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author | MW | 2007-12-02 21:44:14 +0000 |
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committer | MW | 2007-12-02 21:44:14 +0000 |
commit | 555afddbad37289bbee6fc267a7f2e7c6e0e0824 (patch) | |
tree | 6cfc7f483fba2c6f616ecd84b70e535e51d5e139 | |
parent | Attempt to fix mantis issue #82, taking prims into inventory and then rezzing... (diff) | |
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Just for Cfk!
-rw-r--r-- | OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index c33fdcd..7adfdc2 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules | |||
88 | if (baseItem != null) | 88 | if (baseItem != null) |
89 | { | 89 | { |
90 | assetId = baseItem.assetID; | 90 | assetId = baseItem.assetID; |
91 | //Tempoaray dictionary storage. This is be storing to a database | 91 | //temporary dictionary storage. This should be storing to a database |
92 | if (m_avatarsClothes.ContainsKey(clientView.AgentId)) | 92 | if (m_avatarsClothes.ContainsKey(clientView.AgentId)) |
93 | { | 93 | { |
94 | AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId]; | 94 | AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId]; |