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authorroot2010-09-16 23:26:53 +0200
committerMelanie2010-09-16 23:32:18 +0100
commit670357367e825f194b7993871f1e42af41172a09 (patch)
tree3d99e1f923d62aad6d4dd436484d3c524bb42f62
parentJustinCC is evil. f7b28dd3 broke script persistence. This fixes it. (diff)
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Removing debug
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 833c9d3..f9a8d41 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -511,7 +511,6 @@ namespace OpenSim.Region.Framework.Scenes
511 if (node.Attributes["UUID"] != null) 511 if (node.Attributes["UUID"] != null)
512 { 512 {
513 UUID itemid = new UUID(node.Attributes["UUID"].Value); 513 UUID itemid = new UUID(node.Attributes["UUID"].Value);
514 m_log.DebugFormat("[SCRIPT STATE]: Adding state for oldID {0}", itemid);
515 m_savedScriptState.Add(itemid, node.InnerXml); 514 m_savedScriptState.Add(itemid, node.InnerXml);
516 } 515 }
517 } 516 }