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authorJustin Clarke Casey2008-06-03 21:00:37 +0000
committerJustin Clarke Casey2008-06-03 21:00:37 +0000
commit898387766420c3a79d7fc48394912e284824b9db (patch)
tree10fcf3fc13e7c6664769d7c51f332738de523624
parent* minor: Change comment on last commit. My English - not so good. (diff)
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* minor: Remove my own stupidity in the last doc comment - it wouldn't actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented
this, though
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 3961f51..7203bff 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -727,9 +727,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
727 { 727 {
728 // Don't let a failure in an individual client thread crash the whole sim. 728 // Don't let a failure in an individual client thread crash the whole sim.
729 // FIXME: could do more sophisticated cleanup since leaving client resources around may 729 // FIXME: could do more sophisticated cleanup since leaving client resources around may
730 // cause instability for the region server over time. However, it could be a little tricky to 730 // cause instability for the region server over time.
731 // prevent an exception loop if the client thread has already crashed due to some unexpected
732 // situation.
733 m_log.ErrorFormat("[CLIENT]: Client thread for {0} {1} crashed. Exception {2}", Name, AgentId, e); 731 m_log.ErrorFormat("[CLIENT]: Client thread for {0} {1} crashed. Exception {2}", Name, AgentId, e);
734 } 732 }
735 } 733 }