diff options
author | Justin Clarke Casey | 2008-11-21 21:16:42 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-11-21 21:16:42 +0000 |
commit | 915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe (patch) | |
tree | 1f62bf777f73c4f3fffb2f5237cd7e5eaeddcb6f | |
parent | * Extend sog delete to inventory test to crank the normally async sog deleter... (diff) | |
download | opensim-SC-915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe.zip opensim-SC-915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe.tar.gz opensim-SC-915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe.tar.bz2 opensim-SC-915593bfbc2f0d6729efe4dfe8d4c8a3f0fc9fbe.tar.xz |
* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
23 files changed, 252 insertions, 199 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 6298a19..c29f566 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -718,7 +718,7 @@ VALUES | |||
718 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); | 718 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
719 | } | 719 | } |
720 | 720 | ||
721 | prim.RestoreInventoryItems(inventory); | 721 | prim.Inventory.RestoreInventoryItems(inventory); |
722 | 722 | ||
723 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | 723 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in |
724 | // every item). This data should really be stored in the prim table itself. | 724 | // every item). This data should really be stored in the prim table itself. |
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 1daefe4..2e36123 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -511,7 +511,7 @@ namespace OpenSim.Data.MySQL | |||
511 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); | 511 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
512 | } | 512 | } |
513 | 513 | ||
514 | prim.RestoreInventoryItems(inventory); | 514 | prim.Inventory.RestoreInventoryItems(inventory); |
515 | 515 | ||
516 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | 516 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in |
517 | // every item). This data should really be stored in the prim table itself. | 517 | // every item). This data should really be stored in the prim table itself. |
diff --git a/OpenSim/Data/NHibernate/NHibernateRegionData.cs b/OpenSim/Data/NHibernate/NHibernateRegionData.cs index 833f1b7..475cd71 100644 --- a/OpenSim/Data/NHibernate/NHibernateRegionData.cs +++ b/OpenSim/Data/NHibernate/NHibernateRegionData.cs | |||
@@ -261,7 +261,7 @@ namespace OpenSim.Data.NHibernate | |||
261 | } | 261 | } |
262 | 262 | ||
263 | if (inventory.Count > 0) | 263 | if (inventory.Count > 0) |
264 | p.RestoreInventoryItems(inventory); | 264 | p.Inventory.RestoreInventoryItems(inventory); |
265 | } | 265 | } |
266 | foreach (SceneObjectGroup g in SOG.Values) | 266 | foreach (SceneObjectGroup g in SOG.Values) |
267 | { | 267 | { |
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index a959d56..c436205 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -514,7 +514,7 @@ namespace OpenSim.Data.SQLite | |||
514 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); | 514 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); |
515 | } | 515 | } |
516 | 516 | ||
517 | prim.RestoreInventoryItems(inventory); | 517 | prim.Inventory.RestoreInventoryItems(inventory); |
518 | 518 | ||
519 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in | 519 | // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in |
520 | // every item). This data should really be stored in the prim table itself. | 520 | // every item). This data should really be stored in the prim table itself. |
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index a7d62d0..e68ec2e 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs | |||
@@ -255,8 +255,8 @@ namespace OpenSim.Data.Tests | |||
255 | sop.GroupPosition = groupos; | 255 | sop.GroupPosition = groupos; |
256 | sop.RotationOffset = rotoff; | 256 | sop.RotationOffset = rotoff; |
257 | sop.CreatorID = creator; | 257 | sop.CreatorID = creator; |
258 | sop.InventorySerial = iserial; | 258 | sop.Inventory.Serial = iserial; |
259 | sop.TaskInventory = dic; | 259 | sop.Inventory.Items = dic; |
260 | sop.ObjectFlags = objf; | 260 | sop.ObjectFlags = objf; |
261 | sop.Name = name; | 261 | sop.Name = name; |
262 | sop.Material = material; | 262 | sop.Material = material; |
@@ -287,8 +287,8 @@ namespace OpenSim.Data.Tests | |||
287 | Assert.That(rotoff,Is.EqualTo(sop.RotationOffset)); | 287 | Assert.That(rotoff,Is.EqualTo(sop.RotationOffset)); |
288 | Assert.That(uuid,Is.EqualTo(sop.UUID)); | 288 | Assert.That(uuid,Is.EqualTo(sop.UUID)); |
289 | Assert.That(creator,Is.EqualTo(sop.CreatorID)); | 289 | Assert.That(creator,Is.EqualTo(sop.CreatorID)); |
290 | Assert.That(iserial,Is.EqualTo(sop.InventorySerial)); | 290 | Assert.That(iserial,Is.EqualTo(sop.Inventory.Serial)); |
291 | Assert.That(dic,Is.EqualTo(sop.TaskInventory)); | 291 | Assert.That(dic,Is.EqualTo(sop.Inventory.Items)); |
292 | Assert.That(objf,Is.EqualTo(sop.ObjectFlags)); | 292 | Assert.That(objf,Is.EqualTo(sop.ObjectFlags)); |
293 | Assert.That(name,Is.EqualTo(sop.Name)); | 293 | Assert.That(name,Is.EqualTo(sop.Name)); |
294 | Assert.That(material,Is.EqualTo(sop.Material)); | 294 | Assert.That(material,Is.EqualTo(sop.Material)); |
@@ -337,7 +337,7 @@ namespace OpenSim.Data.Tests | |||
337 | Assert.That(uuid,Is.EqualTo(p.UUID)); | 337 | Assert.That(uuid,Is.EqualTo(p.UUID)); |
338 | Assert.That(creator,Is.EqualTo(p.CreatorID)); | 338 | Assert.That(creator,Is.EqualTo(p.CreatorID)); |
339 | //Assert.That(iserial,Is.EqualTo(p.InventorySerial)); | 339 | //Assert.That(iserial,Is.EqualTo(p.InventorySerial)); |
340 | Assert.That(dic,Is.EqualTo(p.TaskInventory)); | 340 | Assert.That(dic,Is.EqualTo(p.Inventory.Items)); |
341 | //Assert.That(objf,Is.EqualTo(p.ObjectFlags)); | 341 | //Assert.That(objf,Is.EqualTo(p.ObjectFlags)); |
342 | Assert.That(name,Is.EqualTo(p.Name)); | 342 | Assert.That(name,Is.EqualTo(p.Name)); |
343 | Assert.That(material,Is.EqualTo(p.Material)); | 343 | Assert.That(material,Is.EqualTo(p.Material)); |
@@ -415,7 +415,7 @@ namespace OpenSim.Data.Tests | |||
415 | sog2.RootPart.GroupPosition = groupos; | 415 | sog2.RootPart.GroupPosition = groupos; |
416 | sog2.RootPart.RotationOffset = rotoff; | 416 | sog2.RootPart.RotationOffset = rotoff; |
417 | sog2.RootPart.CreatorID = creator; | 417 | sog2.RootPart.CreatorID = creator; |
418 | sog2.RootPart.TaskInventory = dic; | 418 | sog2.RootPart.Inventory.Items = dic; |
419 | sog2.RootPart.Name = name; | 419 | sog2.RootPart.Name = name; |
420 | sog2.RootPart.Material = material; | 420 | sog2.RootPart.Material = material; |
421 | sog2.RootPart.ScriptAccessPin = pin; | 421 | sog2.RootPart.ScriptAccessPin = pin; |
@@ -449,7 +449,7 @@ namespace OpenSim.Data.Tests | |||
449 | Assert.That(name,Is.EqualTo(p.Name)); | 449 | Assert.That(name,Is.EqualTo(p.Name)); |
450 | Assert.That(rotoff,Is.EqualTo(p.RotationOffset)); | 450 | Assert.That(rotoff,Is.EqualTo(p.RotationOffset)); |
451 | Assert.That(creator,Is.EqualTo(p.CreatorID)); | 451 | Assert.That(creator,Is.EqualTo(p.CreatorID)); |
452 | Assert.That(dic,Is.EqualTo(p.TaskInventory)); | 452 | Assert.That(dic,Is.EqualTo(p.Inventory.Items)); |
453 | Assert.That(name,Is.EqualTo(p.Name)); | 453 | Assert.That(name,Is.EqualTo(p.Name)); |
454 | Assert.That(material,Is.EqualTo(p.Material)); | 454 | Assert.That(material,Is.EqualTo(p.Material)); |
455 | Assert.That(pin,Is.EqualTo(p.ScriptAccessPin)); | 455 | Assert.That(pin,Is.EqualTo(p.ScriptAccessPin)); |
@@ -534,7 +534,7 @@ namespace OpenSim.Data.Tests | |||
534 | // TODO: seriously??? this is the way we need to loop to get this? | 534 | // TODO: seriously??? this is the way we need to loop to get this? |
535 | 535 | ||
536 | List<TaskInventoryItem> list = new List<TaskInventoryItem>(); | 536 | List<TaskInventoryItem> list = new List<TaskInventoryItem>(); |
537 | foreach (UUID uuid in sog.RootPart.GetInventoryList()) | 537 | foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList()) |
538 | { | 538 | { |
539 | list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid)); | 539 | list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid)); |
540 | } | 540 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 978a2da..9874886 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4998,7 +4998,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4998 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | 4998 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) |
4999 | break; | 4999 | break; |
5000 | 5000 | ||
5001 | TaskInventoryItem ti = part.GetInventoryItem(itemID); | 5001 | TaskInventoryItem ti = part.Inventory.GetInventoryItem(itemID); |
5002 | if (ti == null) | 5002 | if (ti == null) |
5003 | break; | 5003 | break; |
5004 | 5004 | ||
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs index 05b7fa3..3ef2e1f 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
267 | 267 | ||
268 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); | 268 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); |
269 | 269 | ||
270 | if (part.UpdateInventoryItem(item)) | 270 | if (part.Inventory.UpdateInventoryItem(item)) |
271 | part.GetProperties(remoteClient); | 271 | part.GetProperties(remoteClient); |
272 | } | 272 | } |
273 | 273 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index e41f975..d7865b2 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -796,7 +796,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
796 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | 796 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) |
797 | return false; | 797 | return false; |
798 | 798 | ||
799 | TaskInventoryItem ti = part.GetInventoryItem(notecard); | 799 | TaskInventoryItem ti = part.Inventory.GetInventoryItem(notecard); |
800 | 800 | ||
801 | if (ti == null) | 801 | if (ti == null) |
802 | return false; | 802 | return false; |
@@ -1188,7 +1188,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
1188 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | 1188 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) |
1189 | return false; | 1189 | return false; |
1190 | 1190 | ||
1191 | TaskInventoryItem ti = part.GetInventoryItem(script); | 1191 | TaskInventoryItem ti = part.Inventory.GetInventoryItem(script); |
1192 | 1192 | ||
1193 | if (ti == null) | 1193 | if (ti == null) |
1194 | return false; | 1194 | return false; |
@@ -1266,7 +1266,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
1266 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | 1266 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) |
1267 | return false; | 1267 | return false; |
1268 | 1268 | ||
1269 | TaskInventoryItem ti = part.GetInventoryItem(notecard); | 1269 | TaskInventoryItem ti = part.Inventory.GetInventoryItem(notecard); |
1270 | 1270 | ||
1271 | if (ti == null) | 1271 | if (ti == null) |
1272 | return false; | 1272 | return false; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 19b8e16..686f4ba 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | |||
@@ -280,7 +280,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
280 | 280 | ||
281 | if (isScriptRunning) | 281 | if (isScriptRunning) |
282 | { | 282 | { |
283 | part.RemoveScriptInstance(item.ItemID); | 283 | part.Inventory.RemoveScriptInstance(item.ItemID); |
284 | } | 284 | } |
285 | // Update item with new asset | 285 | // Update item with new asset |
286 | item.AssetID = asset.FullID; | 286 | item.AssetID = asset.FullID; |
@@ -292,7 +292,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
292 | { | 292 | { |
293 | // Needs to determine which engine was running it and use that | 293 | // Needs to determine which engine was running it and use that |
294 | // | 294 | // |
295 | part.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 295 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); |
296 | } | 296 | } |
297 | else | 297 | else |
298 | { | 298 | { |
@@ -945,7 +945,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
945 | 945 | ||
946 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | 946 | private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |
947 | { | 947 | { |
948 | TaskInventoryItem taskItem = part.GetInventoryItem(itemId); | 948 | TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); |
949 | 949 | ||
950 | if (null == taskItem) | 950 | if (null == taskItem) |
951 | { | 951 | { |
@@ -995,7 +995,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
995 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | 995 | if (!ExternalChecks.ExternalChecksBypassPermissions()) |
996 | { | 996 | { |
997 | if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 997 | if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
998 | part.RemoveInventoryItem(itemId); | 998 | part.Inventory.RemoveInventoryItem(itemId); |
999 | } | 999 | } |
1000 | 1000 | ||
1001 | return agentItem; | 1001 | return agentItem; |
@@ -1040,7 +1040,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1040 | return; | 1040 | return; |
1041 | } | 1041 | } |
1042 | 1042 | ||
1043 | TaskInventoryItem taskItem = part.GetInventoryItem(itemId); | 1043 | TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); |
1044 | 1044 | ||
1045 | if (null == taskItem) | 1045 | if (null == taskItem) |
1046 | { | 1046 | { |
@@ -1104,7 +1104,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1104 | /// <param name="itemId"></param> | 1104 | /// <param name="itemId"></param> |
1105 | public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) | 1105 | public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) |
1106 | { | 1106 | { |
1107 | TaskInventoryItem srcTaskItem = part.GetInventoryItem(itemId); | 1107 | TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId); |
1108 | 1108 | ||
1109 | if (srcTaskItem == null) | 1109 | if (srcTaskItem == null) |
1110 | { | 1110 | { |
@@ -1184,10 +1184,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1184 | destTaskItem.InvType = srcTaskItem.InvType; | 1184 | destTaskItem.InvType = srcTaskItem.InvType; |
1185 | destTaskItem.Type = srcTaskItem.Type; | 1185 | destTaskItem.Type = srcTaskItem.Type; |
1186 | 1186 | ||
1187 | destPart.AddInventoryItem(destTaskItem, part.OwnerID != destPart.OwnerID); | 1187 | destPart.Inventory.AddInventoryItem(destTaskItem, part.OwnerID != destPart.OwnerID); |
1188 | 1188 | ||
1189 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 1189 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
1190 | part.RemoveInventoryItem(itemId); | 1190 | part.Inventory.RemoveInventoryItem(itemId); |
1191 | 1191 | ||
1192 | ScenePresence avatar; | 1192 | ScenePresence avatar; |
1193 | 1193 | ||
@@ -1254,7 +1254,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1254 | 1254 | ||
1255 | if (part != null) | 1255 | if (part != null) |
1256 | { | 1256 | { |
1257 | TaskInventoryItem currentItem = part.GetInventoryItem(itemID); | 1257 | TaskInventoryItem currentItem = part.Inventory.GetInventoryItem(itemID); |
1258 | bool allowInventoryDrop = (part.GetEffectiveObjectFlags() | 1258 | bool allowInventoryDrop = (part.GetEffectiveObjectFlags() |
1259 | & (uint)PrimFlags.AllowInventoryDrop) != 0; | 1259 | & (uint)PrimFlags.AllowInventoryDrop) != 0; |
1260 | 1260 | ||
@@ -1314,7 +1314,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1314 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1314 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1315 | remoteClient, part, transactionID, currentItem); | 1315 | remoteClient, part, transactionID, currentItem); |
1316 | } | 1316 | } |
1317 | if (part.UpdateInventoryItem(itemInfo)) | 1317 | if (part.Inventory.UpdateInventoryItem(itemInfo)) |
1318 | part.GetProperties(remoteClient); | 1318 | part.GetProperties(remoteClient); |
1319 | } | 1319 | } |
1320 | } | 1320 | } |
@@ -1364,7 +1364,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1364 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); | 1364 | part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID); |
1365 | // TODO: switch to posting on_rez here when scripts | 1365 | // TODO: switch to posting on_rez here when scripts |
1366 | // have state in inventory | 1366 | // have state in inventory |
1367 | part.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); | 1367 | part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0); |
1368 | 1368 | ||
1369 | // m_log.InfoFormat("[PRIMINVENTORY]: " + | 1369 | // m_log.InfoFormat("[PRIMINVENTORY]: " + |
1370 | // "Rezzed script {0} into prim local ID {1} for user {2}", | 1370 | // "Rezzed script {0} into prim local ID {1} for user {2}", |
@@ -1430,10 +1430,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1430 | taskItem.PermsMask = 0; | 1430 | taskItem.PermsMask = 0; |
1431 | taskItem.AssetID = asset.FullID; | 1431 | taskItem.AssetID = asset.FullID; |
1432 | 1432 | ||
1433 | part.AddInventoryItem(taskItem, false); | 1433 | part.Inventory.AddInventoryItem(taskItem, false); |
1434 | part.GetProperties(remoteClient); | 1434 | part.GetProperties(remoteClient); |
1435 | 1435 | ||
1436 | part.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); | 1436 | part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); |
1437 | } | 1437 | } |
1438 | } | 1438 | } |
1439 | 1439 | ||
@@ -1445,7 +1445,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1445 | /// <param name="localID"></param> | 1445 | /// <param name="localID"></param> |
1446 | public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) | 1446 | public void RezScript(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param) |
1447 | { | 1447 | { |
1448 | TaskInventoryItem srcTaskItem = srcPart.GetInventoryItem(srcId); | 1448 | TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId); |
1449 | 1449 | ||
1450 | if (srcTaskItem == null) | 1450 | if (srcTaskItem == null) |
1451 | { | 1451 | { |
@@ -1525,11 +1525,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1525 | destTaskItem.InvType = srcTaskItem.InvType; | 1525 | destTaskItem.InvType = srcTaskItem.InvType; |
1526 | destTaskItem.Type = srcTaskItem.Type; | 1526 | destTaskItem.Type = srcTaskItem.Type; |
1527 | 1527 | ||
1528 | destPart.AddInventoryItemExclusive(destTaskItem, false); | 1528 | destPart.Inventory.AddInventoryItemExclusive(destTaskItem, false); |
1529 | 1529 | ||
1530 | if (running > 0) | 1530 | if (running > 0) |
1531 | { | 1531 | { |
1532 | destPart.CreateScriptInstance(destTaskItem, 0, false, DefaultScriptEngine, 0); | 1532 | destPart.Inventory.CreateScriptInstance(destTaskItem, 0, false, DefaultScriptEngine, 0); |
1533 | } | 1533 | } |
1534 | 1534 | ||
1535 | ScenePresence avatar; | 1535 | ScenePresence avatar; |
@@ -2064,7 +2064,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2064 | { | 2064 | { |
2065 | part.LastOwnerID = part.OwnerID; | 2065 | part.LastOwnerID = part.OwnerID; |
2066 | part.OwnerID = item.Owner; | 2066 | part.OwnerID = item.Owner; |
2067 | part.ChangeInventoryOwner(item.Owner); | 2067 | part.Inventory.ChangeInventoryOwner(item.Owner); |
2068 | } | 2068 | } |
2069 | else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! | 2069 | else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam! |
2070 | { | 2070 | { |
@@ -2178,7 +2178,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2178 | { | 2178 | { |
2179 | part.LastOwnerID = part.OwnerID; | 2179 | part.LastOwnerID = part.OwnerID; |
2180 | part.OwnerID = item.OwnerID; | 2180 | part.OwnerID = item.OwnerID; |
2181 | part.ChangeInventoryOwner(item.OwnerID); | 2181 | part.Inventory.ChangeInventoryOwner(item.OwnerID); |
2182 | } | 2182 | } |
2183 | else if ((item.CurrentPermissions & 8) != 0) // Slam! | 2183 | else if ((item.CurrentPermissions & 8) != 0) // Slam! |
2184 | { | 2184 | { |
@@ -2200,7 +2200,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2200 | if (!ExternalChecks.ExternalChecksBypassPermissions()) | 2200 | if (!ExternalChecks.ExternalChecksBypassPermissions()) |
2201 | { | 2201 | { |
2202 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 2202 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
2203 | sourcePart.RemoveInventoryItem(item.ItemID); | 2203 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
2204 | } | 2204 | } |
2205 | return rootPart.ParentGroup; | 2205 | return rootPart.ParentGroup; |
2206 | } | 2206 | } |
@@ -2368,7 +2368,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2368 | if (part != null && part.ParentGroup != null) | 2368 | if (part != null && part.ParentGroup != null) |
2369 | { | 2369 | { |
2370 | part.ParentGroup.SetOwnerId(ownerID); | 2370 | part.ParentGroup.SetOwnerId(ownerID); |
2371 | part.ChangeInventoryOwner(ownerID); | 2371 | part.Inventory.ChangeInventoryOwner(ownerID); |
2372 | part.ParentGroup.SetGroup(groupID, remoteClient); | 2372 | part.ParentGroup.SetGroup(groupID, remoteClient); |
2373 | } | 2373 | } |
2374 | } | 2374 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 221af44..9c29c44 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -4277,8 +4277,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
4277 | { | 4277 | { |
4278 | foreach (SceneObjectPart child in partList) | 4278 | foreach (SceneObjectPart child in partList) |
4279 | { | 4279 | { |
4280 | child.ChangeInventoryOwner(remoteClient.AgentId); | 4280 | child.Inventory.ChangeInventoryOwner(remoteClient.AgentId); |
4281 | child.ApplyNextOwnerPermissions(); | 4281 | child.Inventory.ApplyNextOwnerPermissions(); |
4282 | } | 4282 | } |
4283 | } | 4283 | } |
4284 | 4284 | ||
@@ -4355,13 +4355,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
4355 | break; | 4355 | break; |
4356 | 4356 | ||
4357 | case 3: // Sell contents | 4357 | case 3: // Sell contents |
4358 | List<UUID> invList = part.GetInventoryList(); | 4358 | List<UUID> invList = part.Inventory.GetInventoryList(); |
4359 | 4359 | ||
4360 | bool okToSell = true; | 4360 | bool okToSell = true; |
4361 | 4361 | ||
4362 | foreach (UUID invID in invList) | 4362 | foreach (UUID invID in invList) |
4363 | { | 4363 | { |
4364 | TaskInventoryItem item = part.GetInventoryItem(invID); | 4364 | TaskInventoryItem item = part.Inventory.GetInventoryItem(invID); |
4365 | if ((item.CurrentPermissions & | 4365 | if ((item.CurrentPermissions & |
4366 | (uint)PermissionMask.Transfer) == 0) | 4366 | (uint)PermissionMask.Transfer) == 0) |
4367 | { | 4367 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs index 21c7905..9ca5564 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
50 | { | 50 | { |
51 | foreach (SceneObjectPart part in m_parts.Values) | 51 | foreach (SceneObjectPart part in m_parts.Values) |
52 | { | 52 | { |
53 | part.ForceInventoryPersistence(); | 53 | part.Inventory.ForceInventoryPersistence(); |
54 | } | 54 | } |
55 | } | 55 | } |
56 | } | 56 | } |
@@ -66,8 +66,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
66 | { | 66 | { |
67 | foreach (SceneObjectPart part in m_parts.Values) | 67 | foreach (SceneObjectPart part in m_parts.Values) |
68 | { | 68 | { |
69 | part.CreateScriptInstances(startParam, postOnRez, engine, | 69 | part.Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource); |
70 | stateSource); | ||
71 | } | 70 | } |
72 | } | 71 | } |
73 | } | 72 | } |
@@ -81,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
81 | { | 80 | { |
82 | foreach (SceneObjectPart part in m_parts.Values) | 81 | foreach (SceneObjectPart part in m_parts.Values) |
83 | { | 82 | { |
84 | part.RemoveScriptInstances(); | 83 | part.Inventory.RemoveScriptInstances(); |
85 | } | 84 | } |
86 | } | 85 | } |
87 | } | 86 | } |
@@ -96,7 +95,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
96 | SceneObjectPart part = GetChildPart(localID); | 95 | SceneObjectPart part = GetChildPart(localID); |
97 | if (part != null) | 96 | if (part != null) |
98 | { | 97 | { |
99 | return part.GetInventoryFileName(remoteClient, localID); | 98 | return part.Inventory.GetInventoryFileName(remoteClient, localID); |
100 | } | 99 | } |
101 | else | 100 | else |
102 | { | 101 | { |
@@ -118,7 +117,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
118 | SceneObjectPart part = GetChildPart(localID); | 117 | SceneObjectPart part = GetChildPart(localID); |
119 | if (part != null) | 118 | if (part != null) |
120 | { | 119 | { |
121 | part.RequestInventoryFile(client, xferManager); | 120 | part.Inventory.RequestInventoryFile(client, xferManager); |
122 | } | 121 | } |
123 | else | 122 | else |
124 | { | 123 | { |
@@ -191,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
191 | addFromAllowedDrop = remoteClient.AgentId != part.OwnerID; | 190 | addFromAllowedDrop = remoteClient.AgentId != part.OwnerID; |
192 | } | 191 | } |
193 | 192 | ||
194 | part.AddInventoryItem(taskItem, addFromAllowedDrop); | 193 | part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop); |
195 | 194 | ||
196 | return true; | 195 | return true; |
197 | } | 196 | } |
@@ -217,7 +216,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
217 | SceneObjectPart part = GetChildPart(primID); | 216 | SceneObjectPart part = GetChildPart(primID); |
218 | if (part != null) | 217 | if (part != null) |
219 | { | 218 | { |
220 | return part.GetInventoryItem(itemID); | 219 | return part.Inventory.GetInventoryItem(itemID); |
221 | } | 220 | } |
222 | else | 221 | else |
223 | { | 222 | { |
@@ -241,7 +240,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
241 | SceneObjectPart part = GetChildPart(item.ParentPartID); | 240 | SceneObjectPart part = GetChildPart(item.ParentPartID); |
242 | if (part != null) | 241 | if (part != null) |
243 | { | 242 | { |
244 | part.UpdateInventoryItem(item); | 243 | part.Inventory.UpdateInventoryItem(item); |
245 | 244 | ||
246 | return true; | 245 | return true; |
247 | } | 246 | } |
@@ -261,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
261 | SceneObjectPart part = GetChildPart(localID); | 260 | SceneObjectPart part = GetChildPart(localID); |
262 | if (part != null) | 261 | if (part != null) |
263 | { | 262 | { |
264 | int type = part.RemoveInventoryItem(itemID); | 263 | int type = part.Inventory.RemoveInventoryItem(itemID); |
265 | 264 | ||
266 | return type; | 265 | return type; |
267 | } | 266 | } |
@@ -280,7 +279,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
280 | foreach (SceneObjectPart part in m_parts.Values) | 279 | foreach (SceneObjectPart part in m_parts.Values) |
281 | { | 280 | { |
282 | ownerMask &= part.OwnerMask; | 281 | ownerMask &= part.OwnerMask; |
283 | perms &= part.MaskEffectivePermissions(); | 282 | perms &= part.Inventory.MaskEffectivePermissions(); |
284 | } | 283 | } |
285 | 284 | ||
286 | if ((ownerMask & (uint)PermissionMask.Modify) == 0) | 285 | if ((ownerMask & (uint)PermissionMask.Modify) == 0) |
@@ -303,7 +302,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
303 | public void ApplyNextOwnerPermissions() | 302 | public void ApplyNextOwnerPermissions() |
304 | { | 303 | { |
305 | foreach (SceneObjectPart part in m_parts.Values) | 304 | foreach (SceneObjectPart part in m_parts.Values) |
306 | part.ApplyNextOwnerPermissions(); | 305 | part.Inventory.ApplyNextOwnerPermissions(); |
307 | } | 306 | } |
308 | 307 | ||
309 | public string GetStateSnapshot() | 308 | public string GetStateSnapshot() |
@@ -313,13 +312,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
313 | 312 | ||
314 | foreach (SceneObjectPart part in m_parts.Values) | 313 | foreach (SceneObjectPart part in m_parts.Values) |
315 | { | 314 | { |
316 | foreach (string a in part.GetScriptAssemblies()) | 315 | foreach (string a in part.Inventory.GetScriptAssemblies()) |
317 | { | 316 | { |
318 | if (a != "" && !assemblies.Contains(a)) | 317 | if (a != "" && !assemblies.Contains(a)) |
319 | assemblies.Add(a); | 318 | assemblies.Add(a); |
320 | } | 319 | } |
321 | 320 | ||
322 | foreach (KeyValuePair<UUID, string> s in part.GetScriptStates()) | 321 | foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates()) |
323 | { | 322 | { |
324 | states[s.Key] = s.Value; | 323 | states[s.Key] = s.Value; |
325 | } | 324 | } |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index f9eaa89..fcda37b 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1044,7 +1044,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1044 | { | 1044 | { |
1045 | foreach (SceneObjectPart part in m_parts.Values) | 1045 | foreach (SceneObjectPart part in m_parts.Values) |
1046 | { | 1046 | { |
1047 | // part.RemoveScriptInstances(); | 1047 | // part.Inventory.RemoveScriptInstances(); |
1048 | 1048 | ||
1049 | List<ScenePresence> avatars = Scene.GetScenePresences(); | 1049 | List<ScenePresence> avatars = Scene.GetScenePresences(); |
1050 | for (int i = 0; i < avatars.Count; i++) | 1050 | for (int i = 0; i < avatars.Count; i++) |
@@ -1251,7 +1251,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1251 | 1251 | ||
1252 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); | 1252 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); |
1253 | 1253 | ||
1254 | backup_group.ForEachPart(delegate(SceneObjectPart part) { part.ProcessInventoryBackup(datastore); }); | 1254 | backup_group.ForEachPart(delegate(SceneObjectPart part) { part.Inventory.ProcessInventoryBackup(datastore); }); |
1255 | 1255 | ||
1256 | backup_group = null; | 1256 | backup_group = null; |
1257 | } | 1257 | } |
@@ -2828,7 +2828,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2828 | foreach (SceneObjectPart part in m_parts.Values) | 2828 | foreach (SceneObjectPart part in m_parts.Values) |
2829 | { | 2829 | { |
2830 | part.SetGroup(GroupID, client); | 2830 | part.SetGroup(GroupID, client); |
2831 | part.ChangeInventoryGroup(GroupID); | 2831 | part.Inventory.ChangeInventoryGroup(GroupID); |
2832 | } | 2832 | } |
2833 | 2833 | ||
2834 | HasGroupChanged = true; | 2834 | HasGroupChanged = true; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 888643e..250c803 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -28,20 +28,20 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.Reflection; | ||
31 | using System.Runtime.Serialization; | 32 | using System.Runtime.Serialization; |
32 | using System.Security.Permissions; | 33 | using System.Security.Permissions; |
33 | using System.Xml; | 34 | using System.Xml; |
34 | using System.Xml.Serialization; | 35 | using System.Xml.Serialization; |
35 | 36 | using log4net; | |
36 | using OpenMetaverse; | 37 | using OpenMetaverse; |
37 | using OpenMetaverse.Packets; | 38 | using OpenMetaverse.Packets; |
38 | |||
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Region.Environment.Scenes.Scripting; | 40 | using OpenSim.Region.Environment.Scenes.Scripting; |
41 | using OpenSim.Region.Physics.Manager; | 41 | using OpenSim.Region.Physics.Manager; |
42 | 42 | ||
43 | namespace OpenSim.Region.Environment.Scenes | 43 | namespace OpenSim.Region.Environment.Scenes |
44 | { | 44 | { |
45 | #region Enumerations | 45 | #region Enumerations |
46 | 46 | ||
47 | [Flags] | 47 | [Flags] |
@@ -92,8 +92,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | #endregion Enumerations | 92 | #endregion Enumerations |
93 | 93 | ||
94 | [Serializable] | 94 | [Serializable] |
95 | public partial class SceneObjectPart : IScriptHost, ISerializable | 95 | public class SceneObjectPart : IScriptHost, ISerializable |
96 | { | 96 | { |
97 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
98 | |||
97 | #region Fields | 99 | #region Fields |
98 | 100 | ||
99 | [XmlIgnore] | 101 | [XmlIgnore] |
@@ -140,6 +142,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
140 | public uint AttachmentPoint = (byte)0; | 142 | public uint AttachmentPoint = (byte)0; |
141 | [XmlIgnore] | 143 | [XmlIgnore] |
142 | public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f); | 144 | public PhysicsVector RotationAxis = new PhysicsVector(1f,1f,1f); |
145 | |||
146 | /// <summary> | ||
147 | /// This part's inventory | ||
148 | /// </summary> | ||
149 | [XmlIgnore] | ||
150 | public readonly SceneObjectPartInventory Inventory; | ||
143 | 151 | ||
144 | [XmlIgnore] | 152 | [XmlIgnore] |
145 | public bool Undoing = false; | 153 | public bool Undoing = false; |
@@ -218,6 +226,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
218 | m_TextureAnimation = new byte[0]; | 226 | m_TextureAnimation = new byte[0]; |
219 | m_particleSystem = new byte[0]; | 227 | m_particleSystem = new byte[0]; |
220 | Rezzed = DateTime.Now; | 228 | Rezzed = DateTime.Now; |
229 | |||
230 | Inventory = new SceneObjectPartInventory(this); | ||
221 | } | 231 | } |
222 | 232 | ||
223 | /// <summary> | 233 | /// <summary> |
@@ -266,6 +276,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
266 | 276 | ||
267 | TrimPermissions(); | 277 | TrimPermissions(); |
268 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); | 278 | //m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo()); |
279 | |||
280 | Inventory = new SceneObjectPartInventory(this); | ||
269 | } | 281 | } |
270 | 282 | ||
271 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) | 283 | protected SceneObjectPart(SerializationInfo info, StreamingContext context) |
@@ -285,6 +297,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
285 | 297 | ||
286 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); | 298 | //System.Console.WriteLine("SceneObjectPart Deserialize END"); |
287 | Rezzed = DateTime.Now; | 299 | Rezzed = DateTime.Now; |
300 | |||
301 | Inventory = new SceneObjectPartInventory(this); | ||
288 | } | 302 | } |
289 | 303 | ||
290 | #endregion Constructors | 304 | #endregion Constructors |
@@ -332,16 +346,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
332 | set { } // Don't allow assignment, or legacy prims wil b0rk | 346 | set { } // Don't allow assignment, or legacy prims wil b0rk |
333 | } | 347 | } |
334 | 348 | ||
349 | /// <value> | ||
350 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | ||
351 | /// </value> | ||
335 | public uint InventorySerial | 352 | public uint InventorySerial |
336 | { | 353 | { |
337 | get { return m_inventorySerial; } | 354 | get { return Inventory.Serial; } |
338 | set { m_inventorySerial = value; } | 355 | set { Inventory.Serial = value; } |
339 | } | 356 | } |
340 | 357 | ||
358 | /// <value> | ||
359 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | ||
360 | /// </value> | ||
341 | public TaskInventoryDictionary TaskInventory | 361 | public TaskInventoryDictionary TaskInventory |
342 | { | 362 | { |
343 | get { return m_taskInventory; } | 363 | get { return Inventory.Items; } |
344 | set { m_taskInventory = value; } | 364 | set { Inventory.Items = value; } |
345 | } | 365 | } |
346 | 366 | ||
347 | public uint ObjectFlags | 367 | public uint ObjectFlags |
@@ -1239,7 +1259,7 @@ if (m_shape != null) { | |||
1239 | dupe._category = _category; | 1259 | dupe._category = _category; |
1240 | dupe.m_rezzed = m_rezzed; | 1260 | dupe.m_rezzed = m_rezzed; |
1241 | 1261 | ||
1242 | dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone(); | 1262 | dupe.Inventory.Items = (TaskInventoryDictionary)dupe.Inventory.Items.Clone(); |
1243 | 1263 | ||
1244 | if (userExposed) | 1264 | if (userExposed) |
1245 | dupe.ResetIDs(linkNum); | 1265 | dupe.ResetIDs(linkNum); |
@@ -1412,7 +1432,7 @@ if (m_shape != null) { | |||
1412 | throw new ArgumentNullException("info"); | 1432 | throw new ArgumentNullException("info"); |
1413 | } | 1433 | } |
1414 | 1434 | ||
1415 | info.AddValue("m_inventoryFileName", GetInventoryFileName()); | 1435 | info.AddValue("m_inventoryFileName", Inventory.GetInventoryFileName()); |
1416 | info.AddValue("m_folderID", UUID); | 1436 | info.AddValue("m_folderID", UUID); |
1417 | info.AddValue("PhysActor", PhysActor); | 1437 | info.AddValue("PhysActor", PhysActor); |
1418 | 1438 | ||
@@ -1452,7 +1472,7 @@ if (m_shape != null) { | |||
1452 | info.AddValue("m_updateFlag", m_updateFlag); | 1472 | info.AddValue("m_updateFlag", m_updateFlag); |
1453 | info.AddValue("CreatorID", _creatorID.Guid); | 1473 | info.AddValue("CreatorID", _creatorID.Guid); |
1454 | 1474 | ||
1455 | info.AddValue("m_inventorySerial", m_inventorySerial); | 1475 | info.AddValue("m_inventorySerial", Inventory.Serial); |
1456 | info.AddValue("m_uuid", m_uuid.Guid); | 1476 | info.AddValue("m_uuid", m_uuid.Guid); |
1457 | info.AddValue("m_localID", m_localId); | 1477 | info.AddValue("m_localID", m_localId); |
1458 | info.AddValue("m_name", m_name); | 1478 | info.AddValue("m_name", m_name); |
@@ -1929,8 +1949,7 @@ if (m_shape != null) { | |||
1929 | UUID = UUID.Random(); | 1949 | UUID = UUID.Random(); |
1930 | LinkNum = linkNum; | 1950 | LinkNum = linkNum; |
1931 | LocalId = 0; | 1951 | LocalId = 0; |
1932 | 1952 | Inventory.ResetInventoryIDs(); | |
1933 | ResetInventoryIDs(); | ||
1934 | } | 1953 | } |
1935 | 1954 | ||
1936 | /// <summary> | 1955 | /// <summary> |
@@ -2993,7 +3012,7 @@ if (m_shape != null) { | |||
2993 | if (god) | 3012 | if (god) |
2994 | { | 3013 | { |
2995 | _baseMask = ApplyMask(_baseMask, set, mask); | 3014 | _baseMask = ApplyMask(_baseMask, set, mask); |
2996 | ApplyGodPermissions(_baseMask); | 3015 | Inventory.ApplyGodPermissions(_baseMask); |
2997 | } | 3016 | } |
2998 | 3017 | ||
2999 | break; | 3018 | break; |
@@ -3394,9 +3413,19 @@ if (m_shape != null) { | |||
3394 | RotationalVelocity, state, FromAssetID, | 3413 | RotationalVelocity, state, FromAssetID, |
3395 | OwnerID, (int)AttachmentPoint); | 3414 | OwnerID, (int)AttachmentPoint); |
3396 | } | 3415 | } |
3397 | } | 3416 | |
3398 | } | 3417 | public void AddScriptLPS(int count) |
3399 | 3418 | { | |
3400 | 3419 | m_parentGroup.AddScriptLPS(count); | |
3401 | 3420 | } | |
3421 | |||
3422 | public void ApplyNextOwnerPermissions() | ||
3423 | { | ||
3424 | _baseMask &= _nextOwnerMask; | ||
3425 | _ownerMask &= _nextOwnerMask; | ||
3426 | _everyoneMask &= _nextOwnerMask; | ||
3402 | 3427 | ||
3428 | Inventory.ApplyNextOwnerPermissions(); | ||
3429 | } | ||
3430 | } | ||
3431 | } | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs index ba638e5..0a6f22c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs | |||
@@ -38,12 +38,17 @@ using OpenSim.Region.Environment.Scenes.Scripting; | |||
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 39 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 40 | { |
41 | public partial class SceneObjectPart : IScriptHost | 41 | public class SceneObjectPartInventory |
42 | { | 42 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 44 | ||
45 | private string m_inventoryFileName = String.Empty; | 45 | private string m_inventoryFileName = String.Empty; |
46 | private int m_inventoryFileNameSerial = 0; | 46 | private int m_inventoryFileNameSerial = 0; |
47 | |||
48 | /// <value> | ||
49 | /// The part to which the inventory belongs. | ||
50 | /// </value> | ||
51 | private SceneObjectPart m_part; | ||
47 | 52 | ||
48 | /// <summary> | 53 | /// <summary> |
49 | /// Serial count for inventory file , used to tell if inventory has changed | 54 | /// Serial count for inventory file , used to tell if inventory has changed |
@@ -54,12 +59,41 @@ namespace OpenSim.Region.Environment.Scenes | |||
54 | /// <summary> | 59 | /// <summary> |
55 | /// Holds in memory prim inventory | 60 | /// Holds in memory prim inventory |
56 | /// </summary> | 61 | /// </summary> |
57 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); | 62 | protected TaskInventoryDictionary m_items = new TaskInventoryDictionary(); |
58 | 63 | ||
59 | /// <summary> | 64 | /// <summary> |
60 | /// Tracks whether inventory has changed since the last persistent backup | 65 | /// Tracks whether inventory has changed since the last persistent backup |
61 | /// </summary> | 66 | /// </summary> |
62 | protected bool HasInventoryChanged; | 67 | protected bool HasInventoryChanged; |
68 | |||
69 | /// <value> | ||
70 | /// Inventory serial number | ||
71 | /// </value> | ||
72 | public uint Serial | ||
73 | { | ||
74 | get { return m_inventorySerial; } | ||
75 | set { m_inventorySerial = value; } | ||
76 | } | ||
77 | |||
78 | /// <value> | ||
79 | /// Raw inventory data | ||
80 | /// </value> | ||
81 | public TaskInventoryDictionary Items | ||
82 | { | ||
83 | get { return m_items; } | ||
84 | set { m_items = value; } | ||
85 | } | ||
86 | |||
87 | /// <summary> | ||
88 | /// Constructor | ||
89 | /// </summary> | ||
90 | /// <param name="part"> | ||
91 | /// A <see cref="SceneObjectPart"/> | ||
92 | /// </param> | ||
93 | public SceneObjectPartInventory(SceneObjectPart part) | ||
94 | { | ||
95 | m_part = part; | ||
96 | } | ||
63 | 97 | ||
64 | /// <summary> | 98 | /// <summary> |
65 | /// Force the task inventory of this prim to persist at the next update sweep | 99 | /// Force the task inventory of this prim to persist at the next update sweep |
@@ -67,7 +101,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
67 | public void ForceInventoryPersistence() | 101 | public void ForceInventoryPersistence() |
68 | { | 102 | { |
69 | HasInventoryChanged = true; | 103 | HasInventoryChanged = true; |
70 | } | 104 | } |
71 | 105 | ||
72 | /// <summary> | 106 | /// <summary> |
73 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating | 107 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating |
@@ -78,40 +112,40 @@ namespace OpenSim.Region.Environment.Scenes | |||
78 | /// <param name="linkNum">Link number for the part</param> | 112 | /// <param name="linkNum">Link number for the part</param> |
79 | public void ResetInventoryIDs() | 113 | public void ResetInventoryIDs() |
80 | { | 114 | { |
81 | lock (TaskInventory) | 115 | lock (Items) |
82 | { | 116 | { |
83 | if (0 == TaskInventory.Count) | 117 | if (0 == Items.Count) |
84 | return; | 118 | return; |
85 | 119 | ||
86 | HasInventoryChanged = true; | 120 | HasInventoryChanged = true; |
87 | ParentGroup.HasGroupChanged = true; | 121 | m_part.ParentGroup.HasGroupChanged = true; |
88 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); | 122 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
89 | TaskInventory.Clear(); | 123 | Items.Clear(); |
90 | 124 | ||
91 | foreach (TaskInventoryItem item in items) | 125 | foreach (TaskInventoryItem item in items) |
92 | { | 126 | { |
93 | item.ResetIDs(UUID); | 127 | item.ResetIDs(m_part.UUID); |
94 | TaskInventory.Add(item.ItemID, item); | 128 | Items.Add(item.ItemID, item); |
95 | } | 129 | } |
96 | } | 130 | } |
97 | } | 131 | } |
98 | 132 | ||
99 | /// <summary> | 133 | /// <summary> |
100 | /// Change every item in this prim's inventory to a new owner. | 134 | /// Change every item in this inventory to a new owner. |
101 | /// </summary> | 135 | /// </summary> |
102 | /// <param name="ownerId"></param> | 136 | /// <param name="ownerId"></param> |
103 | public void ChangeInventoryOwner(UUID ownerId) | 137 | public void ChangeInventoryOwner(UUID ownerId) |
104 | { | 138 | { |
105 | lock (TaskInventory) | 139 | lock (Items) |
106 | { | 140 | { |
107 | if (0 == TaskInventory.Count) | 141 | if (0 == Items.Count) |
108 | { | 142 | { |
109 | return; | 143 | return; |
110 | } | 144 | } |
111 | 145 | ||
112 | HasInventoryChanged = true; | 146 | HasInventoryChanged = true; |
113 | ParentGroup.HasGroupChanged = true; | 147 | m_part.ParentGroup.HasGroupChanged = true; |
114 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); | 148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
115 | foreach (TaskInventoryItem item in items) | 149 | foreach (TaskInventoryItem item in items) |
116 | { | 150 | { |
117 | if (ownerId != item.OwnerID) | 151 | if (ownerId != item.OwnerID) |
@@ -123,18 +157,22 @@ namespace OpenSim.Region.Environment.Scenes | |||
123 | } | 157 | } |
124 | } | 158 | } |
125 | 159 | ||
160 | /// <summary> | ||
161 | /// Change every item in this inventory to a new group. | ||
162 | /// </summary> | ||
163 | /// <param name="groupID"></param> | ||
126 | public void ChangeInventoryGroup(UUID groupID) | 164 | public void ChangeInventoryGroup(UUID groupID) |
127 | { | 165 | { |
128 | lock (TaskInventory) | 166 | lock (Items) |
129 | { | 167 | { |
130 | if (0 == TaskInventory.Count) | 168 | if (0 == Items.Count) |
131 | { | 169 | { |
132 | return; | 170 | return; |
133 | } | 171 | } |
134 | 172 | ||
135 | HasInventoryChanged = true; | 173 | HasInventoryChanged = true; |
136 | ParentGroup.HasGroupChanged = true; | 174 | m_part.ParentGroup.HasGroupChanged = true; |
137 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); | 175 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
138 | foreach (TaskInventoryItem item in items) | 176 | foreach (TaskInventoryItem item in items) |
139 | { | 177 | { |
140 | if (groupID != item.GroupID) | 178 | if (groupID != item.GroupID) |
@@ -150,9 +188,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
150 | /// </summary> | 188 | /// </summary> |
151 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 189 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
152 | { | 190 | { |
153 | lock (m_taskInventory) | 191 | lock (m_items) |
154 | { | 192 | { |
155 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 193 | foreach (TaskInventoryItem item in Items.Values) |
156 | { | 194 | { |
157 | if ((int)InventoryType.LSL == item.InvType) | 195 | if ((int)InventoryType.LSL == item.InvType) |
158 | { | 196 | { |
@@ -167,14 +205,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
167 | /// </summary> | 205 | /// </summary> |
168 | public void RemoveScriptInstances() | 206 | public void RemoveScriptInstances() |
169 | { | 207 | { |
170 | lock (m_taskInventory) | 208 | lock (Items) |
171 | { | 209 | { |
172 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 210 | foreach (TaskInventoryItem item in Items.Values) |
173 | { | 211 | { |
174 | if ((int)InventoryType.LSL == item.InvType) | 212 | if ((int)InventoryType.LSL == item.InvType) |
175 | { | 213 | { |
176 | RemoveScriptInstance(item.ItemID); | 214 | RemoveScriptInstance(item.ItemID); |
177 | RemoveScriptEvents(item.ItemID); | 215 | m_part.RemoveScriptEvents(item.ItemID); |
178 | } | 216 | } |
179 | } | 217 | } |
180 | } | 218 | } |
@@ -192,14 +230,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
192 | // "Starting script {0}, {1} in prim {2}, {3}", | 230 | // "Starting script {0}, {1} in prim {2}, {3}", |
193 | // item.Name, item.ItemID, Name, UUID); | 231 | // item.Name, item.ItemID, Name, UUID); |
194 | 232 | ||
195 | if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID)) | 233 | if (!m_part.ParentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
196 | return; | 234 | return; |
197 | 235 | ||
198 | AddFlag(PrimFlags.Scripted); | 236 | m_part.AddFlag(PrimFlags.Scripted); |
199 | 237 | ||
200 | if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) | 238 | if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) |
201 | { | 239 | { |
202 | AssetCache cache = m_parentGroup.Scene.AssetCache; | 240 | AssetCache cache = m_part.ParentGroup.Scene.AssetCache; |
203 | 241 | ||
204 | cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) | 242 | cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset) |
205 | { | 243 | { |
@@ -212,13 +250,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
212 | } | 250 | } |
213 | else | 251 | else |
214 | { | 252 | { |
215 | m_taskInventory[item.ItemID].PermsMask = 0; | 253 | m_items[item.ItemID].PermsMask = 0; |
216 | m_taskInventory[item.ItemID].PermsGranter = UUID.Zero; | 254 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
217 | string script = Utils.BytesToString(asset.Data); | 255 | string script = Utils.BytesToString(asset.Data); |
218 | m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script, | 256 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
219 | startParam, postOnRez, engine, stateSource); | 257 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
220 | m_parentGroup.AddActiveScriptCount(1); | 258 | m_part.ParentGroup.AddActiveScriptCount(1); |
221 | ScheduleFullUpdate(); | 259 | m_part.ScheduleFullUpdate(); |
222 | } | 260 | } |
223 | }, false); | 261 | }, false); |
224 | } | 262 | } |
@@ -232,18 +270,18 @@ namespace OpenSim.Region.Environment.Scenes | |||
232 | /// </param> | 270 | /// </param> |
233 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 271 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
234 | { | 272 | { |
235 | lock (m_taskInventory) | 273 | lock (m_items) |
236 | { | 274 | { |
237 | if (m_taskInventory.ContainsKey(itemId)) | 275 | if (m_items.ContainsKey(itemId)) |
238 | { | 276 | { |
239 | CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez, engine, stateSource); | 277 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); |
240 | } | 278 | } |
241 | else | 279 | else |
242 | { | 280 | { |
243 | m_log.ErrorFormat( | 281 | m_log.ErrorFormat( |
244 | "[PRIM INVENTORY]: " + | 282 | "[PRIM INVENTORY]: " + |
245 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", | 283 | "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", |
246 | itemId, Name, UUID); | 284 | itemId, m_part.Name, m_part.UUID); |
247 | } | 285 | } |
248 | } | 286 | } |
249 | } | 287 | } |
@@ -254,17 +292,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
254 | /// <param name="itemId"></param> | 292 | /// <param name="itemId"></param> |
255 | public void RemoveScriptInstance(UUID itemId) | 293 | public void RemoveScriptInstance(UUID itemId) |
256 | { | 294 | { |
257 | if (m_taskInventory.ContainsKey(itemId)) | 295 | if (m_items.ContainsKey(itemId)) |
258 | { | 296 | { |
259 | m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalId, itemId); | 297 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId); |
260 | m_parentGroup.AddActiveScriptCount(-1); | 298 | m_part.ParentGroup.AddActiveScriptCount(-1); |
261 | } | 299 | } |
262 | else | 300 | else |
263 | { | 301 | { |
264 | m_log.ErrorFormat( | 302 | m_log.ErrorFormat( |
265 | "[PRIM INVENTORY]: " + | 303 | "[PRIM INVENTORY]: " + |
266 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", | 304 | "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", |
267 | itemId, Name, UUID); | 305 | itemId, m_part.Name, m_part.UUID); |
268 | } | 306 | } |
269 | } | 307 | } |
270 | 308 | ||
@@ -276,7 +314,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
276 | /// <returns></returns> | 314 | /// <returns></returns> |
277 | private bool InventoryContainsName(string name) | 315 | private bool InventoryContainsName(string name) |
278 | { | 316 | { |
279 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 317 | foreach (TaskInventoryItem item in Items.Values) |
280 | { | 318 | { |
281 | if (item.Name == name) | 319 | if (item.Name == name) |
282 | return true; | 320 | return true; |
@@ -322,7 +360,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
322 | /// <param name="item"></param> | 360 | /// <param name="item"></param> |
323 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 361 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
324 | { | 362 | { |
325 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values); | 363 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); |
326 | foreach (TaskInventoryItem i in il) | 364 | foreach (TaskInventoryItem i in il) |
327 | { | 365 | { |
328 | if (i.Name == item.Name) | 366 | if (i.Name == item.Name) |
@@ -355,24 +393,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
355 | if (name == String.Empty) | 393 | if (name == String.Empty) |
356 | return; | 394 | return; |
357 | 395 | ||
358 | item.ParentID = UUID; | 396 | item.ParentID = m_part.UUID; |
359 | item.ParentPartID = UUID; | 397 | item.ParentPartID = m_part.UUID; |
360 | item.Name = name; | 398 | item.Name = name; |
361 | 399 | ||
362 | lock (m_taskInventory) | 400 | lock (m_items) |
363 | { | 401 | { |
364 | m_taskInventory.Add(item.ItemID, item); | 402 | m_items.Add(item.ItemID, item); |
365 | 403 | ||
366 | if (allowedDrop) | 404 | if (allowedDrop) |
367 | TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 405 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
368 | else | 406 | else |
369 | TriggerScriptChangedEvent(Changed.INVENTORY); | 407 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
370 | } | 408 | } |
371 | 409 | ||
372 | m_inventorySerial++; | 410 | m_inventorySerial++; |
373 | //m_inventorySerial += 2; | 411 | //m_inventorySerial += 2; |
374 | HasInventoryChanged = true; | 412 | HasInventoryChanged = true; |
375 | ParentGroup.HasGroupChanged = true; | 413 | m_part.ParentGroup.HasGroupChanged = true; |
376 | } | 414 | } |
377 | 415 | ||
378 | /// <summary> | 416 | /// <summary> |
@@ -384,12 +422,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
384 | /// <param name="items"></param> | 422 | /// <param name="items"></param> |
385 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 423 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
386 | { | 424 | { |
387 | lock (m_taskInventory) | 425 | lock (m_items) |
388 | { | 426 | { |
389 | foreach (TaskInventoryItem item in items) | 427 | foreach (TaskInventoryItem item in items) |
390 | { | 428 | { |
391 | m_taskInventory.Add(item.ItemID, item); | 429 | m_items.Add(item.ItemID, item); |
392 | TriggerScriptChangedEvent(Changed.INVENTORY); | 430 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
393 | } | 431 | } |
394 | } | 432 | } |
395 | 433 | ||
@@ -404,7 +442,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
404 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 442 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
405 | { | 443 | { |
406 | TaskInventoryItem item; | 444 | TaskInventoryItem item; |
407 | m_taskInventory.TryGetValue(itemId, out item); | 445 | m_items.TryGetValue(itemId, out item); |
408 | 446 | ||
409 | return item; | 447 | return item; |
410 | } | 448 | } |
@@ -417,22 +455,20 @@ namespace OpenSim.Region.Environment.Scenes | |||
417 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 455 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
418 | public bool UpdateInventoryItem(TaskInventoryItem item) | 456 | public bool UpdateInventoryItem(TaskInventoryItem item) |
419 | { | 457 | { |
420 | lock (m_taskInventory) | 458 | lock (m_items) |
421 | { | 459 | { |
422 | if (m_taskInventory.ContainsKey(item.ItemID)) | 460 | if (m_items.ContainsKey(item.ItemID)) |
423 | { | 461 | { |
424 | item.ParentID = UUID; | 462 | item.ParentID = m_part.UUID; |
425 | item.ParentPartID = UUID; | 463 | item.ParentPartID = m_part.UUID; |
426 | item.Flags=m_taskInventory[item.ItemID].Flags; | 464 | item.Flags = m_items[item.ItemID].Flags; |
427 | if (item.AssetID == UUID.Zero) | 465 | if (item.AssetID == UUID.Zero) |
428 | { | 466 | { |
429 | item.AssetID = m_taskInventory[item.ItemID].AssetID; | 467 | item.AssetID = m_items[item.ItemID].AssetID; |
430 | } | 468 | } |
431 | else if ((InventoryType)item.Type == InventoryType.Notecard) | 469 | else if ((InventoryType)item.Type == InventoryType.Notecard) |
432 | { | 470 | { |
433 | ScenePresence presence = | 471 | ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); |
434 | m_parentGroup.Scene.GetScenePresence( | ||
435 | item.OwnerID); | ||
436 | 472 | ||
437 | if (presence != null) | 473 | if (presence != null) |
438 | { | 474 | { |
@@ -441,12 +477,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
441 | } | 477 | } |
442 | } | 478 | } |
443 | 479 | ||
444 | m_taskInventory[item.ItemID] = item; | 480 | m_items[item.ItemID] = item; |
445 | m_inventorySerial++; | 481 | m_inventorySerial++; |
446 | TriggerScriptChangedEvent(Changed.INVENTORY); | 482 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
447 | 483 | ||
448 | HasInventoryChanged = true; | 484 | HasInventoryChanged = true; |
449 | ParentGroup.HasGroupChanged = true; | 485 | m_part.ParentGroup.HasGroupChanged = true; |
450 | 486 | ||
451 | return true; | 487 | return true; |
452 | } | 488 | } |
@@ -455,18 +491,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
455 | m_log.ErrorFormat( | 491 | m_log.ErrorFormat( |
456 | "[PRIM INVENTORY]: " + | 492 | "[PRIM INVENTORY]: " + |
457 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 493 | "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
458 | item.ItemID, Name, UUID); | 494 | item.ItemID, m_part.Name, m_part.UUID); |
459 | } | 495 | } |
460 | } | 496 | } |
461 | 497 | ||
462 | return false; | 498 | return false; |
463 | } | 499 | } |
464 | 500 | ||
465 | public void AddScriptLPS(int count) | ||
466 | { | ||
467 | m_parentGroup.AddScriptLPS(count); | ||
468 | } | ||
469 | |||
470 | /// <summary> | 501 | /// <summary> |
471 | /// Remove an item from this prim's inventory | 502 | /// Remove an item from this prim's inventory |
472 | /// </summary> | 503 | /// </summary> |
@@ -475,37 +506,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
475 | /// in this prim's inventory.</returns> | 506 | /// in this prim's inventory.</returns> |
476 | public int RemoveInventoryItem(UUID itemID) | 507 | public int RemoveInventoryItem(UUID itemID) |
477 | { | 508 | { |
478 | lock (m_taskInventory) | 509 | lock (m_items) |
479 | { | 510 | { |
480 | if (m_taskInventory.ContainsKey(itemID)) | 511 | if (m_items.ContainsKey(itemID)) |
481 | { | 512 | { |
482 | int type = m_taskInventory[itemID].InvType; | 513 | int type = m_items[itemID].InvType; |
483 | m_taskInventory.Remove(itemID); | 514 | m_items.Remove(itemID); |
484 | m_inventorySerial++; | 515 | m_inventorySerial++; |
485 | TriggerScriptChangedEvent(Changed.INVENTORY); | 516 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
486 | 517 | ||
487 | HasInventoryChanged = true; | 518 | HasInventoryChanged = true; |
488 | ParentGroup.HasGroupChanged = true; | 519 | m_part.ParentGroup.HasGroupChanged = true; |
489 | 520 | ||
490 | int scriptcount = 0; | 521 | int scriptcount = 0; |
491 | lock (m_taskInventory) | 522 | lock (m_items) |
492 | { | 523 | { |
493 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 524 | foreach (TaskInventoryItem item in m_items.Values) |
494 | { | 525 | { |
495 | if (item.Type == 10) | 526 | if (item.Type == 10) |
496 | { | 527 | { |
497 | scriptcount++; | 528 | scriptcount++; |
498 | } | 529 | } |
499 | } | 530 | } |
500 | |||
501 | } | 531 | } |
502 | 532 | ||
503 | if (scriptcount <= 0) | 533 | if (scriptcount <= 0) |
504 | { | 534 | { |
505 | RemFlag(PrimFlags.Scripted); | 535 | m_part.RemFlag(PrimFlags.Scripted); |
506 | } | 536 | } |
507 | 537 | ||
508 | ScheduleFullUpdate(); | 538 | m_part.ScheduleFullUpdate(); |
509 | 539 | ||
510 | return type; | 540 | return type; |
511 | } | 541 | } |
@@ -514,7 +544,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
514 | m_log.ErrorFormat( | 544 | m_log.ErrorFormat( |
515 | "[PRIM INVENTORY]: " + | 545 | "[PRIM INVENTORY]: " + |
516 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", | 546 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
517 | itemID, Name, UUID); | 547 | itemID, m_part.Name, m_part.UUID); |
518 | } | 548 | } |
519 | } | 549 | } |
520 | 550 | ||
@@ -545,13 +575,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
545 | 575 | ||
546 | if (m_inventorySerial > 0) | 576 | if (m_inventorySerial > 0) |
547 | { | 577 | { |
548 | client.SendTaskInventory(m_uuid, (short)m_inventorySerial, | 578 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
549 | Utils.StringToBytes(GetInventoryFileName())); | 579 | Utils.StringToBytes(GetInventoryFileName())); |
550 | return true; | 580 | return true; |
551 | } | 581 | } |
552 | else | 582 | else |
553 | { | 583 | { |
554 | client.SendTaskInventory(m_uuid, 0, new byte[0]); | 584 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); |
555 | return false; | 585 | return false; |
556 | } | 586 | } |
557 | } | 587 | } |
@@ -567,11 +597,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
567 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches | 597 | // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches |
568 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality | 598 | // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality |
569 | // isn't available (such as drag from prim inventory to agent inventory) | 599 | // isn't available (such as drag from prim inventory to agent inventory) |
570 | InventoryStringBuilder invString = new InventoryStringBuilder(UUID, UUID.Zero); | 600 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); |
571 | 601 | ||
572 | lock (m_taskInventory) | 602 | lock (m_items) |
573 | { | 603 | { |
574 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 604 | foreach (TaskInventoryItem item in m_items.Values) |
575 | { | 605 | { |
576 | UUID ownerID = item.OwnerID; | 606 | UUID ownerID = item.OwnerID; |
577 | uint everyoneMask = 0; | 607 | uint everyoneMask = 0; |
@@ -580,7 +610,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
580 | 610 | ||
581 | invString.AddItemStart(); | 611 | invString.AddItemStart(); |
582 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | 612 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
583 | invString.AddNameValueLine("parent_id", UUID.ToString()); | 613 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
584 | 614 | ||
585 | invString.AddPermissionsStart(); | 615 | invString.AddPermissionsStart(); |
586 | 616 | ||
@@ -635,9 +665,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
635 | { | 665 | { |
636 | if (HasInventoryChanged) | 666 | if (HasInventoryChanged) |
637 | { | 667 | { |
638 | lock (TaskInventory) | 668 | lock (Items) |
639 | { | 669 | { |
640 | datastore.StorePrimInventory(UUID, TaskInventory.Values); | 670 | datastore.StorePrimInventory(m_part.UUID, Items.Values); |
641 | } | 671 | } |
642 | 672 | ||
643 | HasInventoryChanged = false; | 673 | HasInventoryChanged = false; |
@@ -707,7 +737,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
707 | { | 737 | { |
708 | uint mask=0x7fffffff; | 738 | uint mask=0x7fffffff; |
709 | 739 | ||
710 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 740 | foreach (TaskInventoryItem item in m_items.Values) |
711 | { | 741 | { |
712 | if (item.InvType != 6) | 742 | if (item.InvType != 6) |
713 | { | 743 | { |
@@ -740,11 +770,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
740 | 770 | ||
741 | public void ApplyNextOwnerPermissions() | 771 | public void ApplyNextOwnerPermissions() |
742 | { | 772 | { |
743 | _baseMask &= _nextOwnerMask; | 773 | foreach (TaskInventoryItem item in m_items.Values) |
744 | _ownerMask &= _nextOwnerMask; | ||
745 | _everyoneMask &= _nextOwnerMask; | ||
746 | |||
747 | foreach (TaskInventoryItem item in m_taskInventory.Values) | ||
748 | { | 774 | { |
749 | if (item.InvType == 6 && (item.CurrentPermissions & 7) != 0) | 775 | if (item.InvType == 6 && (item.CurrentPermissions & 7) != 0) |
750 | { | 776 | { |
@@ -760,12 +786,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
760 | item.EveryonePermissions &= item.NextPermissions; | 786 | item.EveryonePermissions &= item.NextPermissions; |
761 | } | 787 | } |
762 | 788 | ||
763 | TriggerScriptChangedEvent(Changed.OWNER); | 789 | m_part.TriggerScriptChangedEvent(Changed.OWNER); |
764 | } | 790 | } |
765 | 791 | ||
766 | public void ApplyGodPermissions(uint perms) | 792 | public void ApplyGodPermissions(uint perms) |
767 | { | 793 | { |
768 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 794 | foreach (TaskInventoryItem item in m_items.Values) |
769 | { | 795 | { |
770 | item.CurrentPermissions = perms; | 796 | item.CurrentPermissions = perms; |
771 | item.BasePermissions = perms; | 797 | item.BasePermissions = perms; |
@@ -774,7 +800,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
774 | 800 | ||
775 | public bool ContainsScripts() | 801 | public bool ContainsScripts() |
776 | { | 802 | { |
777 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 803 | foreach (TaskInventoryItem item in m_items.Values) |
778 | { | 804 | { |
779 | if (item.InvType == 10) | 805 | if (item.InvType == 10) |
780 | { | 806 | { |
@@ -788,7 +814,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
788 | { | 814 | { |
789 | List<UUID> ret = new List<UUID>(); | 815 | List<UUID> ret = new List<UUID>(); |
790 | 816 | ||
791 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 817 | foreach (TaskInventoryItem item in m_items.Values) |
792 | ret.Add(item.ItemID); | 818 | ret.Add(item.ItemID); |
793 | 819 | ||
794 | return ret; | 820 | return ret; |
@@ -796,11 +822,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
796 | 822 | ||
797 | public string[] GetScriptAssemblies() | 823 | public string[] GetScriptAssemblies() |
798 | { | 824 | { |
799 | IScriptModule[] engines = m_parentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 825 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
800 | 826 | ||
801 | List<string> ret = new List<string>(); | 827 | List<string> ret = new List<string>(); |
802 | 828 | ||
803 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 829 | foreach (TaskInventoryItem item in m_items.Values) |
804 | { | 830 | { |
805 | if (item.InvType == 10) | 831 | if (item.InvType == 10) |
806 | { | 832 | { |
@@ -821,10 +847,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
821 | 847 | ||
822 | public Dictionary<UUID, string> GetScriptStates() | 848 | public Dictionary<UUID, string> GetScriptStates() |
823 | { | 849 | { |
824 | IScriptModule[] engines = m_parentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 850 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
825 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 851 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
826 | 852 | ||
827 | foreach (TaskInventoryItem item in m_taskInventory.Values) | 853 | foreach (TaskInventoryItem item in m_items.Values) |
828 | { | 854 | { |
829 | if (item.InvType == 10) | 855 | if (item.InvType == 10) |
830 | { | 856 | { |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 61fa83d..b293f9e 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -2558,7 +2558,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2558 | { | 2558 | { |
2559 | if (gobj != null) | 2559 | if (gobj != null) |
2560 | { | 2560 | { |
2561 | if (gobj.RootPart.ContainsScripts()) | 2561 | if (gobj.RootPart.Inventory.ContainsScripts()) |
2562 | return true; | 2562 | return true; |
2563 | } | 2563 | } |
2564 | } | 2564 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index d1dbf94..72766a4 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -268,7 +268,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
268 | localID); | 268 | localID); |
269 | 269 | ||
270 | TaskInventoryItem item = | 270 | TaskInventoryItem item = |
271 | part.GetInventoryItem(itemID); | 271 | part.Inventory.GetInventoryItem(itemID); |
272 | 272 | ||
273 | ScenePresence presence = | 273 | ScenePresence presence = |
274 | myScriptEngine.World.GetScenePresence( | 274 | myScriptEngine.World.GetScenePresence( |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index fc6024a..bd60759 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -570,15 +570,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
570 | 570 | ||
571 | #endregion | 571 | #endregion |
572 | 572 | ||
573 | |||
574 | public void ResetScript(uint localID, UUID itemID) | 573 | public void ResetScript(uint localID, UUID itemID) |
575 | { | 574 | { |
576 | InstanceData id = GetScript(localID, itemID); | 575 | InstanceData id = GetScript(localID, itemID); |
577 | string script = id.Source; | 576 | string script = id.Source; |
578 | StopScript(localID, itemID); | 577 | StopScript(localID, itemID); |
579 | SceneObjectPart part = World.GetSceneObjectPart(localID); | 578 | SceneObjectPart part = World.GetSceneObjectPart(localID); |
580 | part.GetInventoryItem(itemID).PermsMask = 0; | 579 | part.Inventory.GetInventoryItem(itemID).PermsMask = 0; |
581 | part.GetInventoryItem(itemID).PermsGranter = UUID.Zero; | 580 | part.Inventory.GetInventoryItem(itemID).PermsGranter = UUID.Zero; |
582 | StartScript(localID, itemID, script, id.StartParam, false); | 581 | StartScript(localID, itemID, script, id.StartParam, false); |
583 | } | 582 | } |
584 | 583 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a06ed9b..15ce756 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3320,7 +3320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3320 | { | 3320 | { |
3321 | if (item.Name == name) | 3321 | if (item.Name == name) |
3322 | { | 3322 | { |
3323 | m_host.RemoveInventoryItem(item.ItemID); | 3323 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3324 | return; | 3324 | return; |
3325 | } | 3325 | } |
3326 | } | 3326 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f46fdae..3d1fe3b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1032,7 +1032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1032 | taskItem.PermsMask = 0; | 1032 | taskItem.PermsMask = 0; |
1033 | taskItem.AssetID = asset.FullID; | 1033 | taskItem.AssetID = asset.FullID; |
1034 | 1034 | ||
1035 | m_host.AddInventoryItem(taskItem, false); | 1035 | m_host.Inventory.AddInventoryItem(taskItem, false); |
1036 | } | 1036 | } |
1037 | } | 1037 | } |
1038 | } | 1038 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 08f5491..983926f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -302,7 +302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | if (part.AttachmentPoint != 0) // Attached so ignore | 302 | if (part.AttachmentPoint != 0) // Attached so ignore |
303 | continue; | 303 | continue; |
304 | 304 | ||
305 | if (part.ContainsScripts()) | 305 | if (part.Inventory.ContainsScripts()) |
306 | { | 306 | { |
307 | objtype |= ACTIVE | SCRIPTED; // Scripted and active. It COULD have one hidden ... | 307 | objtype |= ACTIVE | SCRIPTED; // Scripted and active. It COULD have one hidden ... |
308 | } | 308 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 14266dd..a061fde 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -141,7 +141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
141 | 141 | ||
142 | foreach (SceneObjectPart p in part.ParentGroup.Children.Values) | 142 | foreach (SceneObjectPart p in part.ParentGroup.Children.Values) |
143 | { | 143 | { |
144 | if (p.ContainsScripts()) | 144 | if (p.Inventory.ContainsScripts()) |
145 | { | 145 | { |
146 | Type |= 0x08; // Scripted | 146 | Type |= 0x08; // Scripted |
147 | break; | 147 | break; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 48463d1..ad86494 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -696,8 +696,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
696 | 696 | ||
697 | Stop(0); | 697 | Stop(0); |
698 | SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); | 698 | SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); |
699 | part.GetInventoryItem(m_ItemID).PermsMask = 0; | 699 | part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; |
700 | part.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; | 700 | part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; |
701 | AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); | 701 | AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); |
702 | m_EventQueue.Clear(); | 702 | m_EventQueue.Clear(); |
703 | m_Script.ResetVars(); | 703 | m_Script.ResetVars(); |
@@ -721,8 +721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
721 | 721 | ||
722 | m_Script.ResetVars(); | 722 | m_Script.ResetVars(); |
723 | SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); | 723 | SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); |
724 | part.GetInventoryItem(m_ItemID).PermsMask = 0; | 724 | part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; |
725 | part.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; | 725 | part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; |
726 | AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); | 726 | AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); |
727 | 727 | ||
728 | m_EventQueue.Clear(); | 728 | m_EventQueue.Clear(); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 98d4f3b..0b19e85 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -366,7 +366,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
366 | localID); | 366 | localID); |
367 | 367 | ||
368 | TaskInventoryItem item = | 368 | TaskInventoryItem item = |
369 | part.GetInventoryItem(itemID); | 369 | part.Inventory.GetInventoryItem(itemID); |
370 | 370 | ||
371 | ScenePresence presence = | 371 | ScenePresence presence = |
372 | m_Scene.GetScenePresence( | 372 | m_Scene.GetScenePresence( |
@@ -464,7 +464,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
464 | return false; | 464 | return false; |
465 | } | 465 | } |
466 | 466 | ||
467 | TaskInventoryItem item = part.GetInventoryItem(itemID); | 467 | TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); |
468 | if (item == null) | 468 | if (item == null) |
469 | return false; | 469 | return false; |
470 | 470 | ||