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author | Melanie | 2011-10-12 01:42:39 +0100 |
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committer | Melanie | 2011-10-12 01:42:39 +0100 |
commit | 4e88fe42e4b5da8702f61a74bddd59865c7bd32f (patch) | |
tree | 7e14136b1e604ff138a28496ff5373160a58fe91 | |
parent | Merge commit '7fa1c979cf60a981200c4ddc3ea0ff8d0ddb2aa7' into bigmerge (diff) | |
parent | Instead of adding stat agentMS in all kinds of places, calculate it instead i... (diff) | |
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Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 32 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 6 |
4 files changed, 21 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 1acd607..cd4b14d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -186,6 +186,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
186 | private int m_update_land = 10; | 186 | private int m_update_land = 10; |
187 | private int m_update_coarse_locations = 50; | 187 | private int m_update_coarse_locations = 50; |
188 | 188 | ||
189 | private int agentMS; | ||
189 | private int frameMS; | 190 | private int frameMS; |
190 | private int physicsMS2; | 191 | private int physicsMS2; |
191 | private int physicsMS; | 192 | private int physicsMS; |
@@ -1251,12 +1252,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1251 | 1252 | ||
1252 | int maintc = Util.EnvironmentTickCount(); | 1253 | int maintc = Util.EnvironmentTickCount(); |
1253 | int tmpFrameMS = maintc; | 1254 | int tmpFrameMS = maintc; |
1254 | tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | 1255 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1255 | 1256 | ||
1257 | // TODO: ADD AGENT TIME HERE | ||
1256 | // Increment the frame counter | 1258 | // Increment the frame counter |
1257 | ++Frame; | 1259 | ++Frame; |
1258 | try | 1260 | try |
1259 | { | 1261 | { |
1262 | int tmpAgentMS = Util.EnvironmentTickCount(); | ||
1263 | |||
1260 | // Check if any objects have reached their targets | 1264 | // Check if any objects have reached their targets |
1261 | CheckAtTargets(); | 1265 | CheckAtTargets(); |
1262 | 1266 | ||
@@ -1283,6 +1287,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1283 | }); | 1287 | }); |
1284 | } | 1288 | } |
1285 | 1289 | ||
1290 | agentMS = Util.EnvironmentTickCountSubtract(tmpAgentMS); | ||
1291 | |||
1286 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); | 1292 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1287 | if ((Frame % m_update_physics == 0) && m_physics_enabled) | 1293 | if ((Frame % m_update_physics == 0) && m_physics_enabled) |
1288 | m_sceneGraph.UpdatePreparePhysics(); | 1294 | m_sceneGraph.UpdatePreparePhysics(); |
@@ -1290,7 +1296,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1290 | 1296 | ||
1291 | // Apply any pending avatar force input to the avatar's velocity | 1297 | // Apply any pending avatar force input to the avatar's velocity |
1292 | if (Frame % m_update_entitymovement == 0) | 1298 | if (Frame % m_update_entitymovement == 0) |
1299 | { | ||
1300 | tmpAgentMS = Util.EnvironmentTickCount(); | ||
1293 | m_sceneGraph.UpdateScenePresenceMovement(); | 1301 | m_sceneGraph.UpdateScenePresenceMovement(); |
1302 | agentMS += Util.EnvironmentTickCountSubtract(tmpAgentMS); | ||
1303 | } | ||
1294 | 1304 | ||
1295 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | 1305 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their |
1296 | // velocity | 1306 | // velocity |
@@ -1362,6 +1372,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1362 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | 1372 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); |
1363 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | 1373 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); |
1364 | StatsReporter.addFrameMS(frameMS); | 1374 | StatsReporter.addFrameMS(frameMS); |
1375 | StatsReporter.addAgentMS(agentMS); | ||
1365 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | 1376 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); |
1366 | StatsReporter.addOtherMS(otherMS); | 1377 | StatsReporter.addOtherMS(otherMS); |
1367 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | 1378 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index afa6e89..13668ab 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -180,6 +180,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | } | 180 | } |
181 | } | 181 | } |
182 | 182 | ||
183 | /// <summary> | ||
184 | /// Update the position of all the scene presences. | ||
185 | /// </summary> | ||
186 | /// <remarks> | ||
187 | /// Called only from the main scene loop. | ||
188 | /// </remarks> | ||
183 | protected internal void UpdatePresences() | 189 | protected internal void UpdatePresences() |
184 | { | 190 | { |
185 | ForEachScenePresence(delegate(ScenePresence presence) | 191 | ForEachScenePresence(delegate(ScenePresence presence) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index dee9bc3..35f5566 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -929,11 +929,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
929 | /// </summary> | 929 | /// </summary> |
930 | public void SendPrimUpdates() | 930 | public void SendPrimUpdates() |
931 | { | 931 | { |
932 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
933 | |||
934 | m_sceneViewer.SendPrimUpdates(); | 932 | m_sceneViewer.SendPrimUpdates(); |
935 | |||
936 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
937 | } | 933 | } |
938 | 934 | ||
939 | #region Status Methods | 935 | #region Status Methods |
@@ -1401,7 +1397,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1401 | // return; | 1397 | // return; |
1402 | //} | 1398 | //} |
1403 | 1399 | ||
1404 | m_perfMonMS = Util.EnvironmentTickCount(); | 1400 | // m_perfMonMS = Util.EnvironmentTickCount(); |
1405 | 1401 | ||
1406 | ++m_movementUpdateCount; | 1402 | ++m_movementUpdateCount; |
1407 | if (m_movementUpdateCount < 1) | 1403 | if (m_movementUpdateCount < 1) |
@@ -1693,7 +1689,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1693 | 1689 | ||
1694 | m_scene.EventManager.TriggerOnClientMovement(this); | 1690 | m_scene.EventManager.TriggerOnClientMovement(this); |
1695 | 1691 | ||
1696 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 1692 | // It doesn't make sense to add this to frame stats as this update is processed indepedently of the scene loop |
1693 | // m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
1697 | } | 1694 | } |
1698 | 1695 | ||
1699 | /// <summary> | 1696 | /// <summary> |
@@ -2670,8 +2667,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2670 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 2667 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
2671 | public void AddNewMovement(Vector3 vec) | 2668 | public void AddNewMovement(Vector3 vec) |
2672 | { | 2669 | { |
2673 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
2674 | |||
2675 | Vector3 direc = vec * Rotation; | 2670 | Vector3 direc = vec * Rotation; |
2676 | direc.Normalize(); | 2671 | direc.Normalize(); |
2677 | 2672 | ||
@@ -2710,8 +2705,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2710 | 2705 | ||
2711 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2706 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
2712 | m_forceToApply = direc; | 2707 | m_forceToApply = direc; |
2713 | |||
2714 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2715 | } | 2708 | } |
2716 | 2709 | ||
2717 | #endregion | 2710 | #endregion |
@@ -2779,8 +2772,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2779 | // server. | 2772 | // server. |
2780 | if (remoteClient.IsActive) | 2773 | if (remoteClient.IsActive) |
2781 | { | 2774 | { |
2782 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
2783 | |||
2784 | Vector3 pos = m_pos; | 2775 | Vector3 pos = m_pos; |
2785 | pos.Z += m_appearance.HipOffset; | 2776 | pos.Z += m_appearance.HipOffset; |
2786 | 2777 | ||
@@ -2791,7 +2782,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2791 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | 2782 | PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity |
2792 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); | 2783 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity); |
2793 | 2784 | ||
2794 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2795 | m_scene.StatsReporter.AddAgentUpdates(1); | 2785 | m_scene.StatsReporter.AddAgentUpdates(1); |
2796 | } | 2786 | } |
2797 | } | 2787 | } |
@@ -2832,14 +2822,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2832 | || Math.Abs(distanceError) > distanceErrorThreshold | 2822 | || Math.Abs(distanceError) > distanceErrorThreshold |
2833 | || velocidyDiff > 0.01f) // did velocity change from last update? | 2823 | || velocidyDiff > 0.01f) // did velocity change from last update? |
2834 | { | 2824 | { |
2835 | m_perfMonMS = currentTick; | ||
2836 | lastVelocitySentToAllClients = Velocity; | 2825 | lastVelocitySentToAllClients = Velocity; |
2837 | lastTerseUpdateToAllClientsTick = currentTick; | 2826 | lastTerseUpdateToAllClientsTick = currentTick; |
2838 | lastPositionSentToAllClients = OffsetPosition; | 2827 | lastPositionSentToAllClients = OffsetPosition; |
2839 | 2828 | ||
2840 | m_scene.ForEachClient(SendTerseUpdateToClient); | 2829 | m_scene.ForEachClient(SendTerseUpdateToClient); |
2841 | |||
2842 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2843 | } | 2830 | } |
2844 | } | 2831 | } |
2845 | 2832 | ||
@@ -2860,9 +2847,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2860 | 2847 | ||
2861 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) | 2848 | public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
2862 | { | 2849 | { |
2863 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
2864 | m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); | 2850 | m_controllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); |
2865 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2866 | } | 2851 | } |
2867 | 2852 | ||
2868 | /// <summary> | 2853 | /// <summary> |
@@ -2923,8 +2908,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2923 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); | 2908 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); |
2924 | return; | 2909 | return; |
2925 | } | 2910 | } |
2926 | |||
2927 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
2928 | 2911 | ||
2929 | int count = 0; | 2912 | int count = 0; |
2930 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2913 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
@@ -2934,7 +2917,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2934 | }); | 2917 | }); |
2935 | 2918 | ||
2936 | m_scene.StatsReporter.AddAgentUpdates(count); | 2919 | m_scene.StatsReporter.AddAgentUpdates(count); |
2937 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2938 | } | 2920 | } |
2939 | 2921 | ||
2940 | /// <summary> | 2922 | /// <summary> |
@@ -2943,8 +2925,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2943 | /// </summary> | 2925 | /// </summary> |
2944 | public void SendOtherAgentsAvatarDataToMe() | 2926 | public void SendOtherAgentsAvatarDataToMe() |
2945 | { | 2927 | { |
2946 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
2947 | |||
2948 | int count = 0; | 2928 | int count = 0; |
2949 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2929 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
2950 | { | 2930 | { |
@@ -2961,7 +2941,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2961 | }); | 2941 | }); |
2962 | 2942 | ||
2963 | m_scene.StatsReporter.AddAgentUpdates(count); | 2943 | m_scene.StatsReporter.AddAgentUpdates(count); |
2964 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
2965 | } | 2944 | } |
2966 | 2945 | ||
2967 | /// <summary> | 2946 | /// <summary> |
@@ -2990,8 +2969,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2990 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); | 2969 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); |
2991 | return; | 2970 | return; |
2992 | } | 2971 | } |
2993 | |||
2994 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
2995 | 2972 | ||
2996 | int count = 0; | 2973 | int count = 0; |
2997 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2974 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
@@ -3004,7 +2981,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3004 | }); | 2981 | }); |
3005 | 2982 | ||
3006 | m_scene.StatsReporter.AddAgentUpdates(count); | 2983 | m_scene.StatsReporter.AddAgentUpdates(count); |
3007 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
3008 | } | 2984 | } |
3009 | 2985 | ||
3010 | /// <summary> | 2986 | /// <summary> |
@@ -3014,7 +2990,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3014 | public void SendOtherAgentsAppearanceToMe() | 2990 | public void SendOtherAgentsAppearanceToMe() |
3015 | { | 2991 | { |
3016 | //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); | 2992 | //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); |
3017 | m_perfMonMS = Util.EnvironmentTickCount(); | ||
3018 | 2993 | ||
3019 | int count = 0; | 2994 | int count = 0; |
3020 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 2995 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
@@ -3032,7 +3007,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3032 | }); | 3007 | }); |
3033 | 3008 | ||
3034 | m_scene.StatsReporter.AddAgentUpdates(count); | 3009 | m_scene.StatsReporter.AddAgentUpdates(count); |
3035 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
3036 | } | 3010 | } |
3037 | 3011 | ||
3038 | /// <summary> | 3012 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index 2d92ed8..282b677 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -452,12 +452,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
452 | AddOutPackets(outPackets); | 452 | AddOutPackets(outPackets); |
453 | AddunAckedBytes(unAckedBytes); | 453 | AddunAckedBytes(unAckedBytes); |
454 | } | 454 | } |
455 | |||
456 | public void AddAgentTime(int ms) | ||
457 | { | ||
458 | addFrameMS(ms); | ||
459 | addAgentMS(ms); | ||
460 | } | ||
461 | 455 | ||
462 | #endregion | 456 | #endregion |
463 | } | 457 | } |