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author | Melanie | 2010-05-21 02:31:14 +0100 |
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committer | Melanie | 2010-05-21 15:57:16 +0100 |
commit | 59546a348a4a47e21c5d05e53e1a2b15da10ce7a (patch) | |
tree | 5876b6120ca855f51dc59ddf60f04564ee0d5da2 | |
parent | minor: correctly print out missing item id when it can't be found rather than... (diff) | |
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Change the way the object perms are propagated to attempt to salvage
some older content
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index fcbeeb6..af5742c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -438,29 +438,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
438 | itemCopy.InvType = item.InvType; | 438 | itemCopy.InvType = item.InvType; |
439 | itemCopy.Folder = recipientFolderId; | 439 | itemCopy.Folder = recipientFolderId; |
440 | 440 | ||
441 | if (Permissions.PropagatePermissions()) | 441 | if (Permissions.PropagatePermissions() && recipient != senderId) |
442 | { | 442 | { |
443 | // First, make sore base is limited to the next perms | ||
444 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
445 | // By default, current equals base | ||
446 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | ||
447 | |||
448 | // If this is an object, replace current perms | ||
449 | // with folded perms | ||
443 | if (item.InvType == (int)InventoryType.Object) | 450 | if (item.InvType == (int)InventoryType.Object) |
444 | { | 451 | { |
445 | itemCopy.BasePermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | 452 | itemCopy.CurrentPermissions &= ~(uint)(PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); |
446 | itemCopy.BasePermissions |= (item.CurrentPermissions & 7) << 13; | 453 | itemCopy.CurrentPermissions |= (item.CurrentPermissions & 7) << 13; |
447 | } | ||
448 | else | ||
449 | { | ||
450 | itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; | ||
451 | } | 454 | } |
452 | 455 | ||
453 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 456 | // Ensure there is no escalation |
454 | if ((item.CurrentPermissions & 8) != 0) // Propagate slam bit | 457 | itemCopy.CurrentPermissions &= item.NextPermissions; |
455 | { | 458 | |
456 | itemCopy.BasePermissions &= item.NextPermissions; | 459 | // Need slam bit on xfer |
457 | itemCopy.CurrentPermissions = itemCopy.BasePermissions; | 460 | itemCopy.CurrentPermissions |= 8; |
458 | itemCopy.CurrentPermissions |= 8; | ||
459 | } | ||
460 | 461 | ||
461 | itemCopy.NextPermissions = item.NextPermissions; | 462 | itemCopy.NextPermissions = item.NextPermissions; |
462 | itemCopy.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; | 463 | |
463 | itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions; | 464 | itemCopy.EveryOnePermissions = 0; |
465 | itemCopy.GroupPermissions = 0; | ||
464 | } | 466 | } |
465 | else | 467 | else |
466 | { | 468 | { |
@@ -909,12 +911,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
909 | 911 | ||
910 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) | 912 | if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) |
911 | { | 913 | { |
914 | agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; | ||
912 | if (taskItem.InvType == (int)InventoryType.Object) | 915 | if (taskItem.InvType == (int)InventoryType.Object) |
913 | agentItem.BasePermissions = taskItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); | 916 | agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); |
914 | else | 917 | agentItem.CurrentPermissions = agentItem.BasePermissions ; |
915 | agentItem.BasePermissions = taskItem.BasePermissions; | 918 | |
916 | agentItem.BasePermissions &= taskItem.NextPermissions; | 919 | agentItem.CurrentPermissions |= 8; |
917 | agentItem.CurrentPermissions = agentItem.BasePermissions | 8; | ||
918 | agentItem.NextPermissions = taskItem.NextPermissions; | 920 | agentItem.NextPermissions = taskItem.NextPermissions; |
919 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; | 921 | agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; |
920 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; | 922 | agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; |