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author | Justin Clarke Casey | 2008-08-30 18:09:38 +0000 |
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committer | Justin Clarke Casey | 2008-08-30 18:09:38 +0000 |
commit | 49ec6dd8826aa4e5a022808572abb327e279a06e (patch) | |
tree | 7490e83cd27a3170a9cee98d776a84a109df7b12 | |
parent | * Remove unused OpenSim/Framework/RegionHandle.cs as per Homer's suggestion i... (diff) | |
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* squash some obvious warnings
* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script
engine)
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 2b8bbbd..22b7c00 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1741,7 +1741,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1741 | /// <param name="group"></param> | 1741 | /// <param name="group"></param> |
1742 | public void DeleteSceneObject(SceneObjectGroup group) | 1742 | public void DeleteSceneObject(SceneObjectGroup group) |
1743 | { | 1743 | { |
1744 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1744 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1745 | 1745 | ||
1746 | foreach (SceneObjectPart part in group.Children.Values) | 1746 | foreach (SceneObjectPart part in group.Children.Values) |
1747 | { | 1747 | { |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 16ac453..2084e75 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -214,9 +214,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
214 | for (int i = 0; i < numFaces; i++) | 214 | for (int i = 0; i < numFaces; i++) |
215 | { | 215 | { |
216 | Face f = primMesh.faces[i]; | 216 | Face f = primMesh.faces[i]; |
217 | Coord c1 = primMesh.coords[f.v1]; | 217 | // Coord c1 = primMesh.coords[f.v1]; |
218 | Coord c2 = primMesh.coords[f.v2]; | 218 | // Coord c2 = primMesh.coords[f.v2]; |
219 | Coord c3 = primMesh.coords[f.v3]; | 219 | // Coord c3 = primMesh.coords[f.v3]; |
220 | 220 | ||
221 | int resultIndex = i * 3; | 221 | int resultIndex = i * 3; |
222 | result[resultIndex] = f.v1; | 222 | result[resultIndex] = f.v1; |