diff options
author | Melanie | 2013-01-24 00:25:08 +0000 |
---|---|---|
committer | Melanie | 2013-01-24 00:25:08 +0000 |
commit | be4c8c4931637b7b0849d12c634599c702483364 (patch) | |
tree | 9a49626efcc10f1272b37176616a41476b044045 | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Merge branch 'master' into cooptermination (diff) | |
download | opensim-SC-be4c8c4931637b7b0849d12c634599c702483364.zip opensim-SC-be4c8c4931637b7b0849d12c634599c702483364.tar.gz opensim-SC-be4c8c4931637b7b0849d12c634599c702483364.tar.bz2 opensim-SC-be4c8c4931637b7b0849d12c634599c702483364.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
27 files changed, 756 insertions, 258 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index bc163eb..2828cab 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | |||
@@ -140,6 +140,25 @@ public struct EntityProperties | |||
140 | public Vector3 Velocity; | 140 | public Vector3 Velocity; |
141 | public Vector3 Acceleration; | 141 | public Vector3 Acceleration; |
142 | public Vector3 RotationalVelocity; | 142 | public Vector3 RotationalVelocity; |
143 | |||
144 | public override string ToString() | ||
145 | { | ||
146 | StringBuilder buff = new StringBuilder(); | ||
147 | buff.Append("<i="); | ||
148 | buff.Append(ID.ToString()); | ||
149 | buff.Append(",p="); | ||
150 | buff.Append(Position.ToString()); | ||
151 | buff.Append(",r="); | ||
152 | buff.Append(Rotation.ToString()); | ||
153 | buff.Append(",v="); | ||
154 | buff.Append(Velocity.ToString()); | ||
155 | buff.Append(",a="); | ||
156 | buff.Append(Acceleration.ToString()); | ||
157 | buff.Append(",rv="); | ||
158 | buff.Append(RotationalVelocity.ToString()); | ||
159 | buff.Append(">"); | ||
160 | return buff.ToString(); | ||
161 | } | ||
143 | } | 162 | } |
144 | 163 | ||
145 | // Format of this structure must match the definition in the C++ code | 164 | // Format of this structure must match the definition in the C++ code |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index dbe44de..fe7891e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -690,7 +690,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
690 | // Bullet does a bunch of smoothing for changing parameters. | 690 | // Bullet does a bunch of smoothing for changing parameters. |
691 | // Since the vehicle is demanding this setting, we override Bullet's smoothing | 691 | // Since the vehicle is demanding this setting, we override Bullet's smoothing |
692 | // by telling Bullet the value was the same last time. | 692 | // by telling Bullet the value was the same last time. |
693 | PhysicsScene.PE.SetInterpolationLinearVelocity(Prim.PhysBody, m_knownVelocity); | 693 | // PhysicsScene.PE.SetInterpolationLinearVelocity(Prim.PhysBody, m_knownVelocity); |
694 | } | 694 | } |
695 | 695 | ||
696 | if ((m_knownChanged & m_knownChangedForce) != 0) | 696 | if ((m_knownChanged & m_knownChangedForce) != 0) |
@@ -702,7 +702,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
702 | if ((m_knownChanged & m_knownChangedRotationalVelocity) != 0) | 702 | if ((m_knownChanged & m_knownChangedRotationalVelocity) != 0) |
703 | { | 703 | { |
704 | Prim.ForceRotationalVelocity = m_knownRotationalVelocity; | 704 | Prim.ForceRotationalVelocity = m_knownRotationalVelocity; |
705 | PhysicsScene.PE.SetInterpolationAngularVelocity(Prim.PhysBody, m_knownRotationalVelocity); | 705 | // PhysicsScene.PE.SetInterpolationAngularVelocity(Prim.PhysBody, m_knownRotationalVelocity); |
706 | } | 706 | } |
707 | 707 | ||
708 | if ((m_knownChanged & m_knownChangedRotationalImpulse) != 0) | 708 | if ((m_knownChanged & m_knownChangedRotationalImpulse) != 0) |
@@ -963,23 +963,23 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
963 | { | 963 | { |
964 | // Step the motor from the current value. Get the correction needed this step. | 964 | // Step the motor from the current value. Get the correction needed this step. |
965 | Vector3 currentVel = VehicleVelocity * Quaternion.Inverse(VehicleOrientation); | 965 | Vector3 currentVel = VehicleVelocity * Quaternion.Inverse(VehicleOrientation); |
966 | Vector3 linearMotorCorrection = m_linearMotor.Step(pTimestep, currentVel); | 966 | Vector3 linearMotorCorrectionV = m_linearMotor.Step(pTimestep, currentVel); |
967 | 967 | ||
968 | // Motor is vehicle coordinates. Rotate it to world coordinates | 968 | // Motor is vehicle coordinates. Rotate it to world coordinates |
969 | Vector3 linearMotorVelocity = linearMotorCorrection * VehicleOrientation; | 969 | Vector3 linearMotorVelocityW = linearMotorCorrectionV * VehicleOrientation; |
970 | 970 | ||
971 | // If we're a ground vehicle, don't add any upward Z movement | 971 | // If we're a ground vehicle, don't add any upward Z movement |
972 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0) | 972 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0) |
973 | { | 973 | { |
974 | if (linearMotorVelocity.Z > 0f) | 974 | if (linearMotorVelocityW.Z > 0f) |
975 | linearMotorVelocity.Z = 0f; | 975 | linearMotorVelocityW.Z = 0f; |
976 | } | 976 | } |
977 | 977 | ||
978 | // Add this correction to the velocity to make it faster/slower. | 978 | // Add this correction to the velocity to make it faster/slower. |
979 | VehicleVelocity += linearMotorVelocity; | 979 | VehicleVelocity += linearMotorVelocityW; |
980 | 980 | ||
981 | VDetailLog("{0}, MoveLinear,velocity,vehVel={1},correction={2},force={3}", | 981 | VDetailLog("{0}, MoveLinear,velocity,vehVel={1},correction={2},force={3}", |
982 | Prim.LocalID, VehicleVelocity, linearMotorCorrection, linearMotorVelocity); | 982 | Prim.LocalID, VehicleVelocity, linearMotorCorrectionV, linearMotorVelocityW); |
983 | } | 983 | } |
984 | 984 | ||
985 | public void ComputeLinearTerrainHeightCorrection(float pTimestep) | 985 | public void ComputeLinearTerrainHeightCorrection(float pTimestep) |
@@ -1123,8 +1123,6 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1123 | // a downward raycast to find what is below. | 1123 | // a downward raycast to find what is below. |
1124 | public void ComputeLinearMotorUp(float pTimestep) | 1124 | public void ComputeLinearMotorUp(float pTimestep) |
1125 | { | 1125 | { |
1126 | Vector3 ret = Vector3.Zero; | ||
1127 | |||
1128 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) | 1126 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) |
1129 | { | 1127 | { |
1130 | // This code tries to decide if the object is not on the ground and then pushing down | 1128 | // This code tries to decide if the object is not on the ground and then pushing down |
@@ -1250,8 +1248,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1250 | private void ComputeAngularTurning(float pTimestep) | 1248 | private void ComputeAngularTurning(float pTimestep) |
1251 | { | 1249 | { |
1252 | // The user wants this many radians per second angular change? | 1250 | // The user wants this many radians per second angular change? |
1253 | Vector3 currentAngular = VehicleRotationalVelocity * Quaternion.Inverse(VehicleOrientation); | 1251 | Vector3 currentAngularV = VehicleRotationalVelocity * Quaternion.Inverse(VehicleOrientation); |
1254 | Vector3 angularMotorContribution = m_angularMotor.Step(pTimestep, currentAngular); | 1252 | Vector3 angularMotorContributionV = m_angularMotor.Step(pTimestep, currentAngularV); |
1255 | 1253 | ||
1256 | // ================================================================== | 1254 | // ================================================================== |
1257 | // From http://wiki.secondlife.com/wiki/LlSetVehicleFlags : | 1255 | // From http://wiki.secondlife.com/wiki/LlSetVehicleFlags : |
@@ -1263,12 +1261,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1263 | // is a linear effect. Where should this check go? | 1261 | // is a linear effect. Where should this check go? |
1264 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) | 1262 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) |
1265 | { | 1263 | { |
1266 | angularMotorContribution.X = 0f; | 1264 | angularMotorContributionV.X = 0f; |
1267 | angularMotorContribution.Y = 0f; | 1265 | angularMotorContributionV.Y = 0f; |
1268 | } | 1266 | } |
1269 | 1267 | ||
1270 | VehicleRotationalVelocity += angularMotorContribution * VehicleOrientation; | 1268 | VehicleRotationalVelocity += angularMotorContributionV * VehicleOrientation; |
1271 | VDetailLog("{0}, MoveAngular,angularTurning,angularMotorContrib={1}", Prim.LocalID, angularMotorContribution); | 1269 | VDetailLog("{0}, MoveAngular,angularTurning,angularMotorContrib={1}", Prim.LocalID, angularMotorContributionV); |
1272 | } | 1270 | } |
1273 | 1271 | ||
1274 | // From http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial: | 1272 | // From http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial: |
@@ -1284,7 +1282,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1284 | // If vertical attaction timescale is reasonable | 1282 | // If vertical attaction timescale is reasonable |
1285 | if (enableAngularVerticalAttraction && m_verticalAttractionTimescale < m_verticalAttractionCutoff) | 1283 | if (enableAngularVerticalAttraction && m_verticalAttractionTimescale < m_verticalAttractionCutoff) |
1286 | { | 1284 | { |
1287 | Vector3 vertContribution = Vector3.Zero; | 1285 | Vector3 vertContributionV = Vector3.Zero; |
1288 | 1286 | ||
1289 | // Take a vector pointing up and convert it from world to vehicle relative coords. | 1287 | // Take a vector pointing up and convert it from world to vehicle relative coords. |
1290 | Vector3 verticalError = Vector3.UnitZ * VehicleOrientation; | 1288 | Vector3 verticalError = Vector3.UnitZ * VehicleOrientation; |
@@ -1299,26 +1297,26 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1299 | 1297 | ||
1300 | // Y error means needed rotation around X axis and visa versa. | 1298 | // Y error means needed rotation around X axis and visa versa. |
1301 | // Since the error goes from zero to one, the asin is the corresponding angle. | 1299 | // Since the error goes from zero to one, the asin is the corresponding angle. |
1302 | vertContribution.X = (float)Math.Asin(verticalError.Y); | 1300 | vertContributionV.X = (float)Math.Asin(verticalError.Y); |
1303 | // (Tilt forward (positive X) needs to tilt back (rotate negative) around Y axis.) | 1301 | // (Tilt forward (positive X) needs to tilt back (rotate negative) around Y axis.) |
1304 | vertContribution.Y = -(float)Math.Asin(verticalError.X); | 1302 | vertContributionV.Y = -(float)Math.Asin(verticalError.X); |
1305 | 1303 | ||
1306 | // If verticalError.Z is negative, the vehicle is upside down. Add additional push. | 1304 | // If verticalError.Z is negative, the vehicle is upside down. Add additional push. |
1307 | if (verticalError.Z < 0f) | 1305 | if (verticalError.Z < 0f) |
1308 | { | 1306 | { |
1309 | vertContribution.X += PIOverFour; | 1307 | vertContributionV.X += PIOverFour; |
1310 | // vertContribution.Y -= PIOverFour; | 1308 | // vertContribution.Y -= PIOverFour; |
1311 | } | 1309 | } |
1312 | 1310 | ||
1313 | // 'vertContrbution' is now the necessary angular correction to correct tilt in one second. | 1311 | // 'vertContrbution' is now the necessary angular correction to correct tilt in one second. |
1314 | // Correction happens over a number of seconds. | 1312 | // Correction happens over a number of seconds. |
1315 | Vector3 unscaledContrib = vertContribution; // DEBUG DEBUG | 1313 | Vector3 unscaledContrib = vertContributionV; // DEBUG DEBUG |
1316 | vertContribution /= m_verticalAttractionTimescale; | 1314 | vertContributionV /= m_verticalAttractionTimescale; |
1317 | 1315 | ||
1318 | VehicleRotationalVelocity += vertContribution * VehicleOrientation; | 1316 | VehicleRotationalVelocity += vertContributionV * VehicleOrientation; |
1319 | 1317 | ||
1320 | VDetailLog("{0}, MoveAngular,verticalAttraction,,verticalError={1},unscaled={2},eff={3},ts={4},vertAttr={5}", | 1318 | VDetailLog("{0}, MoveAngular,verticalAttraction,,verticalError={1},unscaled={2},eff={3},ts={4},vertAttr={5}", |
1321 | Prim.LocalID, verticalError, unscaledContrib, m_verticalAttractionEfficiency, m_verticalAttractionTimescale, vertContribution); | 1319 | Prim.LocalID, verticalError, unscaledContrib, m_verticalAttractionEfficiency, m_verticalAttractionTimescale, vertContributionV); |
1322 | } | 1320 | } |
1323 | } | 1321 | } |
1324 | 1322 | ||
@@ -1336,7 +1334,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1336 | 1334 | ||
1337 | if (enableAngularDeflection && m_angularDeflectionEfficiency != 0 && VehicleForwardSpeed > 0.2) | 1335 | if (enableAngularDeflection && m_angularDeflectionEfficiency != 0 && VehicleForwardSpeed > 0.2) |
1338 | { | 1336 | { |
1339 | Vector3 deflectContribution = Vector3.Zero; | 1337 | Vector3 deflectContributionV = Vector3.Zero; |
1340 | 1338 | ||
1341 | // The direction the vehicle is moving | 1339 | // The direction the vehicle is moving |
1342 | Vector3 movingDirection = VehicleVelocity; | 1340 | Vector3 movingDirection = VehicleVelocity; |
@@ -1363,13 +1361,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1363 | // ret = m_angularDeflectionCorrectionMotor(1f, deflectionError); | 1361 | // ret = m_angularDeflectionCorrectionMotor(1f, deflectionError); |
1364 | 1362 | ||
1365 | // Scale the correction by recovery timescale and efficiency | 1363 | // Scale the correction by recovery timescale and efficiency |
1366 | deflectContribution = (-deflectionError) * m_angularDeflectionEfficiency; | 1364 | deflectContributionV = (-deflectionError) * m_angularDeflectionEfficiency; |
1367 | deflectContribution /= m_angularDeflectionTimescale; | 1365 | deflectContributionV /= m_angularDeflectionTimescale; |
1368 | 1366 | ||
1369 | VehicleRotationalVelocity += deflectContribution * VehicleOrientation; | 1367 | VehicleRotationalVelocity += deflectContributionV * VehicleOrientation; |
1370 | 1368 | ||
1371 | VDetailLog("{0}, MoveAngular,Deflection,movingDir={1},pointingDir={2},deflectError={3},ret={4}", | 1369 | VDetailLog("{0}, MoveAngular,Deflection,movingDir={1},pointingDir={2},deflectError={3},ret={4}", |
1372 | Prim.LocalID, movingDirection, pointingDirection, deflectionError, deflectContribution); | 1370 | Prim.LocalID, movingDirection, pointingDirection, deflectionError, deflectContributionV); |
1373 | VDetailLog("{0}, MoveAngular,Deflection,fwdSpd={1},defEff={2},defTS={3}", | 1371 | VDetailLog("{0}, MoveAngular,Deflection,fwdSpd={1},defEff={2},defTS={3}", |
1374 | Prim.LocalID, VehicleForwardSpeed, m_angularDeflectionEfficiency, m_angularDeflectionTimescale); | 1372 | Prim.LocalID, VehicleForwardSpeed, m_angularDeflectionEfficiency, m_angularDeflectionTimescale); |
1375 | } | 1373 | } |
@@ -1410,7 +1408,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1410 | { | 1408 | { |
1411 | if (enableAngularBanking && m_bankingEfficiency != 0 && m_verticalAttractionTimescale < m_verticalAttractionCutoff) | 1409 | if (enableAngularBanking && m_bankingEfficiency != 0 && m_verticalAttractionTimescale < m_verticalAttractionCutoff) |
1412 | { | 1410 | { |
1413 | Vector3 bankingContribution = Vector3.Zero; | 1411 | Vector3 bankingContributionV = Vector3.Zero; |
1414 | 1412 | ||
1415 | // Rotate a UnitZ vector (pointing up) to how the vehicle is oriented. | 1413 | // Rotate a UnitZ vector (pointing up) to how the vehicle is oriented. |
1416 | // As the vehicle rolls to the right or left, the Y value will increase from | 1414 | // As the vehicle rolls to the right or left, the Y value will increase from |
@@ -1428,15 +1426,15 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
1428 | mixedYawAngle = ClampInRange(-20f, mixedYawAngle, 20f); | 1426 | mixedYawAngle = ClampInRange(-20f, mixedYawAngle, 20f); |
1429 | 1427 | ||
1430 | // Build the force vector to change rotation from what it is to what it should be | 1428 | // Build the force vector to change rotation from what it is to what it should be |
1431 | bankingContribution.Z = -mixedYawAngle; | 1429 | bankingContributionV.Z = -mixedYawAngle; |
1432 | 1430 | ||
1433 | // Don't do it all at once. | 1431 | // Don't do it all at once. |
1434 | bankingContribution /= m_bankingTimescale; | 1432 | bankingContributionV /= m_bankingTimescale; |
1435 | 1433 | ||
1436 | VehicleRotationalVelocity += bankingContribution * VehicleOrientation; | 1434 | VehicleRotationalVelocity += bankingContributionV * VehicleOrientation; |
1437 | 1435 | ||
1438 | VDetailLog("{0}, MoveAngular,Banking,rollComp={1},speed={2},rollComp={3},yAng={4},mYAng={5},ret={6}", | 1436 | VDetailLog("{0}, MoveAngular,Banking,rollComp={1},speed={2},rollComp={3},yAng={4},mYAng={5},ret={6}", |
1439 | Prim.LocalID, rollComponents, VehicleForwardSpeed, rollComponents, yawAngle, mixedYawAngle, bankingContribution); | 1437 | Prim.LocalID, rollComponents, VehicleForwardSpeed, rollComponents, yawAngle, mixedYawAngle, bankingContributionV); |
1440 | } | 1438 | } |
1441 | } | 1439 | } |
1442 | 1440 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 580ea4e..1e3e5d8 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -261,11 +261,6 @@ public abstract class BSLinkset | |||
261 | // Called at taint-time!! | 261 | // Called at taint-time!! |
262 | public abstract bool RemoveBodyDependencies(BSPrim child); | 262 | public abstract bool RemoveBodyDependencies(BSPrim child); |
263 | 263 | ||
264 | // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true', | ||
265 | // this routine will restore the removed constraints. | ||
266 | // Called at taint-time!! | ||
267 | public abstract void RestoreBodyDependencies(BSPrim child); | ||
268 | |||
269 | // ================================================================ | 264 | // ================================================================ |
270 | protected virtual float ComputeLinksetMass() | 265 | protected virtual float ComputeLinksetMass() |
271 | { | 266 | { |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 27d8ad0..2c8dd23 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -290,13 +290,6 @@ public sealed class BSLinksetCompound : BSLinkset | |||
290 | return ret; | 290 | return ret; |
291 | } | 291 | } |
292 | 292 | ||
293 | // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true', | ||
294 | // this routine will restore the removed constraints. | ||
295 | // Called at taint-time!! | ||
296 | public override void RestoreBodyDependencies(BSPrim child) | ||
297 | { | ||
298 | } | ||
299 | |||
300 | // When the linkset is built, the child shape is added to the compound shape relative to the | 293 | // When the linkset is built, the child shape is added to the compound shape relative to the |
301 | // root shape. The linkset then moves around but this does not move the actual child | 294 | // root shape. The linkset then moves around but this does not move the actual child |
302 | // prim. The child prim's location must be recomputed based on the location of the root shape. | 295 | // prim. The child prim's location must be recomputed based on the location of the root shape. |
@@ -384,7 +377,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
384 | // Constraint linksets are rebuilt every time. | 377 | // Constraint linksets are rebuilt every time. |
385 | // Note that this works for rebuilding just the root after a linkset is taken apart. | 378 | // Note that this works for rebuilding just the root after a linkset is taken apart. |
386 | // Called at taint time!! | 379 | // Called at taint time!! |
387 | private bool disableCOM = true; // disable until we get this debugged | 380 | private bool disableCOM = false; // disable until we get this debugged |
388 | private void RecomputeLinksetCompound() | 381 | private void RecomputeLinksetCompound() |
389 | { | 382 | { |
390 | try | 383 | try |
@@ -407,12 +400,16 @@ public sealed class BSLinksetCompound : BSLinkset | |||
407 | } // DEBUG DEBUG | 400 | } // DEBUG DEBUG |
408 | else | 401 | else |
409 | { | 402 | { |
410 | centerOfMass = ComputeLinksetGeometricCenter(); | 403 | centerOfMass = ComputeLinksetCenterOfMass(); |
411 | centerDisplacement = centerOfMass - LinksetRoot.RawPosition; | 404 | // 'centerDisplacement' is the value to *add* to all the shape offsets |
405 | centerDisplacement = LinksetRoot.RawPosition - centerOfMass; | ||
412 | 406 | ||
413 | // Since we're displacing the center of the shape, we need to move the body in the world | 407 | // Since we're displacing the center of the shape, we need to move the body in the world |
414 | LinksetRoot.PositionDisplacement = centerDisplacement; | 408 | LinksetRoot.PositionDisplacement = centerDisplacement; |
415 | 409 | ||
410 | // This causes the root prim position to be set properly based on the new PositionDisplacement | ||
411 | LinksetRoot.ForcePosition = LinksetRoot.RawPosition; | ||
412 | // Update the local transform for the root child shape so it is offset from the <0,0,0> which is COM | ||
416 | PhysicsScene.PE.UpdateChildTransform(LinksetRoot.PhysShape, 0, -centerDisplacement, OMV.Quaternion.Identity, false); | 413 | PhysicsScene.PE.UpdateChildTransform(LinksetRoot.PhysShape, 0, -centerDisplacement, OMV.Quaternion.Identity, false); |
417 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,COM,com={1},rootPos={2},centerDisp={3}", | 414 | DetailLog("{0},BSLinksetCompound.RecomputeLinksetCompound,COM,com={1},rootPos={2},centerDisp={3}", |
418 | LinksetRoot.LocalID, centerOfMass, LinksetRoot.RawPosition, centerDisplacement); | 415 | LinksetRoot.LocalID, centerOfMass, LinksetRoot.RawPosition, centerDisplacement); |
@@ -444,7 +441,7 @@ public sealed class BSLinksetCompound : BSLinkset | |||
444 | 441 | ||
445 | if (cPrim.PhysShape.isNativeShape) | 442 | if (cPrim.PhysShape.isNativeShape) |
446 | { | 443 | { |
447 | // A native shape is turning into a hull collision shape because native | 444 | // A native shape is turned into a hull collision shape because native |
448 | // shapes are not shared so we have to hullify it so it will be tracked | 445 | // shapes are not shared so we have to hullify it so it will be tracked |
449 | // and freed at the correct time. This also solves the scaling problem | 446 | // and freed at the correct time. This also solves the scaling problem |
450 | // (native shapes scaled but hull/meshes are assumed to not be). | 447 | // (native shapes scaled but hull/meshes are assumed to not be). |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index 89f186c..3011465 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -110,14 +110,6 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
110 | return ret; | 110 | return ret; |
111 | } | 111 | } |
112 | 112 | ||
113 | // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true', | ||
114 | // this routine will restore the removed constraints. | ||
115 | // Called at taint-time!! | ||
116 | public override void RestoreBodyDependencies(BSPrim child) | ||
117 | { | ||
118 | // The Refresh operation queued by RemoveBodyDependencies() will build any missing constraints. | ||
119 | } | ||
120 | |||
121 | // ================================================================ | 113 | // ================================================================ |
122 | 114 | ||
123 | // Add a new child to the linkset. | 115 | // Add a new child to the linkset. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index da7438a..9460daf 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -645,11 +645,8 @@ public static class BSParam | |||
645 | entries.Add(new PhysParameterEntry(pd.name, pd.desc)); | 645 | entries.Add(new PhysParameterEntry(pd.name, pd.desc)); |
646 | } | 646 | } |
647 | 647 | ||
648 | // make the list in alphabetical order for estetic reasons | 648 | // make the list alphabetical for estetic reasons |
649 | entries.Sort(delegate(PhysParameterEntry ppe1, PhysParameterEntry ppe2) | 649 | entries.Sort((ppe1, ppe2) => { return ppe1.name.CompareTo(ppe2.name); }); |
650 | { | ||
651 | return ppe1.name.CompareTo(ppe2.name); | ||
652 | }); | ||
653 | 650 | ||
654 | SettableParameters = entries.ToArray(); | 651 | SettableParameters = entries.ToArray(); |
655 | } | 652 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index e6b8507..f80084a 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -322,6 +322,7 @@ public sealed class BSPrim : BSPhysObject | |||
322 | }); | 322 | }); |
323 | } | 323 | } |
324 | } | 324 | } |
325 | |||
325 | public override OMV.Vector3 ForcePosition { | 326 | public override OMV.Vector3 ForcePosition { |
326 | get { | 327 | get { |
327 | _position = PhysicsScene.PE.GetPosition(PhysBody) - PositionDisplacement; | 328 | _position = PhysicsScene.PE.GetPosition(PhysBody) - PositionDisplacement; |
@@ -336,25 +337,6 @@ public sealed class BSPrim : BSPhysObject | |||
336 | } | 337 | } |
337 | } | 338 | } |
338 | } | 339 | } |
339 | // Override to have position displacement immediately update the physical position. | ||
340 | // A feeble attempt to keep the sim and physical positions in sync | ||
341 | // Must be called at taint time. | ||
342 | public override OMV.Vector3 PositionDisplacement | ||
343 | { | ||
344 | get | ||
345 | { | ||
346 | return base.PositionDisplacement; | ||
347 | } | ||
348 | set | ||
349 | { | ||
350 | base.PositionDisplacement = value; | ||
351 | PhysicsScene.TaintedObject(PhysicsScene.InTaintTime, "BSPrim.setPosition", delegate() | ||
352 | { | ||
353 | if (PhysBody.HasPhysicalBody) | ||
354 | PhysicsScene.PE.SetTranslation(PhysBody, _position + base.PositionDisplacement, _orientation); | ||
355 | }); | ||
356 | } | ||
357 | } | ||
358 | 340 | ||
359 | // Check that the current position is sane and, if not, modify the position to make it so. | 341 | // Check that the current position is sane and, if not, modify the position to make it so. |
360 | // Check for being below terrain and being out of bounds. | 342 | // Check for being below terrain and being out of bounds. |
@@ -371,11 +353,11 @@ public sealed class BSPrim : BSPhysObject | |||
371 | return ret; | 353 | return ret; |
372 | } | 354 | } |
373 | 355 | ||
374 | float terrainHeight = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(_position); | 356 | float terrainHeight = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(RawPosition); |
375 | OMV.Vector3 upForce = OMV.Vector3.Zero; | 357 | OMV.Vector3 upForce = OMV.Vector3.Zero; |
376 | if (RawPosition.Z < terrainHeight) | 358 | if (RawPosition.Z < terrainHeight) |
377 | { | 359 | { |
378 | DetailLog("{0},BSPrim.PositionAdjustUnderGround,call,pos={1},terrain={2}", LocalID, _position, terrainHeight); | 360 | DetailLog("{0},BSPrim.PositionAdjustUnderGround,call,pos={1},terrain={2}", LocalID, RawPosition, terrainHeight); |
379 | float targetHeight = terrainHeight + (Size.Z / 2f); | 361 | float targetHeight = terrainHeight + (Size.Z / 2f); |
380 | // If the object is below ground it just has to be moved up because pushing will | 362 | // If the object is below ground it just has to be moved up because pushing will |
381 | // not get it through the terrain | 363 | // not get it through the terrain |
@@ -1606,11 +1588,6 @@ public sealed class BSPrim : BSPhysObject | |||
1606 | // Called at taint-time!!! | 1588 | // Called at taint-time!!! |
1607 | public void CreateGeomAndObject(bool forceRebuild) | 1589 | public void CreateGeomAndObject(bool forceRebuild) |
1608 | { | 1590 | { |
1609 | // If this prim is part of a linkset, we must remove and restore the physical | ||
1610 | // links if the body is rebuilt. | ||
1611 | bool needToRestoreLinkset = false; | ||
1612 | bool needToRestoreVehicle = false; | ||
1613 | |||
1614 | // Create the correct physical representation for this type of object. | 1591 | // Create the correct physical representation for this type of object. |
1615 | // Updates PhysBody and PhysShape with the new information. | 1592 | // Updates PhysBody and PhysShape with the new information. |
1616 | // Ignore 'forceRebuild'. This routine makes the right choices and changes of necessary. | 1593 | // Ignore 'forceRebuild'. This routine makes the right choices and changes of necessary. |
@@ -1619,21 +1596,10 @@ public sealed class BSPrim : BSPhysObject | |||
1619 | // Called if the current prim body is about to be destroyed. | 1596 | // Called if the current prim body is about to be destroyed. |
1620 | // Remove all the physical dependencies on the old body. | 1597 | // Remove all the physical dependencies on the old body. |
1621 | // (Maybe someday make the changing of BSShape an event to be subscribed to by BSLinkset, ...) | 1598 | // (Maybe someday make the changing of BSShape an event to be subscribed to by BSLinkset, ...) |
1622 | needToRestoreLinkset = Linkset.RemoveBodyDependencies(this); | 1599 | Linkset.RemoveBodyDependencies(this); |
1623 | needToRestoreVehicle = _vehicle.RemoveBodyDependencies(this); | 1600 | _vehicle.RemoveBodyDependencies(this); |
1624 | }); | 1601 | }); |
1625 | 1602 | ||
1626 | if (needToRestoreLinkset) | ||
1627 | { | ||
1628 | // If physical body dependencies were removed, restore them | ||
1629 | Linkset.RestoreBodyDependencies(this); | ||
1630 | } | ||
1631 | if (needToRestoreVehicle) | ||
1632 | { | ||
1633 | // If physical body dependencies were removed, restore them | ||
1634 | _vehicle.RestoreBodyDependencies(this); | ||
1635 | } | ||
1636 | |||
1637 | // Make sure the properties are set on the new object | 1603 | // Make sure the properties are set on the new object |
1638 | UpdatePhysicalParameters(); | 1604 | UpdatePhysicalParameters(); |
1639 | return; | 1605 | return; |
@@ -1653,14 +1619,25 @@ public sealed class BSPrim : BSPhysObject | |||
1653 | // entprop.RotationalVelocity = OMV.Vector3.Zero; | 1619 | // entprop.RotationalVelocity = OMV.Vector3.Zero; |
1654 | } | 1620 | } |
1655 | 1621 | ||
1622 | // DetailLog("{0},BSPrim.UpdateProperties,entry,entprop={1}", LocalID, entprop); // DEBUG DEBUG | ||
1623 | |||
1624 | // Undo any center-of-mass displacement that might have been done. | ||
1625 | if (PositionDisplacement != OMV.Vector3.Zero) | ||
1626 | { | ||
1627 | // Correct for any rotation around the center-of-mass | ||
1628 | // TODO!!! | ||
1629 | entprop.Position -= PositionDisplacement; | ||
1630 | } | ||
1631 | |||
1656 | // Assign directly to the local variables so the normal set actions do not happen | 1632 | // Assign directly to the local variables so the normal set actions do not happen |
1657 | entprop.Position -= PositionDisplacement; | ||
1658 | _position = entprop.Position; | 1633 | _position = entprop.Position; |
1659 | _orientation = entprop.Rotation; | 1634 | _orientation = entprop.Rotation; |
1660 | _velocity = entprop.Velocity; | 1635 | _velocity = entprop.Velocity; |
1661 | _acceleration = entprop.Acceleration; | 1636 | _acceleration = entprop.Acceleration; |
1662 | _rotationalVelocity = entprop.RotationalVelocity; | 1637 | _rotationalVelocity = entprop.RotationalVelocity; |
1663 | 1638 | ||
1639 | // DetailLog("{0},BSPrim.UpdateProperties,afterAssign,entprop={1}", LocalID, entprop); // DEBUG DEBUG | ||
1640 | |||
1664 | // The sanity check can change the velocity and/or position. | 1641 | // The sanity check can change the velocity and/or position. |
1665 | if (IsPhysical && PositionSanityCheck(true)) | 1642 | if (IsPhysical && PositionSanityCheck(true)) |
1666 | { | 1643 | { |
@@ -1669,8 +1646,7 @@ public sealed class BSPrim : BSPhysObject | |||
1669 | } | 1646 | } |
1670 | 1647 | ||
1671 | OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; // DEBUG DEBUG DEBUG | 1648 | OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; // DEBUG DEBUG DEBUG |
1672 | DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},dir={3},vel={4},rotVel={5}", | 1649 | DetailLog("{0},BSPrim.UpdateProperties,call,entProp={1},dir={2}", LocalID, entprop, direction); |
1673 | LocalID, _position, _orientation, direction, _velocity, _rotationalVelocity); | ||
1674 | 1650 | ||
1675 | // remember the current and last set values | 1651 | // remember the current and last set values |
1676 | LastEntityProperties = CurrentEntityProperties; | 1652 | LastEntityProperties = CurrentEntityProperties; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 8075b73..34fd2a0 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -708,8 +708,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
708 | // TriggerPreStepEvent | 708 | // TriggerPreStepEvent |
709 | // DoOneTimeTaints | 709 | // DoOneTimeTaints |
710 | // Step() | 710 | // Step() |
711 | // ProcessAndForwardCollisions | 711 | // ProcessAndSendToSimulatorCollisions |
712 | // ProcessAndForwardPropertyUpdates | 712 | // ProcessAndSendToSimulatorPropertyUpdates |
713 | // TriggerPostStepEvent | 713 | // TriggerPostStepEvent |
714 | 714 | ||
715 | // Calls to the PhysicsActors can't directly call into the physics engine | 715 | // Calls to the PhysicsActors can't directly call into the physics engine |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 41bab26..801f690 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,5 +1,7 @@ | |||
1 | CURRENT PRIORITIES | 1 | CURRENT PRIORITIES |
2 | ================================================= | 2 | ================================================= |
3 | Deleting a linkset while standing on the root will leave the physical shape of the root behind. | ||
4 | Not sure if it is because standing on it. Done with large prim linksets. | ||
3 | Child movement in linkset (don't rebuild linkset) | 5 | Child movement in linkset (don't rebuild linkset) |
4 | Vehicle angular vertical attraction | 6 | Vehicle angular vertical attraction |
5 | vehicle angular banking | 7 | vehicle angular banking |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs index d2323f5..30e99b0 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptApi.cs | |||
@@ -46,6 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
46 | /// <param name='item'>/param> | 46 | /// <param name='item'>/param> |
47 | /// <param name='coopSleepHandle'>/param> | 47 | /// <param name='coopSleepHandle'>/param> |
48 | void Initialize( | 48 | void Initialize( |
49 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle); | 49 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle); |
50 | } | 50 | } |
51 | } \ No newline at end of file | 51 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs index 17c2708..b8fdd01 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs | |||
@@ -25,16 +25,17 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using log4net; | ||
29 | using System; | 28 | using System; |
30 | using OpenSim.Region.ScriptEngine.Shared; | 29 | using System.Reflection; |
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
32 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Region.ScriptEngine.Interfaces; | 33 | using OpenSim.Region.ScriptEngine.Interfaces; |
34 | using OpenSim.Region.ScriptEngine.Shared; | ||
36 | using Amib.Threading; | 35 | using Amib.Threading; |
37 | using OpenSim.Framework; | 36 | using log4net; |
37 | using Nini.Config; | ||
38 | using OpenMetaverse; | ||
38 | 39 | ||
39 | namespace OpenSim.Region.ScriptEngine.Interfaces | 40 | namespace OpenSim.Region.ScriptEngine.Interfaces |
40 | { | 41 | { |
@@ -76,6 +77,38 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
76 | IConfigSource ConfigSource { get; } | 77 | IConfigSource ConfigSource { get; } |
77 | string ScriptEngineName { get; } | 78 | string ScriptEngineName { get; } |
78 | string ScriptEnginePath { get; } | 79 | string ScriptEnginePath { get; } |
80 | |||
81 | /// <summary> | ||
82 | /// Return the name of the class that will be used for all running scripts. | ||
83 | /// </summary> | ||
84 | /// <remarks> | ||
85 | /// Each class goes in its own assembly so we don't need to otherwise distinguish the class name. | ||
86 | /// </remarks> | ||
87 | string ScriptClassName { get; } | ||
88 | |||
89 | /// <summary> | ||
90 | /// Return the name of the base class that will be used for all running scripts. | ||
91 | /// </summary> | ||
92 | string ScriptBaseClassName { get; } | ||
93 | |||
94 | /// <summary> | ||
95 | /// Assemblies that need to be referenced when compiling scripts. | ||
96 | /// </summary> | ||
97 | /// <remarks> | ||
98 | /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE | ||
99 | /// FUTURE. | ||
100 | /// This can be null if there are no additional assemblies. | ||
101 | /// </remarks> | ||
102 | string[] ScriptReferencedAssemblies { get; } | ||
103 | |||
104 | /// <summary> | ||
105 | /// Parameters for the generated script's constructor. | ||
106 | /// </summary> | ||
107 | /// <remarks> | ||
108 | /// Can be null if there are no parameters | ||
109 | /// </remarks> | ||
110 | ParameterInfo[] ScriptBaseClassParameters { get; } | ||
111 | |||
79 | IScriptApi GetApi(UUID itemID, string name); | 112 | IScriptApi GetApi(UUID itemID, string name); |
80 | } | 113 | } |
81 | } | 114 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs index d03955b..fce8ff8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
63 | internal TaskInventoryItem m_item; | 63 | internal TaskInventoryItem m_item; |
64 | internal bool m_CMFunctionsEnabled = false; | 64 | internal bool m_CMFunctionsEnabled = false; |
65 | 65 | ||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle) | 66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
67 | { | 67 | { |
68 | m_ScriptEngine = ScriptEngine; | 68 | m_ScriptEngine = ScriptEngine; |
69 | m_host = host; | 69 | m_host = host; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9df04df..70dea08 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
95 | /// Used for script sleeps when we are using co-operative script termination. | 95 | /// Used for script sleeps when we are using co-operative script termination. |
96 | /// </summary> | 96 | /// </summary> |
97 | /// <remarks>null if co-operative script termination is not active</remarks> | 97 | /// <remarks>null if co-operative script termination is not active</remarks> |
98 | EventWaitHandle m_coopSleepHandle; | 98 | WaitHandle m_coopSleepHandle; |
99 | 99 | ||
100 | /// <summary> | 100 | /// <summary> |
101 | /// The item that hosts this script | 101 | /// The item that hosts this script |
@@ -150,7 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
150 | }; | 150 | }; |
151 | 151 | ||
152 | public void Initialize( | 152 | public void Initialize( |
153 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle) | 153 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
154 | { | 154 | { |
155 | m_lastSayShoutCheck = DateTime.UtcNow; | 155 | m_lastSayShoutCheck = DateTime.UtcNow; |
156 | 156 | ||
@@ -227,7 +227,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
227 | { | 227 | { |
228 | if (m_coopSleepHandle == null) | 228 | if (m_coopSleepHandle == null) |
229 | System.Threading.Thread.Sleep(delay); | 229 | System.Threading.Thread.Sleep(delay); |
230 | else if (m_coopSleepHandle.WaitOne(delay)) | 230 | else |
231 | CheckForCoopTermination(delay); | ||
232 | } | ||
233 | |||
234 | /// <summary> | ||
235 | /// Check for co-operative termination. | ||
236 | /// </summary> | ||
237 | /// <param name='delay'>If called with 0, then just the check is performed with no wait.</param> | ||
238 | protected virtual void CheckForCoopTermination(int delay) | ||
239 | { | ||
240 | if (m_coopSleepHandle.WaitOne(delay)) | ||
231 | throw new ScriptCoopStopException(); | 241 | throw new ScriptCoopStopException(); |
232 | } | 242 | } |
233 | 243 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index a08ccc8..1d6cb6d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
63 | internal IScriptModuleComms m_comms = null; | 63 | internal IScriptModuleComms m_comms = null; |
64 | 64 | ||
65 | public void Initialize( | 65 | public void Initialize( |
66 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle) | 66 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
67 | { | 67 | { |
68 | m_ScriptEngine = scriptEngine; | 68 | m_ScriptEngine = scriptEngine; |
69 | m_host = host; | 69 | m_host = host; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 981499e..9045672 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
63 | internal IScriptModuleComms m_comms = null; | 63 | internal IScriptModuleComms m_comms = null; |
64 | 64 | ||
65 | public void Initialize( | 65 | public void Initialize( |
66 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle) | 66 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
67 | { | 67 | { |
68 | m_ScriptEngine = scriptEngine; | 68 | m_ScriptEngine = scriptEngine; |
69 | m_host = host; | 69 | m_host = host; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 10ec34d..6ff6b00 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
144 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
145 | 145 | ||
146 | public void Initialize( | 146 | public void Initialize( |
147 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle) | 147 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
148 | { | 148 | { |
149 | m_ScriptEngine = scriptEngine; | 149 | m_ScriptEngine = scriptEngine; |
150 | m_host = host; | 150 | m_host = host; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs index 97dd0f6..985e598 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs | |||
@@ -49,6 +49,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
49 | private List<string> m_warnings = new List<string>(); | 49 | private List<string> m_warnings = new List<string>(); |
50 | private IScriptModuleComms m_comms = null; | 50 | private IScriptModuleComms m_comms = null; |
51 | 51 | ||
52 | private bool m_insertCoopTerminationChecks; | ||
53 | private static string m_coopTerminationCheck = "opensim_reserved_CheckForCoopTermination();"; | ||
54 | |||
55 | /// <summary> | ||
56 | /// Keep a record of the previous node when we do the parsing. | ||
57 | /// </summary> | ||
58 | /// <remarks> | ||
59 | /// We do this here because the parser generated by CSTools does not retain a reference to its parent node. | ||
60 | /// The previous node is required so we can correctly insert co-op termination checks when required. | ||
61 | /// </remarks> | ||
62 | // private SYMBOL m_previousNode; | ||
63 | |||
52 | /// <summary> | 64 | /// <summary> |
53 | /// Creates an 'empty' CSCodeGenerator instance. | 65 | /// Creates an 'empty' CSCodeGenerator instance. |
54 | /// </summary> | 66 | /// </summary> |
@@ -58,9 +70,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
58 | ResetCounters(); | 70 | ResetCounters(); |
59 | } | 71 | } |
60 | 72 | ||
61 | public CSCodeGenerator(IScriptModuleComms comms) | 73 | public CSCodeGenerator(IScriptModuleComms comms, bool insertCoopTerminationChecks) |
62 | { | 74 | { |
63 | m_comms = comms; | 75 | m_comms = comms; |
76 | m_insertCoopTerminationChecks = insertCoopTerminationChecks; | ||
64 | ResetCounters(); | 77 | ResetCounters(); |
65 | } | 78 | } |
66 | 79 | ||
@@ -155,7 +168,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
155 | // here's the payload | 168 | // here's the payload |
156 | retstr += GenerateLine(); | 169 | retstr += GenerateLine(); |
157 | foreach (SYMBOL s in m_astRoot.kids) | 170 | foreach (SYMBOL s in m_astRoot.kids) |
158 | retstr += GenerateNode(s); | 171 | retstr += GenerateNode(m_astRoot, s); |
159 | 172 | ||
160 | // close braces! | 173 | // close braces! |
161 | m_braceCount--; | 174 | m_braceCount--; |
@@ -165,7 +178,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
165 | 178 | ||
166 | // Removes all carriage return characters which may be generated in Windows platform. Is there | 179 | // Removes all carriage return characters which may be generated in Windows platform. Is there |
167 | // cleaner way of doing this? | 180 | // cleaner way of doing this? |
168 | retstr=retstr.Replace("\r", ""); | 181 | retstr = retstr.Replace("\r", ""); |
169 | 182 | ||
170 | return retstr; | 183 | return retstr; |
171 | } | 184 | } |
@@ -191,9 +204,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
191 | /// Recursively called to generate each type of node. Will generate this | 204 | /// Recursively called to generate each type of node. Will generate this |
192 | /// node, then all it's children. | 205 | /// node, then all it's children. |
193 | /// </summary> | 206 | /// </summary> |
207 | /// <param name="previousSymbol">The parent node.</param> | ||
194 | /// <param name="s">The current node to generate code for.</param> | 208 | /// <param name="s">The current node to generate code for.</param> |
195 | /// <returns>String containing C# code for SYMBOL s.</returns> | 209 | /// <returns>String containing C# code for SYMBOL s.</returns> |
196 | private string GenerateNode(SYMBOL s) | 210 | private string GenerateNode(SYMBOL previousSymbol, SYMBOL s) |
197 | { | 211 | { |
198 | string retstr = String.Empty; | 212 | string retstr = String.Empty; |
199 | 213 | ||
@@ -207,11 +221,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
207 | else if (s is State) | 221 | else if (s is State) |
208 | retstr += GenerateState((State) s); | 222 | retstr += GenerateState((State) s); |
209 | else if (s is CompoundStatement) | 223 | else if (s is CompoundStatement) |
210 | retstr += GenerateCompoundStatement((CompoundStatement) s); | 224 | retstr += GenerateCompoundStatement(previousSymbol, (CompoundStatement) s); |
211 | else if (s is Declaration) | 225 | else if (s is Declaration) |
212 | retstr += GenerateDeclaration((Declaration) s); | 226 | retstr += GenerateDeclaration((Declaration) s); |
213 | else if (s is Statement) | 227 | else if (s is Statement) |
214 | retstr += GenerateStatement((Statement) s); | 228 | retstr += GenerateStatement(previousSymbol, (Statement) s); |
215 | else if (s is ReturnStatement) | 229 | else if (s is ReturnStatement) |
216 | retstr += GenerateReturnStatement((ReturnStatement) s); | 230 | retstr += GenerateReturnStatement((ReturnStatement) s); |
217 | else if (s is JumpLabel) | 231 | else if (s is JumpLabel) |
@@ -261,7 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
261 | else | 275 | else |
262 | { | 276 | { |
263 | foreach (SYMBOL kid in s.kids) | 277 | foreach (SYMBOL kid in s.kids) |
264 | retstr += GenerateNode(kid); | 278 | retstr += GenerateNode(s, kid); |
265 | } | 279 | } |
266 | 280 | ||
267 | return retstr; | 281 | return retstr; |
@@ -295,7 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
295 | retstr += GenerateLine(")"); | 309 | retstr += GenerateLine(")"); |
296 | 310 | ||
297 | foreach (SYMBOL kid in remainingKids) | 311 | foreach (SYMBOL kid in remainingKids) |
298 | retstr += GenerateNode(kid); | 312 | retstr += GenerateNode(gf, kid); |
299 | 313 | ||
300 | return retstr; | 314 | return retstr; |
301 | } | 315 | } |
@@ -312,7 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
312 | foreach (SYMBOL s in gv.kids) | 326 | foreach (SYMBOL s in gv.kids) |
313 | { | 327 | { |
314 | retstr += Indent(); | 328 | retstr += Indent(); |
315 | retstr += GenerateNode(s); | 329 | retstr += GenerateNode(gv, s); |
316 | retstr += GenerateLine(";"); | 330 | retstr += GenerateLine(";"); |
317 | } | 331 | } |
318 | 332 | ||
@@ -365,7 +379,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
365 | retstr += GenerateLine(")"); | 379 | retstr += GenerateLine(")"); |
366 | 380 | ||
367 | foreach (SYMBOL kid in remainingKids) | 381 | foreach (SYMBOL kid in remainingKids) |
368 | retstr += GenerateNode(kid); | 382 | retstr += GenerateNode(se, kid); |
369 | 383 | ||
370 | return retstr; | 384 | return retstr; |
371 | } | 385 | } |
@@ -404,7 +418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
404 | 418 | ||
405 | foreach (SYMBOL s in al.kids) | 419 | foreach (SYMBOL s in al.kids) |
406 | { | 420 | { |
407 | retstr += GenerateNode(s); | 421 | retstr += GenerateNode(al, s); |
408 | if (0 < comma--) | 422 | if (0 < comma--) |
409 | retstr += Generate(", "); | 423 | retstr += Generate(", "); |
410 | } | 424 | } |
@@ -417,7 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
417 | /// </summary> | 431 | /// </summary> |
418 | /// <param name="cs">The CompoundStatement node.</param> | 432 | /// <param name="cs">The CompoundStatement node.</param> |
419 | /// <returns>String containing C# code for CompoundStatement cs.</returns> | 433 | /// <returns>String containing C# code for CompoundStatement cs.</returns> |
420 | private string GenerateCompoundStatement(CompoundStatement cs) | 434 | private string GenerateCompoundStatement(SYMBOL previousSymbol, CompoundStatement cs) |
421 | { | 435 | { |
422 | string retstr = String.Empty; | 436 | string retstr = String.Empty; |
423 | 437 | ||
@@ -425,8 +439,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
425 | retstr += GenerateIndentedLine("{"); | 439 | retstr += GenerateIndentedLine("{"); |
426 | m_braceCount++; | 440 | m_braceCount++; |
427 | 441 | ||
442 | if (m_insertCoopTerminationChecks) | ||
443 | { | ||
444 | // We have to check in event functions as well because the user can manually call these. | ||
445 | if (previousSymbol is GlobalFunctionDefinition | ||
446 | || previousSymbol is WhileStatement | ||
447 | || previousSymbol is DoWhileStatement | ||
448 | || previousSymbol is ForLoop | ||
449 | || previousSymbol is StateEvent) | ||
450 | retstr += GenerateIndentedLine(m_coopTerminationCheck); | ||
451 | } | ||
452 | |||
428 | foreach (SYMBOL kid in cs.kids) | 453 | foreach (SYMBOL kid in cs.kids) |
429 | retstr += GenerateNode(kid); | 454 | retstr += GenerateNode(cs, kid); |
430 | 455 | ||
431 | // closing brace | 456 | // closing brace |
432 | m_braceCount--; | 457 | m_braceCount--; |
@@ -450,13 +475,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
450 | /// </summary> | 475 | /// </summary> |
451 | /// <param name="s">The Statement node.</param> | 476 | /// <param name="s">The Statement node.</param> |
452 | /// <returns>String containing C# code for Statement s.</returns> | 477 | /// <returns>String containing C# code for Statement s.</returns> |
453 | private string GenerateStatement(Statement s) | 478 | private string GenerateStatement(SYMBOL previousSymbol, Statement s) |
454 | { | 479 | { |
455 | string retstr = String.Empty; | 480 | string retstr = String.Empty; |
456 | bool printSemicolon = true; | 481 | bool printSemicolon = true; |
457 | 482 | ||
458 | retstr += Indent(); | 483 | retstr += Indent(); |
459 | 484 | ||
485 | if (m_insertCoopTerminationChecks) | ||
486 | { | ||
487 | // We have to check in event functions as well because the user can manually call these. | ||
488 | if (previousSymbol is GlobalFunctionDefinition | ||
489 | || previousSymbol is WhileStatement | ||
490 | || previousSymbol is DoWhileStatement | ||
491 | || previousSymbol is ForLoop | ||
492 | || previousSymbol is StateEvent) | ||
493 | retstr += Generate(m_coopTerminationCheck); | ||
494 | } | ||
495 | |||
460 | if (0 < s.kids.Count) | 496 | if (0 < s.kids.Count) |
461 | { | 497 | { |
462 | // Jump label prints its own colon, we don't need a semicolon. | 498 | // Jump label prints its own colon, we don't need a semicolon. |
@@ -466,7 +502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
466 | // (MONO) error. | 502 | // (MONO) error. |
467 | if (!(s.kids.Top is IdentExpression && 1 == s.kids.Count)) | 503 | if (!(s.kids.Top is IdentExpression && 1 == s.kids.Count)) |
468 | foreach (SYMBOL kid in s.kids) | 504 | foreach (SYMBOL kid in s.kids) |
469 | retstr += GenerateNode(kid); | 505 | retstr += GenerateNode(s, kid); |
470 | } | 506 | } |
471 | 507 | ||
472 | if (printSemicolon) | 508 | if (printSemicolon) |
@@ -487,10 +523,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
487 | List<string> identifiers = new List<string>(); | 523 | List<string> identifiers = new List<string>(); |
488 | checkForMultipleAssignments(identifiers, a); | 524 | checkForMultipleAssignments(identifiers, a); |
489 | 525 | ||
490 | retstr += GenerateNode((SYMBOL) a.kids.Pop()); | 526 | retstr += GenerateNode(a, (SYMBOL) a.kids.Pop()); |
491 | retstr += Generate(String.Format(" {0} ", a.AssignmentType), a); | 527 | retstr += Generate(String.Format(" {0} ", a.AssignmentType), a); |
492 | foreach (SYMBOL kid in a.kids) | 528 | foreach (SYMBOL kid in a.kids) |
493 | retstr += GenerateNode(kid); | 529 | retstr += GenerateNode(a, kid); |
494 | 530 | ||
495 | return retstr; | 531 | return retstr; |
496 | } | 532 | } |
@@ -563,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
563 | retstr += Generate("return ", rs); | 599 | retstr += Generate("return ", rs); |
564 | 600 | ||
565 | foreach (SYMBOL kid in rs.kids) | 601 | foreach (SYMBOL kid in rs.kids) |
566 | retstr += GenerateNode(kid); | 602 | retstr += GenerateNode(rs, kid); |
567 | 603 | ||
568 | return retstr; | 604 | return retstr; |
569 | } | 605 | } |
@@ -575,7 +611,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
575 | /// <returns>String containing C# code for JumpLabel jl.</returns> | 611 | /// <returns>String containing C# code for JumpLabel jl.</returns> |
576 | private string GenerateJumpLabel(JumpLabel jl) | 612 | private string GenerateJumpLabel(JumpLabel jl) |
577 | { | 613 | { |
578 | return Generate(String.Format("{0}:", CheckName(jl.LabelName)), jl) + " NoOp();\n"; | 614 | string labelStatement; |
615 | |||
616 | if (m_insertCoopTerminationChecks) | ||
617 | labelStatement = m_coopTerminationCheck + "\n"; | ||
618 | else | ||
619 | labelStatement = "NoOp();\n"; | ||
620 | |||
621 | return Generate(String.Format("{0}: ", CheckName(jl.LabelName)), jl) + labelStatement; | ||
579 | } | 622 | } |
580 | 623 | ||
581 | /// <summary> | 624 | /// <summary> |
@@ -598,14 +641,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
598 | string retstr = String.Empty; | 641 | string retstr = String.Empty; |
599 | 642 | ||
600 | retstr += GenerateIndented("if (", ifs); | 643 | retstr += GenerateIndented("if (", ifs); |
601 | retstr += GenerateNode((SYMBOL) ifs.kids.Pop()); | 644 | retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop()); |
602 | retstr += GenerateLine(")"); | 645 | retstr += GenerateLine(")"); |
603 | 646 | ||
604 | // CompoundStatement handles indentation itself but we need to do it | 647 | // CompoundStatement handles indentation itself but we need to do it |
605 | // otherwise. | 648 | // otherwise. |
606 | bool indentHere = ifs.kids.Top is Statement; | 649 | bool indentHere = ifs.kids.Top is Statement; |
607 | if (indentHere) m_braceCount++; | 650 | if (indentHere) m_braceCount++; |
608 | retstr += GenerateNode((SYMBOL) ifs.kids.Pop()); | 651 | retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop()); |
609 | if (indentHere) m_braceCount--; | 652 | if (indentHere) m_braceCount--; |
610 | 653 | ||
611 | if (0 < ifs.kids.Count) // do it again for an else | 654 | if (0 < ifs.kids.Count) // do it again for an else |
@@ -614,7 +657,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
614 | 657 | ||
615 | indentHere = ifs.kids.Top is Statement; | 658 | indentHere = ifs.kids.Top is Statement; |
616 | if (indentHere) m_braceCount++; | 659 | if (indentHere) m_braceCount++; |
617 | retstr += GenerateNode((SYMBOL) ifs.kids.Pop()); | 660 | retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop()); |
618 | if (indentHere) m_braceCount--; | 661 | if (indentHere) m_braceCount--; |
619 | } | 662 | } |
620 | 663 | ||
@@ -641,14 +684,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
641 | string retstr = String.Empty; | 684 | string retstr = String.Empty; |
642 | 685 | ||
643 | retstr += GenerateIndented("while (", ws); | 686 | retstr += GenerateIndented("while (", ws); |
644 | retstr += GenerateNode((SYMBOL) ws.kids.Pop()); | 687 | retstr += GenerateNode(ws, (SYMBOL) ws.kids.Pop()); |
645 | retstr += GenerateLine(")"); | 688 | retstr += GenerateLine(")"); |
646 | 689 | ||
647 | // CompoundStatement handles indentation itself but we need to do it | 690 | // CompoundStatement handles indentation itself but we need to do it |
648 | // otherwise. | 691 | // otherwise. |
649 | bool indentHere = ws.kids.Top is Statement; | 692 | bool indentHere = ws.kids.Top is Statement; |
650 | if (indentHere) m_braceCount++; | 693 | if (indentHere) m_braceCount++; |
651 | retstr += GenerateNode((SYMBOL) ws.kids.Pop()); | 694 | retstr += GenerateNode(ws, (SYMBOL) ws.kids.Pop()); |
652 | if (indentHere) m_braceCount--; | 695 | if (indentHere) m_braceCount--; |
653 | 696 | ||
654 | return retstr; | 697 | return retstr; |
@@ -669,11 +712,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
669 | // otherwise. | 712 | // otherwise. |
670 | bool indentHere = dws.kids.Top is Statement; | 713 | bool indentHere = dws.kids.Top is Statement; |
671 | if (indentHere) m_braceCount++; | 714 | if (indentHere) m_braceCount++; |
672 | retstr += GenerateNode((SYMBOL) dws.kids.Pop()); | 715 | retstr += GenerateNode(dws, (SYMBOL) dws.kids.Pop()); |
673 | if (indentHere) m_braceCount--; | 716 | if (indentHere) m_braceCount--; |
674 | 717 | ||
675 | retstr += GenerateIndented("while (", dws); | 718 | retstr += GenerateIndented("while (", dws); |
676 | retstr += GenerateNode((SYMBOL) dws.kids.Pop()); | 719 | retstr += GenerateNode(dws, (SYMBOL) dws.kids.Pop()); |
677 | retstr += GenerateLine(");"); | 720 | retstr += GenerateLine(");"); |
678 | 721 | ||
679 | return retstr; | 722 | return retstr; |
@@ -702,7 +745,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
702 | retstr += Generate("; "); | 745 | retstr += Generate("; "); |
703 | // for (x = 0; x < 10; x++) | 746 | // for (x = 0; x < 10; x++) |
704 | // ^^^^^^ | 747 | // ^^^^^^ |
705 | retstr += GenerateNode((SYMBOL) fl.kids.Pop()); | 748 | retstr += GenerateNode(fl, (SYMBOL) fl.kids.Pop()); |
706 | retstr += Generate("; "); | 749 | retstr += Generate("; "); |
707 | // for (x = 0; x < 10; x++) | 750 | // for (x = 0; x < 10; x++) |
708 | // ^^^ | 751 | // ^^^ |
@@ -713,7 +756,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
713 | // otherwise. | 756 | // otherwise. |
714 | bool indentHere = fl.kids.Top is Statement; | 757 | bool indentHere = fl.kids.Top is Statement; |
715 | if (indentHere) m_braceCount++; | 758 | if (indentHere) m_braceCount++; |
716 | retstr += GenerateNode((SYMBOL) fl.kids.Pop()); | 759 | retstr += GenerateNode(fl, (SYMBOL) fl.kids.Pop()); |
717 | if (indentHere) m_braceCount--; | 760 | if (indentHere) m_braceCount--; |
718 | 761 | ||
719 | return retstr; | 762 | return retstr; |
@@ -758,7 +801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
758 | while (s is ParenthesisExpression) | 801 | while (s is ParenthesisExpression) |
759 | s = (SYMBOL)s.kids.Pop(); | 802 | s = (SYMBOL)s.kids.Pop(); |
760 | 803 | ||
761 | retstr += GenerateNode(s); | 804 | retstr += GenerateNode(fls, s); |
762 | if (0 < comma--) | 805 | if (0 < comma--) |
763 | retstr += Generate(", "); | 806 | retstr += Generate(", "); |
764 | } | 807 | } |
@@ -779,20 +822,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
779 | { | 822 | { |
780 | // special case handling for logical and/or, see Mantis 3174 | 823 | // special case handling for logical and/or, see Mantis 3174 |
781 | retstr += "((bool)("; | 824 | retstr += "((bool)("; |
782 | retstr += GenerateNode((SYMBOL)be.kids.Pop()); | 825 | retstr += GenerateNode(be, (SYMBOL)be.kids.Pop()); |
783 | retstr += "))"; | 826 | retstr += "))"; |
784 | retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol.Substring(0,1)), be); | 827 | retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol.Substring(0,1)), be); |
785 | retstr += "((bool)("; | 828 | retstr += "((bool)("; |
786 | foreach (SYMBOL kid in be.kids) | 829 | foreach (SYMBOL kid in be.kids) |
787 | retstr += GenerateNode(kid); | 830 | retstr += GenerateNode(be, kid); |
788 | retstr += "))"; | 831 | retstr += "))"; |
789 | } | 832 | } |
790 | else | 833 | else |
791 | { | 834 | { |
792 | retstr += GenerateNode((SYMBOL)be.kids.Pop()); | 835 | retstr += GenerateNode(be, (SYMBOL)be.kids.Pop()); |
793 | retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol), be); | 836 | retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol), be); |
794 | foreach (SYMBOL kid in be.kids) | 837 | foreach (SYMBOL kid in be.kids) |
795 | retstr += GenerateNode(kid); | 838 | retstr += GenerateNode(be, kid); |
796 | } | 839 | } |
797 | 840 | ||
798 | return retstr; | 841 | return retstr; |
@@ -808,7 +851,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
808 | string retstr = String.Empty; | 851 | string retstr = String.Empty; |
809 | 852 | ||
810 | retstr += Generate(ue.UnarySymbol, ue); | 853 | retstr += Generate(ue.UnarySymbol, ue); |
811 | retstr += GenerateNode((SYMBOL) ue.kids.Pop()); | 854 | retstr += GenerateNode(ue, (SYMBOL) ue.kids.Pop()); |
812 | 855 | ||
813 | return retstr; | 856 | return retstr; |
814 | } | 857 | } |
@@ -824,7 +867,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
824 | 867 | ||
825 | retstr += Generate("("); | 868 | retstr += Generate("("); |
826 | foreach (SYMBOL kid in pe.kids) | 869 | foreach (SYMBOL kid in pe.kids) |
827 | retstr += GenerateNode(kid); | 870 | retstr += GenerateNode(pe, kid); |
828 | retstr += Generate(")"); | 871 | retstr += Generate(")"); |
829 | 872 | ||
830 | return retstr; | 873 | return retstr; |
@@ -861,7 +904,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
861 | 904 | ||
862 | // we wrap all typecasted statements in parentheses | 905 | // we wrap all typecasted statements in parentheses |
863 | retstr += Generate(String.Format("({0}) (", te.TypecastType), te); | 906 | retstr += Generate(String.Format("({0}) (", te.TypecastType), te); |
864 | retstr += GenerateNode((SYMBOL) te.kids.Pop()); | 907 | retstr += GenerateNode(te, (SYMBOL) te.kids.Pop()); |
865 | retstr += Generate(")"); | 908 | retstr += Generate(")"); |
866 | 909 | ||
867 | return retstr; | 910 | return retstr; |
@@ -931,7 +974,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
931 | } | 974 | } |
932 | 975 | ||
933 | foreach (SYMBOL kid in fc.kids) | 976 | foreach (SYMBOL kid in fc.kids) |
934 | retstr += GenerateNode(kid); | 977 | retstr += GenerateNode(fc, kid); |
935 | 978 | ||
936 | retstr += Generate(")"); | 979 | retstr += Generate(")"); |
937 | 980 | ||
@@ -980,11 +1023,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
980 | string retstr = String.Empty; | 1023 | string retstr = String.Empty; |
981 | 1024 | ||
982 | retstr += Generate(String.Format("new {0}(", vc.Type), vc); | 1025 | retstr += Generate(String.Format("new {0}(", vc.Type), vc); |
983 | retstr += GenerateNode((SYMBOL) vc.kids.Pop()); | 1026 | retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop()); |
984 | retstr += Generate(", "); | 1027 | retstr += Generate(", "); |
985 | retstr += GenerateNode((SYMBOL) vc.kids.Pop()); | 1028 | retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop()); |
986 | retstr += Generate(", "); | 1029 | retstr += Generate(", "); |
987 | retstr += GenerateNode((SYMBOL) vc.kids.Pop()); | 1030 | retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop()); |
988 | retstr += Generate(")"); | 1031 | retstr += Generate(")"); |
989 | 1032 | ||
990 | return retstr; | 1033 | return retstr; |
@@ -1000,13 +1043,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
1000 | string retstr = String.Empty; | 1043 | string retstr = String.Empty; |
1001 | 1044 | ||
1002 | retstr += Generate(String.Format("new {0}(", rc.Type), rc); | 1045 | retstr += Generate(String.Format("new {0}(", rc.Type), rc); |
1003 | retstr += GenerateNode((SYMBOL) rc.kids.Pop()); | 1046 | retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop()); |
1004 | retstr += Generate(", "); | 1047 | retstr += Generate(", "); |
1005 | retstr += GenerateNode((SYMBOL) rc.kids.Pop()); | 1048 | retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop()); |
1006 | retstr += Generate(", "); | 1049 | retstr += Generate(", "); |
1007 | retstr += GenerateNode((SYMBOL) rc.kids.Pop()); | 1050 | retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop()); |
1008 | retstr += Generate(", "); | 1051 | retstr += Generate(", "); |
1009 | retstr += GenerateNode((SYMBOL) rc.kids.Pop()); | 1052 | retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop()); |
1010 | retstr += Generate(")"); | 1053 | retstr += Generate(")"); |
1011 | 1054 | ||
1012 | return retstr; | 1055 | return retstr; |
@@ -1024,7 +1067,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
1024 | retstr += Generate(String.Format("new {0}(", lc.Type), lc); | 1067 | retstr += Generate(String.Format("new {0}(", lc.Type), lc); |
1025 | 1068 | ||
1026 | foreach (SYMBOL kid in lc.kids) | 1069 | foreach (SYMBOL kid in lc.kids) |
1027 | retstr += GenerateNode(kid); | 1070 | retstr += GenerateNode(lc, kid); |
1028 | 1071 | ||
1029 | retstr += Generate(")"); | 1072 | retstr += Generate(")"); |
1030 | 1073 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 03be2ab..002e852 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -31,6 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.Globalization; | 31 | using System.Globalization; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.IO; | 33 | using System.IO; |
34 | using System.Linq; | ||
34 | using System.Text; | 35 | using System.Text; |
35 | using Microsoft.CSharp; | 36 | using Microsoft.CSharp; |
36 | //using Microsoft.JScript; | 37 | //using Microsoft.JScript; |
@@ -72,6 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
72 | private bool CompileWithDebugInformation; | 73 | private bool CompileWithDebugInformation; |
73 | private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase); | 74 | private Dictionary<string, bool> AllowedCompilers = new Dictionary<string, bool>(StringComparer.CurrentCultureIgnoreCase); |
74 | private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase); | 75 | private Dictionary<string, enumCompileType> LanguageMapping = new Dictionary<string, enumCompileType>(StringComparer.CurrentCultureIgnoreCase); |
76 | private bool m_insertCoopTerminationCalls; | ||
75 | 77 | ||
76 | private string FilePrefix; | 78 | private string FilePrefix; |
77 | private string ScriptEnginesPath = null; | 79 | private string ScriptEnginesPath = null; |
@@ -95,20 +97,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
95 | private Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>> m_lineMaps = | 97 | private Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>> m_lineMaps = |
96 | new Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>>(); | 98 | new Dictionary<string, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>>(); |
97 | 99 | ||
100 | public bool in_startup = true; | ||
101 | |||
98 | public Compiler(IScriptEngine scriptEngine) | 102 | public Compiler(IScriptEngine scriptEngine) |
99 | { | 103 | { |
100 | m_scriptEngine = scriptEngine;; | 104 | m_scriptEngine = scriptEngine; |
101 | ScriptEnginesPath = scriptEngine.ScriptEnginePath; | 105 | ScriptEnginesPath = scriptEngine.ScriptEnginePath; |
102 | ReadConfig(); | 106 | ReadConfig(); |
103 | } | 107 | } |
104 | 108 | ||
105 | public bool in_startup = true; | ||
106 | public void ReadConfig() | 109 | public void ReadConfig() |
107 | { | 110 | { |
108 | // Get some config | 111 | // Get some config |
109 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false); | 112 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false); |
110 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); | 113 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); |
111 | bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true); | 114 | bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true); |
115 | m_insertCoopTerminationCalls = m_scriptEngine.Config.GetString("ScriptStopStrategy", "abort") == "co-op"; | ||
112 | 116 | ||
113 | // Get file prefix from scriptengine name and make it file system safe: | 117 | // Get file prefix from scriptengine name and make it file system safe: |
114 | FilePrefix = "CommonCompiler"; | 118 | FilePrefix = "CommonCompiler"; |
@@ -386,7 +390,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
386 | if (language == enumCompileType.lsl) | 390 | if (language == enumCompileType.lsl) |
387 | { | 391 | { |
388 | // Its LSL, convert it to C# | 392 | // Its LSL, convert it to C# |
389 | LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms); | 393 | LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls); |
390 | compileScript = LSL_Converter.Convert(Script); | 394 | compileScript = LSL_Converter.Convert(Script); |
391 | 395 | ||
392 | // copy converter warnings into our warnings. | 396 | // copy converter warnings into our warnings. |
@@ -411,16 +415,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
411 | { | 415 | { |
412 | case enumCompileType.cs: | 416 | case enumCompileType.cs: |
413 | case enumCompileType.lsl: | 417 | case enumCompileType.lsl: |
414 | compileScript = CreateCSCompilerScript(compileScript); | 418 | compileScript = CreateCSCompilerScript( |
419 | compileScript, | ||
420 | m_scriptEngine.ScriptClassName, | ||
421 | m_scriptEngine.ScriptBaseClassName, | ||
422 | m_scriptEngine.ScriptBaseClassParameters); | ||
415 | break; | 423 | break; |
416 | case enumCompileType.vb: | 424 | case enumCompileType.vb: |
417 | compileScript = CreateVBCompilerScript(compileScript); | 425 | compileScript = CreateVBCompilerScript( |
426 | compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName); | ||
418 | break; | 427 | break; |
419 | // case enumCompileType.js: | 428 | // case enumCompileType.js: |
420 | // compileScript = CreateJSCompilerScript(compileScript); | 429 | // compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName); |
421 | // break; | 430 | // break; |
422 | case enumCompileType.yp: | 431 | case enumCompileType.yp: |
423 | compileScript = CreateYPCompilerScript(compileScript); | 432 | compileScript = CreateYPCompilerScript( |
433 | compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName); | ||
424 | break; | 434 | break; |
425 | } | 435 | } |
426 | 436 | ||
@@ -451,43 +461,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
451 | // return compileScript; | 461 | // return compileScript; |
452 | // } | 462 | // } |
453 | 463 | ||
454 | private static string CreateCSCompilerScript(string compileScript) | 464 | private static string CreateCSCompilerScript( |
465 | string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters) | ||
455 | { | 466 | { |
456 | compileScript = String.Empty + | 467 | compileScript = string.Format( |
457 | "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + | 468 | @"using OpenSim.Region.ScriptEngine.Shared; |
458 | String.Empty + "namespace SecondLife { " + | 469 | using System.Collections.Generic; |
459 | String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + | 470 | |
460 | @"public Script() { } " + | 471 | namespace SecondLife |
461 | compileScript + | 472 | {{ |
462 | "} }\r\n"; | 473 | public class {0} : {1} |
474 | {{ | ||
475 | public {0}({2}) : base({3}) {{}} | ||
476 | {4} | ||
477 | }} | ||
478 | }}", | ||
479 | className, | ||
480 | baseClassName, | ||
481 | constructorParameters != null | ||
482 | ? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString())) | ||
483 | : "", | ||
484 | constructorParameters != null | ||
485 | ? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name)) | ||
486 | : "", | ||
487 | compileScript); | ||
488 | |||
463 | return compileScript; | 489 | return compileScript; |
464 | } | 490 | } |
465 | 491 | ||
466 | private static string CreateYPCompilerScript(string compileScript) | 492 | private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName) |
467 | { | 493 | { |
468 | compileScript = String.Empty + | 494 | compileScript = String.Empty + |
469 | "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " + | 495 | "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " + |
470 | "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + | 496 | "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" + |
471 | String.Empty + "namespace SecondLife { " + | 497 | String.Empty + "namespace SecondLife { " + |
472 | String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass { \r\n" + | 498 | String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" + |
473 | //@"public Script() { } " + | 499 | //@"public Script() { } " + |
474 | @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " + | 500 | @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " + |
475 | @"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " + | 501 | @"public " + className + "() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " + |
476 | |||
477 | compileScript + | 502 | compileScript + |
478 | "} }\r\n"; | 503 | "} }\r\n"; |
504 | |||
479 | return compileScript; | 505 | return compileScript; |
480 | } | 506 | } |
481 | 507 | ||
482 | private static string CreateVBCompilerScript(string compileScript) | 508 | private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName) |
483 | { | 509 | { |
484 | compileScript = String.Empty + | 510 | compileScript = String.Empty + |
485 | "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " + | 511 | "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " + |
486 | String.Empty + "NameSpace SecondLife:" + | 512 | String.Empty + "NameSpace SecondLife:" + |
487 | String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass: " + | 513 | String.Empty + "Public Class " + className + ": Inherits " + baseClassName + |
488 | "\r\nPublic Sub New()\r\nEnd Sub: " + | 514 | "\r\nPublic Sub New()\r\nEnd Sub: " + |
489 | compileScript + | 515 | compileScript + |
490 | ":End Class :End Namespace\r\n"; | 516 | ":End Class :End Namespace\r\n"; |
517 | |||
491 | return compileScript; | 518 | return compileScript; |
492 | } | 519 | } |
493 | 520 | ||
@@ -549,6 +576,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
549 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | 576 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, |
550 | "OpenMetaverseTypes.dll")); | 577 | "OpenMetaverseTypes.dll")); |
551 | 578 | ||
579 | if (m_scriptEngine.ScriptReferencedAssemblies != null) | ||
580 | Array.ForEach<string>( | ||
581 | m_scriptEngine.ScriptReferencedAssemblies, | ||
582 | a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a))); | ||
583 | |||
552 | if (lang == enumCompileType.yp) | 584 | if (lang == enumCompileType.yp) |
553 | { | 585 | { |
554 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | 586 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index a869a6a..891e453 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -252,7 +252,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
252 | /// <param name='dom'></param> | 252 | /// <param name='dom'></param> |
253 | /// <param name='assembly'></param> | 253 | /// <param name='assembly'></param> |
254 | /// <param name='stateSource'></param> | 254 | /// <param name='stateSource'></param> |
255 | public void Load(AppDomain dom, string assembly, StateSource stateSource) | 255 | /// <returns>false if load failed, true if suceeded</returns> |
256 | public bool Load(AppDomain dom, string assembly, StateSource stateSource) | ||
256 | { | 257 | { |
257 | m_Assembly = assembly; | 258 | m_Assembly = assembly; |
258 | m_stateSource = stateSource; | 259 | m_stateSource = stateSource; |
@@ -267,14 +268,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
267 | 268 | ||
268 | try | 269 | try |
269 | { | 270 | { |
271 | object[] constructorParams; | ||
272 | |||
273 | Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly)); | ||
274 | Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript"); | ||
275 | |||
276 | if (scriptType != null) | ||
277 | { | ||
278 | constructorParams = new object[] { m_coopSleepHandle }; | ||
279 | } | ||
280 | else if (!m_coopTermination) | ||
281 | { | ||
282 | scriptType = scriptAssembly.GetType("SecondLife.Script"); | ||
283 | constructorParams = null; | ||
284 | } | ||
285 | else | ||
286 | { | ||
287 | m_log.ErrorFormat( | ||
288 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. You must remove all existing {6}* script DLL files before using enabling co-op termination" | ||
289 | + ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run" | ||
290 | + " or by deleting these files manually.", | ||
291 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly); | ||
292 | |||
293 | return false; | ||
294 | } | ||
295 | |||
296 | // m_log.DebugFormat( | ||
297 | // "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}", | ||
298 | // scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name); | ||
299 | |||
270 | if (dom != System.AppDomain.CurrentDomain) | 300 | if (dom != System.AppDomain.CurrentDomain) |
271 | m_Script = (IScript)dom.CreateInstanceAndUnwrap( | 301 | m_Script |
302 | = (IScript)dom.CreateInstanceAndUnwrap( | ||
272 | Path.GetFileNameWithoutExtension(assembly), | 303 | Path.GetFileNameWithoutExtension(assembly), |
273 | "SecondLife.Script"); | 304 | scriptType.FullName, |
305 | false, | ||
306 | BindingFlags.Default, | ||
307 | null, | ||
308 | constructorParams, | ||
309 | null, | ||
310 | null); | ||
274 | else | 311 | else |
275 | m_Script = (IScript)Assembly.Load( | 312 | m_Script |
276 | Path.GetFileNameWithoutExtension(assembly)).CreateInstance( | 313 | = (IScript)scriptAssembly.CreateInstance( |
277 | "SecondLife.Script"); | 314 | scriptType.FullName, |
315 | false, | ||
316 | BindingFlags.Default, | ||
317 | null, | ||
318 | constructorParams, | ||
319 | null, | ||
320 | null); | ||
278 | 321 | ||
279 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 322 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
280 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | 323 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); |
@@ -283,8 +326,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
283 | catch (Exception e) | 326 | catch (Exception e) |
284 | { | 327 | { |
285 | m_log.ErrorFormat( | 328 | m_log.ErrorFormat( |
286 | "[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}", | 329 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", |
287 | assembly, e.Message, e.StackTrace); | 330 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly, e.Message, e.StackTrace); |
331 | |||
332 | return false; | ||
288 | } | 333 | } |
289 | 334 | ||
290 | try | 335 | try |
@@ -302,10 +347,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
302 | catch (Exception e) | 347 | catch (Exception e) |
303 | { | 348 | { |
304 | m_log.ErrorFormat( | 349 | m_log.ErrorFormat( |
305 | "[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}", | 350 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error initializing script instance. Exception {6}{7}", |
306 | assembly, e.Message, e.StackTrace); | 351 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, e.Message, e.StackTrace); |
307 | 352 | ||
308 | return; | 353 | return false; |
309 | } | 354 | } |
310 | 355 | ||
311 | m_SaveState = true; | 356 | m_SaveState = true; |
@@ -358,15 +403,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
358 | else | 403 | else |
359 | { | 404 | { |
360 | m_log.WarnFormat( | 405 | m_log.WarnFormat( |
361 | "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). Memory limit exceeded", | 406 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", |
362 | savedState, ScriptName, ItemID, PrimName, ObjectID, assembly); | 407 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); |
363 | } | 408 | } |
364 | } | 409 | } |
365 | catch (Exception e) | 410 | catch (Exception e) |
366 | { | 411 | { |
367 | m_log.ErrorFormat( | 412 | m_log.ErrorFormat( |
368 | "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). XML is {6}. Exception {7}{8}", | 413 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. XML is {7}. Exception {8}{9}", |
369 | savedState, ScriptName, ItemID, PrimName, ObjectID, assembly, xml, e.Message, e.StackTrace); | 414 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace); |
370 | } | 415 | } |
371 | } | 416 | } |
372 | // else | 417 | // else |
@@ -377,6 +422,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
377 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); | 422 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); |
378 | 423 | ||
379 | // } | 424 | // } |
425 | |||
426 | return true; | ||
380 | } | 427 | } |
381 | 428 | ||
382 | public void Init() | 429 | public void Init() |
@@ -560,9 +607,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
560 | } | 607 | } |
561 | else | 608 | else |
562 | { | 609 | { |
563 | m_log.DebugFormat( | 610 | if (DebugLevel >= 1) |
564 | "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}", | 611 | m_log.DebugFormat( |
565 | ScriptName, ItemID, PrimName, ObjectID); | 612 | "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}", |
613 | ScriptName, ItemID, PrimName, ObjectID); | ||
566 | 614 | ||
567 | // This will terminate the event on next handle check by the script. | 615 | // This will terminate the event on next handle check by the script. |
568 | m_coopSleepHandle.Set(); | 616 | m_coopSleepHandle.Set(); |
@@ -571,9 +619,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
571 | // checking is implemented. May want to allow a shorter timeout option later. | 619 | // checking is implemented. May want to allow a shorter timeout option later. |
572 | if (workItem.Wait(TimeSpan.MaxValue)) | 620 | if (workItem.Wait(TimeSpan.MaxValue)) |
573 | { | 621 | { |
574 | m_log.DebugFormat( | 622 | if (DebugLevel >= 1) |
575 | "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}", | 623 | m_log.DebugFormat( |
576 | ScriptName, ItemID, PrimName, ObjectID); | 624 | "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}", |
625 | ScriptName, ItemID, PrimName, ObjectID); | ||
577 | 626 | ||
578 | return true; | 627 | return true; |
579 | } | 628 | } |
@@ -894,9 +943,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
894 | } | 943 | } |
895 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) | 944 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) |
896 | { | 945 | { |
897 | m_log.DebugFormat( | 946 | if (DebugLevel >= 1) |
898 | "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.", | 947 | m_log.DebugFormat( |
899 | PrimName, ScriptName, data.EventName, State); | 948 | "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.", |
949 | PrimName, ScriptName, data.EventName, State); | ||
900 | } | 950 | } |
901 | } | 951 | } |
902 | } | 952 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs index 8c3e9e0..52d75a0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs | |||
@@ -50,14 +50,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | |||
50 | private TestScene m_scene; | 50 | private TestScene m_scene; |
51 | private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine; | 51 | private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine; |
52 | 52 | ||
53 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); | 53 | private AutoResetEvent m_chatEvent; |
54 | private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false); | 54 | private AutoResetEvent m_stoppedEvent; |
55 | 55 | ||
56 | private OSChatMessage m_osChatMessageReceived; | 56 | private OSChatMessage m_osChatMessageReceived; |
57 | 57 | ||
58 | [TestFixtureSetUp] | 58 | [SetUp] |
59 | public void Init() | 59 | public void Init() |
60 | { | 60 | { |
61 | m_osChatMessageReceived = null; | ||
62 | m_chatEvent = new AutoResetEvent(false); | ||
63 | m_stoppedEvent = new AutoResetEvent(false); | ||
64 | |||
61 | //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); | 65 | //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); |
62 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); | 66 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); |
63 | m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine(); | 67 | m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine(); |
@@ -77,7 +81,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | |||
77 | 81 | ||
78 | xEngineConfig.Set("ScriptStopStrategy", "co-op"); | 82 | xEngineConfig.Set("ScriptStopStrategy", "co-op"); |
79 | 83 | ||
80 | m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource); | 84 | // Make sure loops aren't actually being terminated by a script delay wait. |
85 | xEngineConfig.Set("ScriptDelayFactor", 0); | ||
86 | |||
87 | // This is really just set for debugging the test. | ||
88 | xEngineConfig.Set("WriteScriptSourceToDebugFile", true); | ||
89 | |||
90 | // Set to false if we need to debug test so the old scripts don't get wiped before each separate test | ||
91 | // xEngineConfig.Set("DeleteScriptsOnStartup", false); | ||
92 | |||
93 | // This is not currently used at all for co-op termination. Bumping up to demonstrate that co-op termination | ||
94 | // has an effect - without it tests will fail due to a 120 second wait for the event to finish. | ||
95 | xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000); | ||
96 | |||
97 | m_scene = new SceneHelpers().SetupScene("My Test", TestHelpers.ParseTail(0x9999), 1000, 1000, configSource); | ||
81 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine); | 98 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine); |
82 | m_scene.StartScripts(); | 99 | m_scene.StartScripts(); |
83 | } | 100 | } |
@@ -95,12 +112,218 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | |||
95 | TestHelpers.InMethod(); | 112 | TestHelpers.InMethod(); |
96 | // TestHelpers.EnableLogging(); | 113 | // TestHelpers.EnableLogging(); |
97 | 114 | ||
115 | string script = | ||
116 | @"default | ||
117 | { | ||
118 | state_entry() | ||
119 | { | ||
120 | llSay(0, ""Thin Lizzy""); | ||
121 | llSleep(60); | ||
122 | } | ||
123 | }"; | ||
124 | |||
125 | TestStop(script); | ||
126 | } | ||
127 | |||
128 | [Test] | ||
129 | public void TestStopOnLongSingleStatementForLoop() | ||
130 | { | ||
131 | TestHelpers.InMethod(); | ||
132 | // TestHelpers.EnableLogging(); | ||
133 | |||
134 | string script = | ||
135 | @"default | ||
136 | { | ||
137 | state_entry() | ||
138 | { | ||
139 | integer i = 0; | ||
140 | llSay(0, ""Thin Lizzy""); | ||
141 | |||
142 | for (i = 0; i < 2147483647; i++) | ||
143 | llSay(0, ""Iter "" + (string)i); | ||
144 | } | ||
145 | }"; | ||
146 | |||
147 | TestStop(script); | ||
148 | } | ||
149 | |||
150 | [Test] | ||
151 | public void TestStopOnLongCompoundStatementForLoop() | ||
152 | { | ||
153 | TestHelpers.InMethod(); | ||
154 | // TestHelpers.EnableLogging(); | ||
155 | |||
156 | string script = | ||
157 | @"default | ||
158 | { | ||
159 | state_entry() | ||
160 | { | ||
161 | integer i = 0; | ||
162 | llSay(0, ""Thin Lizzy""); | ||
163 | |||
164 | for (i = 0; i < 2147483647; i++) | ||
165 | { | ||
166 | llSay(0, ""Iter "" + (string)i); | ||
167 | } | ||
168 | } | ||
169 | }"; | ||
170 | |||
171 | TestStop(script); | ||
172 | } | ||
173 | |||
174 | [Test] | ||
175 | public void TestStopOnLongSingleStatementWhileLoop() | ||
176 | { | ||
177 | TestHelpers.InMethod(); | ||
178 | // TestHelpers.EnableLogging(); | ||
179 | |||
180 | string script = | ||
181 | @"default | ||
182 | { | ||
183 | state_entry() | ||
184 | { | ||
185 | integer i = 0; | ||
186 | llSay(0, ""Thin Lizzy""); | ||
187 | |||
188 | while (1 == 1) | ||
189 | llSay(0, ""Iter "" + (string)i++); | ||
190 | } | ||
191 | }"; | ||
192 | |||
193 | TestStop(script); | ||
194 | } | ||
195 | |||
196 | [Test] | ||
197 | public void TestStopOnLongCompoundStatementWhileLoop() | ||
198 | { | ||
199 | TestHelpers.InMethod(); | ||
200 | // TestHelpers.EnableLogging(); | ||
201 | |||
202 | string script = | ||
203 | @"default | ||
204 | { | ||
205 | state_entry() | ||
206 | { | ||
207 | integer i = 0; | ||
208 | llSay(0, ""Thin Lizzy""); | ||
209 | |||
210 | while (1 == 1) | ||
211 | { | ||
212 | llSay(0, ""Iter "" + (string)i++); | ||
213 | } | ||
214 | } | ||
215 | }"; | ||
216 | |||
217 | TestStop(script); | ||
218 | } | ||
219 | |||
220 | [Test] | ||
221 | public void TestStopOnLongDoWhileLoop() | ||
222 | { | ||
223 | TestHelpers.InMethod(); | ||
224 | // TestHelpers.EnableLogging(); | ||
225 | |||
226 | string script = | ||
227 | @"default | ||
228 | { | ||
229 | state_entry() | ||
230 | { | ||
231 | integer i = 0; | ||
232 | llSay(0, ""Thin Lizzy""); | ||
233 | |||
234 | do | ||
235 | { | ||
236 | llSay(0, ""Iter "" + (string)i++); | ||
237 | } while (1 == 1); | ||
238 | } | ||
239 | }"; | ||
240 | |||
241 | TestStop(script); | ||
242 | } | ||
243 | |||
244 | [Test] | ||
245 | public void TestStopOnInfiniteJumpLoop() | ||
246 | { | ||
247 | TestHelpers.InMethod(); | ||
248 | TestHelpers.EnableLogging(); | ||
249 | |||
250 | string script = | ||
251 | @"default | ||
252 | { | ||
253 | state_entry() | ||
254 | { | ||
255 | integer i = 0; | ||
256 | llSay(0, ""Thin Lizzy""); | ||
257 | |||
258 | @p1; | ||
259 | llSay(0, ""Iter "" + (string)i++); | ||
260 | jump p1; | ||
261 | } | ||
262 | }"; | ||
263 | |||
264 | TestStop(script); | ||
265 | } | ||
266 | |||
267 | [Test] | ||
268 | public void TestStopOnInfiniteUserFunctionCallLoop() | ||
269 | { | ||
270 | TestHelpers.InMethod(); | ||
271 | // TestHelpers.EnableLogging(); | ||
272 | |||
273 | string script = | ||
274 | @" | ||
275 | integer i = 0; | ||
276 | |||
277 | ufn1() | ||
278 | { | ||
279 | llSay(0, ""Iter ufn1() "" + (string)i++); | ||
280 | ufn1(); | ||
281 | } | ||
282 | |||
283 | default | ||
284 | { | ||
285 | state_entry() | ||
286 | { | ||
287 | integer i = 0; | ||
288 | llSay(0, ""Thin Lizzy""); | ||
289 | |||
290 | ufn1(); | ||
291 | } | ||
292 | }"; | ||
293 | |||
294 | TestStop(script); | ||
295 | } | ||
296 | |||
297 | [Test] | ||
298 | public void TestStopOnInfiniteManualEventCallLoop() | ||
299 | { | ||
300 | TestHelpers.InMethod(); | ||
301 | // TestHelpers.EnableLogging(); | ||
302 | |||
303 | string script = | ||
304 | @"default | ||
305 | { | ||
306 | state_entry() | ||
307 | { | ||
308 | integer i = 0; | ||
309 | llSay(0, ""Thin Lizzy""); | ||
310 | |||
311 | llSay(0, ""Iter"" + (string)i++); | ||
312 | default_event_state_entry(); | ||
313 | } | ||
314 | }"; | ||
315 | |||
316 | TestStop(script); | ||
317 | } | ||
318 | |||
319 | private void TestStop(string script) | ||
320 | { | ||
98 | UUID userId = TestHelpers.ParseTail(0x1); | 321 | UUID userId = TestHelpers.ParseTail(0x1); |
99 | // UUID objectId = TestHelpers.ParseTail(0x100); | 322 | // UUID objectId = TestHelpers.ParseTail(0x100); |
100 | // UUID itemId = TestHelpers.ParseTail(0x3); | 323 | // UUID itemId = TestHelpers.ParseTail(0x3); |
101 | string itemName = "TestStopOnObjectDerezLongSleep() Item"; | 324 | string itemName = "TestStop() Item"; |
102 | 325 | ||
103 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100); | 326 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStop", 0x100); |
104 | m_scene.AddNewSceneObject(so, true); | 327 | m_scene.AddNewSceneObject(so, true); |
105 | 328 | ||
106 | InventoryItemBase itemTemplate = new InventoryItemBase(); | 329 | InventoryItemBase itemTemplate = new InventoryItemBase(); |
@@ -111,15 +334,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | |||
111 | 334 | ||
112 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 335 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
113 | 336 | ||
114 | SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, | 337 | SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate, script); |
115 | @"default | ||
116 | { | ||
117 | state_entry() | ||
118 | { | ||
119 | llSay(0, ""Thin Lizzy""); | ||
120 | llSleep(60); | ||
121 | } | ||
122 | }"); | ||
123 | 338 | ||
124 | TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); | 339 | TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); |
125 | 340 | ||
@@ -129,7 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | |||
129 | Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message); | 344 | Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message); |
130 | 345 | ||
131 | // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script | 346 | // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script |
132 | // executes llSay() but has not started the sleep before we try to stop it. | 347 | // executes llSay() but has not started the next statement before we try to stop it. |
133 | Thread.Sleep(1000); | 348 | Thread.Sleep(1000); |
134 | 349 | ||
135 | // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually | 350 | // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually |
@@ -148,7 +363,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | |||
148 | 363 | ||
149 | private void OnChatFromWorld(object sender, OSChatMessage oscm) | 364 | private void OnChatFromWorld(object sender, OSChatMessage oscm) |
150 | { | 365 | { |
151 | // Console.WriteLine("Got chat [{0}]", oscm.Message); | 366 | m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld; |
367 | Console.WriteLine("Got chat [{0}]", oscm.Message); | ||
152 | 368 | ||
153 | m_osChatMessageReceived = oscm; | 369 | m_osChatMessageReceived = oscm; |
154 | m_chatEvent.Set(); | 370 | m_chatEvent.Set(); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs new file mode 100644 index 0000000..f4211c8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs | |||
@@ -0,0 +1,61 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting; | ||
30 | using System.Runtime.Remoting.Lifetime; | ||
31 | using System.Security.Permissions; | ||
32 | using System.Threading; | ||
33 | using System.Reflection; | ||
34 | using System.Collections; | ||
35 | using System.Collections.Generic; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared; | ||
38 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
39 | |||
40 | namespace OpenSim.Region.ScriptEngine.XEngine.ScriptBase | ||
41 | { | ||
42 | public class XEngineScriptBase : ScriptBaseClass | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Used for script sleeps when we are using co-operative script termination. | ||
46 | /// </summary> | ||
47 | /// <remarks>null if co-operative script termination is not active</remarks> | ||
48 | WaitHandle m_coopSleepHandle; | ||
49 | |||
50 | public XEngineScriptBase(WaitHandle coopSleepHandle) : base() | ||
51 | { | ||
52 | m_coopSleepHandle = coopSleepHandle; | ||
53 | } | ||
54 | |||
55 | public void opensim_reserved_CheckForCoopTermination() | ||
56 | { | ||
57 | if (m_coopSleepHandle != null && m_coopSleepHandle.WaitOne(0)) | ||
58 | throw new ScriptCoopStopException(); | ||
59 | } | ||
60 | } | ||
61 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 9405075..afde685 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
52 | { | 52 | { |
53 | myScriptEngine = _ScriptEngine; | 53 | myScriptEngine = _ScriptEngine; |
54 | 54 | ||
55 | m_log.Info("[XEngine] Hooking up to server events"); | 55 | // m_log.Info("[XEngine] Hooking up to server events"); |
56 | myScriptEngine.World.EventManager.OnAttach += attach; | 56 | myScriptEngine.World.EventManager.OnAttach += attach; |
57 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | 57 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; |
58 | myScriptEngine.World.EventManager.OnObjectGrabbing += touch; | 58 | myScriptEngine.World.EventManager.OnObjectGrabbing += touch; |
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
69 | myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start; | 69 | myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start; |
70 | myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision; | 70 | myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision; |
71 | myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end; | 71 | myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end; |
72 | IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); | 72 | IMoneyModule money = myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); |
73 | if (money != null) | 73 | if (money != null) |
74 | { | 74 | { |
75 | money.OnObjectPaid+=HandleObjectPaid; | 75 | money.OnObjectPaid+=HandleObjectPaid; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs index 5abfe9a..5abfe9a 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs | |||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 816d8ba..6e04e79 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -47,13 +47,15 @@ using OpenSim.Framework; | |||
47 | using OpenSim.Framework.Console; | 47 | using OpenSim.Framework.Console; |
48 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Interfaces; | 49 | using OpenSim.Region.Framework.Interfaces; |
50 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
50 | using OpenSim.Region.ScriptEngine.Shared; | 51 | using OpenSim.Region.ScriptEngine.Shared; |
51 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | 52 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
52 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; | 53 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; |
53 | using OpenSim.Region.ScriptEngine.Shared.Instance; | 54 | using OpenSim.Region.ScriptEngine.Shared.Instance; |
54 | using OpenSim.Region.ScriptEngine.Shared.Api; | 55 | using OpenSim.Region.ScriptEngine.Shared.Api; |
55 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 56 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
56 | using OpenSim.Region.ScriptEngine.Interfaces; | 57 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
58 | using OpenSim.Region.ScriptEngine.XEngine.ScriptBase; | ||
57 | using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; | 59 | using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; |
58 | 60 | ||
59 | using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>; | 61 | using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>; |
@@ -244,6 +246,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
244 | get { return "XEngine"; } | 246 | get { return "XEngine"; } |
245 | } | 247 | } |
246 | 248 | ||
249 | public string ScriptClassName { get; private set; } | ||
250 | |||
251 | public string ScriptBaseClassName { get; private set; } | ||
252 | |||
253 | public ParameterInfo[] ScriptBaseClassParameters { get; private set; } | ||
254 | |||
255 | public string[] ScriptReferencedAssemblies { get; private set; } | ||
256 | |||
247 | public Scene World | 257 | public Scene World |
248 | { | 258 | { |
249 | get { return m_Scene; } | 259 | get { return m_Scene; } |
@@ -298,21 +308,35 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
298 | 308 | ||
299 | m_ScriptConfig = configSource.Configs["XEngine"]; | 309 | m_ScriptConfig = configSource.Configs["XEngine"]; |
300 | m_ConfigSource = configSource; | 310 | m_ConfigSource = configSource; |
311 | |||
312 | string rawScriptStopStrategy = m_ScriptConfig.GetString("ScriptStopStrategy", "abort"); | ||
313 | |||
314 | m_log.InfoFormat("[XEngine]: Script stop strategy is {0}", rawScriptStopStrategy); | ||
315 | |||
316 | if (rawScriptStopStrategy == "co-op") | ||
317 | { | ||
318 | ScriptClassName = "XEngineScript"; | ||
319 | ScriptBaseClassName = typeof(XEngineScriptBase).FullName; | ||
320 | ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters(); | ||
321 | ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) }; | ||
322 | } | ||
323 | else | ||
324 | { | ||
325 | ScriptClassName = "Script"; | ||
326 | ScriptBaseClassName = typeof(ScriptBaseClass).FullName; | ||
327 | } | ||
328 | |||
329 | // Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]); | ||
301 | } | 330 | } |
302 | 331 | ||
303 | public void AddRegion(Scene scene) | 332 | public void AddRegion(Scene scene) |
304 | { | 333 | { |
305 | if (m_ScriptConfig == null) | 334 | if (m_ScriptConfig == null) |
306 | return; | 335 | return; |
336 | |||
307 | m_ScriptFailCount = 0; | 337 | m_ScriptFailCount = 0; |
308 | m_ScriptErrorMessage = String.Empty; | 338 | m_ScriptErrorMessage = String.Empty; |
309 | 339 | ||
310 | if (m_ScriptConfig == null) | ||
311 | { | ||
312 | // m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled"); | ||
313 | return; | ||
314 | } | ||
315 | |||
316 | m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true); | 340 | m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true); |
317 | 341 | ||
318 | if (!m_Enabled) | 342 | if (!m_Enabled) |
@@ -1180,7 +1204,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1180 | } | 1204 | } |
1181 | 1205 | ||
1182 | m_log.DebugFormat( | 1206 | m_log.DebugFormat( |
1183 | "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | 1207 | "[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", |
1184 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | 1208 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, |
1185 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1209 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
1186 | 1210 | ||
@@ -1201,6 +1225,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1201 | lock (m_AddingAssemblies) | 1225 | lock (m_AddingAssemblies) |
1202 | { | 1226 | { |
1203 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap); | 1227 | m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap); |
1228 | |||
1204 | if (!m_AddingAssemblies.ContainsKey(assembly)) { | 1229 | if (!m_AddingAssemblies.ContainsKey(assembly)) { |
1205 | m_AddingAssemblies[assembly] = 1; | 1230 | m_AddingAssemblies[assembly] = 1; |
1206 | } else { | 1231 | } else { |
@@ -1250,7 +1275,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1250 | } | 1275 | } |
1251 | catch (Exception e) | 1276 | catch (Exception e) |
1252 | { | 1277 | { |
1253 | // m_log.ErrorFormat("[XEngine]: Exception when rezzing script {0}{1}", e.Message, e.StackTrace); | 1278 | // m_log.ErrorFormat( |
1279 | // "[XEngine]: Exception when rezzing script with item ID {0}, {1}{2}", | ||
1280 | // itemID, e.Message, e.StackTrace); | ||
1254 | 1281 | ||
1255 | // try | 1282 | // try |
1256 | // { | 1283 | // { |
@@ -1329,13 +1356,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1329 | sandbox = AppDomain.CurrentDomain; | 1356 | sandbox = AppDomain.CurrentDomain; |
1330 | } | 1357 | } |
1331 | 1358 | ||
1332 | //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); | 1359 | if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource)) |
1333 | //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); | 1360 | return false; |
1334 | //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); | ||
1335 | //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet); | ||
1336 | //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); | ||
1337 | //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; | ||
1338 | //sandbox.SetAppDomainPolicy(sandboxPolicy); | ||
1339 | 1361 | ||
1340 | m_AppDomains[appDomain] = sandbox; | 1362 | m_AppDomains[appDomain] = sandbox; |
1341 | 1363 | ||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index cc750a9..26eb8ed 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -745,13 +745,6 @@ | |||
745 | ;; The trade-off may be increased memory usage by the script engine. | 745 | ;; The trade-off may be increased memory usage by the script engine. |
746 | ; ThreadStackSize = 262144 | 746 | ; ThreadStackSize = 262144 |
747 | 747 | ||
748 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true | ||
749 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
750 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
751 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
752 | ;; by scripts have changed. | ||
753 | ; DeleteScriptsOnStartup = true | ||
754 | |||
755 | ;; Set this to true (the default) to load each script into a separate | 748 | ;; Set this to true (the default) to load each script into a separate |
756 | ;; AppDomain. | 749 | ;; AppDomain. |
757 | ;; | 750 | ;; |
@@ -764,6 +757,23 @@ | |||
764 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false | 757 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false |
765 | ; AppDomainLoading = true | 758 | ; AppDomainLoading = true |
766 | 759 | ||
760 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) | ||
761 | ;; co-op will be more stable but this option is currently experimental. | ||
762 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. | ||
763 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run | ||
764 | ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ | ||
765 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile | ||
766 | ;; Current valid values are "abort" and "co-op" | ||
767 | ; ScriptStopStrategy = abort | ||
768 | |||
769 | |||
770 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true | ||
771 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
772 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
773 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
774 | ;; by scripts have changed. | ||
775 | ; DeleteScriptsOnStartup = true | ||
776 | |||
767 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl | 777 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl |
768 | ;; Default language for scripts | 778 | ;; Default language for scripts |
769 | ; DefaultCompileLanguage = "lsl" | 779 | ; DefaultCompileLanguage = "lsl" |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 892290e..fa88146 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1311,6 +1311,20 @@ | |||
1311 | ; script assemblies | 1311 | ; script assemblies |
1312 | AppDomainLoading = true | 1312 | AppDomainLoading = true |
1313 | 1313 | ||
1314 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
1315 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
1316 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
1317 | ; by scripts have changed. | ||
1318 | ; DeleteScriptsOnStartup = false | ||
1319 | |||
1320 | ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) | ||
1321 | ; co-op will be more stable but this option is currently experimental. | ||
1322 | ; If moving from co-op to abort, existing script DLLs will need to be recompiled. | ||
1323 | ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run | ||
1324 | ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ | ||
1325 | ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile | ||
1326 | ScriptStopStrategy = abort | ||
1327 | |||
1314 | ; Rate to poll for asynchronous command replies (ms) | 1328 | ; Rate to poll for asynchronous command replies (ms) |
1315 | ; currently unused | 1329 | ; currently unused |
1316 | ;AsyncLLCommandLoopms = 50 | 1330 | ;AsyncLLCommandLoopms = 50 |
@@ -1412,12 +1426,6 @@ | |||
1412 | ;; Path to script assemblies | 1426 | ;; Path to script assemblies |
1413 | ; ScriptEnginesPath = "ScriptEngines" | 1427 | ; ScriptEnginesPath = "ScriptEngines" |
1414 | 1428 | ||
1415 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false | ||
1416 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the | ||
1417 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used | ||
1418 | ; by scripts have changed. | ||
1419 | ; DeleteScriptsOnStartup = false | ||
1420 | |||
1421 | 1429 | ||
1422 | [Concierge] | 1430 | [Concierge] |
1423 | ; Enable concierge module | 1431 | ; Enable concierge module |
diff --git a/prebuild.xml b/prebuild.xml index c92be99..b2c76ea 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -2516,6 +2516,40 @@ | |||
2516 | </Files> | 2516 | </Files> |
2517 | </Project> | 2517 | </Project> |
2518 | 2518 | ||
2519 | <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.XEngine.Api.Runtime" path="OpenSim/Region/ScriptEngine/XEngine/Api/Runtime" type="Library"> | ||
2520 | <Configuration name="Debug"> | ||
2521 | <Options> | ||
2522 | <OutputPath>../../../../../../bin/</OutputPath> | ||
2523 | </Options> | ||
2524 | </Configuration> | ||
2525 | <Configuration name="Release"> | ||
2526 | <Options> | ||
2527 | <OutputPath>../../../../../../bin/</OutputPath> | ||
2528 | </Options> | ||
2529 | </Configuration> | ||
2530 | |||
2531 | <ReferencePath>../../../../../../bin/</ReferencePath> | ||
2532 | <Reference name="System"/> | ||
2533 | <Reference name="System.Data"/> | ||
2534 | <Reference name="System.Web"/> | ||
2535 | <Reference name="System.Xml"/> | ||
2536 | <Reference name="OpenMetaverseTypes" path="../../../../../../bin/"/> | ||
2537 | <Reference name="OpenSim"/> | ||
2538 | <Reference name="OpenSim.Framework"/> | ||
2539 | <Reference name="OpenSim.Framework.Communications"/> | ||
2540 | <Reference name="OpenSim.Region.Framework"/> | ||
2541 | <Reference name="OpenSim.Region.CoreModules"/> | ||
2542 | <Reference name="OpenSim.Framework.Console"/> | ||
2543 | <Reference name="OpenSim.Region.ScriptEngine.Shared"/> | ||
2544 | <Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/> | ||
2545 | <Reference name="Nini" path="../../../../../../bin/"/> | ||
2546 | <Reference name="log4net" path="../../../../../../bin/"/> | ||
2547 | |||
2548 | <Files> | ||
2549 | <Match pattern="*.cs" recurse="true"/> | ||
2550 | </Files> | ||
2551 | </Project> | ||
2552 | |||
2519 | <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library"> | 2553 | <Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.XEngine" path="OpenSim/Region/ScriptEngine/XEngine" type="Library"> |
2520 | <Configuration name="Debug"> | 2554 | <Configuration name="Debug"> |
2521 | <Options> | 2555 | <Options> |
@@ -2546,6 +2580,8 @@ | |||
2546 | <Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/> | 2580 | <Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/> |
2547 | <Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/> | 2581 | <Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/> |
2548 | <Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/> | 2582 | <Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/> |
2583 | <Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/> | ||
2584 | <Reference name="OpenSim.Region.ScriptEngine.XEngine.Api.Runtime"/> | ||
2549 | <Reference name="SmartThreadPool"/> | 2585 | <Reference name="SmartThreadPool"/> |
2550 | <Reference name="Nini" path="../../../../bin/"/> | 2586 | <Reference name="Nini" path="../../../../bin/"/> |
2551 | <Reference name="log4net" path="../../../../bin/"/> | 2587 | <Reference name="log4net" path="../../../../bin/"/> |
@@ -2553,6 +2589,7 @@ | |||
2553 | <Files> | 2589 | <Files> |
2554 | <Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/> | 2590 | <Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/> |
2555 | <Match pattern="*.cs" recurse="true"> | 2591 | <Match pattern="*.cs" recurse="true"> |
2592 | <Exclude name="Api"/> | ||
2556 | <Exclude name="Tests" pattern="Tests"/> | 2593 | <Exclude name="Tests" pattern="Tests"/> |
2557 | </Match> | 2594 | </Match> |
2558 | </Files> | 2595 | </Files> |