diff options
author | Charles Krinke | 2008-06-04 14:40:17 +0000 |
---|---|---|
committer | Charles Krinke | 2008-06-04 14:40:17 +0000 |
commit | 687090f79a3e5499ffb36a57a14f968325e62497 (patch) | |
tree | b89d3202bb10c536c73a2f240702dd0a0027fd35 | |
parent | Mantis#1440. Thank you kindly, Melanie for a patch that (diff) | |
download | opensim-SC-687090f79a3e5499ffb36a57a14f968325e62497.zip opensim-SC-687090f79a3e5499ffb36a57a14f968325e62497.tar.gz opensim-SC-687090f79a3e5499ffb36a57a14f968325e62497.tar.bz2 opensim-SC-687090f79a3e5499ffb36a57a14f968325e62497.tar.xz |
Mantis#1441. Thank you kindly, Kinoc for a patch that:
This patch adds the prolog interperter helper object ONLY for YP code,
and not every script compiled.
Mirrors the other languages like JS and VB more closely.
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 34 |
1 files changed, 30 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 7113f1a..3f53456 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -76,6 +76,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
76 | private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); | 76 | private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider(); |
77 | private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); | 77 | private static VBCodeProvider VBcodeProvider = new VBCodeProvider(); |
78 | private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); | 78 | private static JScriptCodeProvider JScodeProvider = new JScriptCodeProvider(); |
79 | private static CSharpCodeProvider YPcodeProvider = new CSharpCodeProvider(); // YP is translated into CSharp | ||
79 | private static YP2CSConverter YP_Converter = new YP2CSConverter(); | 80 | private static YP2CSConverter YP_Converter = new YP2CSConverter(); |
80 | 81 | ||
81 | private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files | 82 | private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files |
@@ -118,7 +119,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
118 | LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp); | 119 | LanguageMapping.Add(enumCompileType.yp.ToString(), enumCompileType.yp); |
119 | 120 | ||
120 | // Allowed compilers | 121 | // Allowed compilers |
121 | string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js"); | 122 | string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl,cs,vb,js,yp"); |
122 | AllowedCompilers.Clear(); | 123 | AllowedCompilers.Clear(); |
123 | 124 | ||
124 | #if DEBUG | 125 | #if DEBUG |
@@ -279,9 +280,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
279 | 280 | ||
280 | if (l == enumCompileType.yp) | 281 | if (l == enumCompileType.yp) |
281 | { | 282 | { |
282 | // Its LSL, convert it to C# | 283 | // Its YP, convert it to C# |
283 | compileScript = YP_Converter.Convert(Script); | 284 | compileScript = YP_Converter.Convert(Script); |
284 | l = enumCompileType.cs; | 285 | // We have our own processor now |
286 | //l = enumCompileType.cs; | ||
285 | } | 287 | } |
286 | 288 | ||
287 | // Insert additional assemblies here | 289 | // Insert additional assemblies here |
@@ -289,7 +291,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
289 | //ADAM: Disabled for the moment until it's working right. | 291 | //ADAM: Disabled for the moment until it's working right. |
290 | bool enableCommanderLSL = false; | 292 | bool enableCommanderLSL = false; |
291 | 293 | ||
292 | if (enableCommanderLSL == true && l == enumCompileType.cs) | 294 | if (enableCommanderLSL == true && ((l == enumCompileType.cs) || (l == enumCompileType.yp))) |
293 | { | 295 | { |
294 | foreach (KeyValuePair<string, | 296 | foreach (KeyValuePair<string, |
295 | ICommander> com | 297 | ICommander> com |
@@ -313,6 +315,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
313 | case enumCompileType.js: | 315 | case enumCompileType.js: |
314 | compileScript = CreateJSCompilerScript(compileScript); | 316 | compileScript = CreateJSCompilerScript(compileScript); |
315 | break; | 317 | break; |
318 | case enumCompileType.yp: | ||
319 | compileScript = CreateYPCompilerScript(compileScript); | ||
320 | break; | ||
316 | } | 321 | } |
317 | 322 | ||
318 | m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code"); | 323 | m_log.Debug("[ScriptEngine.DotNetEngine]: Preparing to compile the following LSL to C# translated code"); |
@@ -345,6 +350,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
345 | return compileScript; | 350 | return compileScript; |
346 | } | 351 | } |
347 | 352 | ||
353 | private static string CreateYPCompilerScript(string compileScript) | ||
354 | { | ||
355 | |||
356 | |||
357 | compileScript = String.Empty + | ||
358 | "using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; " + | ||
359 | "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" + | ||
360 | String.Empty + "namespace SecondLife { " + | ||
361 | String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass { \r\n" + | ||
362 | //@"public Script() { } " + | ||
363 | @"static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; " + | ||
364 | @"public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); } "+ | ||
365 | |||
366 | compileScript + | ||
367 | "} }\r\n"; | ||
368 | return compileScript; | ||
369 | } | ||
370 | |||
348 | private static string CreateVBCompilerScript(string compileScript) | 371 | private static string CreateVBCompilerScript(string compileScript) |
349 | { | 372 | { |
350 | compileScript = String.Empty + | 373 | compileScript = String.Empty + |
@@ -438,6 +461,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
438 | case enumCompileType.js: | 461 | case enumCompileType.js: |
439 | results = JScodeProvider.CompileAssemblyFromSource(parameters, Script); | 462 | results = JScodeProvider.CompileAssemblyFromSource(parameters, Script); |
440 | break; | 463 | break; |
464 | case enumCompileType.yp: | ||
465 | results = YPcodeProvider.CompileAssemblyFromSource(parameters, Script); | ||
466 | break; | ||
441 | default: | 467 | default: |
442 | throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\""); | 468 | throw new Exception("Compiler is not able to recongnize language type \"" + lang.ToString() + "\""); |
443 | } | 469 | } |