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authorMW2007-12-02 14:12:56 +0000
committerMW2007-12-02 14:12:56 +0000
commit86ae8e97cda6360758b3cf2c7dce94b7da9cf486 (patch)
tree6328997df9cc6e3bb9e99a92d9359d9e2fa66158
parentSome refactoring , mainly on Inventory code. (diff)
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Fixes a bug that my last commit introduced.
-rw-r--r--OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
index 33b4281..2a24821 100644
--- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Framework.Communications.Cache
122 InventoryItemBase item = new InventoryItemBase(); 122 InventoryItemBase item = new InventoryItemBase();
123 item.avatarID = libOwner; 123 item.avatarID = libOwner;
124 item.creatorsID = libOwner; 124 item.creatorsID = libOwner;
125 item.inventoryID = LLUUID.Random(); 125 item.inventoryID = inventoryID;
126 item.assetID = assetID; 126 item.assetID = assetID;
127 item.inventoryDescription = description; 127 item.inventoryDescription = description;
128 item.inventoryName = name; 128 item.inventoryName = name;