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author | Melanie | 2010-12-04 04:36:44 +0100 |
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committer | Melanie | 2010-12-04 04:36:44 +0100 |
commit | bab6b6cd8712afe8ebbe7f43a11118100b691a41 (patch) | |
tree | eca1d73e404b77cbcb9d1932888f17e40ede485f | |
parent | Convert the agent asset transactions module to a new style module. (diff) | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
download | opensim-SC-bab6b6cd8712afe8ebbe7f43a11118100b691a41.zip opensim-SC-bab6b6cd8712afe8ebbe7f43a11118100b691a41.tar.gz opensim-SC-bab6b6cd8712afe8ebbe7f43a11118100b691a41.tar.bz2 opensim-SC-bab6b6cd8712afe8ebbe7f43a11118100b691a41.tar.xz |
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 28 | ||||
-rw-r--r-- | OpenSim/Framework/Capabilities/Caps.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 28 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
5 files changed, 46 insertions, 24 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index aaf441c..d0c8b73 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Framework | |||
48 | public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 48 | public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
49 | 49 | ||
50 | protected UUID m_owner; | 50 | protected UUID m_owner; |
51 | protected int m_serial = 1; | 51 | protected int m_serial = 0; |
52 | protected byte[] m_visualparams; | 52 | protected byte[] m_visualparams; |
53 | protected Primitive.TextureEntry m_texture; | 53 | protected Primitive.TextureEntry m_texture; |
54 | protected AvatarWearable[] m_wearables; | 54 | protected AvatarWearable[] m_wearables; |
@@ -103,7 +103,7 @@ namespace OpenSim.Framework | |||
103 | { | 103 | { |
104 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); | 104 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); |
105 | 105 | ||
106 | m_serial = 1; | 106 | m_serial = 0; |
107 | m_owner = owner; | 107 | m_owner = owner; |
108 | 108 | ||
109 | SetDefaultWearables(); | 109 | SetDefaultWearables(); |
@@ -127,7 +127,7 @@ namespace OpenSim.Framework | |||
127 | { | 127 | { |
128 | // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); | 128 | // m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); |
129 | 129 | ||
130 | m_serial = 1; | 130 | m_serial = 0; |
131 | m_owner = avatarID; | 131 | m_owner = avatarID; |
132 | 132 | ||
133 | if (wearables != null) | 133 | if (wearables != null) |
@@ -160,7 +160,7 @@ namespace OpenSim.Framework | |||
160 | 160 | ||
161 | if (appearance == null) | 161 | if (appearance == null) |
162 | { | 162 | { |
163 | m_serial = 1; | 163 | m_serial = 0; |
164 | m_owner = UUID.Zero; | 164 | m_owner = UUID.Zero; |
165 | 165 | ||
166 | SetDefaultWearables(); | 166 | SetDefaultWearables(); |
@@ -229,6 +229,24 @@ namespace OpenSim.Framework | |||
229 | m_wearables = AvatarWearable.DefaultWearables; | 229 | m_wearables = AvatarWearable.DefaultWearables; |
230 | } | 230 | } |
231 | 231 | ||
232 | /// <summary> | ||
233 | /// Invalidate all of the baked textures in the appearance, useful | ||
234 | /// if you know that none are valid | ||
235 | /// </summary> | ||
236 | public virtual void ResetAppearance() | ||
237 | { | ||
238 | m_serial = 0; | ||
239 | |||
240 | SetDefaultParams(); | ||
241 | SetDefaultTexture(); | ||
242 | |||
243 | //for (int i = 0; i < BAKE_INDICES.Length; i++) | ||
244 | // { | ||
245 | // int idx = BAKE_INDICES[i]; | ||
246 | // m_texture.FaceTextures[idx].TextureID = UUID.Zero; | ||
247 | // } | ||
248 | } | ||
249 | |||
232 | protected virtual void SetDefaultParams() | 250 | protected virtual void SetDefaultParams() |
233 | { | 251 | { |
234 | m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 }; | 252 | m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 }; |
@@ -255,7 +273,7 @@ namespace OpenSim.Framework | |||
255 | 273 | ||
256 | protected virtual void SetDefaultTexture() | 274 | protected virtual void SetDefaultTexture() |
257 | { | 275 | { |
258 | m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); | 276 | m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE)); |
259 | 277 | ||
260 | // for (uint i = 0; i < TEXTURE_COUNT; i++) | 278 | // for (uint i = 0; i < TEXTURE_COUNT; i++) |
261 | // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE); | 279 | // m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE); |
diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index b7f9a05..5937ae6 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs | |||
@@ -1332,7 +1332,7 @@ namespace OpenSim.Framework.Capabilities | |||
1332 | newAssetID = UUID.Random(); | 1332 | newAssetID = UUID.Random(); |
1333 | uploaderPath = path; | 1333 | uploaderPath = path; |
1334 | httpListener = httpServer; | 1334 | httpListener = httpServer; |
1335 | // m_log.WarnFormat("[CAPS] baked texture upload starting for {0}",newAssetID); | 1335 | m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); |
1336 | } | 1336 | } |
1337 | 1337 | ||
1338 | /// <summary> | 1338 | /// <summary> |
@@ -1362,6 +1362,8 @@ namespace OpenSim.Framework.Capabilities | |||
1362 | handlerUpLoad(newAssetID, data); | 1362 | handlerUpLoad(newAssetID, data); |
1363 | } | 1363 | } |
1364 | 1364 | ||
1365 | m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID); | ||
1366 | |||
1365 | return res; | 1367 | return res; |
1366 | } | 1368 | } |
1367 | } | 1369 | } |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index c5ee385..06b4aea 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -361,13 +361,13 @@ namespace OpenSim | |||
361 | m_moduleLoader.InitialiseSharedModules(scene); | 361 | m_moduleLoader.InitialiseSharedModules(scene); |
362 | 362 | ||
363 | // Use this in the future, the line above will be deprecated soon | 363 | // Use this in the future, the line above will be deprecated soon |
364 | m_log.Info("[MODULES]: Loading Region's modules (new style)"); | 364 | m_log.Info("[REGIONMODULE]: Loading Region's modules (new style)"); |
365 | IRegionModulesController controller; | 365 | IRegionModulesController controller; |
366 | if (ApplicationRegistry.TryGet(out controller)) | 366 | if (ApplicationRegistry.TryGet(out controller)) |
367 | { | 367 | { |
368 | controller.AddRegionToModules(scene); | 368 | controller.AddRegionToModules(scene); |
369 | } | 369 | } |
370 | else m_log.Error("[MODULES]: The new RegionModulesController is missing..."); | 370 | else m_log.Error("[REGIONMODULE]: The new RegionModulesController is missing..."); |
371 | 371 | ||
372 | if (m_securePermissionsLoading) | 372 | if (m_securePermissionsLoading) |
373 | { | 373 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 63e7ddc..7d6d191 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -115,7 +115,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
115 | 115 | ||
116 | #endregion | 116 | #endregion |
117 | 117 | ||
118 | 118 | /// <summary> | |
119 | /// Check for the existence of the baked texture assets. Request a rebake | ||
120 | /// unless checkonly is true. | ||
121 | /// </summary> | ||
122 | /// <param name="client"></param> | ||
123 | /// <param name="checkonly"></param> | ||
119 | public bool ValidateBakedTextureCache(IClientAPI client) | 124 | public bool ValidateBakedTextureCache(IClientAPI client) |
120 | { | 125 | { |
121 | return ValidateBakedTextureCache(client, true); | 126 | return ValidateBakedTextureCache(client, true); |
@@ -157,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
157 | // one and we're done otherwise, ask for a rebake | 162 | // one and we're done otherwise, ask for a rebake |
158 | if (checkonly) return false; | 163 | if (checkonly) return false; |
159 | 164 | ||
160 | m_log.WarnFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID); | 165 | m_log.InfoFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID); |
161 | client.SendRebakeAvatarTextures(face.TextureID); | 166 | client.SendRebakeAvatarTextures(face.TextureID); |
162 | } | 167 | } |
163 | } | 168 | } |
164 | 169 | ||
165 | m_log.WarnFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId); | 170 | m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}",client.AgentId); |
166 | 171 | ||
167 | // If we only found default textures, then the appearance is not cached | 172 | // If we only found default textures, then the appearance is not cached |
168 | return (defonly ? false : true); | 173 | return (defonly ? false : true); |
@@ -182,8 +187,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
182 | return; | 187 | return; |
183 | } | 188 | } |
184 | 189 | ||
185 | m_log.WarnFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId); | 190 | m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}",client.AgentId); |
186 | 191 | ||
192 | // TODO: This is probably not necessary any longer, just assume the | ||
193 | // textureEntry set implies that the appearance transaction is complete | ||
187 | bool changed = false; | 194 | bool changed = false; |
188 | 195 | ||
189 | // Process the texture entry transactionally, this doesn't guarantee that Appearance is | 196 | // Process the texture entry transactionally, this doesn't guarantee that Appearance is |
@@ -203,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
203 | { | 210 | { |
204 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; | 211 | changed = sp.Appearance.SetTextureEntries(textureEntry) || changed; |
205 | 212 | ||
206 | m_log.WarnFormat("[AVFACTORY]: received texture update for {0}",client.AgentId); | 213 | m_log.InfoFormat("[AVFACTORY]: received texture update for {0}",client.AgentId); |
207 | Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); }); | 214 | Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(client,false); }); |
208 | 215 | ||
209 | // This appears to be set only in the final stage of the appearance | 216 | // This appears to be set only in the final stage of the appearance |
@@ -216,13 +223,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
216 | 223 | ||
217 | } | 224 | } |
218 | 225 | ||
219 | // // If something changed in the appearance then queue an appearance save | ||
220 | // if (changed) | ||
221 | // QueueAppearanceSave(client.AgentId); | ||
222 | |||
223 | // // And always queue up an appearance update to send out | ||
224 | // QueueAppearanceSend(client.AgentId); | ||
225 | |||
226 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); | 226 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); |
227 | } | 227 | } |
228 | 228 | ||
@@ -377,9 +377,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
377 | 377 | ||
378 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); | 378 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); |
379 | 379 | ||
380 | // we need to clean out the existing textures | ||
381 | sp.Appearance.ResetAppearance(); | ||
382 | |||
380 | // operate on a copy of the appearance so we don't have to lock anything | 383 | // operate on a copy of the appearance so we don't have to lock anything |
381 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); | 384 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); |
382 | sp.Appearance.ResetBakedTextures(); // this makes sure we don't reuse old textures if the baking takes time | ||
383 | 385 | ||
384 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 386 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
385 | { | 387 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5a842d8..7ce94d4 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2789,7 +2789,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2789 | // If we aren't using a cached appearance, then clear out the baked textures | 2789 | // If we aren't using a cached appearance, then clear out the baked textures |
2790 | if (! cachedappearance) | 2790 | if (! cachedappearance) |
2791 | { | 2791 | { |
2792 | m_appearance.ResetBakedTextures(); | 2792 | m_appearance.ResetAppearance(); |
2793 | if (m_scene.AvatarFactory != null) | 2793 | if (m_scene.AvatarFactory != null) |
2794 | m_scene.AvatarFactory.QueueAppearanceSave(UUID); | 2794 | m_scene.AvatarFactory.QueueAppearanceSave(UUID); |
2795 | } | 2795 | } |
@@ -2799,12 +2799,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2799 | // again here... this comes after the cached appearance check because the avatars | 2799 | // again here... this comes after the cached appearance check because the avatars |
2800 | // appearance goes into the avatar update packet | 2800 | // appearance goes into the avatar update packet |
2801 | SendAvatarDataToAllAgents(); | 2801 | SendAvatarDataToAllAgents(); |
2802 | SendAppearanceToAgent(this); | ||
2802 | 2803 | ||
2803 | // If we are using the the cached appearance then send it out to everyone | 2804 | // If we are using the the cached appearance then send it out to everyone |
2804 | if (cachedappearance) | 2805 | if (cachedappearance) |
2805 | { | 2806 | { |
2806 | m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); | 2807 | m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); |
2807 | SendAppearanceToAgent(this); | ||
2808 | 2808 | ||
2809 | // If the avatars baked textures are all in the cache, then we have a | 2809 | // If the avatars baked textures are all in the cache, then we have a |
2810 | // complete appearance... send it out, if not, then we'll send it when | 2810 | // complete appearance... send it out, if not, then we'll send it when |