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author | Justin Clark-Casey (justincc) | 2014-08-30 00:26:18 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-08-30 00:26:18 +0100 |
commit | a02dae566ce510e7f43c6324996e70442cba3f46 (patch) | |
tree | d274fd2136c0c9573064b9b817dd8f9b86a95fac | |
parent | Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct... (diff) | |
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Fix issue where moving a seated avatar would not adjust their subsequent stand position.
Addresses http://opensimulator.org/mantis/view.php?id=7299
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ebbc6f3..f744464 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2631,7 +2631,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2631 | 2631 | ||
2632 | // Vector3 standPositionAdjustment | 2632 | // Vector3 standPositionAdjustment |
2633 | // = part.SitTargetPosition + new Vector3(0.5f, 0f, m_sitAvatarHeight / 2f); | 2633 | // = part.SitTargetPosition + new Vector3(0.5f, 0f, m_sitAvatarHeight / 2f); |
2634 | Vector3 adjustmentForSitPosition = part.SitTargetPosition * part.GetWorldRotation(); | 2634 | Vector3 adjustmentForSitPosition = (part.SitTargetPosition + OffsetPosition) * part.GetWorldRotation(); |
2635 | 2635 | ||
2636 | // XXX: This is based on the physics capsule sizes. Need to find a better way to read this rather than | 2636 | // XXX: This is based on the physics capsule sizes. Need to find a better way to read this rather than |
2637 | // hardcoding here. | 2637 | // hardcoding here. |