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authorUbitUmarov2012-09-17 15:37:05 +0100
committerUbitUmarov2012-09-17 15:37:05 +0100
commit5915dfc26f0fe02411588ddea2791d69cb67d1ed (patch)
tree155df84fb23cf8c4d7d66bbd57bd6aea63ac3701
parent fix build (diff)
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Make use of mesh cost functions
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs29
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs8
2 files changed, 13 insertions, 24 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 580c005..ce3ca8b 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -429,6 +429,7 @@ namespace OpenSim.Region.ClientStack.Linden
429 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 429 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
430 430
431 uint cost = 0; 431 uint cost = 0;
432 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
432 433
433 if (llsdRequest.asset_type == "texture" || 434 if (llsdRequest.asset_type == "texture" ||
434 llsdRequest.asset_type == "animation" || 435 llsdRequest.asset_type == "animation" ||
@@ -467,11 +468,15 @@ namespace OpenSim.Region.ClientStack.Linden
467 468
468 if (llsdRequest.asset_type == "mesh") 469 if (llsdRequest.asset_type == "mesh")
469 { 470 {
470 cost += 20; // Constant for now to test showing a price 471 string error;
472 int modelcost;
473 ModelCost mc = new ModelCost();
471 474
472 if (llsdRequest.asset_resources == null) 475 if (!mc.MeshModelCost(llsdRequest.asset_resources, mm.UploadCharge, out modelcost,
476 meshcostdata, out error))
473 { 477 {
474 client.SendAgentAlertMessage("Unable to upload asset. missing information.", false); 478
479 client.SendAgentAlertMessage(error, false);
475 480
476 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 481 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
477 errorResponse.uploader = ""; 482 errorResponse.uploader = "";
@@ -479,10 +484,7 @@ namespace OpenSim.Region.ClientStack.Linden
479 return errorResponse; 484 return errorResponse;
480 } 485 }
481 486
482 uint textures_cost = (uint)llsdRequest.asset_resources.texture_list.Array.Count; 487 cost = (uint)modelcost;
483 textures_cost *= (uint)mm.UploadCharge;
484
485 cost += textures_cost;
486 } 488 }
487 else 489 else
488 { 490 {
@@ -536,20 +538,9 @@ namespace OpenSim.Region.ClientStack.Linden
536 uploadResponse.state = "upload"; 538 uploadResponse.state = "upload";
537 uploadResponse.upload_price = (int)cost; 539 uploadResponse.upload_price = (int)cost;
538 540
539 // use fake values for now
540 if (llsdRequest.asset_type == "mesh") 541 if (llsdRequest.asset_type == "mesh")
541 { 542 {
542 uploadResponse.data = new LLSDAssetUploadResponseData(); 543 uploadResponse.data = meshcostdata;
543 uploadResponse.data.model_streaming_cost = 1.0;
544 uploadResponse.data.simulation_cost = 1.5;
545
546 uploadResponse.data.physics_cost = 2.0;
547 uploadResponse.data.resource_cost = 3.0;
548 uploadResponse.data.upload_price_breakdown.mesh_instance = 1;
549 uploadResponse.data.upload_price_breakdown.mesh_physics = 2;
550 uploadResponse.data.upload_price_breakdown.mesh_streaming = 3;
551 uploadResponse.data.upload_price_breakdown.texture = 5;
552 uploadResponse.data.upload_price_breakdown.model = 4;
553 } 544 }
554 545
555 uploader.OnUpLoad += UploadCompleteHandler; 546 uploader.OnUpLoad += UploadCompleteHandler;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
index 8adacab..0b5d3fa 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -27,9 +27,6 @@ namespace OpenSim.Region.ClientStack.Linden
27 { 27 {
28 float ModelMinCost = 5.0f; // try to favor small meshs versus sculpts 28 float ModelMinCost = 5.0f; // try to favor small meshs versus sculpts
29 29
30 // scale prices relative to basic cost
31 const float ModelCostScale = 1.0f;
32
33 const float primCreationCost = 0.01f; // 256 prims cost extra 2.56 30 const float primCreationCost = 0.01f; // 256 prims cost extra 2.56
34 31
35 // weigthed size to money convertion 32 // weigthed size to money convertion
@@ -70,7 +67,7 @@ namespace OpenSim.Region.ClientStack.Linden
70 { 67 {
71 totalcost = 0; 68 totalcost = 0;
72 error = string.Empty; 69 error = string.Empty;
73 70
74 if (resources == null || 71 if (resources == null ||
75 resources.instance_list == null || 72 resources.instance_list == null ||
76 resources.instance_list.Array.Count == 0) 73 resources.instance_list.Array.Count == 0)
@@ -184,7 +181,8 @@ namespace OpenSim.Region.ClientStack.Linden
184 if (meshsfee < ModelMinCost) 181 if (meshsfee < ModelMinCost)
185 meshsfee = ModelMinCost; 182 meshsfee = ModelMinCost;
186 183
187 meshsfee *= ModelCostScale; 184 // scale cost with basic cost changes relative to 10
185 meshsfee *= (float)basicCost / 10.0f;
188 meshsfee += 0.5f; // rounding 186 meshsfee += 0.5f; // rounding
189 187
190 totalcost += (int)meshsfee; 188 totalcost += (int)meshsfee;