } | 74 | } |
75 | else | 75 | else |
76 | { | 76 | { |
77 | m_childNodes[2].AddObject(obj); | 77 | m_childNodes[2].AddObject(obj); |
78 | } | 78 | } |
79 | } | 79 | } |
80 | else | 80 | else |
81 | { | 81 | { |
82 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2))) | 82 | if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2))) |
83 | { | 83 | { |
84 | m_childNodes[1].AddObject(obj); | 84 | m_childNodes[1].AddObject(obj); |
85 | } | 85 | } |
86 | else | 86 | else |
87 | { | 87 | { |
88 | m_childNodes[3].AddObject(obj); | 88 | m_childNodes[3].AddObject(obj); |
89 | } | 89 | } |
90 | } | 90 | } |
91 | } | 91 | } |
92 | } | 92 | } |
93 | 93 | ||
94 | public void Subdivide() | 94 | public void Subdivide() |
95 | { | 95 | { |
96 | if (m_childNodes == null) | 96 | if (m_childNodes == null) |
97 | { | 97 | { |
98 | m_childNodes = new BasicQuadTreeNode[4]; | 98 | m_childNodes = new BasicQuadTreeNode[4]; |
99 | m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2)); | 99 | m_childNodes[0] = new BasicQuadTreeNode(this, m_quadID + "1/", m_leftX, m_leftY, (short)(m_width / 2), (short)(m_height / 2)); |
100 | m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2)); | 100 | m_childNodes[1] = new BasicQuadTreeNode(this, m_quadID + "2/", (short)(m_leftX + (m_width / 2)), m_leftY, (short)(m_width / 2), (short)(m_height / 2)); |
101 | m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2)); | 101 | m_childNodes[2] = new BasicQuadTreeNode(this, m_quadID + "3/", m_leftX, (short)(m_leftY + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2)); |
102 | m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2)); | 102 | m_childNodes[3] = new BasicQuadTreeNode(this, m_quadID + "4/", (short)(m_leftX + (m_width / 2)), (short)(m_height + (m_height / 2)), (short)(m_width / 2), (short)(m_height / 2)); |
103 | } | 103 | } |
104 | else | 104 | else |
105 | { | 105 | { |
106 | for (int i = 0; i < m_childNodes.Length; i++) | 106 | for (int i = 0; i < m_childNodes.Length; i++) |
107 | { | 107 | { |
108 | m_childNodes[i].Subdivide(); | 108 | m_childNodes[i].Subdivide(); |
109 | } | 109 | } |
110 | } | 110 | } |
111 | } | 111 | } |
112 | 112 | ||
113 | public List<SceneObjectGroup> GetObjectsFrom(float x, float y) | 113 | public List<SceneObjectGroup> GetObjectsFrom(float x, float y) |
114 | { | 114 | { |
115 | if (m_childNodes == null) | 115 | if (m_childNodes == null) |
116 | { | 116 | { |
117 | return new List<SceneObjectGroup>(m_objects); | 117 | return new List<SceneObjectGroup>(m_objects); |
118 | } | 118 | } |
119 | else | 119 | else |
120 | { | 120 | { |
121 | if (x < m_leftX + (m_width / 2)) | 121 | if (x < m_leftX + (m_width / 2)) |
122 | { | 122 | { |
123 | if (y < m_leftY + (m_height / 2)) | 123 | if (y < m_leftY + (m_height / 2)) |
124 | { | 124 | { |
125 | return m_childNodes[0].GetObjectsFrom(x, y); | 125 | return m_childNodes[0].GetObjectsFrom(x, y); |
126 | } | 126 | } |
127 | else | 127 | else |
128 | { | 128 | { |
129 | return m_childNodes[2].GetObjectsFrom(x, y); | 129 | return m_childNodes[2].GetObjectsFrom(x, y); |
130 | } | 130 | } |
131 | } | 131 | } |
132 | else | 132 | else |
133 | { | 133 | { |
134 | if (y < m_leftY + (m_height / 2)) | 134 | if (y < m_leftY + (m_height / 2)) |
135 | { | 135 | { |
136 | return m_childNodes[1].GetObjectsFrom(x, y); | 136 | return m_childNodes[1].GetObjectsFrom(x, y); |
137 | } | 137 | } |
138 | else | 138 | else |
139 | { | 139 | { |
140 | return m_childNodes[3].GetObjectsFrom(x, y); | 140 | return m_childNodes[3].GetObjectsFrom(x, y); |
141 | } | 141 | } |
142 | } | 142 | } |
143 | } | 143 | } |
144 | } | 144 | } |
145 | 145 | ||
146 | public List<SceneObjectGroup> GetObjectsFrom(string nodeName) | 146 | public List<SceneObjectGroup> GetObjectsFrom(string nodeName) |
147 | { | 147 | { |
148 | if (nodeName == m_quadID) | 148 | if (nodeName == m_quadID) |
149 | { | 149 | { |
150 | return new List<SceneObjectGroup>(m_objects); | 150 | return new List<SceneObjectGroup>(m_objects); |
151 | } | 151 | } |
152 | else if (m_childNodes != null) | 152 | else if (m_childNodes != null) |
153 | { | 153 | { |
154 | for (int i = 0; i < 4; i++) | 154 | for (int i = 0; i < 4; i++) |
155 | { | 155 | { |
156 | List<SceneObjectGroup> retVal; | 156 | List<SceneObjectGroup> retVal; |
157 | retVal = m_childNodes[i].GetObjectsFrom(nodeName); | 157 | retVal = m_childNodes[i].GetObjectsFrom(nodeName); |
158 | if (retVal != null) | 158 | if (retVal != null) |
159 | { | 159 | { |
160 | return retVal; | 160 | return retVal; |
161 | } | 161 | } |
162 | } | 162 | } |
163 | } | 163 | } |
164 | return null; | 164 | return null; |
165 | } | 165 | } |
166 | 166 | ||
167 | public string GetNodeID(float x, float y) | 167 | public string GetNodeID(float x, float y) |
168 | { | 168 | { |
169 | if (m_childNodes == null) | 169 | if (m_childNodes == null) |
170 | { | 170 | { |
171 | return m_quadID; | 171 | return m_quadID; |
172 | } | 172 | } |
173 | else | 173 | else |
174 | { | 174 | { |
175 | if (x < m_leftX + (m_width / 2)) | 175 | if (x < m_leftX + (m_width / 2)) |
176 | { | 176 | { |
177 | if (y < m_leftY + (m_height / 2)) | 177 | if (y < m_leftY + (m_height / 2)) |
178 | { | 178 | { |
179 | return m_childNodes[0].GetNodeID(x, y); | 179 | return m_childNodes[0].GetNodeID(x, y); |
180 | } | 180 | } |
181 | else | 181 | else |
182 | { | 182 | { |
183 | return m_childNodes[2].GetNodeID(x, y); | 183 | return m_childNodes[2].GetNodeID(x, y); |
184 | } | 184 | } |
185 | } | 185 | } |
186 | else | 186 | else |
187 | { | 187 | { |
188 | if (y < m_leftY + (m_height / 2)) | 188 | if (y < m_leftY + (m_height / 2)) |
189 | { | 189 | { |
190 | return m_childNodes[1].GetNodeID(x, y); | 190 | return m_childNodes[1].GetNodeID(x, y); |
191 | } | 191 | } |
192 | else | 192 | else |
193 | { | 193 | { |
194 | return m_childNodes[3].GetNodeID(x, y); | 194 | return m_childNodes[3].GetNodeID(x, y); |
195 | } | 195 | } |
196 | } | 196 | } |
197 | } | 197 | } |
198 | } | 198 | } |
199 | 199 | ||
200 | public void Update() | 200 | public void Update() |
201 | { | 201 | { |
202 | if (m_childNodes != null) | 202 | if (m_childNodes != null) |
203 | { | 203 | { |
204 | for (int i = 0; i < 4; i++) | 204 | for (int i = 0; i < 4; i++) |
205 | { | 205 | { |
206 | m_childNodes[i].Update(); | 206 | m_childNodes[i].Update(); |
207 | } | 207 | } |
208 | } | 208 | } |
209 | else | 209 | else |
210 | { | 210 | { |
211 | List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>(); | 211 | List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>(); |
212 | foreach (SceneObjectGroup group in m_objects) | 212 | foreach (SceneObjectGroup group in m_objects) |
213 | { | 213 | { |
214 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) | 214 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) |
215 | { | 215 | { |
216 | //still in bounds | 216 | //still in bounds |
217 | } | 217 | } |
218 | else | 218 | else |
219 | { | 219 | { |
220 | outBounds.Add(group); | 220 | outBounds.Add(group); |
221 | } | 221 | } |
222 | } | 222 | } |
223 | 223 | ||
224 | foreach (SceneObjectGroup removee in outBounds) | 224 | foreach (SceneObjectGroup removee in outBounds) |
225 | { | 225 | { |
226 | m_objects.Remove(removee); | 226 | m_objects.Remove(removee); |
227 | if (m_parent != null) | 227 | if (m_parent != null) |
228 | { | 228 | { |
229 | m_parent.PassUp(removee); | 229 | m_parent.PassUp(removee); |
230 | } | 230 | } |
231 | } | 231 | } |
232 | outBounds.Clear(); | 232 | outBounds.Clear(); |
233 | } | 233 | } |
234 | } | 234 | } |
235 | 235 | ||
236 | public void PassUp(SceneObjectGroup group) | 236 | public void PassUp(SceneObjectGroup group) |
237 | { | 237 | { |
238 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) | 238 | if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height)))) |
239 | { | 239 | { |
240 | AddObject(group); | 240 | AddObject(group); |
241 | } | 241 | } |
242 | else | 242 | else |
243 | { | 243 | { |
244 | if (m_parent != null) | 244 | if (m_parent != null) |
245 | { | 245 | { |
246 | m_parent.PassUp(group); | 246 | m_parent.PassUp(group); |
247 | } | 247 | } |
248 | } | 248 | } |
249 | } | 249 | } |
250 | 250 | ||
251 | public string[] GetNeighbours(string nodeName) | 251 | public string[] GetNeighbours(string nodeName) |
252 | { | 252 | { |
253 | string[] retVal = new string[1]; | 253 | string[] retVal = new string[1]; |
254 | retVal[0] = ""; | 254 | retVal[0] = ""; |
255 | return retVal; | 255 | return retVal; |
256 | } | 256 | } |
257 | } | 257 | } |
258 | } | 258 | } |
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs index b21bcb6..442e9d5 100644 --- a/OpenSim/Region/Environment/Types/UpdateQueue.cs +++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs | |||
@@ -1,79 +1,79 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
33 | namespace OpenSim.Region.Environment.Types | 33 | namespace OpenSim.Region.Environment.Types |
34 | { | 34 | { |
35 | public class UpdateQueue | 35 | public class UpdateQueue |
36 | { | 36 | { |
37 | private Queue<SceneObjectPart> m_queue; | 37 | private Queue<SceneObjectPart> m_queue; |
38 | 38 | ||
39 | private List<LLUUID> m_ids; | 39 | private List<LLUUID> m_ids; |
40 | 40 | ||
41 | public int Count | 41 | public int Count |
42 | { | 42 | { |
43 | get { return m_queue.Count; } | 43 | get { return m_queue.Count; } |
44 | } | 44 | } |
45 | 45 | ||
46 | public UpdateQueue() | 46 | public UpdateQueue() |
47 | { | 47 | { |
48 | m_queue = new Queue<SceneObjectPart>(); | 48 | m_queue = new Queue<SceneObjectPart>(); |
49 | m_ids = new List<LLUUID>(); | 49 | m_ids = new List<LLUUID>(); |
50 | } | 50 | } |
51 | 51 | ||
52 | public void Enqueue(SceneObjectPart part) | 52 | public void Enqueue(SceneObjectPart part) |
53 | { | 53 | { |
54 | lock (m_ids) | 54 | lock (m_ids) |
55 | { | 55 | { |
56 | if (!m_ids.Contains(part.UUID)) | 56 | if (!m_ids.Contains(part.UUID)) |
57 | { | 57 | { |
58 | m_ids.Add(part.UUID); | 58 | m_ids.Add(part.UUID); |
59 | m_queue.Enqueue(part); | 59 | m_queue.Enqueue(part); |
60 | } | 60 | } |
61 | } | 61 | } |
62 | } | 62 | } |
63 | 63 | ||
64 | public SceneObjectPart Dequeue() | 64 | public SceneObjectPart Dequeue() |
65 | { | 65 | { |
66 | SceneObjectPart part = null; | 66 | SceneObjectPart part = null; |
67 | if (m_queue.Count > 0) | 67 | if (m_queue.Count > 0) |
68 | { | 68 | { |
69 | part = m_queue.Dequeue(); | 69 | part = m_queue.Dequeue(); |
70 | lock (m_ids) | 70 | lock (m_ids) |
71 | { | 71 | { |
72 | m_ids.Remove(part.UUID); | 72 | m_ids.Remove(part.UUID); |
73 | } | 73 | } |
74 | } | 74 | } |
75 | 75 | ||
76 | return part; | 76 | return part; |
77 | } | 77 | } |
78 | } | 78 | } |
79 | } | 79 | } |
diff --git a/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs b/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs index dd537a5..cb89a71 100644 --- a/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs +++ b/OpenSim/Tests/Inventory/Properties/AssemblyInfo.cs | |||
@@ -1,35 +1,35 @@ | |||
1 | using System.Reflection; | 1 | using System.Reflection; |
2 | using System.Runtime.CompilerServices; | 2 | using System.Runtime.CompilerServices; |
3 | using System.Runtime.InteropServices; | 3 | using System.Runtime.InteropServices; |
4 | 4 | ||
5 | // General Information about an assembly is controlled through the following | 5 | // General Information about an assembly is controlled through the following |
6 | // set of attributes. Change these attribute values to modify the information | 6 | // set of attributes. Change these attribute values to modify the information |
7 | // associated with an assembly. | 7 | // associated with an assembly. |
8 | [assembly: AssemblyTitle("Inventory")] | 8 | [assembly: AssemblyTitle("Inventory")] |
9 | [assembly: AssemblyDescription("")] | 9 | [assembly: AssemblyDescription("")] |
10 | [assembly: AssemblyConfiguration("")] | 10 | [assembly: AssemblyConfiguration("")] |
11 | [assembly: AssemblyCompany("Lauridsen")] | 11 | [assembly: AssemblyCompany("Lauridsen")] |
12 | [assembly: AssemblyProduct("Inventory")] | 12 | [assembly: AssemblyProduct("Inventory")] |
13 | [assembly: AssemblyCopyright("Copyright © Lauridsen 2007")] | 13 | [assembly: AssemblyCopyright("Copyright © Lauridsen 2007")] |
14 | [assembly: AssemblyTrademark("")] | 14 | [assembly: AssemblyTrademark("")] |
15 | [assembly: AssemblyCulture("")] | 15 | [assembly: AssemblyCulture("")] |
16 | 16 | ||
17 | // Setting ComVisible to false makes the types in this assembly not visible | 17 | // Setting ComVisible to false makes the types in this assembly not visible |
18 | // to COM components. If you need to access a type in this assembly from | 18 | // to COM components. If you need to access a type in this assembly from |
19 | // COM, set the ComVisible attribute to true on that type. | 19 | // COM, set the ComVisible attribute to true on that type. |
20 | [assembly: ComVisible(false)] | 20 | [assembly: ComVisible(false)] |
21 | 21 | ||
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM |
23 | [assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")] | 23 | [assembly: Guid("2330add7-08a2-4f33-9ab8-74894fe7e3dd")] |
24 | 24 | ||
25 | // Version information for an assembly consists of the following four values: | 25 | // Version information for an assembly consists of the following four values: |
26 | // | 26 | // |
27 | // Major Version | 27 | // Major Version |
28 | // Minor Version | 28 | // Minor Version |
29 | // Build Number | 29 | // Build Number |
30 | // Revision | 30 | // Revision |
31 | // | 31 | // |
32 | // You can specify all the values or you can default the Revision and Build Numbers | 32 | // You can specify all the values or you can default the Revision and Build Numbers |
33 | // by using the '*' as shown below: | 33 | // by using the '*' as shown below: |
34 | [assembly: AssemblyVersion("1.0.0.0")] | 34 | [assembly: AssemblyVersion("1.0.0.0")] |
35 | [assembly: AssemblyFileVersion("1.0.0.0")] | 35 | [assembly: AssemblyFileVersion("1.0.0.0")] |
diff --git a/OpenSim/Tests/Inventory/TestInventory.cs b/OpenSim/Tests/Inventory/TestInventory.cs index 7f1ded8..f9a791f 100644 --- a/OpenSim/Tests/Inventory/TestInventory.cs +++ b/OpenSim/Tests/Inventory/TestInventory.cs | |||
@@ -1,1008 +1,1008 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using NUnit.Framework; | 32 | using NUnit.Framework; |
33 | 33 | ||
34 | using libsecondlife; | 34 | using libsecondlife; |
35 | using OpenSim.Framework.Types; | 35 | using OpenSim.Framework.Types; |
36 | using OpenSim.Framework.Data; | 36 | using OpenSim.Framework.Data; |
37 | using OpenSim.Framework.Data.SQLite; | 37 | using OpenSim.Framework.Data.SQLite; |
38 | using OpenSim.Framework.Data.MySQL; | 38 | using OpenSim.Framework.Data.MySQL; |
39 | using OpenSim.Framework.Console; | 39 | using OpenSim.Framework.Console; |
40 | 40 | ||
41 | namespace OpenSim.Test.Inventory | 41 | namespace OpenSim.Test.Inventory |
42 | { | 42 | { |
43 | [TestFixture] | 43 | [TestFixture] |
44 | public class TestInventory | 44 | public class TestInventory |
45 | { | 45 | { |
46 | IInventoryData _dbPlugin; | 46 | IInventoryData _dbPlugin; |
47 | LLUUID _agent_1_id; | 47 | LLUUID _agent_1_id; |
48 | public static LLUUID LibraryFolderRootUuid = new LLUUID("5926de2a-c2d7-4c11-ac4e-74512ffeb6d1"); | 48 | public static LLUUID LibraryFolderRootUuid = new LLUUID("5926de2a-c2d7-4c11-ac4e-74512ffeb6d1"); |
49 | 49 | ||
50 | Random _rnd = new Random((int)DateTime.Now.Ticks); | 50 | Random _rnd = new Random((int)DateTime.Now.Ticks); |
51 | 51 | ||
52 | [TestFixtureSetUp] | 52 | [TestFixtureSetUp] |
53 | public void SetupInventoryTest() | 53 | public void SetupInventoryTest() |
54 | { | 54 | { |
55 | 55 | ||
56 | _agent_1_id = LLUUID.Random(); | 56 | _agent_1_id = LLUUID.Random(); |
57 | 57 | ||
58 | MainLog.Instance = new LogBase("UnitTest.log", "TEST", null, true); | 58 | MainLog.Instance = new LogBase("UnitTest.log", "TEST", null, true); |
59 | // _dbPlugin = new SQLiteInventoryStore(); | 59 | // _dbPlugin = new SQLiteInventoryStore(); |
60 | _dbPlugin = new MySQLInventoryData(); | 60 | _dbPlugin = new MySQLInventoryData(); |
61 | _dbPlugin.Initialise(); | 61 | _dbPlugin.Initialise(); |
62 | } | 62 | } |
63 | 63 | ||
64 | [TestFixtureTearDown] | 64 | [TestFixtureTearDown] |
65 | public void TeardownInventoryTest() | 65 | public void TeardownInventoryTest() |
66 | { | 66 | { |
67 | _dbPlugin.Close(); | 67 | _dbPlugin.Close(); |
68 | } | 68 | } |
69 | 69 | ||
70 | private bool AreFoldersIdentical(InventoryFolderBase a, InventoryFolderBase b) | 70 | private bool AreFoldersIdentical(InventoryFolderBase a, InventoryFolderBase b) |
71 | { | 71 | { |
72 | if (a.agentID != b.agentID) return false; | 72 | if (a.agentID != b.agentID) return false; |
73 | if (a.folderID != b.folderID) return false; | 73 | if (a.folderID != b.folderID) return false; |
74 | if (a.name != b.name) return false; | 74 | if (a.name != b.name) return false; |
75 | if (a.parentID != b.parentID) return false; | 75 | if (a.parentID != b.parentID) return false; |
76 | if (a.type != b.type) return false; | 76 | if (a.type != b.type) return false; |
77 | if (a.version != b.version) return false; | 77 | if (a.version != b.version) return false; |
78 | return true; | 78 | return true; |
79 | } | 79 | } |
80 | 80 | ||
81 | private bool AreItemsIdentical(InventoryItemBase a, InventoryItemBase b) | 81 | private bool AreItemsIdentical(InventoryItemBase a, InventoryItemBase b) |
82 | { | 82 | { |
83 | if (a.assetID != b.assetID) return false; | 83 | if (a.assetID != b.assetID) return false; |
84 | if (a.assetType != b.assetType) return false; | 84 | if (a.assetType != b.assetType) return false; |
85 | if (a.avatarID != b.avatarID) return false; | 85 | if (a.avatarID != b.avatarID) return false; |
86 | if (a.creatorsID != b.creatorsID) return false; | 86 | if (a.creatorsID != b.creatorsID) return false; |
87 | if (a.inventoryBasePermissions != b.inventoryBasePermissions) return false; | 87 | if (a.inventoryBasePermissions != b.inventoryBasePermissions) return false; |
88 | if (a.inventoryCurrentPermissions != b.inventoryCurrentPermissions) return false; | 88 | if (a.inventoryCurrentPermissions != b.inventoryCurrentPermissions) return false; |
89 | if (a.inventoryEveryOnePermissions != b.inventoryEveryOnePermissions) return false; | 89 | if (a.inventoryEveryOnePermissions != b.inventoryEveryOnePermissions) return false; |
90 | if (a.inventoryNextPermissions != b.inventoryNextPermissions) return false; | 90 | if (a.inventoryNextPermissions != b.inventoryNextPermissions) return false; |
91 | if (a.inventoryID != b.inventoryID) return false; | 91 | if (a.inventoryID != b.inventoryID) return false; |
92 | if (a.inventoryDescription != b.inventoryDescription) return false; | 92 | if (a.inventoryDescription != b.inventoryDescription) return false; |
93 | if (a.inventoryName != b.inventoryName) return false; | 93 | if (a.inventoryName != b.inventoryName) return false; |
94 | if (a.invType != b.invType) return false; | 94 | if (a.invType != b.invType) return false; |
95 | if (a.parentFolderID != b.parentFolderID) return false; | 95 | if (a.parentFolderID != b.parentFolderID) return false; |
96 | return true; | 96 | return true; |
97 | } | 97 | } |
98 | 98 | ||
99 | /// <summary> | 99 | /// <summary> |
100 | /// Test that we can insert a root folder | 100 | /// Test that we can insert a root folder |
101 | /// </summary> | 101 | /// </summary> |
102 | [Test] | 102 | [Test] |
103 | public void T01_SetupRootFolder() | 103 | public void T01_SetupRootFolder() |
104 | { | 104 | { |
105 | InventoryFolderBase root = new InventoryFolderBase(); | 105 | InventoryFolderBase root = new InventoryFolderBase(); |
106 | root.agentID = _agent_1_id; | 106 | root.agentID = _agent_1_id; |
107 | root.folderID = _agent_1_id; | 107 | root.folderID = _agent_1_id; |
108 | root.name = "Root folder"; | 108 | root.name = "Root folder"; |
109 | root.parentID = LLUUID.Zero; | 109 | root.parentID = LLUUID.Zero; |
110 | root.type = 2; | 110 | root.type = 2; |
111 | root.version = 2; | 111 | root.version = 2; |
112 | _dbPlugin.addInventoryFolder(root); | 112 | _dbPlugin.addInventoryFolder(root); |
113 | 113 | ||
114 | InventoryFolderBase f = _dbPlugin.getInventoryFolder(root.folderID); | 114 | InventoryFolderBase f = _dbPlugin.getInventoryFolder(root.folderID); |
115 | Assert.IsNotNull(f, "Failed to get existing folder"); | 115 | Assert.IsNotNull(f, "Failed to get existing folder"); |
116 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); | 116 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); |
117 | 117 | ||
118 | // Test that we only get the root folder, based on it's id, i.e. any other gui will not find the folder | 118 | // Test that we only get the root folder, based on it's id, i.e. any other gui will not find the folder |
119 | f = _dbPlugin.getInventoryFolder(LLUUID.Zero); | 119 | f = _dbPlugin.getInventoryFolder(LLUUID.Zero); |
120 | Assert.IsNull(f, "get folder returned a folder, but shouldn't find one"); | 120 | Assert.IsNull(f, "get folder returned a folder, but shouldn't find one"); |
121 | 121 | ||
122 | f = _dbPlugin.getInventoryFolder(LLUUID.Random()); | 122 | f = _dbPlugin.getInventoryFolder(LLUUID.Random()); |
123 | Assert.IsNull(f, "get folder returned a folder, but shouldn't find one"); | 123 | Assert.IsNull(f, "get folder returned a folder, but shouldn't find one"); |
124 | 124 | ||
125 | // test that we can delete the folder | 125 | // test that we can delete the folder |
126 | 126 | ||
127 | _dbPlugin.deleteInventoryFolder(_agent_1_id); | 127 | _dbPlugin.deleteInventoryFolder(_agent_1_id); |
128 | f = _dbPlugin.getInventoryFolder(root.folderID); | 128 | f = _dbPlugin.getInventoryFolder(root.folderID); |
129 | Assert.IsNull(f, "get folder returned a folder, but it should have been deleted"); | 129 | Assert.IsNull(f, "get folder returned a folder, but it should have been deleted"); |
130 | } | 130 | } |
131 | 131 | ||
132 | /// <summary> | 132 | /// <summary> |
133 | /// Make sure that all folders reported as root folders are root folders | 133 | /// Make sure that all folders reported as root folders are root folders |
134 | /// </summary> | 134 | /// </summary> |
135 | [Test] | 135 | [Test] |
136 | public void T02_TestRootFolder() | 136 | public void T02_TestRootFolder() |
137 | { | 137 | { |
138 | InventoryFolderBase root = new InventoryFolderBase(); | 138 | InventoryFolderBase root = new InventoryFolderBase(); |
139 | root.agentID = _agent_1_id; | 139 | root.agentID = _agent_1_id; |
140 | root.folderID = _agent_1_id; | 140 | root.folderID = _agent_1_id; |
141 | root.name = "Root folder"; | 141 | root.name = "Root folder"; |
142 | root.parentID = LLUUID.Zero; | 142 | root.parentID = LLUUID.Zero; |
143 | root.type = 2; | 143 | root.type = 2; |
144 | root.version = 2; | 144 | root.version = 2; |
145 | _dbPlugin.addInventoryFolder(root); | 145 | _dbPlugin.addInventoryFolder(root); |
146 | 146 | ||
147 | List<InventoryFolderBase> folders = _dbPlugin.getUserRootFolders(_agent_1_id); | 147 | List<InventoryFolderBase> folders = _dbPlugin.getUserRootFolders(_agent_1_id); |
148 | Assert.IsNotNull(folders, "Failed to get rootfolders for user"); | 148 | Assert.IsNotNull(folders, "Failed to get rootfolders for user"); |
149 | 149 | ||
150 | bool foundRoot = false; | 150 | bool foundRoot = false; |
151 | foreach(InventoryFolderBase f in folders) { | 151 | foreach(InventoryFolderBase f in folders) { |
152 | 152 | ||
153 | // a root folder has a zero valued LLUUID | 153 | // a root folder has a zero valued LLUUID |
154 | Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned"); | 154 | Assert.AreEqual(f.parentID, LLUUID.Zero, "non root folder returned"); |
155 | 155 | ||
156 | 156 | ||
157 | if(f.agentID == root.agentID) | 157 | if(f.agentID == root.agentID) |
158 | { | 158 | { |
159 | // we cannot have two different user specific root folders | 159 | // we cannot have two different user specific root folders |
160 | Assert.IsFalse(foundRoot, "Two different user specific root folders returned"); | 160 | Assert.IsFalse(foundRoot, "Two different user specific root folders returned"); |
161 | 161 | ||
162 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); | 162 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); |
163 | foundRoot = false; | 163 | foundRoot = false; |
164 | } | 164 | } |
165 | } | 165 | } |
166 | _dbPlugin.deleteInventoryFolder(_agent_1_id); | 166 | _dbPlugin.deleteInventoryFolder(_agent_1_id); |
167 | } | 167 | } |
168 | 168 | ||
169 | /// <summary> | 169 | /// <summary> |
170 | /// Test of folder hierarchy | 170 | /// Test of folder hierarchy |
171 | /// </summary> | 171 | /// </summary> |
172 | [Test] | 172 | [Test] |
173 | public void T03_TestRootFolder() | 173 | public void T03_TestRootFolder() |
174 | { | 174 | { |
175 | InventoryFolderBase root = new InventoryFolderBase(); | 175 | InventoryFolderBase root = new InventoryFolderBase(); |
176 | root.agentID = _agent_1_id; | 176 | root.agentID = _agent_1_id; |
177 | root.folderID = _agent_1_id; | 177 | root.folderID = _agent_1_id; |
178 | root.name = "Root folder"; | 178 | root.name = "Root folder"; |
179 | root.parentID = LLUUID.Zero; | 179 | root.parentID = LLUUID.Zero; |
180 | root.type = 2; | 180 | root.type = 2; |
181 | root.version = 2; | 181 | root.version = 2; |
182 | _dbPlugin.addInventoryFolder(root); | 182 | _dbPlugin.addInventoryFolder(root); |
183 | 183 | ||
184 | List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id); | 184 | List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id); |
185 | Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); | 185 | Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); |
186 | Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty"); | 186 | Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty"); |
187 | 187 | ||
188 | InventoryFolderBase child1 = new InventoryFolderBase(); | 188 | InventoryFolderBase child1 = new InventoryFolderBase(); |
189 | child1.agentID = _agent_1_id; | 189 | child1.agentID = _agent_1_id; |
190 | child1.folderID = LLUUID.Random(); | 190 | child1.folderID = LLUUID.Random(); |
191 | child1.name = "Child 1"; | 191 | child1.name = "Child 1"; |
192 | child1.parentID = root.folderID; | 192 | child1.parentID = root.folderID; |
193 | child1.type = 3; | 193 | child1.type = 3; |
194 | child1.version = 3; | 194 | child1.version = 3; |
195 | _dbPlugin.addInventoryFolder(child1); | 195 | _dbPlugin.addInventoryFolder(child1); |
196 | 196 | ||
197 | InventoryFolderBase child2 = new InventoryFolderBase(); | 197 | InventoryFolderBase child2 = new InventoryFolderBase(); |
198 | child2.agentID = _agent_1_id; | 198 | child2.agentID = _agent_1_id; |
199 | child2.folderID = LLUUID.Random(); | 199 | child2.folderID = LLUUID.Random(); |
200 | child2.name = "Child 2"; | 200 | child2.name = "Child 2"; |
201 | child2.parentID = root.folderID; | 201 | child2.parentID = root.folderID; |
202 | child2.type = 4; | 202 | child2.type = 4; |
203 | child2.version = 4; | 203 | child2.version = 4; |
204 | _dbPlugin.addInventoryFolder(child2); | 204 | _dbPlugin.addInventoryFolder(child2); |
205 | 205 | ||
206 | folders = _dbPlugin.getInventoryFolders(_agent_1_id); | 206 | folders = _dbPlugin.getInventoryFolders(_agent_1_id); |
207 | Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); | 207 | Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); |
208 | Assert.AreEqual(folders.Count, 2, "two children were reported as inserted into the root folder"); | 208 | Assert.AreEqual(folders.Count, 2, "two children were reported as inserted into the root folder"); |
209 | 209 | ||
210 | bool foundChild1 = false; | 210 | bool foundChild1 = false; |
211 | bool foundChild2 = false; | 211 | bool foundChild2 = false; |
212 | 212 | ||
213 | foreach (InventoryFolderBase f in folders) | 213 | foreach (InventoryFolderBase f in folders) |
214 | { | 214 | { |
215 | if (f.folderID == child1.folderID) | 215 | if (f.folderID == child1.folderID) |
216 | { | 216 | { |
217 | Assert.IsTrue(AreFoldersIdentical(child1, f), "Difference between stored and retrieved folder data"); | 217 | Assert.IsTrue(AreFoldersIdentical(child1, f), "Difference between stored and retrieved folder data"); |
218 | foundChild1 = true; | 218 | foundChild1 = true; |
219 | } | 219 | } |
220 | else if (f.folderID == child2.folderID) | 220 | else if (f.folderID == child2.folderID) |
221 | { | 221 | { |
222 | Assert.IsTrue(AreFoldersIdentical(child2, f), "Difference between stored and retrieved folder data"); | 222 | Assert.IsTrue(AreFoldersIdentical(child2, f), "Difference between stored and retrieved folder data"); |
223 | foundChild2 = true; | 223 | foundChild2 = true; |
224 | } | 224 | } |
225 | else | 225 | else |
226 | { | 226 | { |
227 | Assert.Fail("found unknown child folder"); | 227 | Assert.Fail("found unknown child folder"); |
228 | } | 228 | } |
229 | } | 229 | } |
230 | 230 | ||
231 | if (foundChild1 == false || foundChild2 == false) | 231 | if (foundChild1 == false || foundChild2 == false) |
232 | { | 232 | { |
233 | Assert.Fail("one of the two child folders was not returned"); | 233 | Assert.Fail("one of the two child folders was not returned"); |
234 | } | 234 | } |
235 | 235 | ||
236 | _dbPlugin.deleteInventoryFolder(child2.folderID); | 236 | _dbPlugin.deleteInventoryFolder(child2.folderID); |
237 | _dbPlugin.deleteInventoryFolder(child1.folderID); | 237 | _dbPlugin.deleteInventoryFolder(child1.folderID); |
238 | _dbPlugin.deleteInventoryFolder(_agent_1_id); | 238 | _dbPlugin.deleteInventoryFolder(_agent_1_id); |
239 | } | 239 | } |
240 | 240 | ||
241 | /// <summary> | 241 | /// <summary> |
242 | /// Test of folder hierarchy, and deletion | 242 | /// Test of folder hierarchy, and deletion |
243 | /// </summary> | 243 | /// </summary> |
244 | [Test] | 244 | [Test] |
245 | public void T04_TestRootFolder() | 245 | public void T04_TestRootFolder() |
246 | { | 246 | { |
247 | InventoryFolderBase root = new InventoryFolderBase(); | 247 | InventoryFolderBase root = new InventoryFolderBase(); |
248 | root.agentID = _agent_1_id; | 248 | root.agentID = _agent_1_id; |
249 | root.folderID = _agent_1_id; | 249 | root.folderID = _agent_1_id; |
250 | root.name = "Root folder"; | 250 | root.name = "Root folder"; |
251 | root.parentID = LLUUID.Zero; | 251 | root.parentID = LLUUID.Zero; |
252 | root.type = 2; | 252 | root.type = 2; |
253 | root.version = 2; | 253 | root.version = 2; |
254 | _dbPlugin.addInventoryFolder(root); | 254 | _dbPlugin.addInventoryFolder(root); |
255 | 255 | ||
256 | InventoryFolderBase child1 = new InventoryFolderBase(); | 256 | InventoryFolderBase child1 = new InventoryFolderBase(); |
257 | child1.agentID = _agent_1_id; | 257 | child1.agentID = _agent_1_id; |
258 | child1.folderID = LLUUID.Random(); | 258 | child1.folderID = LLUUID.Random(); |
259 | child1.name = "Child 1"; | 259 | child1.name = "Child 1"; |
260 | child1.parentID = root.folderID; | 260 | child1.parentID = root.folderID; |
261 | child1.type = 3; | 261 | child1.type = 3; |
262 | child1.version = 3; | 262 | child1.version = 3; |
263 | _dbPlugin.addInventoryFolder(child1); | 263 | _dbPlugin.addInventoryFolder(child1); |
264 | 264 | ||
265 | InventoryFolderBase child2 = new InventoryFolderBase(); | 265 | InventoryFolderBase child2 = new InventoryFolderBase(); |
266 | child2.agentID = _agent_1_id; | 266 | child2.agentID = _agent_1_id; |
267 | child2.folderID = LLUUID.Random(); | 267 | child2.folderID = LLUUID.Random(); |
268 | child2.name = "Child 2"; | 268 | child2.name = "Child 2"; |
269 | child2.parentID = root.folderID; | 269 | child2.parentID = root.folderID; |
270 | child2.type = 4; | 270 | child2.type = 4; |
271 | child2.version = 4; | 271 | child2.version = 4; |
272 | _dbPlugin.addInventoryFolder(child2); | 272 | _dbPlugin.addInventoryFolder(child2); |
273 | 273 | ||
274 | _dbPlugin.deleteInventoryFolder(_agent_1_id); | 274 | _dbPlugin.deleteInventoryFolder(_agent_1_id); |
275 | 275 | ||
276 | List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id); | 276 | List<InventoryFolderBase> folders = _dbPlugin.getInventoryFolders(_agent_1_id); |
277 | Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); | 277 | Assert.IsNotNull(folders, "null was returned, but an empty list of subfolders were expected"); |
278 | Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty"); | 278 | Assert.IsEmpty(folders, "non empty collection was returned, even though the list of sub-folders should be empty"); |
279 | 279 | ||
280 | InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id); | 280 | InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id); |
281 | Assert.IsNull(f, "Folder was returned, even though is has been deleted"); | 281 | Assert.IsNull(f, "Folder was returned, even though is has been deleted"); |
282 | 282 | ||
283 | f = _dbPlugin.getInventoryFolder(child1.folderID); | 283 | f = _dbPlugin.getInventoryFolder(child1.folderID); |
284 | Assert.IsNull(f, "Folder was returned, even though is has been deleted"); | 284 | Assert.IsNull(f, "Folder was returned, even though is has been deleted"); |
285 | 285 | ||
286 | f = _dbPlugin.getInventoryFolder(child2.folderID); | 286 | f = _dbPlugin.getInventoryFolder(child2.folderID); |
287 | Assert.IsNull(f, "Folder was returned, even though is has been deleted"); | 287 | Assert.IsNull(f, "Folder was returned, even though is has been deleted"); |
288 | } | 288 | } |
289 | 289 | ||
290 | /// <summary> | 290 | /// <summary> |
291 | /// Folder update | 291 | /// Folder update |
292 | /// </summary> | 292 | /// </summary> |
293 | [Test] | 293 | [Test] |
294 | public void T05_UpdateFolder() | 294 | public void T05_UpdateFolder() |
295 | { | 295 | { |
296 | InventoryFolderBase root = new InventoryFolderBase(); | 296 | InventoryFolderBase root = new InventoryFolderBase(); |
297 | root.agentID = _agent_1_id; | 297 | root.agentID = _agent_1_id; |
298 | root.folderID = _agent_1_id; | 298 | root.folderID = _agent_1_id; |
299 | root.name = "Root folder"; | 299 | root.name = "Root folder"; |
300 | root.parentID = LLUUID.Zero; | 300 | root.parentID = LLUUID.Zero; |
301 | root.type = 2; | 301 | root.type = 2; |
302 | root.version = 2; | 302 | root.version = 2; |
303 | _dbPlugin.addInventoryFolder(root); | 303 | _dbPlugin.addInventoryFolder(root); |
304 | 304 | ||
305 | InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id); | 305 | InventoryFolderBase f = _dbPlugin.getInventoryFolder(_agent_1_id); |
306 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); | 306 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); |
307 | 307 | ||
308 | root.agentID = LLUUID.Random(); | 308 | root.agentID = LLUUID.Random(); |
309 | _dbPlugin.updateInventoryFolder(root); | 309 | _dbPlugin.updateInventoryFolder(root); |
310 | f = _dbPlugin.getInventoryFolder(root.folderID); | 310 | f = _dbPlugin.getInventoryFolder(root.folderID); |
311 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); | 311 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); |
312 | 312 | ||
313 | root.folderID = LLUUID.Random(); | 313 | root.folderID = LLUUID.Random(); |
314 | _dbPlugin.updateInventoryFolder(root); | 314 | _dbPlugin.updateInventoryFolder(root); |
315 | f = _dbPlugin.getInventoryFolder(root.folderID); | 315 | f = _dbPlugin.getInventoryFolder(root.folderID); |
316 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); | 316 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); |
317 | 317 | ||
318 | root.name = "Root folder 2"; | 318 | root.name = "Root folder 2"; |
319 | _dbPlugin.updateInventoryFolder(root); | 319 | _dbPlugin.updateInventoryFolder(root); |
320 | f = _dbPlugin.getInventoryFolder(root.folderID); | 320 | f = _dbPlugin.getInventoryFolder(root.folderID); |
321 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); | 321 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); |
322 | 322 | ||
323 | root.parentID = LLUUID.Random(); | 323 | root.parentID = LLUUID.Random(); |
324 | _dbPlugin.updateInventoryFolder(root); | 324 | _dbPlugin.updateInventoryFolder(root); |
325 | f = _dbPlugin.getInventoryFolder(root.folderID); | 325 | f = _dbPlugin.getInventoryFolder(root.folderID); |
326 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); | 326 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); |
327 | 327 | ||
328 | root.type = (short)(root.type + 1); | 328 | root.type = (short)(root.type + 1); |
329 | _dbPlugin.updateInventoryFolder(root); | 329 | _dbPlugin.updateInventoryFolder(root); |
330 | f = _dbPlugin.getInventoryFolder(root.folderID); | 330 | f = _dbPlugin.getInventoryFolder(root.folderID); |
331 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); | 331 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); |
332 | 332 | ||
333 | root.version = (ushort)(root.version + 1); | 333 | root.version = (ushort)(root.version + 1); |
334 | _dbPlugin.updateInventoryFolder(root); | 334 | _dbPlugin.updateInventoryFolder(root); |
335 | f = _dbPlugin.getInventoryFolder(root.folderID); | 335 | f = _dbPlugin.getInventoryFolder(root.folderID); |
336 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); | 336 | Assert.IsTrue(AreFoldersIdentical(root, f), "Difference between stored and retrieved folder data"); |
337 | 337 | ||
338 | _dbPlugin.deleteInventoryFolder(_agent_1_id); | 338 | _dbPlugin.deleteInventoryFolder(_agent_1_id); |
339 | _dbPlugin.deleteInventoryFolder(root.folderID); | 339 | _dbPlugin.deleteInventoryFolder(root.folderID); |
340 | } | 340 | } |
341 | 341 | ||
342 | /// <summary> | 342 | /// <summary> |
343 | /// Test that we can insert a root folder | 343 | /// Test that we can insert a root folder |
344 | /// </summary> | 344 | /// </summary> |
345 | [Test] | 345 | [Test] |
346 | public void T06_SetupInventoryWithItems() | 346 | public void T06_SetupInventoryWithItems() |
347 | { | 347 | { |
348 | 348 | ||
349 | // Setup inventory | 349 | // Setup inventory |
350 | InventoryFolderBase root = new InventoryFolderBase(); | 350 | InventoryFolderBase root = new InventoryFolderBase(); |
351 | root.agentID = _agent_1_id; | 351 | root.agentID = _agent_1_id; |
352 | root.folderID = _agent_1_id; | 352 | root.folderID = _agent_1_id; |
353 | root.name = "Root folder"; | 353 | root.name = "Root folder"; |
354 | root.parentID = LLUUID.Zero; | 354 | root.parentID = LLUUID.Zero; |
355 | root.type = 2; | 355 | root.type = 2; |
356 | root.version = 2; | 356 | root.version = 2; |
357 | _dbPlugin.addInventoryFolder(root); | 357 | _dbPlugin.addInventoryFolder(root); |
358 | 358 | ||
359 | InventoryFolderBase child1 = new InventoryFolderBase(); | 359 | InventoryFolderBase child1 = new InventoryFolderBase(); |
360 | child1.agentID = _agent_1_id; | 360 | child1.agentID = _agent_1_id; |
361 | child1.folderID = LLUUID.Random(); | 361 | child1.folderID = LLUUID.Random(); |
362 | child1.name = "Child 1"; | 362 | child1.name = "Child 1"; |
363 | child1.parentID = root.folderID; | 363 | child1.parentID = root.folderID; |
364 | child1.type = 3; | 364 | child1.type = 3; |
365 | child1.version = 3; | 365 | child1.version = 3; |
366 | _dbPlugin.addInventoryFolder(child1); | 366 | _dbPlugin.addInventoryFolder(child1); |
367 | 367 | ||
368 | InventoryFolderBase child1Child = new InventoryFolderBase(); | 368 | InventoryFolderBase child1Child = new InventoryFolderBase(); |
369 | child1Child.agentID = _agent_1_id; | 369 | child1Child.agentID = _agent_1_id; |
370 | child1Child.folderID = LLUUID.Random(); | 370 | child1Child.folderID = LLUUID.Random(); |
371 | child1Child.name = "Child 1 child"; | 371 | child1Child.name = "Child 1 child"; |
372 | child1Child.parentID = child1.folderID; | 372 | child1Child.parentID = child1.folderID; |
373 | child1Child.type = 4; | 373 | child1Child.type = 4; |
374 | child1Child.version = 4; | 374 | child1Child.version = 4; |
375 | _dbPlugin.addInventoryFolder(child1Child); | 375 | _dbPlugin.addInventoryFolder(child1Child); |
376 | 376 | ||
377 | InventoryFolderBase child2 = new InventoryFolderBase(); | 377 | InventoryFolderBase child2 = new InventoryFolderBase(); |
378 | child2.agentID = _agent_1_id; | 378 | child2.agentID = _agent_1_id; |
379 | child2.folderID = LLUUID.Random(); | 379 | child2.folderID = LLUUID.Random(); |
380 | child2.name = "Child 2"; | 380 | child2.name = "Child 2"; |
381 | child2.parentID = root.folderID; | 381 | child2.parentID = root.folderID; |
382 | child2.type = 5; | 382 | child2.type = 5; |
383 | child2.version = 5; | 383 | child2.version = 5; |
384 | _dbPlugin.addInventoryFolder(child2); | 384 | _dbPlugin.addInventoryFolder(child2); |
385 | 385 | ||
386 | InventoryFolderBase child2Child = new InventoryFolderBase(); | 386 | InventoryFolderBase child2Child = new InventoryFolderBase(); |
387 | child2Child.agentID = _agent_1_id; | 387 | child2Child.agentID = _agent_1_id; |
388 | child2Child.folderID = LLUUID.Random(); | 388 | child2Child.folderID = LLUUID.Random(); |
389 | child2Child.name = "Child 2 child"; | 389 | child2Child.name = "Child 2 child"; |
390 | child2Child.parentID = child2.folderID; | 390 | child2Child.parentID = child2.folderID; |
391 | child2Child.type = 6; | 391 | child2Child.type = 6; |
392 | child2Child.version = 6; | 392 | child2Child.version = 6; |
393 | _dbPlugin.addInventoryFolder(child2Child); | 393 | _dbPlugin.addInventoryFolder(child2Child); |
394 | 394 | ||
395 | InventoryItemBase rootItem = new InventoryItemBase(); | 395 | InventoryItemBase rootItem = new InventoryItemBase(); |
396 | rootItem.assetID = LLUUID.Random(); | 396 | rootItem.assetID = LLUUID.Random(); |
397 | rootItem.assetType = _rnd.Next(1, 1000); | 397 | rootItem.assetType = _rnd.Next(1, 1000); |
398 | rootItem.avatarID = _agent_1_id; | 398 | rootItem.avatarID = _agent_1_id; |
399 | rootItem.creatorsID = LLUUID.Random(); | 399 | rootItem.creatorsID = LLUUID.Random(); |
400 | rootItem.inventoryBasePermissions = (uint)_rnd.Next(1,1000000); | 400 | rootItem.inventoryBasePermissions = (uint)_rnd.Next(1,1000000); |
401 | rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 401 | rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
402 | rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 402 | rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
403 | rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 403 | rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
404 | rootItem.inventoryID = LLUUID.Random(); | 404 | rootItem.inventoryID = LLUUID.Random(); |
405 | rootItem.inventoryDescription = "Root item, Description"; | 405 | rootItem.inventoryDescription = "Root item, Description"; |
406 | rootItem.inventoryName = "Root item"; | 406 | rootItem.inventoryName = "Root item"; |
407 | rootItem.invType = _rnd.Next(1, 1000); | 407 | rootItem.invType = _rnd.Next(1, 1000); |
408 | rootItem.parentFolderID = root.folderID; | 408 | rootItem.parentFolderID = root.folderID; |
409 | _dbPlugin.addInventoryItem(rootItem); | 409 | _dbPlugin.addInventoryItem(rootItem); |
410 | 410 | ||
411 | InventoryItemBase child1Item = new InventoryItemBase(); | 411 | InventoryItemBase child1Item = new InventoryItemBase(); |
412 | child1Item.assetID = LLUUID.Random(); | 412 | child1Item.assetID = LLUUID.Random(); |
413 | child1Item.assetType = _rnd.Next(1, 1000); | 413 | child1Item.assetType = _rnd.Next(1, 1000); |
414 | child1Item.avatarID = _agent_1_id; | 414 | child1Item.avatarID = _agent_1_id; |
415 | child1Item.creatorsID = LLUUID.Random(); | 415 | child1Item.creatorsID = LLUUID.Random(); |
416 | child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 416 | child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
417 | child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 417 | child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
418 | child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 418 | child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
419 | child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 419 | child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
420 | child1Item.inventoryID = LLUUID.Random(); | 420 | child1Item.inventoryID = LLUUID.Random(); |
421 | child1Item.inventoryDescription = "child1 item, Description"; | 421 | child1Item.inventoryDescription = "child1 item, Description"; |
422 | child1Item.inventoryName = "child1 item"; | 422 | child1Item.inventoryName = "child1 item"; |
423 | child1Item.invType = _rnd.Next(1, 1000); | 423 | child1Item.invType = _rnd.Next(1, 1000); |
424 | child1Item.parentFolderID = child1.folderID; | 424 | child1Item.parentFolderID = child1.folderID; |
425 | _dbPlugin.addInventoryItem(child1Item); | 425 | _dbPlugin.addInventoryItem(child1Item); |
426 | 426 | ||
427 | InventoryItemBase child1ChildItem = new InventoryItemBase(); | 427 | InventoryItemBase child1ChildItem = new InventoryItemBase(); |
428 | child1ChildItem.assetID = LLUUID.Random(); | 428 | child1ChildItem.assetID = LLUUID.Random(); |
429 | child1ChildItem.assetType = _rnd.Next(1, 1000); | 429 | child1ChildItem.assetType = _rnd.Next(1, 1000); |
430 | child1ChildItem.avatarID = _agent_1_id; | 430 | child1ChildItem.avatarID = _agent_1_id; |
431 | child1ChildItem.creatorsID = LLUUID.Random(); | 431 | child1ChildItem.creatorsID = LLUUID.Random(); |
432 | child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 432 | child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
433 | child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 433 | child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
434 | child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 434 | child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
435 | child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 435 | child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
436 | child1ChildItem.inventoryID = LLUUID.Random(); | 436 | child1ChildItem.inventoryID = LLUUID.Random(); |
437 | child1ChildItem.inventoryDescription = "child1Child item, Description"; | 437 | child1ChildItem.inventoryDescription = "child1Child item, Description"; |
438 | child1ChildItem.inventoryName = "child1Child item"; | 438 | child1ChildItem.inventoryName = "child1Child item"; |
439 | child1ChildItem.invType = _rnd.Next(1, 1000); | 439 | child1ChildItem.invType = _rnd.Next(1, 1000); |
440 | child1ChildItem.parentFolderID = child1Child.folderID; | 440 | child1ChildItem.parentFolderID = child1Child.folderID; |
441 | _dbPlugin.addInventoryItem(child1ChildItem); | 441 | _dbPlugin.addInventoryItem(child1ChildItem); |
442 | 442 | ||
443 | InventoryItemBase child2Item = new InventoryItemBase(); | 443 | InventoryItemBase child2Item = new InventoryItemBase(); |
444 | child2Item.assetID = LLUUID.Random(); | 444 | child2Item.assetID = LLUUID.Random(); |
445 | child2Item.assetType = _rnd.Next(1, 1000); | 445 | child2Item.assetType = _rnd.Next(1, 1000); |
446 | child2Item.avatarID = _agent_1_id; | 446 | child2Item.avatarID = _agent_1_id; |
447 | child2Item.creatorsID = LLUUID.Random(); | 447 | child2Item.creatorsID = LLUUID.Random(); |
448 | child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 448 | child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
449 | child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 449 | child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
450 | child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 450 | child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
451 | child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 451 | child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
452 | child2Item.inventoryID = LLUUID.Random(); | 452 | child2Item.inventoryID = LLUUID.Random(); |
453 | child2Item.inventoryDescription = "child2 item, Description"; | 453 | child2Item.inventoryDescription = "child2 item, Description"; |
454 | child2Item.inventoryName = "child2 item"; | 454 | child2Item.inventoryName = "child2 item"; |
455 | child2Item.invType = _rnd.Next(1, 1000); | 455 | child2Item.invType = _rnd.Next(1, 1000); |
456 | child2Item.parentFolderID = child2.folderID; | 456 | child2Item.parentFolderID = child2.folderID; |
457 | _dbPlugin.addInventoryItem(child2Item); | 457 | _dbPlugin.addInventoryItem(child2Item); |
458 | 458 | ||
459 | InventoryItemBase child2ChildItem = new InventoryItemBase(); | 459 | InventoryItemBase child2ChildItem = new InventoryItemBase(); |
460 | child2ChildItem.assetID = LLUUID.Random(); | 460 | child2ChildItem.assetID = LLUUID.Random(); |
461 | child2ChildItem.assetType = _rnd.Next(1, 1000); | 461 | child2ChildItem.assetType = _rnd.Next(1, 1000); |
462 | child2ChildItem.avatarID = _agent_1_id; | 462 | child2ChildItem.avatarID = _agent_1_id; |
463 | child2ChildItem.creatorsID = LLUUID.Random(); | 463 | child2ChildItem.creatorsID = LLUUID.Random(); |
464 | child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 464 | child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
465 | child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 465 | child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
466 | child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 466 | child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
467 | child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 467 | child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
468 | child2ChildItem.inventoryID = LLUUID.Random(); | 468 | child2ChildItem.inventoryID = LLUUID.Random(); |
469 | child2ChildItem.inventoryDescription = "child2Child item, Description"; | 469 | child2ChildItem.inventoryDescription = "child2Child item, Description"; |
470 | child2ChildItem.inventoryName = "child2Child item"; | 470 | child2ChildItem.inventoryName = "child2Child item"; |
471 | child2ChildItem.invType = _rnd.Next(1, 1000); | 471 | child2ChildItem.invType = _rnd.Next(1, 1000); |
472 | child2ChildItem.parentFolderID = child2Child.folderID; | 472 | child2ChildItem.parentFolderID = child2Child.folderID; |
473 | _dbPlugin.addInventoryItem(child2ChildItem); | 473 | _dbPlugin.addInventoryItem(child2ChildItem); |
474 | 474 | ||
475 | // test read of items | 475 | // test read of items |
476 | 476 | ||
477 | InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 477 | InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
478 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 478 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
479 | 479 | ||
480 | item = _dbPlugin.getInventoryItem(child1Item.inventoryID); | 480 | item = _dbPlugin.getInventoryItem(child1Item.inventoryID); |
481 | Assert.IsTrue(AreItemsIdentical(child1Item, item)); | 481 | Assert.IsTrue(AreItemsIdentical(child1Item, item)); |
482 | 482 | ||
483 | item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); | 483 | item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); |
484 | Assert.IsTrue(AreItemsIdentical(child1ChildItem, item)); | 484 | Assert.IsTrue(AreItemsIdentical(child1ChildItem, item)); |
485 | 485 | ||
486 | item = _dbPlugin.getInventoryItem(child2Item.inventoryID); | 486 | item = _dbPlugin.getInventoryItem(child2Item.inventoryID); |
487 | Assert.IsTrue(AreItemsIdentical(child2Item, item)); | 487 | Assert.IsTrue(AreItemsIdentical(child2Item, item)); |
488 | 488 | ||
489 | item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); | 489 | item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); |
490 | Assert.IsTrue(AreItemsIdentical(child2ChildItem, item)); | 490 | Assert.IsTrue(AreItemsIdentical(child2ChildItem, item)); |
491 | 491 | ||
492 | _dbPlugin.deleteInventoryItem(rootItem.inventoryID); | 492 | _dbPlugin.deleteInventoryItem(rootItem.inventoryID); |
493 | _dbPlugin.deleteInventoryItem(child1Item.inventoryID); | 493 | _dbPlugin.deleteInventoryItem(child1Item.inventoryID); |
494 | _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID); | 494 | _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID); |
495 | _dbPlugin.deleteInventoryItem(child2Item.inventoryID); | 495 | _dbPlugin.deleteInventoryItem(child2Item.inventoryID); |
496 | _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID); | 496 | _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID); |
497 | } | 497 | } |
498 | 498 | ||
499 | /// <summary> | 499 | /// <summary> |
500 | /// Test that we can insert a root folder | 500 | /// Test that we can insert a root folder |
501 | /// </summary> | 501 | /// </summary> |
502 | [Test] | 502 | [Test] |
503 | public void T07_DeleteInventoryWithItems() | 503 | public void T07_DeleteInventoryWithItems() |
504 | { | 504 | { |
505 | 505 | ||
506 | // Setup inventory | 506 | // Setup inventory |
507 | InventoryFolderBase root = new InventoryFolderBase(); | 507 | InventoryFolderBase root = new InventoryFolderBase(); |
508 | root.agentID = _agent_1_id; | 508 | root.agentID = _agent_1_id; |
509 | root.folderID = _agent_1_id; | 509 | root.folderID = _agent_1_id; |
510 | root.name = "Root folder"; | 510 | root.name = "Root folder"; |
511 | root.parentID = LLUUID.Zero; | 511 | root.parentID = LLUUID.Zero; |
512 | root.type = 2; | 512 | root.type = 2; |
513 | root.version = 2; | 513 | root.version = 2; |
514 | _dbPlugin.addInventoryFolder(root); | 514 | _dbPlugin.addInventoryFolder(root); |
515 | 515 | ||
516 | InventoryFolderBase child1 = new InventoryFolderBase(); | 516 | InventoryFolderBase child1 = new InventoryFolderBase(); |
517 | child1.agentID = _agent_1_id; | 517 | child1.agentID = _agent_1_id; |
518 | child1.folderID = LLUUID.Random(); | 518 | child1.folderID = LLUUID.Random(); |
519 | child1.name = "Child 1"; | 519 | child1.name = "Child 1"; |
520 | child1.parentID = root.folderID; | 520 | child1.parentID = root.folderID; |
521 | child1.type = 3; | 521 | child1.type = 3; |
522 | child1.version = 3; | 522 | child1.version = 3; |
523 | _dbPlugin.addInventoryFolder(child1); | 523 | _dbPlugin.addInventoryFolder(child1); |
524 | 524 | ||
525 | InventoryFolderBase child1Child = new InventoryFolderBase(); | 525 | InventoryFolderBase child1Child = new InventoryFolderBase(); |
526 | child1Child.agentID = _agent_1_id; | 526 | child1Child.agentID = _agent_1_id; |
527 | child1Child.folderID = LLUUID.Random(); | 527 | child1Child.folderID = LLUUID.Random(); |
528 | child1Child.name = "Child 1 child"; | 528 | child1Child.name = "Child 1 child"; |
529 | child1Child.parentID = child1.folderID; | 529 | child1Child.parentID = child1.folderID; |
530 | child1Child.type = 4; | 530 | child1Child.type = 4; |
531 | child1Child.version = 4; | 531 | child1Child.version = 4; |
532 | _dbPlugin.addInventoryFolder(child1Child); | 532 | _dbPlugin.addInventoryFolder(child1Child); |
533 | 533 | ||
534 | InventoryFolderBase child2 = new InventoryFolderBase(); | 534 | InventoryFolderBase child2 = new InventoryFolderBase(); |
535 | child2.agentID = _agent_1_id; | 535 | child2.agentID = _agent_1_id; |
536 | child2.folderID = LLUUID.Random(); | 536 | child2.folderID = LLUUID.Random(); |
537 | child2.name = "Child 2"; | 537 | child2.name = "Child 2"; |
538 | child2.parentID = root.folderID; | 538 | child2.parentID = root.folderID; |
539 | child2.type = 5; | 539 | child2.type = 5; |
540 | child2.version = 5; | 540 | child2.version = 5; |
541 | _dbPlugin.addInventoryFolder(child2); | 541 | _dbPlugin.addInventoryFolder(child2); |
542 | 542 | ||
543 | InventoryFolderBase child2Child = new InventoryFolderBase(); | 543 | InventoryFolderBase child2Child = new InventoryFolderBase(); |
544 | child2Child.agentID = _agent_1_id; | 544 | child2Child.agentID = _agent_1_id; |
545 | child2Child.folderID = LLUUID.Random(); | 545 | child2Child.folderID = LLUUID.Random(); |
546 | child2Child.name = "Child 2 child"; | 546 | child2Child.name = "Child 2 child"; |
547 | child2Child.parentID = child2.folderID; | 547 | child2Child.parentID = child2.folderID; |
548 | child2Child.type = 6; | 548 | child2Child.type = 6; |
549 | child2Child.version = 6; | 549 | child2Child.version = 6; |
550 | _dbPlugin.addInventoryFolder(child2Child); | 550 | _dbPlugin.addInventoryFolder(child2Child); |
551 | 551 | ||
552 | InventoryItemBase rootItem = new InventoryItemBase(); | 552 | InventoryItemBase rootItem = new InventoryItemBase(); |
553 | rootItem.assetID = LLUUID.Random(); | 553 | rootItem.assetID = LLUUID.Random(); |
554 | rootItem.assetType = _rnd.Next(1, 1000); | 554 | rootItem.assetType = _rnd.Next(1, 1000); |
555 | rootItem.avatarID = _agent_1_id; | 555 | rootItem.avatarID = _agent_1_id; |
556 | rootItem.creatorsID = LLUUID.Random(); | 556 | rootItem.creatorsID = LLUUID.Random(); |
557 | rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 557 | rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
558 | rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 558 | rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
559 | rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 559 | rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
560 | rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 560 | rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
561 | rootItem.inventoryID = LLUUID.Random(); | 561 | rootItem.inventoryID = LLUUID.Random(); |
562 | rootItem.inventoryDescription = "Root item, Description"; | 562 | rootItem.inventoryDescription = "Root item, Description"; |
563 | rootItem.inventoryName = "Root item"; | 563 | rootItem.inventoryName = "Root item"; |
564 | rootItem.invType = _rnd.Next(1, 1000); | 564 | rootItem.invType = _rnd.Next(1, 1000); |
565 | rootItem.parentFolderID = root.folderID; | 565 | rootItem.parentFolderID = root.folderID; |
566 | _dbPlugin.addInventoryItem(rootItem); | 566 | _dbPlugin.addInventoryItem(rootItem); |
567 | 567 | ||
568 | InventoryItemBase child1Item = new InventoryItemBase(); | 568 | InventoryItemBase child1Item = new InventoryItemBase(); |
569 | child1Item.assetID = LLUUID.Random(); | 569 | child1Item.assetID = LLUUID.Random(); |
570 | child1Item.assetType = _rnd.Next(1, 1000); | 570 | child1Item.assetType = _rnd.Next(1, 1000); |
571 | child1Item.avatarID = _agent_1_id; | 571 | child1Item.avatarID = _agent_1_id; |
572 | child1Item.creatorsID = LLUUID.Random(); | 572 | child1Item.creatorsID = LLUUID.Random(); |
573 | child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 573 | child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
574 | child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 574 | child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
575 | child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 575 | child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
576 | child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 576 | child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
577 | child1Item.inventoryID = LLUUID.Random(); | 577 | child1Item.inventoryID = LLUUID.Random(); |
578 | child1Item.inventoryDescription = "child1 item, Description"; | 578 | child1Item.inventoryDescription = "child1 item, Description"; |
579 | child1Item.inventoryName = "child1 item"; | 579 | child1Item.inventoryName = "child1 item"; |
580 | child1Item.invType = _rnd.Next(1, 1000); | 580 | child1Item.invType = _rnd.Next(1, 1000); |
581 | child1Item.parentFolderID = child1.folderID; | 581 | child1Item.parentFolderID = child1.folderID; |
582 | _dbPlugin.addInventoryItem(child1Item); | 582 | _dbPlugin.addInventoryItem(child1Item); |
583 | 583 | ||
584 | InventoryItemBase child1ChildItem = new InventoryItemBase(); | 584 | InventoryItemBase child1ChildItem = new InventoryItemBase(); |
585 | child1ChildItem.assetID = LLUUID.Random(); | 585 | child1ChildItem.assetID = LLUUID.Random(); |
586 | child1ChildItem.assetType = _rnd.Next(1, 1000); | 586 | child1ChildItem.assetType = _rnd.Next(1, 1000); |
587 | child1ChildItem.avatarID = _agent_1_id; | 587 | child1ChildItem.avatarID = _agent_1_id; |
588 | child1ChildItem.creatorsID = LLUUID.Random(); | 588 | child1ChildItem.creatorsID = LLUUID.Random(); |
589 | child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 589 | child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
590 | child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 590 | child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
591 | child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 591 | child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
592 | child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 592 | child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
593 | child1ChildItem.inventoryID = LLUUID.Random(); | 593 | child1ChildItem.inventoryID = LLUUID.Random(); |
594 | child1ChildItem.inventoryDescription = "child1Child item, Description"; | 594 | child1ChildItem.inventoryDescription = "child1Child item, Description"; |
595 | child1ChildItem.inventoryName = "child1Child item"; | 595 | child1ChildItem.inventoryName = "child1Child item"; |
596 | child1ChildItem.invType = _rnd.Next(1, 1000); | 596 | child1ChildItem.invType = _rnd.Next(1, 1000); |
597 | child1ChildItem.parentFolderID = child1Child.folderID; | 597 | child1ChildItem.parentFolderID = child1Child.folderID; |
598 | _dbPlugin.addInventoryItem(child1ChildItem); | 598 | _dbPlugin.addInventoryItem(child1ChildItem); |
599 | 599 | ||
600 | InventoryItemBase child2Item = new InventoryItemBase(); | 600 | InventoryItemBase child2Item = new InventoryItemBase(); |
601 | child2Item.assetID = LLUUID.Random(); | 601 | child2Item.assetID = LLUUID.Random(); |
602 | child2Item.assetType = _rnd.Next(1, 1000); | 602 | child2Item.assetType = _rnd.Next(1, 1000); |
603 | child2Item.avatarID = _agent_1_id; | 603 | child2Item.avatarID = _agent_1_id; |
604 | child2Item.creatorsID = LLUUID.Random(); | 604 | child2Item.creatorsID = LLUUID.Random(); |
605 | child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 605 | child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
606 | child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 606 | child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
607 | child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 607 | child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
608 | child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 608 | child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
609 | child2Item.inventoryID = LLUUID.Random(); | 609 | child2Item.inventoryID = LLUUID.Random(); |
610 | child2Item.inventoryDescription = "child2 item, Description"; | 610 | child2Item.inventoryDescription = "child2 item, Description"; |
611 | child2Item.inventoryName = "child2 item"; | 611 | child2Item.inventoryName = "child2 item"; |
612 | child2Item.invType = _rnd.Next(1, 1000); | 612 | child2Item.invType = _rnd.Next(1, 1000); |
613 | child2Item.parentFolderID = child2.folderID; | 613 | child2Item.parentFolderID = child2.folderID; |
614 | _dbPlugin.addInventoryItem(child2Item); | 614 | _dbPlugin.addInventoryItem(child2Item); |
615 | 615 | ||
616 | InventoryItemBase child2ChildItem = new InventoryItemBase(); | 616 | InventoryItemBase child2ChildItem = new InventoryItemBase(); |
617 | child2ChildItem.assetID = LLUUID.Random(); | 617 | child2ChildItem.assetID = LLUUID.Random(); |
618 | child2ChildItem.assetType = _rnd.Next(1, 1000); | 618 | child2ChildItem.assetType = _rnd.Next(1, 1000); |
619 | child2ChildItem.avatarID = _agent_1_id; | 619 | child2ChildItem.avatarID = _agent_1_id; |
620 | child2ChildItem.creatorsID = LLUUID.Random(); | 620 | child2ChildItem.creatorsID = LLUUID.Random(); |
621 | child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 621 | child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
622 | child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 622 | child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
623 | child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 623 | child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
624 | child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 624 | child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
625 | child2ChildItem.inventoryID = LLUUID.Random(); | 625 | child2ChildItem.inventoryID = LLUUID.Random(); |
626 | child2ChildItem.inventoryDescription = "child2Child item, Description"; | 626 | child2ChildItem.inventoryDescription = "child2Child item, Description"; |
627 | child2ChildItem.inventoryName = "child2Child item"; | 627 | child2ChildItem.inventoryName = "child2Child item"; |
628 | child2ChildItem.invType = _rnd.Next(1, 1000); | 628 | child2ChildItem.invType = _rnd.Next(1, 1000); |
629 | child2ChildItem.parentFolderID = child2Child.folderID; | 629 | child2ChildItem.parentFolderID = child2Child.folderID; |
630 | _dbPlugin.addInventoryItem(child2ChildItem); | 630 | _dbPlugin.addInventoryItem(child2ChildItem); |
631 | 631 | ||
632 | // test deletetion of items | 632 | // test deletetion of items |
633 | 633 | ||
634 | _dbPlugin.deleteInventoryItem(rootItem.inventoryID); | 634 | _dbPlugin.deleteInventoryItem(rootItem.inventoryID); |
635 | _dbPlugin.deleteInventoryItem(child1Item.inventoryID); | 635 | _dbPlugin.deleteInventoryItem(child1Item.inventoryID); |
636 | _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID); | 636 | _dbPlugin.deleteInventoryItem(child1ChildItem.inventoryID); |
637 | _dbPlugin.deleteInventoryItem(child2Item.inventoryID); | 637 | _dbPlugin.deleteInventoryItem(child2Item.inventoryID); |
638 | _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID); | 638 | _dbPlugin.deleteInventoryItem(child2ChildItem.inventoryID); |
639 | 639 | ||
640 | InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 640 | InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
641 | Assert.IsNull(item); | 641 | Assert.IsNull(item); |
642 | 642 | ||
643 | item = _dbPlugin.getInventoryItem(child1Item.inventoryID); | 643 | item = _dbPlugin.getInventoryItem(child1Item.inventoryID); |
644 | Assert.IsNull(item); | 644 | Assert.IsNull(item); |
645 | 645 | ||
646 | item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); | 646 | item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); |
647 | Assert.IsNull(item); | 647 | Assert.IsNull(item); |
648 | 648 | ||
649 | item = _dbPlugin.getInventoryItem(child2Item.inventoryID); | 649 | item = _dbPlugin.getInventoryItem(child2Item.inventoryID); |
650 | Assert.IsNull(item); | 650 | Assert.IsNull(item); |
651 | 651 | ||
652 | item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); | 652 | item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); |
653 | Assert.IsNull(item); | 653 | Assert.IsNull(item); |
654 | 654 | ||
655 | _dbPlugin.deleteInventoryFolder(_agent_1_id); | 655 | _dbPlugin.deleteInventoryFolder(_agent_1_id); |
656 | } | 656 | } |
657 | 657 | ||
658 | 658 | ||
659 | /// <summary> | 659 | /// <summary> |
660 | /// Test that we can insert a root folder | 660 | /// Test that we can insert a root folder |
661 | /// </summary> | 661 | /// </summary> |
662 | [Test] | 662 | [Test] |
663 | public void T08_DeleteInventoryWithItems() | 663 | public void T08_DeleteInventoryWithItems() |
664 | { | 664 | { |
665 | 665 | ||
666 | // Setup inventory | 666 | // Setup inventory |
667 | InventoryFolderBase root = new InventoryFolderBase(); | 667 | InventoryFolderBase root = new InventoryFolderBase(); |
668 | root.agentID = _agent_1_id; | 668 | root.agentID = _agent_1_id; |
669 | root.folderID = _agent_1_id; | 669 | root.folderID = _agent_1_id; |
670 | root.name = "Root folder"; | 670 | root.name = "Root folder"; |
671 | root.parentID = LLUUID.Zero; | 671 | root.parentID = LLUUID.Zero; |
672 | root.type = 2; | 672 | root.type = 2; |
673 | root.version = 2; | 673 | root.version = 2; |
674 | _dbPlugin.addInventoryFolder(root); | 674 | _dbPlugin.addInventoryFolder(root); |
675 | 675 | ||
676 | InventoryFolderBase child1 = new InventoryFolderBase(); | 676 | InventoryFolderBase child1 = new InventoryFolderBase(); |
677 | child1.agentID = _agent_1_id; | 677 | child1.agentID = _agent_1_id; |
678 | child1.folderID = LLUUID.Random(); | 678 | child1.folderID = LLUUID.Random(); |
679 | child1.name = "Child 1"; | 679 | child1.name = "Child 1"; |
680 | child1.parentID = root.folderID; | 680 | child1.parentID = root.folderID; |
681 | child1.type = 3; | 681 | child1.type = 3; |
682 | child1.version = 3; | 682 | child1.version = 3; |
683 | _dbPlugin.addInventoryFolder(child1); | 683 | _dbPlugin.addInventoryFolder(child1); |
684 | 684 | ||
685 | InventoryFolderBase child1Child = new InventoryFolderBase(); | 685 | InventoryFolderBase child1Child = new InventoryFolderBase(); |
686 | child1Child.agentID = _agent_1_id; | 686 | child1Child.agentID = _agent_1_id; |
687 | child1Child.folderID = LLUUID.Random(); | 687 | child1Child.folderID = LLUUID.Random(); |
688 | child1Child.name = "Child 1 child"; | 688 | child1Child.name = "Child 1 child"; |
689 | child1Child.parentID = child1.folderID; | 689 | child1Child.parentID = child1.folderID; |
690 | child1Child.type = 4; | 690 | child1Child.type = 4; |
691 | child1Child.version = 4; | 691 | child1Child.version = 4; |
692 | _dbPlugin.addInventoryFolder(child1Child); | 692 | _dbPlugin.addInventoryFolder(child1Child); |
693 | 693 | ||
694 | InventoryFolderBase child2 = new InventoryFolderBase(); | 694 | InventoryFolderBase child2 = new InventoryFolderBase(); |
695 | child2.agentID = _agent_1_id; | 695 | child2.agentID = _agent_1_id; |
696 | child2.folderID = LLUUID.Random(); | 696 | child2.folderID = LLUUID.Random(); |
697 | child2.name = "Child 2"; | 697 | child2.name = "Child 2"; |
698 | child2.parentID = root.folderID; | 698 | child2.parentID = root.folderID; |
699 | child2.type = 5; | 699 | child2.type = 5; |
700 | child2.version = 5; | 700 | child2.version = 5; |
701 | _dbPlugin.addInventoryFolder(child2); | 701 | _dbPlugin.addInventoryFolder(child2); |
702 | 702 | ||
703 | InventoryFolderBase child2Child = new InventoryFolderBase(); | 703 | InventoryFolderBase child2Child = new InventoryFolderBase(); |
704 | child2Child.agentID = _agent_1_id; | 704 | child2Child.agentID = _agent_1_id; |
705 | child2Child.folderID = LLUUID.Random(); | 705 | child2Child.folderID = LLUUID.Random(); |
706 | child2Child.name = "Child 2 child"; | 706 | child2Child.name = "Child 2 child"; |
707 | child2Child.parentID = child2.folderID; | 707 | child2Child.parentID = child2.folderID; |
708 | child2Child.type = 6; | 708 | child2Child.type = 6; |
709 | child2Child.version = 6; | 709 | child2Child.version = 6; |
710 | _dbPlugin.addInventoryFolder(child2Child); | 710 | _dbPlugin.addInventoryFolder(child2Child); |
711 | 711 | ||
712 | InventoryItemBase rootItem = new InventoryItemBase(); | 712 | InventoryItemBase rootItem = new InventoryItemBase(); |
713 | rootItem.assetID = LLUUID.Random(); | 713 | rootItem.assetID = LLUUID.Random(); |
714 | rootItem.assetType = _rnd.Next(1, 1000); | 714 | rootItem.assetType = _rnd.Next(1, 1000); |
715 | rootItem.avatarID = _agent_1_id; | 715 | rootItem.avatarID = _agent_1_id; |
716 | rootItem.creatorsID = LLUUID.Random(); | 716 | rootItem.creatorsID = LLUUID.Random(); |
717 | rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 717 | rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
718 | rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 718 | rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
719 | rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 719 | rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
720 | rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 720 | rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
721 | rootItem.inventoryID = LLUUID.Random(); | 721 | rootItem.inventoryID = LLUUID.Random(); |
722 | rootItem.inventoryDescription = "Root item, Description"; | 722 | rootItem.inventoryDescription = "Root item, Description"; |
723 | rootItem.inventoryName = "Root item"; | 723 | rootItem.inventoryName = "Root item"; |
724 | rootItem.invType = _rnd.Next(1, 1000); | 724 | rootItem.invType = _rnd.Next(1, 1000); |
725 | rootItem.parentFolderID = root.folderID; | 725 | rootItem.parentFolderID = root.folderID; |
726 | _dbPlugin.addInventoryItem(rootItem); | 726 | _dbPlugin.addInventoryItem(rootItem); |
727 | 727 | ||
728 | InventoryItemBase child1Item = new InventoryItemBase(); | 728 | InventoryItemBase child1Item = new InventoryItemBase(); |
729 | child1Item.assetID = LLUUID.Random(); | 729 | child1Item.assetID = LLUUID.Random(); |
730 | child1Item.assetType = _rnd.Next(1, 1000); | 730 | child1Item.assetType = _rnd.Next(1, 1000); |
731 | child1Item.avatarID = _agent_1_id; | 731 | child1Item.avatarID = _agent_1_id; |
732 | child1Item.creatorsID = LLUUID.Random(); | 732 | child1Item.creatorsID = LLUUID.Random(); |
733 | child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 733 | child1Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
734 | child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 734 | child1Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
735 | child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 735 | child1Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
736 | child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 736 | child1Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
737 | child1Item.inventoryID = LLUUID.Random(); | 737 | child1Item.inventoryID = LLUUID.Random(); |
738 | child1Item.inventoryDescription = "child1 item, Description"; | 738 | child1Item.inventoryDescription = "child1 item, Description"; |
739 | child1Item.inventoryName = "child1 item"; | 739 | child1Item.inventoryName = "child1 item"; |
740 | child1Item.invType = _rnd.Next(1, 1000); | 740 | child1Item.invType = _rnd.Next(1, 1000); |
741 | child1Item.parentFolderID = child1.folderID; | 741 | child1Item.parentFolderID = child1.folderID; |
742 | _dbPlugin.addInventoryItem(child1Item); | 742 | _dbPlugin.addInventoryItem(child1Item); |
743 | 743 | ||
744 | InventoryItemBase child1ChildItem = new InventoryItemBase(); | 744 | InventoryItemBase child1ChildItem = new InventoryItemBase(); |
745 | child1ChildItem.assetID = LLUUID.Random(); | 745 | child1ChildItem.assetID = LLUUID.Random(); |
746 | child1ChildItem.assetType = _rnd.Next(1, 1000); | 746 | child1ChildItem.assetType = _rnd.Next(1, 1000); |
747 | child1ChildItem.avatarID = _agent_1_id; | 747 | child1ChildItem.avatarID = _agent_1_id; |
748 | child1ChildItem.creatorsID = LLUUID.Random(); | 748 | child1ChildItem.creatorsID = LLUUID.Random(); |
749 | child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 749 | child1ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
750 | child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 750 | child1ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
751 | child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 751 | child1ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
752 | child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 752 | child1ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
753 | child1ChildItem.inventoryID = LLUUID.Random(); | 753 | child1ChildItem.inventoryID = LLUUID.Random(); |
754 | child1ChildItem.inventoryDescription = "child1Child item, Description"; | 754 | child1ChildItem.inventoryDescription = "child1Child item, Description"; |
755 | child1ChildItem.inventoryName = "child1Child item"; | 755 | child1ChildItem.inventoryName = "child1Child item"; |
756 | child1ChildItem.invType = _rnd.Next(1, 1000); | 756 | child1ChildItem.invType = _rnd.Next(1, 1000); |
757 | child1ChildItem.parentFolderID = child1Child.folderID; | 757 | child1ChildItem.parentFolderID = child1Child.folderID; |
758 | _dbPlugin.addInventoryItem(child1ChildItem); | 758 | _dbPlugin.addInventoryItem(child1ChildItem); |
759 | 759 | ||
760 | InventoryItemBase child2Item = new InventoryItemBase(); | 760 | InventoryItemBase child2Item = new InventoryItemBase(); |
761 | child2Item.assetID = LLUUID.Random(); | 761 | child2Item.assetID = LLUUID.Random(); |
762 | child2Item.assetType = _rnd.Next(1, 1000); | 762 | child2Item.assetType = _rnd.Next(1, 1000); |
763 | child2Item.avatarID = _agent_1_id; | 763 | child2Item.avatarID = _agent_1_id; |
764 | child2Item.creatorsID = LLUUID.Random(); | 764 | child2Item.creatorsID = LLUUID.Random(); |
765 | child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 765 | child2Item.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
766 | child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 766 | child2Item.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
767 | child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 767 | child2Item.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
768 | child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 768 | child2Item.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
769 | child2Item.inventoryID = LLUUID.Random(); | 769 | child2Item.inventoryID = LLUUID.Random(); |
770 | child2Item.inventoryDescription = "child2 item, Description"; | 770 | child2Item.inventoryDescription = "child2 item, Description"; |
771 | child2Item.inventoryName = "child2 item"; | 771 | child2Item.inventoryName = "child2 item"; |
772 | child2Item.invType = _rnd.Next(1, 1000); | 772 | child2Item.invType = _rnd.Next(1, 1000); |
773 | child2Item.parentFolderID = child2.folderID; | 773 | child2Item.parentFolderID = child2.folderID; |
774 | _dbPlugin.addInventoryItem(child2Item); | 774 | _dbPlugin.addInventoryItem(child2Item); |
775 | 775 | ||
776 | InventoryItemBase child2ChildItem = new InventoryItemBase(); | 776 | InventoryItemBase child2ChildItem = new InventoryItemBase(); |
777 | child2ChildItem.assetID = LLUUID.Random(); | 777 | child2ChildItem.assetID = LLUUID.Random(); |
778 | child2ChildItem.assetType = _rnd.Next(1, 1000); | 778 | child2ChildItem.assetType = _rnd.Next(1, 1000); |
779 | child2ChildItem.avatarID = _agent_1_id; | 779 | child2ChildItem.avatarID = _agent_1_id; |
780 | child2ChildItem.creatorsID = LLUUID.Random(); | 780 | child2ChildItem.creatorsID = LLUUID.Random(); |
781 | child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 781 | child2ChildItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
782 | child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 782 | child2ChildItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
783 | child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 783 | child2ChildItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
784 | child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 784 | child2ChildItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
785 | child2ChildItem.inventoryID = LLUUID.Random(); | 785 | child2ChildItem.inventoryID = LLUUID.Random(); |
786 | child2ChildItem.inventoryDescription = "child2Child item, Description"; | 786 | child2ChildItem.inventoryDescription = "child2Child item, Description"; |
787 | child2ChildItem.inventoryName = "child2Child item"; | 787 | child2ChildItem.inventoryName = "child2Child item"; |
788 | child2ChildItem.invType = _rnd.Next(1, 1000); | 788 | child2ChildItem.invType = _rnd.Next(1, 1000); |
789 | child2ChildItem.parentFolderID = child2Child.folderID; | 789 | child2ChildItem.parentFolderID = child2Child.folderID; |
790 | _dbPlugin.addInventoryItem(child2ChildItem); | 790 | _dbPlugin.addInventoryItem(child2ChildItem); |
791 | 791 | ||
792 | // test deletetion of items | 792 | // test deletetion of items |
793 | 793 | ||
794 | _dbPlugin.deleteInventoryFolder(_agent_1_id); | 794 | _dbPlugin.deleteInventoryFolder(_agent_1_id); |
795 | 795 | ||
796 | InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 796 | InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
797 | Assert.IsNull(item); | 797 | Assert.IsNull(item); |
798 | 798 | ||
799 | item = _dbPlugin.getInventoryItem(child1Item.inventoryID); | 799 | item = _dbPlugin.getInventoryItem(child1Item.inventoryID); |
800 | Assert.IsNull(item); | 800 | Assert.IsNull(item); |
801 | 801 | ||
802 | item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); | 802 | item = _dbPlugin.getInventoryItem(child1ChildItem.inventoryID); |
803 | Assert.IsNull(item); | 803 | Assert.IsNull(item); |
804 | 804 | ||
805 | item = _dbPlugin.getInventoryItem(child2Item.inventoryID); | 805 | item = _dbPlugin.getInventoryItem(child2Item.inventoryID); |
806 | Assert.IsNull(item); | 806 | Assert.IsNull(item); |
807 | 807 | ||
808 | item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); | 808 | item = _dbPlugin.getInventoryItem(child2ChildItem.inventoryID); |
809 | Assert.IsNull(item); | 809 | Assert.IsNull(item); |
810 | 810 | ||
811 | } | 811 | } |
812 | 812 | ||
813 | /// <summary> | 813 | /// <summary> |
814 | /// Test that we can update items | 814 | /// Test that we can update items |
815 | /// </summary> | 815 | /// </summary> |
816 | [Test] | 816 | [Test] |
817 | public void T09_UpdateItem() | 817 | public void T09_UpdateItem() |
818 | { | 818 | { |
819 | 819 | ||
820 | // Setup inventory | 820 | // Setup inventory |
821 | InventoryFolderBase root = new InventoryFolderBase(); | 821 | InventoryFolderBase root = new InventoryFolderBase(); |
822 | root.agentID = _agent_1_id; | 822 | root.agentID = _agent_1_id; |
823 | root.folderID = _agent_1_id; | 823 | root.folderID = _agent_1_id; |
824 | root.name = "Root folder"; | 824 | root.name = "Root folder"; |
825 | root.parentID = LLUUID.Zero; | 825 | root.parentID = LLUUID.Zero; |
826 | root.type = 2; | 826 | root.type = 2; |
827 | root.version = 2; | 827 | root.version = 2; |
828 | _dbPlugin.addInventoryFolder(root); | 828 | _dbPlugin.addInventoryFolder(root); |
829 | 829 | ||
830 | InventoryItemBase rootItem = new InventoryItemBase(); | 830 | InventoryItemBase rootItem = new InventoryItemBase(); |
831 | rootItem.assetID = LLUUID.Random(); | 831 | rootItem.assetID = LLUUID.Random(); |
832 | rootItem.assetType = _rnd.Next(1, 1000); | 832 | rootItem.assetType = _rnd.Next(1, 1000); |
833 | rootItem.avatarID = _agent_1_id; | 833 | rootItem.avatarID = _agent_1_id; |
834 | rootItem.creatorsID = LLUUID.Random(); | 834 | rootItem.creatorsID = LLUUID.Random(); |
835 | rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 835 | rootItem.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
836 | rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 836 | rootItem.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
837 | rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 837 | rootItem.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
838 | rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 838 | rootItem.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
839 | rootItem.inventoryID = LLUUID.Random(); | 839 | rootItem.inventoryID = LLUUID.Random(); |
840 | rootItem.inventoryDescription = "Root item, Description"; | 840 | rootItem.inventoryDescription = "Root item, Description"; |
841 | rootItem.inventoryName = "Root item"; | 841 | rootItem.inventoryName = "Root item"; |
842 | rootItem.invType = _rnd.Next(1, 1000); | 842 | rootItem.invType = _rnd.Next(1, 1000); |
843 | rootItem.parentFolderID = root.folderID; | 843 | rootItem.parentFolderID = root.folderID; |
844 | _dbPlugin.addInventoryItem(rootItem); | 844 | _dbPlugin.addInventoryItem(rootItem); |
845 | 845 | ||
846 | rootItem.assetID = LLUUID.Random(); | 846 | rootItem.assetID = LLUUID.Random(); |
847 | _dbPlugin.updateInventoryItem(rootItem); | 847 | _dbPlugin.updateInventoryItem(rootItem); |
848 | InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 848 | InventoryItemBase item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
849 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 849 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
850 | 850 | ||
851 | rootItem.assetType = rootItem.assetType+1; | 851 | rootItem.assetType = rootItem.assetType+1; |
852 | _dbPlugin.updateInventoryItem(rootItem); | 852 | _dbPlugin.updateInventoryItem(rootItem); |
853 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 853 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
854 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 854 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
855 | 855 | ||
856 | rootItem.avatarID = LLUUID.Random(); | 856 | rootItem.avatarID = LLUUID.Random(); |
857 | _dbPlugin.updateInventoryItem(rootItem); | 857 | _dbPlugin.updateInventoryItem(rootItem); |
858 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 858 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
859 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 859 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
860 | 860 | ||
861 | rootItem.creatorsID = LLUUID.Random(); | 861 | rootItem.creatorsID = LLUUID.Random(); |
862 | _dbPlugin.updateInventoryItem(rootItem); | 862 | _dbPlugin.updateInventoryItem(rootItem); |
863 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 863 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
864 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 864 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
865 | 865 | ||
866 | rootItem.inventoryBasePermissions = rootItem.inventoryBasePermissions+1; | 866 | rootItem.inventoryBasePermissions = rootItem.inventoryBasePermissions+1; |
867 | _dbPlugin.updateInventoryItem(rootItem); | 867 | _dbPlugin.updateInventoryItem(rootItem); |
868 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 868 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
869 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 869 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
870 | 870 | ||
871 | rootItem.inventoryCurrentPermissions = rootItem.inventoryCurrentPermissions+1; | 871 | rootItem.inventoryCurrentPermissions = rootItem.inventoryCurrentPermissions+1; |
872 | _dbPlugin.updateInventoryItem(rootItem); | 872 | _dbPlugin.updateInventoryItem(rootItem); |
873 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 873 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
874 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 874 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
875 | 875 | ||
876 | rootItem.inventoryDescription = "New description"; | 876 | rootItem.inventoryDescription = "New description"; |
877 | _dbPlugin.updateInventoryItem(rootItem); | 877 | _dbPlugin.updateInventoryItem(rootItem); |
878 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 878 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
879 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 879 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
880 | 880 | ||
881 | rootItem.inventoryEveryOnePermissions = rootItem.inventoryEveryOnePermissions+1; | 881 | rootItem.inventoryEveryOnePermissions = rootItem.inventoryEveryOnePermissions+1; |
882 | _dbPlugin.updateInventoryItem(rootItem); | 882 | _dbPlugin.updateInventoryItem(rootItem); |
883 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 883 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
884 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 884 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
885 | 885 | ||
886 | rootItem.inventoryName = "New name"; | 886 | rootItem.inventoryName = "New name"; |
887 | _dbPlugin.updateInventoryItem(rootItem); | 887 | _dbPlugin.updateInventoryItem(rootItem); |
888 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 888 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
889 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 889 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
890 | 890 | ||
891 | rootItem.inventoryNextPermissions = rootItem.inventoryNextPermissions+1; | 891 | rootItem.inventoryNextPermissions = rootItem.inventoryNextPermissions+1; |
892 | _dbPlugin.updateInventoryItem(rootItem); | 892 | _dbPlugin.updateInventoryItem(rootItem); |
893 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 893 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
894 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 894 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
895 | 895 | ||
896 | rootItem.invType = rootItem.invType+1; | 896 | rootItem.invType = rootItem.invType+1; |
897 | _dbPlugin.updateInventoryItem(rootItem); | 897 | _dbPlugin.updateInventoryItem(rootItem); |
898 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 898 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
899 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 899 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
900 | 900 | ||
901 | rootItem.parentFolderID = LLUUID.Zero; | 901 | rootItem.parentFolderID = LLUUID.Zero; |
902 | _dbPlugin.updateInventoryItem(rootItem); | 902 | _dbPlugin.updateInventoryItem(rootItem); |
903 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); | 903 | item = _dbPlugin.getInventoryItem(rootItem.inventoryID); |
904 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); | 904 | Assert.IsTrue(AreItemsIdentical(rootItem, item)); |
905 | 905 | ||
906 | _dbPlugin.deleteInventoryFolder(_agent_1_id); | 906 | _dbPlugin.deleteInventoryFolder(_agent_1_id); |
907 | _dbPlugin.deleteInventoryItem(rootItem.inventoryID); | 907 | _dbPlugin.deleteInventoryItem(rootItem.inventoryID); |
908 | } | 908 | } |
909 | 909 | ||
910 | 910 | ||
911 | /// <summary> | 911 | /// <summary> |
912 | /// Test that we can insert a root folder | 912 | /// Test that we can insert a root folder |
913 | /// </summary> | 913 | /// </summary> |
914 | [Test] | 914 | [Test] |
915 | public void T10_GetListOfItemsInFolder() | 915 | public void T10_GetListOfItemsInFolder() |
916 | { | 916 | { |
917 | 917 | ||
918 | // Setup inventory | 918 | // Setup inventory |
919 | InventoryFolderBase root = new InventoryFolderBase(); | 919 | InventoryFolderBase root = new InventoryFolderBase(); |
920 | root.agentID = _agent_1_id; | 920 | root.agentID = _agent_1_id; |
921 | root.folderID = _agent_1_id; | 921 | root.folderID = _agent_1_id; |
922 | root.name = "Root folder"; | 922 | root.name = "Root folder"; |
923 | root.parentID = LLUUID.Zero; | 923 | root.parentID = LLUUID.Zero; |
924 | root.type = 2; | 924 | root.type = 2; |
925 | root.version = 2; | 925 | root.version = 2; |
926 | _dbPlugin.addInventoryFolder(root); | 926 | _dbPlugin.addInventoryFolder(root); |
927 | 927 | ||
928 | InventoryFolderBase child1 = new InventoryFolderBase(); | 928 | InventoryFolderBase child1 = new InventoryFolderBase(); |
929 | child1.agentID = _agent_1_id; | 929 | child1.agentID = _agent_1_id; |
930 | child1.folderID = LLUUID.Random(); | 930 | child1.folderID = LLUUID.Random(); |
931 | child1.name = "Child 1"; | 931 | child1.name = "Child 1"; |
932 | child1.parentID = root.folderID; | 932 | child1.parentID = root.folderID; |
933 | child1.type = 3; | 933 | child1.type = 3; |
934 | child1.version = 3; | 934 | child1.version = 3; |
935 | _dbPlugin.addInventoryFolder(child1); | 935 | _dbPlugin.addInventoryFolder(child1); |
936 | 936 | ||
937 | InventoryFolderBase child1Child = new InventoryFolderBase(); | 937 | InventoryFolderBase child1Child = new InventoryFolderBase(); |
938 | child1Child.agentID = _agent_1_id; | 938 | child1Child.agentID = _agent_1_id; |
939 | child1Child.folderID = LLUUID.Random(); | 939 | child1Child.folderID = LLUUID.Random(); |
940 | child1Child.name = "Child 1 child"; | 940 | child1Child.name = "Child 1 child"; |
941 | child1Child.parentID = child1.folderID; | 941 | child1Child.parentID = child1.folderID; |
942 | child1Child.type = 4; | 942 | child1Child.type = 4; |
943 | child1Child.version = 4; | 943 | child1Child.version = 4; |
944 | _dbPlugin.addInventoryFolder(child1Child); | 944 | _dbPlugin.addInventoryFolder(child1Child); |
945 | 945 | ||
946 | 946 | ||
947 | InventoryItemBase item1 = new InventoryItemBase(); | 947 | InventoryItemBase item1 = new InventoryItemBase(); |
948 | item1.assetID = LLUUID.Random(); | 948 | item1.assetID = LLUUID.Random(); |
949 | item1.assetType = _rnd.Next(1, 1000); | 949 | item1.assetType = _rnd.Next(1, 1000); |
950 | item1.avatarID = _agent_1_id; | 950 | item1.avatarID = _agent_1_id; |
951 | item1.creatorsID = LLUUID.Random(); | 951 | item1.creatorsID = LLUUID.Random(); |
952 | item1.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 952 | item1.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
953 | item1.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 953 | item1.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
954 | item1.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 954 | item1.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
955 | item1.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 955 | item1.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
956 | item1.inventoryID = LLUUID.Random(); | 956 | item1.inventoryID = LLUUID.Random(); |
957 | item1.inventoryDescription = "Item 1, description"; | 957 | item1.inventoryDescription = "Item 1, description"; |
958 | item1.inventoryName = "Item 1"; | 958 | item1.inventoryName = "Item 1"; |
959 | item1.invType = _rnd.Next(1, 1000); | 959 | item1.invType = _rnd.Next(1, 1000); |
960 | item1.parentFolderID = child1Child.folderID; | 960 | item1.parentFolderID = child1Child.folderID; |
961 | _dbPlugin.addInventoryItem(item1); | 961 | _dbPlugin.addInventoryItem(item1); |
962 | 962 | ||
963 | InventoryItemBase item2 = new InventoryItemBase(); | 963 | InventoryItemBase item2 = new InventoryItemBase(); |
964 | item2.assetID = LLUUID.Random(); | 964 | item2.assetID = LLUUID.Random(); |
965 | item2.assetType = _rnd.Next(1, 1000); | 965 | item2.assetType = _rnd.Next(1, 1000); |
966 | item2.avatarID = _agent_1_id; | 966 | item2.avatarID = _agent_1_id; |
967 | item2.creatorsID = LLUUID.Random(); | 967 | item2.creatorsID = LLUUID.Random(); |
968 | item2.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); | 968 | item2.inventoryBasePermissions = (uint)_rnd.Next(1, 1000000); |
969 | item2.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); | 969 | item2.inventoryCurrentPermissions = (uint)_rnd.Next(1, 1000000); |
970 | item2.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); | 970 | item2.inventoryEveryOnePermissions = (uint)_rnd.Next(1, 1000000); |
971 | item2.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); | 971 | item2.inventoryNextPermissions = (uint)_rnd.Next(1, 1000000); |
972 | item2.inventoryID = LLUUID.Random(); | 972 | item2.inventoryID = LLUUID.Random(); |
973 | item2.inventoryDescription = "Item 1, description"; | 973 | item2.inventoryDescription = "Item 1, description"; |
974 | item2.inventoryName = "Item 1"; | 974 | item2.inventoryName = "Item 1"; |
975 | item2.invType = _rnd.Next(1, 1000); | 975 | item2.invType = _rnd.Next(1, 1000); |
976 | item2.parentFolderID = child1Child.folderID; | 976 | item2.parentFolderID = child1Child.folderID; |
977 | _dbPlugin.addInventoryItem(item2); | 977 | _dbPlugin.addInventoryItem(item2); |
978 | 978 | ||
979 | List<InventoryItemBase> items = _dbPlugin.getInventoryInFolder(child1Child.folderID); | 979 | List<InventoryItemBase> items = _dbPlugin.getInventoryInFolder(child1Child.folderID); |
980 | Assert.IsNotNull(items); | 980 | Assert.IsNotNull(items); |
981 | Assert.IsNotEmpty(items); | 981 | Assert.IsNotEmpty(items); |
982 | 982 | ||
983 | bool foundItem1 = false; | 983 | bool foundItem1 = false; |
984 | bool foundItem2 = false; | 984 | bool foundItem2 = false; |
985 | 985 | ||
986 | foreach (InventoryItemBase i in items) | 986 | foreach (InventoryItemBase i in items) |
987 | { | 987 | { |
988 | if (i.inventoryID == item1.inventoryID) | 988 | if (i.inventoryID == item1.inventoryID) |
989 | { | 989 | { |
990 | foundItem1 = true; | 990 | foundItem1 = true; |
991 | Assert.IsTrue(AreItemsIdentical(item1, i)); | 991 | Assert.IsTrue(AreItemsIdentical(item1, i)); |
992 | } | 992 | } |
993 | else if (i.inventoryID == item2.inventoryID) | 993 | else if (i.inventoryID == item2.inventoryID) |
994 | { | 994 | { |
995 | foundItem2 = true; | 995 | foundItem2 = true; |
996 | Assert.IsTrue(AreItemsIdentical(item2, i)); | 996 | Assert.IsTrue(AreItemsIdentical(item2, i)); |
997 | } | 997 | } |
998 | else | 998 | else |
999 | { | 999 | { |
1000 | Assert.Fail("Unknown inventory item found"); | 1000 | Assert.Fail("Unknown inventory item found"); |
1001 | } | 1001 | } |
1002 | } | 1002 | } |
1003 | 1003 | ||
1004 | Assert.IsTrue(foundItem1 && foundItem2, "not all items were returned"); | 1004 | Assert.IsTrue(foundItem1 && foundItem2, "not all items were returned"); |
1005 | _dbPlugin.deleteInventoryFolder(_agent_1_id); | 1005 | _dbPlugin.deleteInventoryFolder(_agent_1_id); |
1006 | } | 1006 | } |
1007 | } | 1007 | } |
1008 | } | 1008 | } |