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authorMelanie2013-02-10 20:00:39 +0000
committerMelanie2013-02-10 20:00:39 +0000
commit6f3dcf58b8f47922b68993cfdd9cdbd5b4ae36d8 (patch)
tree78ab05cb0d372d73a0ba8b75aec48fff499fd147
parentAdding contributor to credits: Welcome Allen Kerensky! (diff)
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Fix code to check for no spawn points. Possibly a merge artefact?
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 30bd715..70e3952 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4046,6 +4046,8 @@ namespace OpenSim.Region.Framework.Scenes
4046 { 4046 {
4047 case "random": 4047 case "random":
4048 4048
4049 if (spawnPoints.Length == 0)
4050 return;
4049 do 4051 do
4050 { 4052 {
4051 index = Util.RandomClass.Next(spawnPoints.Length - 1); 4053 index = Util.RandomClass.Next(spawnPoints.Length - 1);
@@ -4057,8 +4059,8 @@ namespace OpenSim.Region.Framework.Scenes
4057 // SpawnPoint sp = spawnPoints[index]; 4059 // SpawnPoint sp = spawnPoints[index];
4058 4060
4059 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); 4061 ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y);
4060 if (spawnPoints.Length == 0) 4062
4061 return; if (land == null || land.IsEitherBannedOrRestricted(UUID)) 4063 if (land == null || land.IsEitherBannedOrRestricted(UUID))
4062 selected = false; 4064 selected = false;
4063 else 4065 else
4064 selected = true; 4066 selected = true;