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author | Justin Clark-Casey (justincc) | 2011-12-15 22:29:36 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-15 22:29:36 +0000 |
commit | c0ba99e5ada0b734b932091befce69dbd53d149a (patch) | |
tree | af614f3e2bcd1b9697e488f8c329e93a3c28a166 | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-c0ba99e5ada0b734b932091befce69dbd53d149a.zip opensim-SC-c0ba99e5ada0b734b932091befce69dbd53d149a.tar.gz opensim-SC-c0ba99e5ada0b734b932091befce69dbd53d149a.tar.bz2 opensim-SC-c0ba99e5ada0b734b932091befce69dbd53d149a.tar.xz |
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
Eliminate some copypasta for height setting in OdeCharacter
4 files changed, 27 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6f5b6fe..ac58dae 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1149,13 +1149,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1149 | /// <summary> | 1149 | /// <summary> |
1150 | /// Sets avatar height in the physics plugin | 1150 | /// Sets avatar height in the physics plugin |
1151 | /// </summary> | 1151 | /// </summary> |
1152 | /// <param name="height">New height of avatar</param> | ||
1152 | public void SetHeight(float height) | 1153 | public void SetHeight(float height) |
1153 | { | 1154 | { |
1154 | if (PhysicsActor != null && !IsChildAgent) | 1155 | if (PhysicsActor != null && !IsChildAgent) |
1155 | { | 1156 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1156 | Vector3 SetSize = new Vector3(0.45f, 0.6f, height); | ||
1157 | PhysicsActor.Size = SetSize; | ||
1158 | } | ||
1159 | } | 1157 | } |
1160 | 1158 | ||
1161 | /// <summary> | 1159 | /// <summary> |
@@ -3273,8 +3271,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3273 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3271 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3274 | PhysicsActor.SubscribeEvents(500); | 3272 | PhysicsActor.SubscribeEvents(500); |
3275 | PhysicsActor.LocalID = LocalId; | 3273 | PhysicsActor.LocalID = LocalId; |
3276 | |||
3277 | SetHeight(Appearance.AvatarHeight); | ||
3278 | } | 3274 | } |
3279 | 3275 | ||
3280 | private void OutOfBoundsCall(Vector3 pos) | 3276 | private void OutOfBoundsCall(Vector3 pos) |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 5e2eeeb..1e1d5e3 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -44,8 +44,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
44 | private bool flying; | 44 | private bool flying; |
45 | private bool iscolliding; | 45 | private bool iscolliding; |
46 | 46 | ||
47 | public BasicActor() | 47 | public BasicActor(Vector3 size) |
48 | { | 48 | { |
49 | Size = size; | ||
49 | } | 50 | } |
50 | 51 | ||
51 | public override int PhysicsActorType | 52 | public override int PhysicsActorType |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index 1ceed1a..2e14216 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
56 | } | 56 | } |
57 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 57 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
58 | { | 58 | { |
59 | BasicActor act = new BasicActor(); | 59 | BasicActor act = new BasicActor(size); |
60 | act.Position = position; | 60 | act.Position = position; |
61 | act.Flying = isFlying; | 61 | act.Flying = isFlying; |
62 | _actors.Add(act); | 62 | _actors.Add(act); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 9c7e0ef..9200016 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -199,9 +199,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
199 | { | 199 | { |
200 | m_colliderarr[i] = false; | 200 | m_colliderarr[i] = false; |
201 | } | 201 | } |
202 | CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | 202 | |
203 | //m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH.ToString()); | 203 | // We can set taint and actual to be the same here, since the entire character will be set up when the |
204 | m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH; | 204 | // m_tainted_isPhysical is processed. |
205 | SetTaintedCapsuleLength(size); | ||
206 | CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH; | ||
205 | 207 | ||
206 | m_isPhysical = false; // current status: no ODE information exists | 208 | m_isPhysical = false; // current status: no ODE information exists |
207 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information | 209 | m_tainted_isPhysical = true; // new tainted status: need to create ODE information |
@@ -457,24 +459,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
457 | get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } | 459 | get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); } |
458 | set | 460 | set |
459 | { | 461 | { |
460 | if (value.IsFinite()) | 462 | SetTaintedCapsuleLength(value); |
461 | { | ||
462 | m_pidControllerActive = true; | ||
463 | |||
464 | Vector3 SetSize = value; | ||
465 | m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | ||
466 | // m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); | ||
467 | 463 | ||
468 | // If we reset velocity here, then an avatar stalls when it crosses a border for the first time | 464 | // If we reset velocity here, then an avatar stalls when it crosses a border for the first time |
469 | // (as the height of the new root agent is set). | 465 | // (as the height of the new root agent is set). |
470 | // Velocity = Vector3.Zero; | 466 | // Velocity = Vector3.Zero; |
471 | 467 | ||
472 | _parent_scene.AddPhysicsActorTaint(this); | 468 | _parent_scene.AddPhysicsActorTaint(this); |
473 | } | 469 | } |
474 | else | 470 | } |
475 | { | 471 | |
476 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size from Scene on {0}", Name); | 472 | private void SetTaintedCapsuleLength(Vector3 size) |
477 | } | 473 | { |
474 | if (size.IsFinite()) | ||
475 | { | ||
476 | m_pidControllerActive = true; | ||
477 | |||
478 | m_tainted_CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f; | ||
479 | // m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH); | ||
480 | } | ||
481 | else | ||
482 | { | ||
483 | m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.Name); | ||
478 | } | 484 | } |
479 | } | 485 | } |
480 | 486 | ||