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authorTedd Hansen2007-08-25 19:08:15 +0000
committerTedd Hansen2007-08-25 19:08:15 +0000
commitb75c1b2191640f4a140dc4cd0e8ce35ab64863d9 (patch)
tree05a5194e8e304df86897003bdbceca68fd65fd80
parentScripts no longer crash sim after 5 minutes (override InitializeLifetimeServi... (diff)
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Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs80
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs25
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs55
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs145
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs18
9 files changed, 259 insertions, 77 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index cadd55c..363d81e 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -23,7 +23,7 @@ namespace OpenSim.Region.ScriptEngine.Common
23 // Object never expires 23 // Object never expires
24 public override Object InitializeLifetimeService() 24 public override Object InitializeLifetimeService()
25 { 25 {
26 Console.WriteLine("Executor: InitializeLifetimeService()"); 26 //Console.WriteLine("Executor: InitializeLifetimeService()");
27 // return null; 27 // return null;
28 ILease lease = (ILease)base.InitializeLifetimeService(); 28 ILease lease = (ILease)base.InitializeLifetimeService();
29 29
@@ -45,54 +45,60 @@ namespace OpenSim.Region.ScriptEngine.Common
45 { 45 {
46 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 46 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
47 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 47 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
48 48 try
49 if (m_Running == false)
50 { 49 {
51 // Script is inactive, do not execute! 50 if (m_Running == false)
52 return; 51 {
53 } 52 // Script is inactive, do not execute!
53 return;
54 }
54 55
55 string EventName = m_Script.State() + "_event_" + FunctionName; 56 string EventName = m_Script.State() + "_event_" + FunctionName;
56 57
57 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); 58 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
58 59
59 Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\""); 60 Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
60 61
61 if (Events.ContainsKey(EventName) == false) 62 if (Events.ContainsKey(EventName) == false)
62 {
63 // Not found, create
64 Type type = m_Script.GetType();
65 try
66 {
67 MethodInfo mi = type.GetMethod(EventName);
68 Events.Add(EventName, mi);
69 }
70 catch (Exception e)
71 { 63 {
72 // Event name not found, cache it as not found 64 // Not found, create
73 Events.Add(EventName, null); 65 Type type = m_Script.GetType();
66 try
67 {
68 MethodInfo mi = type.GetMethod(EventName);
69 Events.Add(EventName, mi);
70 }
71 catch (Exception e)
72 {
73 // Event name not found, cache it as not found
74 Events.Add(EventName, null);
75 }
74 } 76 }
75 }
76 77
77 // Get event 78 // Get event
78 MethodInfo ev = null; 79 MethodInfo ev = null;
79 Events.TryGetValue(EventName, out ev); 80 Events.TryGetValue(EventName, out ev);
80 81
81 if (ev == null) // No event by that name! 82 if (ev == null) // No event by that name!
82 return; 83 {
84 Console.WriteLine("ScriptEngine Can not find any event named: \"" + EventName + "\"");
85 return;
86 }
83 87
84 // Found 88 // Found
85 try 89 try
86 { 90 {
87 // Invoke it 91 // Invoke it
88 ev.Invoke(m_Script, args); 92 ev.Invoke(m_Script, args);
89 93
94 }
95 catch (Exception e)
96 {
97 // TODO: Send to correct place
98 Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
99 }
90 } 100 }
91 catch (Exception e) 101 catch { }
92 {
93 // TODO: Send to correct place
94 Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
95 }
96 } 102 }
97 103
98 104
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index b58e996..f24eb63 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -51,6 +51,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
51 // Output assembly name 51 // Output assembly name
52 ScriptCompileCounter++; 52 ScriptCompileCounter++;
53 string OutFile = Path.Combine("ScriptEngines", "Script_" + ScriptCompileCounter + ".dll"); 53 string OutFile = Path.Combine("ScriptEngines", "Script_" + ScriptCompileCounter + ".dll");
54 try
55 {
56 System.IO.File.Delete(OutFile);
57 }
58 catch (Exception e)
59 {
60 Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString());
61 }
54 //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); 62 //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
55 63
56 // DEBUG - write source to disk 64 // DEBUG - write source to disk
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index cb0f9ba..9af9c82 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -15,7 +15,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
15 // Object never expires 15 // Object never expires
16 public override Object InitializeLifetimeService() 16 public override Object InitializeLifetimeService()
17 { 17 {
18 Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); 18 //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
19 // return null; 19 // return null;
20 ILease lease = (ILease)base.InitializeLifetimeService(); 20 ILease lease = (ILease)base.InitializeLifetimeService();
21 21
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 187ac59..bfee3e5 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -19,15 +19,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
19 { 19 {
20 20
21 private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); 21 private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
22 private ScriptManager m_manager; 22 private ScriptEngine m_ScriptEngine;
23 private IScriptHost m_host; 23 private IScriptHost m_host;
24 private uint m_localID;
25 private LLUUID m_itemID;
24 26
25 public LSL_BuiltIn_Commands(ScriptManager manager, IScriptHost host) 27 public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, IScriptHost host, uint localID, LLUUID itemID)
26 { 28 {
27 m_manager = manager; 29 m_ScriptEngine = ScriptEngine;
28 m_host = host; 30 m_host = host;
31 m_localID = localID;
32 m_itemID = itemID;
33
29 34
30 MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); 35 //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
31 } 36 }
32 37
33 38
@@ -39,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
39 // Object never expires 44 // Object never expires
40 public override Object InitializeLifetimeService() 45 public override Object InitializeLifetimeService()
41 { 46 {
42 Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); 47 //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
43 // return null; 48 // return null;
44 ILease lease = (ILease)base.InitializeLifetimeService(); 49 ILease lease = (ILease)base.InitializeLifetimeService();
45 50
@@ -55,7 +60,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
55 60
56 public Scene World 61 public Scene World
57 { 62 {
58 get { return m_manager.World; } 63 get { return m_ScriptEngine.World; }
59 } 64 }
60 65
61 //These are the implementations of the various ll-functions used by the LSL scripts. 66 //These are the implementations of the various ll-functions used by the LSL scripts.
@@ -258,7 +263,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
258 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { } 263 public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { }
259 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { } 264 public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { }
260 public void llStopLookAt() { } 265 public void llStopLookAt() { }
261 public void llSetTimerEvent(double sec) { } 266 public void llSetTimerEvent(double sec)
267 {
268 // Setting timer repeat
269 m_ScriptEngine.myLSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
270 }
262 public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); } 271 public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); }
263 public double llGetMass() { return 0; } 272 public double llGetMass() { return 0; }
264 public void llCollisionFilter(string name, string id, int accept) { } 273 public void llCollisionFilter(string name, string id, int accept) { }
@@ -416,7 +425,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
416 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } 425 public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
417 public int llGetAttached() { return 0; } 426 public int llGetAttached() { return 0; }
418 public int llGetFreeMemory() { return 0; } 427 public int llGetFreeMemory() { return 0; }
419 public string llGetRegionName() { return m_manager.RegionName; } 428 public string llGetRegionName() { return World.RegionInfo.RegionName; }
420 public double llGetRegionTimeDilation() { return 1.0f; } 429 public double llGetRegionTimeDilation() { return 1.0f; }
421 public double llGetRegionFPS() { return 10.0f; } 430 public double llGetRegionFPS() { return 10.0f; }
422 public void llParticleSystem(List<Object> rules) { } 431 public void llParticleSystem(List<Object> rules) { }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index 986d333..9c8c29a 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -77,7 +77,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
77 //); 77 //);
78 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); 78 Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
79 myScriptEngine.myScriptManager.StartScript(localID, itemID, script); 79 myScriptEngine.myScriptManager.StartScript(localID, itemID, script);
80 myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { });
81 } 80 }
82 public void OnRemoveScript(uint localID, LLUUID itemID) 81 public void OnRemoveScript(uint localID, LLUUID itemID)
83 { 82 {
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 1cab01e..c62e862 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -226,6 +226,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
226 } 226 }
227 } 227 }
228 228
229
229 /// <summary> 230 /// <summary>
230 /// Add event to event execution queue 231 /// Add event to event execution queue
231 /// </summary> 232 /// </summary>
@@ -237,34 +238,44 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
237 // Determine all scripts in Object and add to their queue 238 // Determine all scripts in Object and add to their queue
238 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); 239 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
239 240
240 lock (QueueLock)
241 {
242 241
243 // Do we have any scripts in this object at all? If not, return 242 // Do we have any scripts in this object at all? If not, return
244 if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false) 243 if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false)
245 { 244 {
246 //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); 245 //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
247 return; 246 return;
248 } 247 }
249 248
250 foreach (LLUUID itemID in myScriptEngine.myScriptManager.GetScriptKeys(localID)) 249 foreach (LLUUID itemID in new System.Collections.ArrayList(myScriptEngine.myScriptManager.GetScriptKeys(localID)))
251 { 250 {
252 // Add to each script in that object 251 // Add to each script in that object
253 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? 252 // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
253 AddToScriptQueue(localID, itemID, FunctionName, param);
254 }
254 255
255 // Create a structure and add data 256 }
256 QueueItemStruct QIS = new QueueItemStruct();
257 QIS.localID = localID;
258 QIS.itemID = itemID;
259 QIS.FunctionName = FunctionName;
260 QIS.param = param;
261 257
262 // Add it to queue 258 /// <summary>
263 EventQueue.Enqueue(QIS); 259 /// Add event to event execution queue
260 /// </summary>
261 /// <param name="localID"></param>
262 /// <param name="itemID"></param>
263 /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param>
264 /// <param name="param">Array of parameters to match event mask</param>
265 public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param)
266 {
267 lock (QueueLock)
268 {
269 // Create a structure and add data
270 QueueItemStruct QIS = new QueueItemStruct();
271 QIS.localID = localID;
272 QIS.itemID = itemID;
273 QIS.FunctionName = FunctionName;
274 QIS.param = param;
264 275
265 } 276 // Add it to queue
277 EventQueue.Enqueue(QIS);
266 } 278 }
267
268 } 279 }
269 280
270 } 281 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
new file mode 100644
index 0000000..e2c039c
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
@@ -0,0 +1,145 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.Threading;
5using libsecondlife;
6
7namespace OpenSim.Region.ScriptEngine.DotNetEngine
8{
9 /// <summary>
10 /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
11 /// </summary>
12 class LSLLongCmdHandler
13 {
14 private Thread CmdHandlerThread;
15 private int CmdHandlerThreadCycleSleepms = 100;
16
17 private ScriptEngine myScriptEngine;
18 public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
19 {
20 myScriptEngine = _ScriptEngine;
21
22 // Start the thread that will be doing the work
23 CmdHandlerThread = new Thread(CmdHandlerThreadLoop);
24 CmdHandlerThread.Name = "CmdHandlerThread";
25 CmdHandlerThread.Priority = ThreadPriority.BelowNormal;
26 CmdHandlerThread.IsBackground = true;
27 CmdHandlerThread.Start();
28 }
29 ~LSLLongCmdHandler()
30 {
31 // Shut down thread
32 try
33 {
34 if (CmdHandlerThread != null)
35 {
36 if (CmdHandlerThread.IsAlive == true)
37 {
38 CmdHandlerThread.Abort();
39 CmdHandlerThread.Join();
40 }
41 }
42 }
43 catch { }
44 }
45
46 private void CmdHandlerThreadLoop()
47 {
48 while (true)
49 {
50 // Check timers
51 CheckTimerEvents();
52
53 // Sleep before next cycle
54 Thread.Sleep(CmdHandlerThreadCycleSleepms);
55 }
56 }
57
58 /// <summary>
59 /// Remove a specific script (and all its pending commands)
60 /// </summary>
61 /// <param name="m_localID"></param>
62 /// <param name="m_itemID"></param>
63 public void RemoveScript(uint m_localID, LLUUID m_itemID)
64 {
65 // Remove a specific script
66
67 // Remove from: Timers
68 UnSetTimerEvents(m_localID, m_itemID);
69 }
70
71
72 //
73 // TIMER
74 //
75 private class TimerClass
76 {
77 public uint localID;
78 public LLUUID itemID;
79 public double interval;
80 public DateTime next;
81 }
82 private List<TimerClass> Timers = new List<TimerClass>();
83 private object ListLock = new object();
84 public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
85 {
86 Console.WriteLine("SetTimerEvent");
87
88 // Always remove first, in case this is a re-set
89 UnSetTimerEvents(m_localID, m_itemID);
90 if (sec == 0) // Disabling timer
91 return;
92
93 // Add to timer
94 TimerClass ts = new TimerClass();
95 ts.localID = m_localID;
96 ts.itemID = m_itemID;
97 ts.interval = sec;
98 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
99 lock (ListLock)
100 {
101 Timers.Add(ts);
102 }
103 }
104 public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
105 {
106 // Remove from timer
107 lock (ListLock)
108 {
109 List<TimerClass> NewTimers = new List<TimerClass>();
110 foreach (TimerClass ts in Timers)
111 {
112 if (ts.localID != m_localID && ts.itemID != m_itemID)
113 {
114 NewTimers.Add(ts);
115 }
116 }
117 Timers.Clear();
118 Timers = NewTimers;
119 }
120 }
121 public void CheckTimerEvents()
122 {
123 // Nothing to do here?
124 if (Timers.Count == 0)
125 return;
126
127 // Go through all timers
128 foreach (TimerClass ts in Timers)
129 {
130 // Time has passed?
131 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
132 {
133 // Add it to queue
134 //Console.WriteLine("Enqueue timer event: " + ts.next.ToUniversalTime().ToString("HH:mm:ss") + " > " + DateTime.Now.ToUniversalTime().ToString("HH:mm:ss"));
135 myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
136 // set next interval
137
138
139 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
140 }
141 }
142 }
143
144 }
145}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 77bd409..d0823d0 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -48,6 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
48 internal EventQueueManager myEventQueueManager; // Executes events 48 internal EventQueueManager myEventQueueManager; // Executes events
49 internal ScriptManager myScriptManager; // Load, unload and execute scripts 49 internal ScriptManager myScriptManager; // Load, unload and execute scripts
50 internal AppDomainManager myAppDomainManager; 50 internal AppDomainManager myAppDomainManager;
51 internal LSLLongCmdHandler myLSLLongCmdHandler;
51 52
52 private OpenSim.Framework.Console.LogBase m_log; 53 private OpenSim.Framework.Console.LogBase m_log;
53 54
@@ -77,6 +78,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
77 myEventManager = new EventManager(this); 78 myEventManager = new EventManager(this);
78 myScriptManager = new ScriptManager(this); 79 myScriptManager = new ScriptManager(this);
79 myAppDomainManager = new AppDomainManager(); 80 myAppDomainManager = new AppDomainManager();
81 myLSLLongCmdHandler = new LSLLongCmdHandler(this);
80 82
81 // Should we iterate the region for scripts that needs starting? 83 // Should we iterate the region for scripts that needs starting?
82 // Or can we assume we are loaded before anything else so we can use proper events? 84 // Or can we assume we are loaded before anything else so we can use proper events?
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 9621e56..29171a1 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -249,6 +249,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
249 { 249 {
250 250
251 251
252
253
252 // Create a new instance of the compiler (currently we don't want reuse) 254 // Create a new instance of the compiler (currently we don't want reuse)
253 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); 255 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
254 // Compile (We assume LSL) 256 // Compile (We assume LSL)
@@ -272,11 +274,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
272 274
273 // We need to give (untrusted) assembly a private instance of BuiltIns 275 // We need to give (untrusted) assembly a private instance of BuiltIns
274 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. 276 // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed.
275 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(this, World.GetSceneObjectPart(localID)); 277 LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, World.GetSceneObjectPart(localID), localID, itemID);
276 278
277 // Start the script - giving it BuiltIns 279 // Start the script - giving it BuiltIns
278 CompiledScript.Start(LSLB); 280 CompiledScript.Start(LSLB);
279 281
282 // Fire the first start-event
283 m_scriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { });
284
285
280 } 286 }
281 catch (Exception e) 287 catch (Exception e)
282 { 288 {
@@ -291,6 +297,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
291 // Stop script 297 // Stop script
292 Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString()); 298 Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString());
293 299
300 // Stop long command on script
301 m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID);
302
294 // Get AppDomain 303 // Get AppDomain
295 AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain(); 304 AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain();
296 // Tell script not to accept new requests 305 // Tell script not to accept new requests
@@ -328,12 +337,5 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
328 337
329 } 338 }
330 339
331 public string RegionName
332 {
333 get
334 {
335 return World.RegionInfo.RegionName;
336 }
337 }
338 } 340 }
339} 341}