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authorKevin Cozens2012-02-28 15:45:07 -0500
committernebadon2012-02-28 14:12:39 -0700
commita813e7ffdd811979a0b326fd73f2199b528e95a6 (patch)
tree29caaaed6a374f68f0cd2ceccbd1d0f58aa63a23
parentSome clean up in WebUtil, remove unused ServiceRequest function. (diff)
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Fixed two typos. White space cleanups.
Signed-off-by: nebadon <michael@osgrid.org>
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 74b047b..fd122da 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
132 { 132 {
133 } 133 }
134 134
135 public Type ReplaceableInterface 135 public Type ReplaceableInterface
136 { 136 {
137 get { return null; } 137 get { return null; }
138 } 138 }
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
220 // There is a major hack going on in this method. The viewer doesn't request 220 // There is a major hack going on in this method. The viewer doesn't request
221 // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack, 221 // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
222 // grids above that cell don't have a map at all. So, here's the hack: we wait 222 // grids above that cell don't have a map at all. So, here's the hack: we wait
223 // for this CAP request to come, and we inject the map blocks at this point. 223 // for this CAP request to come, and we inject the map blocks at this point.
224 // In a normal scenario, this request simply sends back the MapLayer (the blue color). 224 // In a normal scenario, this request simply sends back the MapLayer (the blue color).
225 // In the hacked scenario, it also sends the map blocks via UDP. 225 // In the hacked scenario, it also sends the map blocks via UDP.
226 // 226 //
@@ -751,7 +751,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
751 { 751 {
752 uint x = 0, y = 0; 752 uint x = 0, y = 0;
753 Utils.LongToUInts(regionhandle, out x, out y); 753 Utils.LongToUInts(regionhandle, out x, out y);
754 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 754 GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
755 755
756 if (mreg != null) 756 if (mreg != null)
757 { 757 {
@@ -857,7 +857,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
857 finally 857 finally
858 { 858 {
859 if (os != null) 859 if (os != null)
860 os.Close(); 860 os.Close();
861 } 861 }
862 862
863 string response_mapItems_reply = null; 863 string response_mapItems_reply = null;
@@ -960,16 +960,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
960 // on an unloaded square. 960 // on an unloaded square.
961 // But make sure: Look whether the one we requested is in there 961 // But make sure: Look whether the one we requested is in there
962 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 962 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
963 minX * (int)Constants.RegionSize, 963 minX * (int)Constants.RegionSize,
964 maxX * (int)Constants.RegionSize, 964 maxX * (int)Constants.RegionSize,
965 minY * (int)Constants.RegionSize, 965 minY * (int)Constants.RegionSize,
966 maxY * (int)Constants.RegionSize); 966 maxY * (int)Constants.RegionSize);
967 967
968 if (regions != null) 968 if (regions != null)
969 { 969 {
970 foreach (GridRegion r in regions) 970 foreach (GridRegion r in regions)
971 { 971 {
972 if ((r.RegionLocX == minX * (int)Constants.RegionSize) && 972 if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
973 (r.RegionLocY == minY * (int)Constants.RegionSize)) 973 (r.RegionLocY == minY * (int)Constants.RegionSize))
974 { 974 {
975 // found it => add it to response 975 // found it => add it to response
@@ -1004,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1004 { 1004 {
1005 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1005 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1006 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1006 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1007 (minX - 4) * (int)Constants.RegionSize, 1007 (minX - 4) * (int)Constants.RegionSize,
1008 (maxX + 4) * (int)Constants.RegionSize, 1008 (maxX + 4) * (int)Constants.RegionSize,
1009 (minY - 4) * (int)Constants.RegionSize, 1009 (minY - 4) * (int)Constants.RegionSize,
1010 (maxY + 4) * (int)Constants.RegionSize); 1010 (maxY + 4) * (int)Constants.RegionSize);
@@ -1336,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1336 // Cannot create a map for a nonexistant heightmap 1336 // Cannot create a map for a nonexistant heightmap
1337 if (m_scene.Heightmap == null) 1337 if (m_scene.Heightmap == null)
1338 return; 1338 return;
1339 1339
1340 //create a texture asset of the terrain 1340 //create a texture asset of the terrain
1341 IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>(); 1341 IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
1342 if (terrain == null) 1342 if (terrain == null)
@@ -1345,7 +1345,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1345 byte[] data = terrain.WriteJpeg2000Image(); 1345 byte[] data = terrain.WriteJpeg2000Image();
1346 if (data == null) 1346 if (data == null)
1347 return; 1347 return;
1348 1348
1349 byte[] overlay = GenerateOverlay(); 1349 byte[] overlay = GenerateOverlay();
1350 1350
1351 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); 1351 m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
@@ -1366,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1366 // Store the new one 1366 // Store the new one
1367 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); 1367 m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
1368 m_scene.AssetService.Store(asset); 1368 m_scene.AssetService.Store(asset);
1369 1369
1370 if (overlay != null) 1370 if (overlay != null)
1371 { 1371 {
1372 parcelImageID = UUID.Random(); 1372 parcelImageID = UUID.Random();
@@ -1390,7 +1390,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1390 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; 1390 m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
1391 m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID; 1391 m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
1392 m_scene.RegionInfo.RegionSettings.Save(); 1392 m_scene.RegionInfo.RegionSettings.Save();
1393 1393
1394 // Delete the old one 1394 // Delete the old one
1395 // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID); 1395 // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
1396 m_scene.AssetService.Delete(lastTerrainImageID.ToString()); 1396 m_scene.AssetService.Delete(lastTerrainImageID.ToString());
@@ -1469,18 +1469,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1469 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0) 1469 if ((land.LandData.Flags & (uint)ParcelFlags.ForSale) != 0)
1470 { 1470 {
1471 landForSale = true; 1471 landForSale = true;
1472 1472
1473 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap()); 1473 saleBitmap = land.MergeLandBitmaps(saleBitmap, land.GetLandBitmap());
1474 } 1474 }
1475 } 1475 }
1476 1476
1477 if (!landForSale) 1477 if (!landForSale)
1478 { 1478 {
1479 m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not geenrating overlay", m_scene.RegionInfo.RegionName); 1479 m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
1480 return null; 1480 return null;
1481 } 1481 }
1482 1482
1483 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, genrating overlay", m_scene.RegionInfo.RegionName); 1483 m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
1484 1484
1485 for (int x = 0 ; x < 64 ; x++) 1485 for (int x = 0 ; x < 64 ; x++)
1486 { 1486 {