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authorJustin Clarke Casey2009-04-07 19:23:17 +0000
committerJustin Clarke Casey2009-04-07 19:23:17 +0000
commit952960e375e58893eb71820addee079fa90eacdf (patch)
tree31a966a3f0741cd3ffb64b1508c86854a0bb07bf
parent* Apply http://opensimulator.org/mantis/view.php?id=3406 (diff)
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* Put AgentTextureCached? response packet on the task queue rather than the wind queue
* Thanks to rtomita for pointing this out.
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 47f8344..d1ca435 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4048,10 +4048,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4048 cachedresp.WearableData[i].HostName = new byte[0]; 4048 cachedresp.WearableData[i].HostName = new byte[0];
4049 } 4049 }
4050 4050
4051 // Temporarily throw these packets on to the wind queue, so we can identify whether these
4052 // are somehow the source of the packet bloat.
4053 cachedresp.Header.Zerocoded = true; 4051 cachedresp.Header.Zerocoded = true;
4054 OutPacket(cachedresp, ThrottleOutPacketType.Wind); 4052 OutPacket(cachedresp, ThrottleOutPacketType.Texture);
4053
4055 return true; 4054 return true;
4056 } 4055 }
4057 4056