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authorUbitUmarov2014-08-28 18:54:08 +0100
committerUbitUmarov2014-08-28 18:54:08 +0100
commit894b5c10c61d7cc88c4f95b888111216590efff5 (patch)
tree59fd23f89e622359225b898d70b26e55f56e1e73
parenttry to make sense of throttle rate limits (diff)
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remove misplaced comment
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 84c0d03..89a9401 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -217,7 +217,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
217 m_maxRTO = maxRTO; 217 m_maxRTO = maxRTO;
218 218
219 // Create a token bucket throttle for this client that has the scene token bucket as a parent 219 // Create a token bucket throttle for this client that has the scene token bucket as a parent
220 // 2500000 bits/s max
221 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled); 220 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
222 // Create a token bucket throttle for the total categary with the client bucket as a throttle 221 // Create a token bucket throttle for the total categary with the client bucket as a throttle
223 m_throttleCategory = new TokenBucket(m_throttleClient, 0); 222 m_throttleCategory = new TokenBucket(m_throttleClient, 0);