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author | Justin Clark-Casey (justincc) | 2011-11-11 23:28:32 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-11 23:28:32 +0000 |
commit | a3052e40ad9ae56d5e968af9792e0ff8b905e9b9 (patch) | |
tree | 3705415da5fae40295ebba1d2aa1f5fd6b8843bf | |
parent | Pick up the intended ConsolePrompt from [Startup] instead of console_prompt. (diff) | |
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extract ground sit code into SP.HandleAgentSitOnGround() for consistency with other sitting code.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f5a7f02..3fee642 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -163,7 +163,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | 163 | ||
164 | private uint m_requestedSitTargetID; | 164 | private uint m_requestedSitTargetID; |
165 | private UUID m_requestedSitTargetUUID; | 165 | private UUID m_requestedSitTargetUUID; |
166 | public bool SitGround = false; | 166 | |
167 | /// <summary> | ||
168 | /// Are we sitting on the ground? | ||
169 | /// </summary> | ||
170 | public bool SitGround { get; private set; } | ||
167 | 171 | ||
168 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 172 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
169 | 173 | ||
@@ -1410,17 +1414,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1410 | } | 1414 | } |
1411 | 1415 | ||
1412 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) | 1416 | if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_SIT_ON_GROUND) != 0) |
1413 | { | 1417 | HandleAgentSitOnGround(); |
1414 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
1415 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1416 | |||
1417 | // TODO: This doesn't prevent the user from walking yet. | ||
1418 | // Setting parent ID would fix this, if we knew what value | ||
1419 | // to use. Or we could add a m_isSitting variable. | ||
1420 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
1421 | SitGround = true; | ||
1422 | RemoveFromPhysicalScene(); | ||
1423 | } | ||
1424 | 1418 | ||
1425 | // In the future, these values might need to go global. | 1419 | // In the future, these values might need to go global. |
1426 | // Here's where you get them. | 1420 | // Here's where you get them. |
@@ -2314,6 +2308,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2314 | SendAvatarDataToAllAgents(); | 2308 | SendAvatarDataToAllAgents(); |
2315 | } | 2309 | } |
2316 | 2310 | ||
2311 | public void HandleAgentSitOnGround() | ||
2312 | { | ||
2313 | m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | ||
2314 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
2315 | |||
2316 | // TODO: This doesn't prevent the user from walking yet. | ||
2317 | // Setting parent ID would fix this, if we knew what value | ||
2318 | // to use. Or we could add a m_isSitting variable. | ||
2319 | //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | ||
2320 | SitGround = true; | ||
2321 | RemoveFromPhysicalScene(); | ||
2322 | } | ||
2323 | |||
2317 | /// <summary> | 2324 | /// <summary> |
2318 | /// Event handler for the 'Always run' setting on the client | 2325 | /// Event handler for the 'Always run' setting on the client |
2319 | /// Tells the physics plugin to increase speed of movement. | 2326 | /// Tells the physics plugin to increase speed of movement. |