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author | Melanie Thielker | 2010-09-14 19:41:53 +0200 |
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committer | Melanie Thielker | 2010-09-14 19:41:53 +0200 |
commit | d299f8b55cb0e3848dbcbb941a5789d52459bc44 (patch) | |
tree | 1dd419d9dc1f3445cd5150ae17bc0aeb86e4e8b7 | |
parent | LSL compatibility: Don't throw an exception if an invalid key is passed to l... (diff) | |
download | opensim-SC-d299f8b55cb0e3848dbcbb941a5789d52459bc44.zip opensim-SC-d299f8b55cb0e3848dbcbb941a5789d52459bc44.tar.gz opensim-SC-d299f8b55cb0e3848dbcbb941a5789d52459bc44.tar.bz2 opensim-SC-d299f8b55cb0e3848dbcbb941a5789d52459bc44.tar.xz |
Fix a small left over buglet and also add checking of the physics actor
position on backup. This way, ant object that has been moved will be
checked for ghost prims as soon as it is persisted.
-rw-r--r-- | OpenSim/Region/Application/ConfigurationLoader.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 10 |
2 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index b76e85d..6e3d6af 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs | |||
@@ -100,7 +100,7 @@ namespace OpenSim | |||
100 | 100 | ||
101 | if (masterFileName != String.Empty) | 101 | if (masterFileName != String.Empty) |
102 | { | 102 | { |
103 | if (File.Exists(masterFilePath) | 103 | if (File.Exists(masterFilePath)) |
104 | { | 104 | { |
105 | if (!sources.Contains(masterFilePath)) | 105 | if (!sources.Contains(masterFilePath)) |
106 | sources.Add(masterFilePath); | 106 | sources.Add(masterFilePath); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index a952508..37630e0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1786,6 +1786,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1786 | // don't backup while it's selected or you're asking for changes mid stream. | 1786 | // don't backup while it's selected or you're asking for changes mid stream. |
1787 | if (isTimeToPersist() || forcedBackup) | 1787 | if (isTimeToPersist() || forcedBackup) |
1788 | { | 1788 | { |
1789 | if (m_rootPart.PhysActor != null && | ||
1790 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1791 | { | ||
1792 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1793 | { | ||
1794 | m_rootPart.PhysActor.Position = m_rootPart.GroupPosition; | ||
1795 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | ||
1796 | m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | ||
1797 | } | ||
1798 | } | ||
1789 | // m_log.DebugFormat( | 1799 | // m_log.DebugFormat( |
1790 | // "[SCENE]: Storing {0}, {1} in {2}", | 1800 | // "[SCENE]: Storing {0}, {1} in {2}", |
1791 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1801 | // Name, UUID, m_scene.RegionInfo.RegionName); |