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author | Justin Clarke Casey | 2009-04-07 19:23:17 +0000 |
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committer | Justin Clarke Casey | 2009-04-07 19:23:17 +0000 |
commit | 952960e375e58893eb71820addee079fa90eacdf (patch) | |
tree | 31a966a3f0741cd3ffb64b1508c86854a0bb07bf | |
parent | * Apply http://opensimulator.org/mantis/view.php?id=3406 (diff) | |
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* Put AgentTextureCached? response packet on the task queue rather than the wind queue
* Thanks to rtomita for pointing this out.
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 47f8344..d1ca435 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4048,10 +4048,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4048 | cachedresp.WearableData[i].HostName = new byte[0]; | 4048 | cachedresp.WearableData[i].HostName = new byte[0]; |
4049 | } | 4049 | } |
4050 | 4050 | ||
4051 | // Temporarily throw these packets on to the wind queue, so we can identify whether these | ||
4052 | // are somehow the source of the packet bloat. | ||
4053 | cachedresp.Header.Zerocoded = true; | 4051 | cachedresp.Header.Zerocoded = true; |
4054 | OutPacket(cachedresp, ThrottleOutPacketType.Wind); | 4052 | OutPacket(cachedresp, ThrottleOutPacketType.Texture); |
4053 | |||
4055 | return true; | 4054 | return true; |
4056 | } | 4055 | } |
4057 | 4056 | ||