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authorUbitUmarov2015-11-12 22:40:55 +0000
committerUbitUmarov2015-11-12 22:40:55 +0000
commit55cce6aee01e87ccc6e670831e571473ed94f1b5 (patch)
tree4f137f590880a0714d3fd597bbeb4fe8e205f2d8
parent add some safeguard checks (diff)
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minor: reset character collision flags, even if without a Body
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
index 10a5588..61e31a1 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
@@ -1131,12 +1131,16 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1131 { 1131 {
1132 foreach (OdeCharacter chr in _characters) 1132 foreach (OdeCharacter chr in _characters)
1133 { 1133 {
1134 if (chr == null || chr.Body == IntPtr.Zero || chr.collider == IntPtr.Zero ) 1134 if (chr == null)
1135 continue; 1135 continue;
1136 1136
1137 chr.IsColliding = false; 1137 chr.IsColliding = false;
1138 // chr.CollidingGround = false; not done here 1138 // chr.CollidingGround = false; not done here
1139 chr.CollidingObj = false; 1139 chr.CollidingObj = false;
1140
1141 if(chr.Body == IntPtr.Zero || chr.collider == IntPtr.Zero )
1142 continue;
1143
1140 // do colisions with static space 1144 // do colisions with static space
1141 d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback); 1145 d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback);
1142 1146