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authorMelanie Thielker2008-09-26 18:37:53 +0000
committerMelanie Thielker2008-09-26 18:37:53 +0000
commit698ecec6f7e8c3f820066fdba1fe5e0f60cbd739 (patch)
tree1af3bb5806d4ec60121d9a7f9d5e170cc40f7b18
parentAdd "Notecard saved" message to saves of notecards into prims (diff)
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Remove another interface that is no longer needed
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/iScriptEngineFunctionModule.cs35
6 files changed, 5 insertions, 40 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
index da461e3..9cdd006 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
@@ -34,7 +34,7 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
34 34
35namespace OpenSim.Region.ScriptEngine.DotNetEngine 35namespace OpenSim.Region.ScriptEngine.DotNetEngine
36{ 36{
37 public class AppDomainManager : iScriptEngineFunctionModule 37 public class AppDomainManager
38 { 38 {
39 // 39 //
40 // This class does AppDomain handling and loading/unloading of 40 // This class does AppDomain handling and loading/unloading of
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index fa4970f..3934340 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
43 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. 43 /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
44 /// </summary> 44 /// </summary>
45 [Serializable] 45 [Serializable]
46 public class EventManager : iScriptEngineFunctionModule 46 public class EventManager
47 { 47 {
48 // 48 //
49 // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" 49 // Class is instanced in "ScriptEngine" and Uses "EventQueueManager"
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 7805d67..634a12b 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
38 /// Events are queued and executed in separate thread 38 /// Events are queued and executed in separate thread
39 /// </summary> 39 /// </summary>
40 [Serializable] 40 [Serializable]
41 public class EventQueueManager : iScriptEngineFunctionModule 41 public class EventQueueManager
42 { 42 {
43 // 43 //
44 // Class is instanced in "ScriptEngine" and used by "EventManager" which is also instanced in "ScriptEngine". 44 // Class is instanced in "ScriptEngine" and used by "EventManager" which is also instanced in "ScriptEngine".
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
index a9de503..2d60ed5 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
43 // Because every thread needs some data set for it 43 // Because every thread needs some data set for it
44 // (time started to execute current function), it will do its work 44 // (time started to execute current function), it will do its work
45 // within a class 45 // within a class
46 public class EventQueueThreadClass : iScriptEngineFunctionModule 46 public class EventQueueThreadClass
47 { 47 {
48 // How many ms to sleep if queue is empty 48 // How many ms to sleep if queue is empty
49 private static int nothingToDoSleepms;// = 50; 49 private static int nothingToDoSleepms;// = 50;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
index 6c1528f..c0a3c4d 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/MaintenanceThread.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
37 /// <summary> 37 /// <summary>
38 /// This class does maintenance on script engine. 38 /// This class does maintenance on script engine.
39 /// </summary> 39 /// </summary>
40 public class MaintenanceThread : iScriptEngineFunctionModule 40 public class MaintenanceThread
41 { 41 {
42 42
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/iScriptEngineFunctionModule.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/iScriptEngineFunctionModule.cs
deleted file mode 100644
index 67fb7a7..0000000
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/iScriptEngineFunctionModule.cs
+++ /dev/null
@@ -1,35 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28namespace OpenSim.Region.ScriptEngine.DotNetEngine
29{
30 public interface iScriptEngineFunctionModule
31 {
32 void ReadConfig();
33// bool PleaseShutdown { get; set; }
34 }
35}