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authorPixelTomsen2012-02-19 08:51:40 +0100
committernebadon2012-02-19 01:00:01 -0700
commita114367b9b24496bdaaeeeb037e99885ec6f511b (patch)
tree6f1a4caa6ac4114a0a46fa26a2b0d20d7a2c4d99
parentThis should smooth movement in heteregeneous networks by a lot: cache the reg... (diff)
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Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b130bf7..65905a0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1556,9 +1556,9 @@ namespace OpenSim.Region.Framework.Scenes
1556 dupe.GroupPosition = GroupPosition; 1556 dupe.GroupPosition = GroupPosition;
1557 dupe.OffsetPosition = OffsetPosition; 1557 dupe.OffsetPosition = OffsetPosition;
1558 dupe.RotationOffset = RotationOffset; 1558 dupe.RotationOffset = RotationOffset;
1559 dupe.Velocity = new Vector3(0, 0, 0); 1559 dupe.Velocity = Velocity;
1560 dupe.Acceleration = new Vector3(0, 0, 0); 1560 dupe.Acceleration = Acceleration;
1561 dupe.AngularVelocity = new Vector3(0, 0, 0); 1561 dupe.AngularVelocity = AngularVelocity;
1562 dupe.Flags = Flags; 1562 dupe.Flags = Flags;
1563 1563
1564 dupe.OwnershipCost = OwnershipCost; 1564 dupe.OwnershipCost = OwnershipCost;