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authorUbitUmarov2014-09-09 23:36:10 +0100
committerUbitUmarov2014-09-09 23:36:10 +0100
commit724d174a77f152c02dfbf61eb324b5799fd42626 (patch)
tree652f3bbb8baf3e87db444be3d4e9fd6b88ee4f81
parent remove the check animState == anim for same reasons (diff)
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it its a default ( internal ) animation return its name in lower case
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index b00dbbf..755646f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -13627,7 +13627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13627 foreach (KeyValuePair<string, UUID> kvp in DefaultAvatarAnimations.AnimsUUID) 13627 foreach (KeyValuePair<string, UUID> kvp in DefaultAvatarAnimations.AnimsUUID)
13628 { 13628 {
13629 if (kvp.Value == animID) 13629 if (kvp.Value == animID)
13630 return MovementAnimationsForLSL[kvp.Key]; 13630 return kvp.Key.ToLower();
13631 } 13631 }
13632 13632
13633 foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems()) 13633 foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems())