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author | Justin Clarke Casey | 2007-12-27 15:17:22 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2007-12-27 15:17:22 +0000 |
commit | 997a2907e2e26d6ee09c4e222bfbc017e3229418 (patch) | |
tree | ab5e407a94d1876436cec308a9958497b9120380 | |
parent | * AssetServerBase: _ProcessRequest is now called GetAsset (diff) | |
download | opensim-SC-997a2907e2e26d6ee09c4e222bfbc017e3229418.zip opensim-SC-997a2907e2e26d6ee09c4e222bfbc017e3229418.tar.gz opensim-SC-997a2907e2e26d6ee09c4e222bfbc017e3229418.tar.bz2 opensim-SC-997a2907e2e26d6ee09c4e222bfbc017e3229418.tar.xz |
Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These
were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
-rw-r--r-- | OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | 17 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/InventoryServiceBase.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/LoginService.cs | 1 | ||||
-rw-r--r-- | bin/OpenSimAssetSet.xml | 35 | ||||
-rw-r--r-- | bin/OpenSimLibrary.xml | 63 |
5 files changed, 66 insertions, 54 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index ffc94bf..4c8eddf 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs | |||
@@ -81,22 +81,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
81 | 81 | ||
82 | private void CreateLibraryItems() | 82 | private void CreateLibraryItems() |
83 | { | 83 | { |
84 | InventoryItemBase item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000002"), "Plywood", "Plywood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | 84 | InventoryItemBase item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID); |
85 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
86 | |||
87 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000003"), "Rocks", "Rocks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
88 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
89 | |||
90 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000001"), "Bricks", "Bricks texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
91 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
92 | |||
93 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000004"), "Granite", "Granite texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
94 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
95 | |||
96 | item = CreateItem(LLUUID.Random(), new LLUUID("00000000-0000-0000-9999-000000000005"), "Hardwood", "Hardwood texture", (int)AssetType.Texture, (int)InventoryType.Texture, m_textureFolder.folderID); | ||
97 | m_textureFolder.Items.Add(item.inventoryID, item); | ||
98 | |||
99 | item = CreateItem(new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"), new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"), "Default Shape", "Default Shape", (int)AssetType.Bodypart, (int)InventoryType.Wearable, folderID); | ||
100 | item.inventoryCurrentPermissions = 0; | 85 | item.inventoryCurrentPermissions = 0; |
101 | item.inventoryNextPermissions = 0; | 86 | item.inventoryNextPermissions = 0; |
102 | Items.Add(item.inventoryID, item); | 87 | Items.Add(item.inventoryID, item); |
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index 6384408..0797a84 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Framework.Communications | |||
53 | { | 53 | { |
54 | if (!String.IsNullOrEmpty(FileName)) | 54 | if (!String.IsNullOrEmpty(FileName)) |
55 | { | 55 | { |
56 | MainLog.Instance.Verbose("Inventory", "Inventorystorage: Attempting to load " + FileName); | 56 | MainLog.Instance.Verbose("AGENTINVENTORY", "Inventorystorage: Attempting to load " + FileName); |
57 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | 57 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); |
58 | 58 | ||
59 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 59 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
@@ -68,7 +68,7 @@ namespace OpenSim.Framework.Communications | |||
68 | (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | 68 | (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); |
69 | plug.Initialise(); | 69 | plug.Initialise(); |
70 | m_plugins.Add(plug.getName(), plug); | 70 | m_plugins.Add(plug.getName(), plug); |
71 | MainLog.Instance.Verbose("INVENTORY", "Added IInventoryData Interface"); | 71 | MainLog.Instance.Verbose("AGENTINVENTORY", "Added IInventoryData Interface"); |
72 | } | 72 | } |
73 | } | 73 | } |
74 | } | 74 | } |
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 58dab9b..6d4cb68 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs | |||
@@ -277,6 +277,7 @@ namespace OpenSim.Framework.UserManagement | |||
277 | TempHash["type_default"] = -1; | 277 | TempHash["type_default"] = -1; |
278 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; | 278 | TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; |
279 | temp.Add(TempHash); | 279 | temp.Add(TempHash); |
280 | |||
280 | return temp; | 281 | return temp; |
281 | } | 282 | } |
282 | 283 | ||
diff --git a/bin/OpenSimAssetSet.xml b/bin/OpenSimAssetSet.xml index a8f3f11..8d93035 100644 --- a/bin/OpenSimAssetSet.xml +++ b/bin/OpenSimAssetSet.xml | |||
@@ -13,41 +13,6 @@ | |||
13 | <Key Name="inventoryType" Value="0" /> | 13 | <Key Name="inventoryType" Value="0" /> |
14 | <Key Name="fileName" Value="femaleface.jp2" /> | 14 | <Key Name="fileName" Value="femaleface.jp2" /> |
15 | </Section> | 15 | </Section> |
16 | <Section Name="plywood Texture"> | ||
17 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000002" /> | ||
18 | <Key Name="name" Value="plywood" /> | ||
19 | <Key Name="assetType" Value="0" /> | ||
20 | <Key Name="inventoryType" Value="0" /> | ||
21 | <Key Name="fileName" Value="plywood.jp2" /> | ||
22 | </Section> | ||
23 | <Section Name="rocks Texture"> | ||
24 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000003" /> | ||
25 | <Key Name="name" Value="rocks" /> | ||
26 | <Key Name="assetType" Value="0" /> | ||
27 | <Key Name="inventoryType" Value="0" /> | ||
28 | <Key Name="fileName" Value="rocks.jp2" /> | ||
29 | </Section> | ||
30 | <Section Name="bricks Texture"> | ||
31 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000001" /> | ||
32 | <Key Name="name" Value="bricks" /> | ||
33 | <Key Name="assetType" Value="0" /> | ||
34 | <Key Name="inventoryType" Value="0" /> | ||
35 | <Key Name="fileName" Value="bricks.jp2" /> | ||
36 | </Section> | ||
37 | <Section Name="granite Texture"> | ||
38 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000004" /> | ||
39 | <Key Name="name" Value="granite" /> | ||
40 | <Key Name="assetType" Value="0" /> | ||
41 | <Key Name="inventoryType" Value="0" /> | ||
42 | <Key Name="fileName" Value="granite.jp2" /> | ||
43 | </Section> | ||
44 | <Section Name="hardwood Texture"> | ||
45 | <Key Name="assetID" Value="00000000-0000-0000-9999-000000000005" /> | ||
46 | <Key Name="name" Value="hardwood" /> | ||
47 | <Key Name="assetType" Value="0" /> | ||
48 | <Key Name="inventoryType" Value="0" /> | ||
49 | <Key Name="fileName" Value="hardwood.jp2" /> | ||
50 | </Section> | ||
51 | <Section Name="4-tile2 Texture"> | 16 | <Section Name="4-tile2 Texture"> |
52 | <Key Name="assetID" Value="00000000-0000-2222-3333-100000001000" /> | 17 | <Key Name="assetID" Value="00000000-0000-2222-3333-100000001000" /> |
53 | <Key Name="name" Value="4-tile2" /> | 18 | <Key Name="name" Value="4-tile2" /> |
diff --git a/bin/OpenSimLibrary.xml b/bin/OpenSimLibrary.xml index 0ec23c5..d209635 100644 --- a/bin/OpenSimLibrary.xml +++ b/bin/OpenSimLibrary.xml | |||
@@ -539,4 +539,65 @@ | |||
539 | <Key Name="everyonePermissions" Value="2147483647" /> | 539 | <Key Name="everyonePermissions" Value="2147483647" /> |
540 | <Key Name="basePermissions" Value="2147483647" /> | 540 | <Key Name="basePermissions" Value="2147483647" /> |
541 | </Section> | 541 | </Section> |
542 | </Nini> \ No newline at end of file | 542 | <Section Name="bricks Texture"> |
543 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000001"/> | ||
544 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000001"/> | ||
545 | <Key Name="description" Value="bricks texture" /> | ||
546 | <Key Name="name" Value="bricks" /> | ||
547 | <Key Name="assetType" Value="0" /> | ||
548 | <Key Name="inventoryType" Value="0" /> | ||
549 | <Key Name="currentPermissions" Value="2147483647" /> | ||
550 | <Key Name="nextPermissions" Value="2147483647" /> | ||
551 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
552 | <Key Name="basePermissions" Value="2147483647" /> | ||
553 | </Section> | ||
554 | <Section Name="granite Texture"> | ||
555 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000004"/> | ||
556 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000004"/> | ||
557 | <Key Name="description" Value="granite texture" /> | ||
558 | <Key Name="name" Value="granite" /> | ||
559 | <Key Name="assetType" Value="0" /> | ||
560 | <Key Name="inventoryType" Value="0" /> | ||
561 | <Key Name="currentPermissions" Value="2147483647" /> | ||
562 | <Key Name="nextPermissions" Value="2147483647" /> | ||
563 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
564 | <Key Name="basePermissions" Value="2147483647" /> | ||
565 | </Section> | ||
566 | <Section Name="hardwood Texture"> | ||
567 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000005"/> | ||
568 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000005"/> | ||
569 | <Key Name="description" Value="hardwood texture" /> | ||
570 | <Key Name="name" Value="hardwood" /> | ||
571 | <Key Name="assetType" Value="0" /> | ||
572 | <Key Name="inventoryType" Value="0" /> | ||
573 | <Key Name="currentPermissions" Value="2147483647" /> | ||
574 | <Key Name="nextPermissions" Value="2147483647" /> | ||
575 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
576 | <Key Name="basePermissions" Value="2147483647" /> | ||
577 | </Section> | ||
578 | <Section Name="plywood Texture"> | ||
579 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000002"/> | ||
580 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000002"/> | ||
581 | <Key Name="description" Value="plywood texture" /> | ||
582 | <Key Name="name" Value="plywood" /> | ||
583 | <Key Name="assetType" Value="0" /> | ||
584 | <Key Name="inventoryType" Value="0" /> | ||
585 | <Key Name="currentPermissions" Value="2147483647" /> | ||
586 | <Key Name="nextPermissions" Value="2147483647" /> | ||
587 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
588 | <Key Name="basePermissions" Value="2147483647" /> | ||
589 | </Section> | ||
590 | <Section Name="rocks Texture"> | ||
591 | <Key Name="inventoryID" Value="00000000-0000-1111-9999-000000000003"/> | ||
592 | <Key Name="assetID" Value="00000000-0000-1111-9999-000000000003"/> | ||
593 | <Key Name="description" Value="rocks texture" /> | ||
594 | <Key Name="name" Value="rocks" /> | ||
595 | <Key Name="assetType" Value="0" /> | ||
596 | <Key Name="inventoryType" Value="0" /> | ||
597 | <Key Name="currentPermissions" Value="2147483647" /> | ||
598 | <Key Name="nextPermissions" Value="2147483647" /> | ||
599 | <Key Name="everyonePermissions" Value="2147483647" /> | ||
600 | <Key Name="basePermissions" Value="2147483647" /> | ||
601 | </Section> | ||
602 | |||
603 | </Nini> | ||