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authorRobert Adams2013-01-18 11:39:24 -0800
committerRobert Adams2013-01-18 11:39:24 -0800
commitc6b6c94ccbbbd5226a377a510a988bedec7a418c (patch)
tree7abde96ff752d5e10dcbbe47ed6f6df63e75e643
parentBulletSim: add logic to turn off pre-step actions when object goes (diff)
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BulletSim: reduce jitter in avatar velocity when walking or flying.
OpenSimulator is VERY sensitive to changes in avatar velocity and will send an avatar update message when velocity changes more than 0.001m/s. This significantly reduces the number of avatar update messages by smoothing the avatar velocity returned by Bullet.
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs9
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
2 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 6d5e23f..478aeab 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -853,7 +853,14 @@ public sealed class BSCharacter : BSPhysObject
853 { 853 {
854 _position = entprop.Position; 854 _position = entprop.Position;
855 _orientation = entprop.Rotation; 855 _orientation = entprop.Rotation;
856 _velocity = entprop.Velocity; 856
857 // Smooth velocity. OpenSimulator is very sensitive to changes in velocity of the avatar
858 // and will send agent updates to the clients if velocity changes by more than
859 // 0.001m/s. Bullet introduces a lot of jitter in the velocity which causes many
860 // extra updates.
861 if (!entprop.Velocity.ApproxEquals(_velocity, 0.1f))
862 _velocity = entprop.Velocity;
863
857 _acceleration = entprop.Acceleration; 864 _acceleration = entprop.Acceleration;
858 _rotationalVelocity = entprop.RotationalVelocity; 865 _rotationalVelocity = entprop.RotationalVelocity;
859 866
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index bac0427..5353c75 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -141,7 +141,7 @@ public abstract class BSPhysObject : PhysicsActor
141 141
142 // It can be confusing for an actor to know if it should move or update an object 142 // It can be confusing for an actor to know if it should move or update an object
143 // depeneding on the setting of 'selected', 'physical, ... 143 // depeneding on the setting of 'selected', 'physical, ...
144 // This flag is the true test -- if true, the object is being acted on in the physical world 144 // This flag is the true test -- if true, the object is being acted on in the physical world
145 public abstract bool IsPhysicallyActive { get; } 145 public abstract bool IsPhysicallyActive { get; }
146 146
147 // Materialness 147 // Materialness