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authorBrian McBee2008-01-05 18:50:00 +0000
committerBrian McBee2008-01-05 18:50:00 +0000
commitb96da29d1a226a9345adb452db80a10b0f669077 (patch)
tree8dd7fcd37fc457dc4fbee21e33f1a8c1c3f24e6c
parentRemoved ModuleName because its like that and thats the way it is (according t... (diff)
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Inventory subfolders working again in grid mode.
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs114
1 files changed, 58 insertions, 56 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index c2c514e..42ca4b7 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -949,10 +949,13 @@ namespace OpenSim.Region.ClientStack
949 949
950 Encoding enc = Encoding.ASCII; 950 Encoding enc = Encoding.ASCII;
951 uint FULL_MASK_PERMISSIONS = 2147483647; 951 uint FULL_MASK_PERMISSIONS = 2147483647;
952 InventoryDescendentsPacket descend;
953 int i;
954 int count;
952 955
953 if (fetchItems) 956 if (fetchItems)
954 { 957 {
955 InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); 958 descend = CreateInventoryDescendentsPacket(ownerID, folderID);
956 959
957 if (items.Count < MAX_ITEMS_PER_PACKET) 960 if (items.Count < MAX_ITEMS_PER_PACKET)
958 { 961 {
@@ -974,8 +977,8 @@ namespace OpenSim.Region.ClientStack
974 descend.AgentData.Descendents += folders.Count; 977 descend.AgentData.Descendents += folders.Count;
975 } 978 }
976 979
977 int count = 0; 980 count = 0;
978 int i = 0; 981 i = 0;
979 foreach (InventoryItemBase item in items) 982 foreach (InventoryItemBase item in items)
980 { 983 {
981 descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); 984 descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
@@ -990,14 +993,14 @@ namespace OpenSim.Region.ClientStack
990 descend.ItemData[i].FolderID = item.parentFolderID; 993 descend.ItemData[i].FolderID = item.parentFolderID;
991 descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); 994 descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
992 descend.ItemData[i].GroupMask = 0; 995 descend.ItemData[i].GroupMask = 0;
993 descend.ItemData[i].InvType = (sbyte) item.invType; 996 descend.ItemData[i].InvType = (sbyte)item.invType;
994 descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName); 997 descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName);
995 descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions; 998 descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions;
996 descend.ItemData[i].OwnerID = item.avatarID; 999 descend.ItemData[i].OwnerID = item.avatarID;
997 descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions; 1000 descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions;
998 descend.ItemData[i].SalePrice = 0; 1001 descend.ItemData[i].SalePrice = 0;
999 descend.ItemData[i].SaleType = 0; 1002 descend.ItemData[i].SaleType = 0;
1000 descend.ItemData[i].Type = (sbyte) item.assetType; 1003 descend.ItemData[i].Type = (sbyte)item.assetType;
1001 descend.ItemData[i].CRC = 1004 descend.ItemData[i].CRC =
1002 Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, 1005 Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
1003 descend.ItemData[i].InvType, descend.ItemData[i].Type, 1006 descend.ItemData[i].InvType, descend.ItemData[i].Type,
@@ -1040,69 +1043,68 @@ namespace OpenSim.Region.ClientStack
1040 } 1043 }
1041 1044
1042 //send subfolders 1045 //send subfolders
1043 if (fetchFolders)
1044 {
1045 InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
1046 1046
1047 if (folders.Count < MAX_ITEMS_PER_PACKET) 1047 descend = CreateInventoryDescendentsPacket(ownerID, folderID);
1048 {
1049 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
1050 descend.AgentData.Descendents = folders.Count;
1051 }
1052 else
1053 {
1054 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
1055 descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
1056 }
1057 1048
1058 // Not sure if this scenario ever actually occurs, but nonetheless we include the items 1049 if (folders.Count < MAX_ITEMS_PER_PACKET)
1059 // count even if we're not sending item data for the same reasons as above. 1050 {
1060 if (!fetchItems) 1051 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
1061 { 1052 descend.AgentData.Descendents = folders.Count;
1062 descend.AgentData.Descendents += items.Count; 1053 }
1063 } 1054 else
1055 {
1056 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
1057 descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
1058 }
1059
1060 // Not sure if this scenario ever actually occurs, but nonetheless we include the items
1061 // count even if we're not sending item data for the same reasons as above.
1062 if (!fetchItems)
1063 {
1064 descend.AgentData.Descendents += items.Count;
1065 }
1064 1066
1065 int i = 0; 1067 i = 0;
1066 int count = 0; 1068 count = 0;
1067 foreach (InventoryFolderBase folder in folders) 1069 foreach (InventoryFolderBase folder in folders)
1070 {
1071 descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
1072 descend.FolderData[i].FolderID = folder.folderID;
1073 descend.FolderData[i].Name = Helpers.StringToField(folder.name);
1074 descend.FolderData[i].ParentID = folder.parentID;
1075 descend.FolderData[i].Type = (sbyte)folder.type;
1076
1077 i++;
1078 count++;
1079 if (i == MAX_ITEMS_PER_PACKET)
1068 { 1080 {
1069 descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock(); 1081 OutPacket(descend, ThrottleOutPacketType.Asset);
1070 descend.FolderData[i].FolderID = folder.folderID;
1071 descend.FolderData[i].Name = Helpers.StringToField(folder.name);
1072 descend.FolderData[i].ParentID = folder.parentID;
1073 descend.FolderData[i].Type = (sbyte) folder.type;
1074 1082
1075 i++; 1083 if ((folders.Count - count) > 0)
1076 count++;
1077 if (i == MAX_ITEMS_PER_PACKET)
1078 { 1084 {
1079 OutPacket(descend, ThrottleOutPacketType.Asset); 1085 descend = CreateInventoryDescendentsPacket(ownerID, folderID);
1080 1086 if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
1081 if ((folders.Count - count) > 0)
1082 { 1087 {
1083 descend = CreateInventoryDescendentsPacket(ownerID, folderID); 1088 descend.FolderData =
1084 if ((folders.Count - count) < MAX_ITEMS_PER_PACKET) 1089 new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
1085 { 1090 descend.AgentData.Descendents = folders.Count - count;
1086 descend.FolderData =
1087 new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
1088 descend.AgentData.Descendents = folders.Count - count;
1089 }
1090 else
1091 {
1092 descend.FolderData =
1093 new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
1094 descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
1095 }
1096 i = 0;
1097 } 1091 }
1092 else
1093 {
1094 descend.FolderData =
1095 new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
1096 descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
1097 }
1098 i = 0;
1098 } 1099 }
1099 } 1100 }
1101 }
1100 1102
1101 if (i < MAX_ITEMS_PER_PACKET) 1103 if (i < MAX_ITEMS_PER_PACKET)
1102 { 1104 {
1103 OutPacket(descend, ThrottleOutPacketType.Asset); 1105 OutPacket(descend, ThrottleOutPacketType.Asset);
1104 }
1105 } 1106 }
1107
1106 } 1108 }
1107 1109
1108 private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID) 1110 private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)