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authorMelanie2010-10-18 20:30:46 +0100
committerMelanie2010-10-18 20:30:46 +0100
commitbb7a755cba628a24bb339ed0aa974ac0ee5503d1 (patch)
treeb1c7fd32711dd46b7080643c6a6900f3fe827cce
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentAlphabetize results on region search by prefix matching (diff)
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Merge branch 'master' into careminster-presence-refactor
-rw-r--r--BUILDING.txt2
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs2
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs57
-rw-r--r--OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs127
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs71
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs131
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs42
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs10
-rw-r--r--bin/OpenSimDefaults.ini6
-rw-r--r--bin/zlib.net.dllbin0 -> 65536 bytes
-rw-r--r--prebuild.xml2
13 files changed, 296 insertions, 167 deletions
diff --git a/BUILDING.txt b/BUILDING.txt
index 972fe46..90a36fb 100644
--- a/BUILDING.txt
+++ b/BUILDING.txt
@@ -1,4 +1,4 @@
1=== Building OpenSim === 1==== Building OpenSim ====
2 2
3=== Building on Windows === 3=== Building on Windows ===
4 4
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index baa948e..efefad9 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Data.MySQL
62 if (scopeID != UUID.Zero) 62 if (scopeID != UUID.Zero)
63 command += " and ScopeID = ?scopeID"; 63 command += " and ScopeID = ?scopeID";
64 64
65 command += " order by regionName";
66
65 using (MySqlCommand cmd = new MySqlCommand(command)) 67 using (MySqlCommand cmd = new MySqlCommand(command))
66 { 68 {
67 cmd.Parameters.AddWithValue("?regionName", regionName); 69 cmd.Parameters.AddWithValue("?regionName", regionName);
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 4d11754..20b9cf1 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -802,6 +802,51 @@ namespace OpenSim.Framework
802 } 802 }
803 } 803 }
804 804
805 public bool ProjectionEntry {
806 get {
807 return _projectionEntry;
808 }
809 set {
810 _projectionEntry = value;
811 }
812 }
813
814 public UUID ProjectionTextureUUID {
815 get {
816 return _projectionTextureID;
817 }
818 set {
819 _projectionTextureID = value;
820 }
821 }
822
823 public float ProjectionFOV {
824 get {
825 return _projectionFOV;
826 }
827 set {
828 _projectionFOV = value;
829 }
830 }
831
832 public float ProjectionFocus {
833 get {
834 return _projectionFocus;
835 }
836 set {
837 _projectionFocus = value;
838 }
839 }
840
841 public float ProjectionAmbiance {
842 get {
843 return _projectionAmb;
844 }
845 set {
846 _projectionAmb = value;
847 }
848 }
849
805 public byte[] ExtraParamsToBytes() 850 public byte[] ExtraParamsToBytes()
806 { 851 {
807 ushort FlexiEP = 0x10; 852 ushort FlexiEP = 0x10;
@@ -901,7 +946,7 @@ namespace OpenSim.Framework
901 Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length); 946 Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length);
902 i += ProjectionData.Length; 947 i += ProjectionData.Length;
903 } 948 }
904 if (!_flexiEntry && !_lightEntry && !_sculptEntry) 949 if (!_flexiEntry && !_lightEntry && !_sculptEntry && !_projectionEntry)
905 { 950 {
906 byte[] returnbyte = new byte[1]; 951 byte[] returnbyte = new byte[1];
907 returnbyte[0] = 0; 952 returnbyte[0] = 0;
@@ -1175,16 +1220,16 @@ namespace OpenSim.Framework
1175 Array.Copy(data, pos, ProjectionTextureUUID,0, 16); 1220 Array.Copy(data, pos, ProjectionTextureUUID,0, 16);
1176 _projectionTextureID = new UUID(ProjectionTextureUUID, 0); 1221 _projectionTextureID = new UUID(ProjectionTextureUUID, 0);
1177 1222
1178 _projectionFocus = Utils.BytesToFloat(data, pos + 16); 1223 _projectionFOV = Utils.BytesToFloat(data, pos + 16);
1179 _projectionFOV = Utils.BytesToFloat(data, pos + 20); 1224 _projectionFocus = Utils.BytesToFloat(data, pos + 20);
1180 _projectionAmb = Utils.BytesToFloat(data, pos + 24); 1225 _projectionAmb = Utils.BytesToFloat(data, pos + 24);
1181 } 1226 }
1182 else 1227 else
1183 { 1228 {
1184 _projectionEntry = false; 1229 _projectionEntry = false;
1185 _projectionTextureID = UUID.Zero; 1230 _projectionTextureID = UUID.Zero;
1186 _projectionFocus = 0f;
1187 _projectionFOV = 0f; 1231 _projectionFOV = 0f;
1232 _projectionFocus = 0f;
1188 _projectionAmb = 0f; 1233 _projectionAmb = 0f;
1189 } 1234 }
1190 } 1235 }
@@ -1194,8 +1239,8 @@ namespace OpenSim.Framework
1194 byte[] data = new byte[28]; 1239 byte[] data = new byte[28];
1195 1240
1196 _projectionTextureID.GetBytes().CopyTo(data, 0); 1241 _projectionTextureID.GetBytes().CopyTo(data, 0);
1197 Utils.FloatToBytes(_projectionFocus).CopyTo(data, 16); 1242 Utils.FloatToBytes(_projectionFOV).CopyTo(data, 16);
1198 Utils.FloatToBytes(_projectionFOV).CopyTo(data, 20); 1243 Utils.FloatToBytes(_projectionFocus).CopyTo(data, 20);
1199 Utils.FloatToBytes(_projectionAmb).CopyTo(data, 24); 1244 Utils.FloatToBytes(_projectionAmb).CopyTo(data, 24);
1200 1245
1201 return data; 1246 return data;
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
index bac7827..f10e848 100644
--- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
+++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs
@@ -303,15 +303,19 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
303 { 303 {
304 case "UUID": 304 case "UUID":
305 xtr.ReadStartElement("UUID"); 305 xtr.ReadStartElement("UUID");
306 uuid = UUID.Parse(xtr.ReadElementString("Guid")); 306 try
307 xtr.ReadEndElement(); 307 {
308 uuid = UUID.Parse(xtr.ReadElementString("UUID"));
309 xtr.ReadEndElement();
310 }
311 catch { } // ignore everything but <UUID><UUID>...</UUID></UUID>
308 break; 312 break;
309 case "Name": 313 case "Name":
310 name = xtr.ReadElementContentAsString(); 314 name = xtr.ReadElementContentAsString();
311 break; 315 break;
312 case "CreatorID": 316 case "CreatorID":
313 xtr.ReadStartElement("CreatorID"); 317 xtr.ReadStartElement("CreatorID");
314 creatorId = UUID.Parse(xtr.ReadElementString("Guid")); 318 creatorId = UUID.Parse(xtr.ReadElementString("UUID"));
315 xtr.ReadEndElement(); 319 xtr.ReadEndElement();
316 break; 320 break;
317 } 321 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index f0740f8..7ec3697 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -39,6 +39,7 @@ using OpenMetaverse.Packets;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Scripting; 41using OpenSim.Region.Framework.Scenes.Scripting;
42using OpenSim.Region.Framework.Scenes.Serialization;
42using OpenSim.Region.Physics.Manager; 43using OpenSim.Region.Physics.Manager;
43 44
44namespace OpenSim.Region.Framework.Scenes 45namespace OpenSim.Region.Framework.Scenes
@@ -119,33 +120,29 @@ namespace OpenSim.Region.Framework.Scenes
119 /// <value> 120 /// <value>
120 /// Is this sop a root part? 121 /// Is this sop a root part?
121 /// </value> 122 /// </value>
122 [XmlIgnore] 123
123 public bool IsRoot 124 public bool IsRoot
124 { 125 {
125 get { return ParentGroup.RootPart == this; } 126 get { return ParentGroup.RootPart == this; }
126 } 127 }
127 128
128 // use only one serializer to give the runtime a chance to optimize it (it won't do that if you
129 // use a new instance every time)
130 private static XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
131
132 #region Fields 129 #region Fields
133 130
134 public bool AllowedDrop; 131 public bool AllowedDrop;
135 132
136 [XmlIgnore] 133
137 public bool DIE_AT_EDGE; 134 public bool DIE_AT_EDGE;
138 135
139 [XmlIgnore] 136
140 public bool RETURN_AT_EDGE; 137 public bool RETURN_AT_EDGE;
141 138
142 [XmlIgnore] 139
143 public bool BlockGrab; 140 public bool BlockGrab;
144 141
145 [XmlIgnore] 142
146 public bool StatusSandbox; 143 public bool StatusSandbox;
147 144
148 [XmlIgnore] 145
149 public Vector3 StatusSandboxPos; 146 public Vector3 StatusSandboxPos;
150 147
151 // TODO: This needs to be persisted in next XML version update! 148 // TODO: This needs to be persisted in next XML version update!
@@ -167,33 +164,34 @@ namespace OpenSim.Region.Framework.Scenes
167 // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet. 164 // Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
168 // Not a big problem as long as the script that sets it remains in the prim on startup. 165 // Not a big problem as long as the script that sets it remains in the prim on startup.
169 // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script) 166 // for SL compatibility it should be persisted though (set sound / displaytext / particlesystem, kill script)
170 [XmlIgnore] 167
171 public UUID Sound; 168 public UUID Sound;
172 169
173 [XmlIgnore] 170
174 public byte SoundFlags; 171 public byte SoundFlags;
175 172
176 [XmlIgnore] 173
177 public double SoundGain; 174 public double SoundGain;
178 175
179 [XmlIgnore] 176
180 public double SoundRadius; 177 public double SoundRadius;
181 178
182 [XmlIgnore] 179
183 public uint TimeStampFull; 180 public uint TimeStampFull;
184 181
185 [XmlIgnore] 182
186 public uint TimeStampLastActivity; // Will be used for AutoReturn 183 public uint TimeStampLastActivity; // Will be used for AutoReturn
187 184
188 [XmlIgnore] 185
189 public uint TimeStampTerse; 186 public uint TimeStampTerse;
190 187
191 [XmlIgnore] 188
192 public UUID FromItemID; 189 public UUID FromItemID;
193 190
194 [XmlIgnore] 191
195 public UUID FromFolderID; 192 public UUID FromFolderID;
196 193
194<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
197 // The following two are to hold the attachment data 195 // The following two are to hold the attachment data
198 // while an object is inworld 196 // while an object is inworld
199 [XmlIgnore] 197 [XmlIgnore]
@@ -203,15 +201,18 @@ namespace OpenSim.Region.Framework.Scenes
203 public Vector3 AttachOffset = Vector3.Zero; 201 public Vector3 AttachOffset = Vector3.Zero;
204 202
205 [XmlIgnore] 203 [XmlIgnore]
204=======
205
206>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
206 public int STATUS_ROTATE_X; 207 public int STATUS_ROTATE_X;
207 208
208 [XmlIgnore] 209
209 public int STATUS_ROTATE_Y; 210 public int STATUS_ROTATE_Y;
210 211
211 [XmlIgnore] 212
212 public int STATUS_ROTATE_Z; 213 public int STATUS_ROTATE_Z;
213 214
214 [XmlIgnore] 215
215 private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>(); 216 private Dictionary<int, string> m_CollisionFilter = new Dictionary<int, string>();
216 217
217 /// <value> 218 /// <value>
@@ -220,68 +221,68 @@ namespace OpenSim.Region.Framework.Scenes
220 /// </value> 221 /// </value>
221 private UUID m_fromUserInventoryItemID; 222 private UUID m_fromUserInventoryItemID;
222 223
223 [XmlIgnore] 224
224 public UUID FromUserInventoryItemID 225 public UUID FromUserInventoryItemID
225 { 226 {
226 get { return m_fromUserInventoryItemID; } 227 get { return m_fromUserInventoryItemID; }
227 } 228 }
228 229
229 [XmlIgnore] 230
230 public bool IsAttachment; 231 public bool IsAttachment;
231 232
232 [XmlIgnore] 233
233 public scriptEvents AggregateScriptEvents; 234 public scriptEvents AggregateScriptEvents;
234 235
235 [XmlIgnore] 236
236 public UUID AttachedAvatar; 237 public UUID AttachedAvatar;
237 238
238 [XmlIgnore] 239
239 public Vector3 AttachedPos; 240 public Vector3 AttachedPos;
240 241
241 [XmlIgnore] 242
242 public uint AttachmentPoint; 243 public uint AttachmentPoint;
243 244
244 [XmlIgnore] 245
245 public Vector3 RotationAxis = Vector3.One; 246 public Vector3 RotationAxis = Vector3.One;
246 247
247 [XmlIgnore] 248
248 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this 249 public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this
249 // Certainly this must be a persistant setting finally 250 // Certainly this must be a persistant setting finally
250 251
251 [XmlIgnore] 252
252 public bool IsWaitingForFirstSpinUpdatePacket; 253 public bool IsWaitingForFirstSpinUpdatePacket;
253 254
254 [XmlIgnore] 255
255 public Quaternion SpinOldOrientation = Quaternion.Identity; 256 public Quaternion SpinOldOrientation = Quaternion.Identity;
256 257
257 [XmlIgnore] 258
258 public Quaternion m_APIDTarget = Quaternion.Identity; 259 public Quaternion m_APIDTarget = Quaternion.Identity;
259 260
260 [XmlIgnore] 261
261 public float m_APIDDamp = 0; 262 public float m_APIDDamp = 0;
262 263
263 [XmlIgnore] 264
264 public float m_APIDStrength = 0; 265 public float m_APIDStrength = 0;
265 266
266 /// <summary> 267 /// <summary>
267 /// This part's inventory 268 /// This part's inventory
268 /// </summary> 269 /// </summary>
269 [XmlIgnore] 270
270 public IEntityInventory Inventory 271 public IEntityInventory Inventory
271 { 272 {
272 get { return m_inventory; } 273 get { return m_inventory; }
273 } 274 }
274 protected SceneObjectPartInventory m_inventory; 275 protected SceneObjectPartInventory m_inventory;
275 276
276 [XmlIgnore] 277
277 public bool Undoing; 278 public bool Undoing;
278 279
279 [XmlIgnore] 280
280 public bool IgnoreUndoUpdate = false; 281 public bool IgnoreUndoUpdate = false;
281 282
282 [XmlIgnore] 283
283 private PrimFlags LocalFlags; 284 private PrimFlags LocalFlags;
284 [XmlIgnore] 285
285 private float m_damage = -1.0f; 286 private float m_damage = -1.0f;
286 private byte[] m_TextureAnimation; 287 private byte[] m_TextureAnimation;
287 private byte m_clickAction; 288 private byte m_clickAction;
@@ -289,9 +290,9 @@ namespace OpenSim.Region.Framework.Scenes
289 private string m_description = String.Empty; 290 private string m_description = String.Empty;
290 private readonly List<uint> m_lastColliders = new List<uint>(); 291 private readonly List<uint> m_lastColliders = new List<uint>();
291 private int m_linkNum; 292 private int m_linkNum;
292 [XmlIgnore] 293
293 private int m_scriptAccessPin; 294 private int m_scriptAccessPin;
294 [XmlIgnore] 295
295 private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>(); 296 private readonly Dictionary<UUID, scriptEvents> m_scriptEvents = new Dictionary<UUID, scriptEvents>();
296 private string m_sitName = String.Empty; 297 private string m_sitName = String.Empty;
297 private Quaternion m_sitTargetOrientation = Quaternion.Identity; 298 private Quaternion m_sitTargetOrientation = Quaternion.Identity;
@@ -562,7 +563,7 @@ namespace OpenSim.Region.Framework.Scenes
562 } 563 }
563 564
564 565
565 [XmlIgnore] 566
566 public Dictionary<int, string> CollisionFilter 567 public Dictionary<int, string> CollisionFilter
567 { 568 {
568 get { return m_CollisionFilter; } 569 get { return m_CollisionFilter; }
@@ -572,21 +573,21 @@ namespace OpenSim.Region.Framework.Scenes
572 } 573 }
573 } 574 }
574 575
575 [XmlIgnore] 576
576 public Quaternion APIDTarget 577 public Quaternion APIDTarget
577 { 578 {
578 get { return m_APIDTarget; } 579 get { return m_APIDTarget; }
579 set { m_APIDTarget = value; } 580 set { m_APIDTarget = value; }
580 } 581 }
581 582
582 [XmlIgnore] 583
583 public float APIDDamp 584 public float APIDDamp
584 { 585 {
585 get { return m_APIDDamp; } 586 get { return m_APIDDamp; }
586 set { m_APIDDamp = value; } 587 set { m_APIDDamp = value; }
587 } 588 }
588 589
589 [XmlIgnore] 590
590 public float APIDStrength 591 public float APIDStrength
591 { 592 {
592 get { return m_APIDStrength; } 593 get { return m_APIDStrength; }
@@ -632,33 +633,41 @@ namespace OpenSim.Region.Framework.Scenes
632 set { m_LoopSoundSlavePrims = value; } 633 set { m_LoopSoundSlavePrims = value; }
633 } 634 }
634 635
636<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
637=======
638
639>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
635 public Byte[] TextureAnimation 640 public Byte[] TextureAnimation
636 { 641 {
637 get { return m_TextureAnimation; } 642 get { return m_TextureAnimation; }
638 set { m_TextureAnimation = value; } 643 set { m_TextureAnimation = value; }
639 } 644 }
640 645
646<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
647=======
648
649>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
641 public Byte[] ParticleSystem 650 public Byte[] ParticleSystem
642 { 651 {
643 get { return m_particleSystem; } 652 get { return m_particleSystem; }
644 set { m_particleSystem = value; } 653 set { m_particleSystem = value; }
645 } 654 }
646 655
647 [XmlIgnore] 656
648 public DateTime Expires 657 public DateTime Expires
649 { 658 {
650 get { return m_expires; } 659 get { return m_expires; }
651 set { m_expires = value; } 660 set { m_expires = value; }
652 } 661 }
653 662
654 [XmlIgnore] 663
655 public DateTime Rezzed 664 public DateTime Rezzed
656 { 665 {
657 get { return m_rezzed; } 666 get { return m_rezzed; }
658 set { m_rezzed = value; } 667 set { m_rezzed = value; }
659 } 668 }
660 669
661 [XmlIgnore] 670
662 public float Damage 671 public float Damage
663 { 672 {
664 get { return m_damage; } 673 get { return m_damage; }
@@ -1043,7 +1052,7 @@ namespace OpenSim.Region.Framework.Scenes
1043 } 1052 }
1044 } 1053 }
1045 1054
1046 [XmlIgnore] 1055
1047 public bool CreateSelected 1056 public bool CreateSelected
1048 { 1057 {
1049 get { return m_createSelected; } 1058 get { return m_createSelected; }
@@ -1233,14 +1242,14 @@ namespace OpenSim.Region.Framework.Scenes
1233 set { m_occupied = value; } 1242 set { m_occupied = value; }
1234 } 1243 }
1235 1244
1236 [XmlIgnore] 1245
1237 public UUID SitTargetAvatar 1246 public UUID SitTargetAvatar
1238 { 1247 {
1239 get { return m_sitTargetAvatar; } 1248 get { return m_sitTargetAvatar; }
1240 set { m_sitTargetAvatar = value; } 1249 set { m_sitTargetAvatar = value; }
1241 } 1250 }
1242 1251
1243 [XmlIgnore] 1252
1244 public virtual UUID RegionID 1253 public virtual UUID RegionID
1245 { 1254 {
1246 get 1255 get
@@ -1254,7 +1263,7 @@ namespace OpenSim.Region.Framework.Scenes
1254 } 1263 }
1255 1264
1256 private UUID _parentUUID = UUID.Zero; 1265 private UUID _parentUUID = UUID.Zero;
1257 [XmlIgnore] 1266
1258 public UUID ParentUUID 1267 public UUID ParentUUID
1259 { 1268 {
1260 get 1269 get
@@ -1268,7 +1277,7 @@ namespace OpenSim.Region.Framework.Scenes
1268 set { _parentUUID = value; } 1277 set { _parentUUID = value; }
1269 } 1278 }
1270 1279
1271 [XmlIgnore] 1280
1272 public string SitAnimation 1281 public string SitAnimation
1273 { 1282 {
1274 get { return m_sitAnimation; } 1283 get { return m_sitAnimation; }
@@ -1884,7 +1893,7 @@ namespace OpenSim.Region.Framework.Scenes
1884 /// </summary> 1893 /// </summary>
1885 /// <param name="xmlReader"></param> 1894 /// <param name="xmlReader"></param>
1886 /// <returns></returns> 1895 /// <returns></returns>
1887 public static SceneObjectPart FromXml(XmlReader xmlReader) 1896 public static SceneObjectPart FromXml(XmlTextReader xmlReader)
1888 { 1897 {
1889 return FromXml(UUID.Zero, xmlReader); 1898 return FromXml(UUID.Zero, xmlReader);
1890 } 1899 }
@@ -1895,9 +1904,9 @@ namespace OpenSim.Region.Framework.Scenes
1895 /// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param> 1904 /// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param>
1896 /// <param name="xmlReader"></param> 1905 /// <param name="xmlReader"></param>
1897 /// <returns></returns> 1906 /// <returns></returns>
1898 public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlReader xmlReader) 1907 public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlTextReader xmlReader)
1899 { 1908 {
1900 SceneObjectPart part = (SceneObjectPart)serializer.Deserialize(xmlReader); 1909 SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader);
1901 part.m_fromUserInventoryItemID = fromUserInventoryItemId; 1910 part.m_fromUserInventoryItemID = fromUserInventoryItemId;
1902 1911
1903 // for tempOnRez objects, we have to fix the Expire date. 1912 // for tempOnRez objects, we have to fix the Expire date.
@@ -4087,9 +4096,9 @@ namespace OpenSim.Region.Framework.Scenes
4087 /// Serialize this part to xml. 4096 /// Serialize this part to xml.
4088 /// </summary> 4097 /// </summary>
4089 /// <param name="xmlWriter"></param> 4098 /// <param name="xmlWriter"></param>
4090 public void ToXml(XmlWriter xmlWriter) 4099 public void ToXml(XmlTextWriter xmlWriter)
4091 { 4100 {
4092 serializer.Serialize(xmlWriter, this); 4101 SceneObjectSerializer.SOPToXml2(xmlWriter, this, new Dictionary<string, object>());
4093 } 4102 }
4094 4103
4095 public void TriggerScriptChangedEvent(Changed val) 4104 public void TriggerScriptChangedEvent(Changed val)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 79619ee..acdaf95 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -67,14 +67,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
67 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 67 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
68 //int time = System.Environment.TickCount; 68 //int time = System.Environment.TickCount;
69 69
70 // libomv.types changes UUID to Guid
71 xmlData = xmlData.Replace("<UUID>", "<Guid>");
72 xmlData = xmlData.Replace("</UUID>", "</Guid>");
73
74 // Handle Nested <UUID><UUID> property
75 xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
76 xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
77
78 try 70 try
79 { 71 {
80 StringReader sr; 72 StringReader sr;
@@ -126,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
126 } 118 }
127 } 119 }
128 120
121
129 /// <summary> 122 /// <summary>
130 /// Serialize a scene object to the original xml format 123 /// Serialize a scene object to the original xml format
131 /// </summary> 124 /// </summary>
@@ -156,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
156 149
157 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 150 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
158 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 151 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
159 ToOriginalXmlFormat(sceneObject.RootPart, writer); 152 ToXmlFormat(sceneObject.RootPart, writer);
160 writer.WriteEndElement(); 153 writer.WriteEndElement();
161 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty); 154 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
162 155
@@ -167,7 +160,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
167 if (part.UUID != sceneObject.RootPart.UUID) 160 if (part.UUID != sceneObject.RootPart.UUID)
168 { 161 {
169 writer.WriteStartElement(String.Empty, "Part", String.Empty); 162 writer.WriteStartElement(String.Empty, "Part", String.Empty);
170 ToOriginalXmlFormat(part, writer); 163 ToXmlFormat(part, writer);
171 writer.WriteEndElement(); 164 writer.WriteEndElement();
172 } 165 }
173 } 166 }
@@ -179,9 +172,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
179 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 172 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
180 } 173 }
181 174
182 protected static void ToOriginalXmlFormat(SceneObjectPart part, XmlTextWriter writer) 175 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
183 { 176 {
184 part.ToXml(writer); 177 SOPToXml2(writer, part, new Dictionary<string, object>());
185 } 178 }
186 179
187 public static SceneObjectGroup FromXml2Format(string xmlData) 180 public static SceneObjectGroup FromXml2Format(string xmlData)
@@ -189,14 +182,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
189 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 182 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
190 //int time = System.Environment.TickCount; 183 //int time = System.Environment.TickCount;
191 184
192 // libomv.types changes UUID to Guid
193 xmlData = xmlData.Replace("<UUID>", "<Guid>");
194 xmlData = xmlData.Replace("</UUID>", "</Guid>");
195
196 // Handle Nested <UUID><UUID> property
197 xmlData = xmlData.Replace("<Guid><Guid>", "<UUID><Guid>");
198 xmlData = xmlData.Replace("</Guid></Guid>", "</Guid></UUID>");
199
200 try 185 try
201 { 186 {
202 XmlDocument doc = new XmlDocument(); 187 XmlDocument doc = new XmlDocument();
@@ -261,41 +246,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
261 { 246 {
262 using (XmlTextWriter writer = new XmlTextWriter(sw)) 247 using (XmlTextWriter writer = new XmlTextWriter(sw))
263 { 248 {
264 ToXml2Format(sceneObject, writer); 249 SOGToXml2(writer, sceneObject, new Dictionary<string,object>());
265 } 250 }
266 251
267 return sw.ToString(); 252 return sw.ToString();
268 } 253 }
269 } 254 }
270 255
271 /// <summary>
272 /// Serialize a scene object to the 'xml2' format.
273 /// </summary>
274 /// <param name="sceneObject"></param>
275 /// <returns></returns>
276 public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
277 {
278 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
279 //int time = System.Environment.TickCount;
280
281 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
282 sceneObject.RootPart.ToXml(writer);
283 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
284
285 SceneObjectPart[] parts = sceneObject.Parts;
286 for (int i = 0; i < parts.Length; i++)
287 {
288 SceneObjectPart part = parts[i];
289 if (part.UUID != sceneObject.RootPart.UUID)
290 part.ToXml(writer);
291 }
292
293 writer.WriteEndElement(); // End of OtherParts
294 sceneObject.SaveScriptedState(writer);
295 writer.WriteEndElement(); // End of SceneObjectGroup
296
297 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
298 }
299 256
300 #region manual serialization 257 #region manual serialization
301 258
@@ -386,6 +343,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
386 m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter); 343 m_TaskInventoryXmlProcessors.Add("PermsGranter", ProcessTIPermsGranter);
387 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask); 344 m_TaskInventoryXmlProcessors.Add("PermsMask", ProcessTIPermsMask);
388 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType); 345 m_TaskInventoryXmlProcessors.Add("Type", ProcessTIType);
346 m_TaskInventoryXmlProcessors.Add("OwnerChanged", ProcessTIOwnerChanged);
347
389 #endregion 348 #endregion
390 349
391 #region ShapeXmlProcessors initialization 350 #region ShapeXmlProcessors initialization
@@ -817,6 +776,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
817 item.Type = reader.ReadElementContentAsInt("Type", String.Empty); 776 item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
818 } 777 }
819 778
779 private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
780 {
781 item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty);
782 }
783
820 #endregion 784 #endregion
821 785
822 #region ShapeXmlProcessors 786 #region ShapeXmlProcessors
@@ -1078,20 +1042,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1078 public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options) 1042 public static void SOGToXml2(XmlTextWriter writer, SceneObjectGroup sog, Dictionary<string, object>options)
1079 { 1043 {
1080 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 1044 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
1081 SOPToXml2(writer, sog.RootPart, null, options); 1045 SOPToXml2(writer, sog.RootPart, options);
1082 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty); 1046 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
1083 1047
1084 sog.ForEachPart(delegate(SceneObjectPart sop) 1048 sog.ForEachPart(delegate(SceneObjectPart sop)
1085 { 1049 {
1086 if (sop.UUID != sog.RootPart.UUID) 1050 if (sop.UUID != sog.RootPart.UUID)
1087 SOPToXml2(writer, sop, sog.RootPart, options); 1051 SOPToXml2(writer, sop, options);
1088 }); 1052 });
1089 1053
1090 writer.WriteEndElement(); 1054 writer.WriteEndElement();
1091 writer.WriteEndElement(); 1055 writer.WriteEndElement();
1092 } 1056 }
1093 1057
1094 static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, SceneObjectPart parent, Dictionary<string, object> options) 1058 public static void SOPToXml2(XmlTextWriter writer, SceneObjectPart sop, Dictionary<string, object> options)
1095 { 1059 {
1096 writer.WriteStartElement("SceneObjectPart"); 1060 writer.WriteStartElement("SceneObjectPart");
1097 writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance"); 1061 writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
@@ -1229,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1229 WriteUUID(writer, "PermsGranter", item.PermsGranter, options); 1193 WriteUUID(writer, "PermsGranter", item.PermsGranter, options);
1230 writer.WriteElementString("PermsMask", item.PermsMask.ToString()); 1194 writer.WriteElementString("PermsMask", item.PermsMask.ToString());
1231 writer.WriteElementString("Type", item.Type.ToString()); 1195 writer.WriteElementString("Type", item.Type.ToString());
1196 writer.WriteElementString("OwnerChanged", item.OwnerChanged.ToString().ToLower());
1232 1197
1233 writer.WriteEndElement(); // TaskInventoryItem 1198 writer.WriteEndElement(); // TaskInventoryItem
1234 } 1199 }
@@ -1398,7 +1363,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1398 } 1363 }
1399 else 1364 else
1400 { 1365 {
1401 //m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName); 1366 m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element {0}", nodeName);
1402 reader.ReadOuterXml(); // ignore 1367 reader.ReadOuterXml(); // ignore
1403 } 1368 }
1404 1369
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 3e3a0f0..72dce6d 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -40,6 +40,7 @@ using log4net;
40using Nini.Config; 40using Nini.Config;
41using System.Reflection; 41using System.Reflection;
42using System.IO; 42using System.IO;
43using ComponentAce.Compression.Libs.zlib;
43 44
44namespace OpenSim.Region.Physics.Meshing 45namespace OpenSim.Region.Physics.Meshing
45{ 46{
@@ -74,6 +75,7 @@ namespace OpenSim.Region.Physics.Meshing
74 75
75 private bool cacheSculptMaps = true; 76 private bool cacheSculptMaps = true;
76 private string decodedSculptMapPath = null; 77 private string decodedSculptMapPath = null;
78 private bool useMeshiesPhysicsMesh = false;
77 79
78 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh 80 private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
79 81
@@ -85,6 +87,7 @@ namespace OpenSim.Region.Physics.Meshing
85 87
86 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); 88 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
87 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps); 89 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
90 useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
88 91
89 try 92 try
90 { 93 {
@@ -268,73 +271,113 @@ namespace OpenSim.Region.Physics.Meshing
268 { 271 {
269 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) 272 if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
270 { 273 {
271 // add code for mesh physics proxy generation here 274 if (!useMeshiesPhysicsMesh)
272 m_log.Debug("[MESH]: mesh proxy generation not implemented yet "); 275 return null;
273
274 OSD meshOsd;
275 276
276 if (primShape.SculptData.Length > 0) 277 m_log.Debug("[MESH]: experimental mesh proxy generation");
277 {
278
279
280 m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString());
281 byte[] header = Util.StringToBytes256("<? LLSD/Binary ?>");
282 278
283 ////dump to debugging file 279 OSD meshOsd;
284 //string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString());
285 //BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create));
286 //writer.Write(primShape.SculptData);
287 //writer.Close();
288 280
289 } 281 if (primShape.SculptData.Length <= 0)
290 else
291 { 282 {
292 m_log.Error("[MESH]: asset data is zero length"); 283 m_log.Error("[MESH]: asset data is zero length");
293 return null; 284 return null;
294 } 285 }
295 286
296 try 287 long start = 0;
288 using (MemoryStream data = new MemoryStream(primShape.SculptData))
297 { 289 {
298 meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true); 290 meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true);
299 } 291 start = data.Position;
300 catch (Exception e)
301 {
302 m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString());
303 return null;
304 } 292 }
305 293
306 if (meshOsd is OSDMap) 294 if (meshOsd is OSDMap)
307 { 295 {
308 OSDMap map = (OSDMap)meshOsd; 296 OSDMap map = (OSDMap)meshOsd;
309 //foreach (string name in map.Keys)
310 // m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString());
311 OSDMap physicsParms = (OSDMap)map["physics_shape"]; 297 OSDMap physicsParms = (OSDMap)map["physics_shape"];
312 int physOffset = physicsParms["offset"].AsInteger(); 298 int physOffset = physicsParms["offset"].AsInteger() + (int)start;
313 int physSize = physicsParms["size"].AsInteger(); 299 int physSize = physicsParms["size"].AsInteger();
314 300
315 if (physOffset < 0 || physSize == 0) 301 if (physOffset < 0 || physSize == 0)
316 return null; // no mesh data in asset 302 return null; // no mesh data in asset
317 303
318 m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString()); 304 OSD decodedMeshOsd = new OSD();
319 //MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize); 305 byte[] meshBytes = new byte[physSize];
320 //GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress); 306 System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize);
321 307 byte[] decompressed = new byte[physSize * 5];
322 //int maxSize = physSize * 5; // arbitrary guess 308 try
323 //byte[] readBuffer = new byte[maxSize]; 309 {
324 310 using (MemoryStream inMs = new MemoryStream(meshBytes))
325 //int bytesRead = gzStream.Read(readBuffer, 0, maxSize); 311 {
326 312 using (MemoryStream outMs = new MemoryStream())
327 //OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer); 313 {
328 314 using (ZOutputStream zOut = new ZOutputStream(outMs))
329 315 {
330 316 byte[] readBuffer = new byte[2048];
317 int readLen = 0;
318 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
319 {
320 zOut.Write(readBuffer, 0, readLen);
321 }
322 zOut.Flush();
323 outMs.Seek(0, SeekOrigin.Begin);
324
325 byte[] decompressedBuf = outMs.GetBuffer();
326
327 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true);
328 }
329 }
330 }
331 }
332 catch (Exception e)
333 {
334 m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString());
335 return null;
336 }
331 337
338 OSDArray decodedMeshOsdArray = null;
332 339
340 // physics_shape is an array of OSDMaps, one for each submesh
341 if (decodedMeshOsd is OSDArray)
342 {
343 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
344 foreach (OSD subMeshOsd in decodedMeshOsdArray)
345 {
346 if (subMeshOsd is OSDMap)
347 {
348 OSDMap subMeshMap = (OSDMap)subMeshOsd;
349
350 OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
351 OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
352
353 byte[] posBytes = subMeshMap["Position"].AsBinary();
354 for (int i = 0; i < posBytes.Length; i += 6)
355 {
356 ushort uX = Utils.BytesToUInt16(posBytes, i);
357 ushort uY = Utils.BytesToUInt16(posBytes, i + 2);
358 ushort uZ = Utils.BytesToUInt16(posBytes, i + 4);
359
360 Coord c = new Coord(
361 Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X,
362 Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y,
363 Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z);
364
365 coords.Add(c);
366 }
367
368 byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary();
369 for (int i = 0; i < triangleBytes.Length; i += 6)
370 {
371 ushort v1 = Utils.BytesToUInt16(triangleBytes, i);
372 ushort v2 = Utils.BytesToUInt16(triangleBytes, i + 2);
373 ushort v3 = Utils.BytesToUInt16(triangleBytes, i + 4);
374 Face f = new Face(v1, v2, v3);
375 faces.Add(f);
376 }
377 }
378 }
379 }
333 } 380 }
334
335 //just bail out for now until mesh code is finished
336 return null;
337
338 } 381 }
339 else 382 else
340 { 383 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 6827ede..5212e1b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2213,6 +2213,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2213 2213
2214 m_LSL_Api.SetPrimitiveParamsEx(prim, rules); 2214 m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
2215 } 2215 }
2216
2217 /// <summary>
2218 /// Set parameters for light projection in host prim
2219 /// </summary>
2220 public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb)
2221 {
2222 CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams");
2223
2224 osSetProjectionParams(UUID.Zero.ToString(), projection, texture, fov, focus, amb);
2225 }
2226
2227 /// <summary>
2228 /// Set parameters for light projection with uuid of target prim
2229 /// </summary>
2230 public void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb)
2231 {
2232 CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams");
2233 m_host.AddScriptLPS(1);
2234
2235 SceneObjectPart obj = null;
2236 if (prim == UUID.Zero.ToString())
2237 {
2238 obj = m_host;
2239 }
2240 else
2241 {
2242 obj = World.GetSceneObjectPart(new UUID(prim));
2243 if (obj == null)
2244 return;
2245 }
2246
2247 obj.Shape.ProjectionEntry = projection;
2248 obj.Shape.ProjectionTextureUUID = new UUID(texture);
2249 obj.Shape.ProjectionFOV = (float)fov;
2250 obj.Shape.ProjectionFocus = (float)focus;
2251 obj.Shape.ProjectionAmbiance = (float)amb;
2252
2253
2254 obj.ParentGroup.HasGroupChanged = true;
2255 obj.ScheduleFullUpdate();
2256
2257 }
2216 2258
2217 /// <summary> 2259 /// <summary>
2218 /// Like osGetAgents but returns enough info for a radar 2260 /// Like osGetAgents but returns enough info for a radar
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index c8f3623..fbf601a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -176,6 +176,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
176 void osCauseDamage(string avatar, double damage); 176 void osCauseDamage(string avatar, double damage);
177 LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules); 177 LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
178 void osSetPrimitiveParams(LSL_Key prim, LSL_List rules); 178 void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
179 void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb);
180 void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb);
181
179 LSL_List osGetAvatarList(); 182 LSL_List osGetAvatarList();
180 183
181 } 184 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 6cc5f51..e289554 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -688,6 +688,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
688 m_OSSL_Functions.osSetPrimitiveParams(prim, rules); 688 m_OSSL_Functions.osSetPrimitiveParams(prim, rules);
689 } 689 }
690 690
691 public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb)
692 {
693 m_OSSL_Functions.osSetProjectionParams(projection, texture, fov, focus, amb);
694 }
695
696 public void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb)
697 {
698 m_OSSL_Functions.osSetProjectionParams(prim, projection, texture, fov, focus, amb);
699 }
700
691 public LSL_List osGetAvatarList() 701 public LSL_List osGetAvatarList()
692 { 702 {
693 return m_OSSL_Functions.osGetAvatarList(); 703 return m_OSSL_Functions.osGetAvatarList();
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 05358c4..82267ed 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -147,6 +147,12 @@
147 ; to false if you have compatibility problems. 147 ; to false if you have compatibility problems.
148 ;CacheSculptMaps = true 148 ;CacheSculptMaps = true
149 149
150 ; if you use Meshmerizer and want collisions for meshies, setting this to true
151 ; will cause OpenSim to attempt to decode meshies assets, extract the physics
152 ; mesh, and use it for collisions. This is currently experimental code and enabling
153 ; it may cause unexpected physics problems.
154 ;UseMeshiesPhysicsMesh = false
155
150 ; Choose one of the physics engines below 156 ; Choose one of the physics engines below
151 ; OpenDynamicsEngine is by some distance the most developed physics engine 157 ; OpenDynamicsEngine is by some distance the most developed physics engine
152 ; basicphysics effectively does not model physics at all, making all objects phantom 158 ; basicphysics effectively does not model physics at all, making all objects phantom
diff --git a/bin/zlib.net.dll b/bin/zlib.net.dll
new file mode 100644
index 0000000..9d15654
--- /dev/null
+++ b/bin/zlib.net.dll
Binary files differ
diff --git a/prebuild.xml b/prebuild.xml
index 9c4add9..13a0bd3 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -617,7 +617,6 @@
617 <ReferencePath>../../../../bin/</ReferencePath> 617 <ReferencePath>../../../../bin/</ReferencePath>
618 <Reference name="System"/> 618 <Reference name="System"/>
619 <Reference name="System.Drawing"/> 619 <Reference name="System.Drawing"/>
620 <Reference name="System.IO.Compression;"/>
621 <Reference name="CSJ2K" path="../../../../bin/"/> 620 <Reference name="CSJ2K" path="../../../../bin/"/>
622 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/> 621 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
623 <Reference name="OpenMetaverse" path="../../../../bin/"/> 622 <Reference name="OpenMetaverse" path="../../../../bin/"/>
@@ -627,6 +626,7 @@
627 <Reference name="OpenSim.Framework.Console"/> 626 <Reference name="OpenSim.Framework.Console"/>
628 <Reference name="OpenSim.Region.Physics.Manager"/> 627 <Reference name="OpenSim.Region.Physics.Manager"/>
629 <Reference name="log4net" path="../../../../bin/"/> 628 <Reference name="log4net" path="../../../../bin/"/>
629 <Reference name="zlib.net" path="../../../../bin/"/>
630 630
631 <Files> 631 <Files>
632 <Match pattern="*.cs" recurse="true"/> 632 <Match pattern="*.cs" recurse="true"/>